vcglib/vcg/space/index/kdtree/kdtree_face.h

349 lines
11 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef KDTREE_FACE_H
#define KDTREE_FACE_H
#include <vector>
#include <vcg/space/distance3.h>
namespace vcg {
/**
* This class allows to create a Kd-Tree thought to perform the neighbour query using the mesh faces (closest search).
* The class implemetantion is thread-safe.
*/
template<class MeshType>
class KdTreeFace
{
public:
typedef typename MeshType::ScalarType Scalar;
typedef typename MeshType::CoordType VectorType;
typedef typename MeshType::BoxType AxisAlignedBoxType;
typedef typename MeshType::FacePointer FacePointer;
class Node
{
public:
Scalar splitValue;
unsigned int firstChildId : 24;
unsigned int dim : 2;
unsigned int leaf : 1;
AxisAlignedBoxType aabb;
std::vector<FacePointer> list;
};
typedef std::vector<Node> NodeListPointer;
public:
KdTreeFace():epsilon(std::numeric_limits<Scalar>::epsilon())
{
targetCellSize = 64;
targetMaxDepth = 64;
};
KdTreeFace(unsigned int maxObjPerCell, unsigned int maxDepth) : epsilon(std::numeric_limits<Scalar>::epsilon())
{
targetCellSize = maxObjPerCell;
targetMaxDepth = maxDepth;
};
KdTreeFace(MeshType& mesh, unsigned int maxObjPerCell = 64, unsigned int maxDepth = 64, bool onlySelection = false) : epsilon(std::numeric_limits<Scalar>::epsilon())
{
targetCellSize = maxObjPerCell;
targetMaxDepth = maxDepth;
Set(mesh, maxObjPerCell, maxDepth);
};
~KdTreeFace()
{
};
template <class ObjIter>
void Set(const ObjIter & _oBegin, const ObjIter & _oEnd, int size = 0, bool onlySelection = false)
{
mNodes.resize(1);
Node& node = mNodes.back();
node.leaf = 0;
node.aabb.Offset(VectorType(epsilon, epsilon, epsilon));
Box3<Scalar> box;
if (onlySelection)
{
for (ObjIter i = _oBegin; i != _oEnd; ++i)
{
if ((*i).IsS())
{
node.list.push_back(&(*i));
box.Add((*i).P(0));
box.Add((*i).P(1));
box.Add((*i).P(2));
}
}
}
else
{
for (ObjIter i = _oBegin; i != _oEnd; ++i)
{
node.list.push_back(&(*i));
box.Add((*i).P(0));
box.Add((*i).P(1));
box.Add((*i).P(2));
}
}
node.aabb = box;
numLevel = CreateTree(0, 1);
};
void Clear()
{
for (int i = 0; i < mNodes.size(); i++)
mNodes[i].list.clear();
mNodes.clear();
};
//template <class ObjectMarker> FacePointer GetClosest(const VectorType& queryPoint, VectorType& narestPoint, Scalar& dist, ObjectMarker& marker, Scalar maxDist = std::numeric_limits<Scalar>::max())
template <class ObjPointDistFunction, class ObjectMarker>
FacePointer GetClosest(ObjPointDistFunction& pDistFunc, ObjectMarker& marker, const VectorType& queryPoint, Scalar maxDist, Scalar& dist, VectorType& narestPoint)
{
if (mNodes.size() == 0|| (maxDist < std::numeric_limits<Scalar>::max() && !mNodes[0].aabb.IsIn(queryPoint) && vcg::PointFilledBoxDistance(queryPoint, mNodes[0].aabb) >= maxDist))
{
dist = maxDist;
return NULL;
}
std::vector<QueryNode> mNodeStack(numLevel + 1);
mNodeStack[0].nodeId = 0;
mNodeStack[0].sq = 0.f;
unsigned int count = 1;
Scalar minDist = maxDist;
VectorType p;
FacePointer face = NULL;
while (count)
{
QueryNode& qnode = mNodeStack[count - 1];
Node& node = mNodes[qnode.nodeId];
if (qnode.sq < minDist)
{
if (node.leaf)
{
--count; // pop
for (int i = 0; i < node.list.size(); i++)
{
if (!marker.IsMarked(node.list[i]))
{
marker.Mark(node.list[i]);
Scalar tempDist = minDist;
VectorType tempP;
if (pDistFunc(*node.list[i], queryPoint, tempDist, tempP))
{
if (tempDist < minDist)
{
minDist = tempDist;
p = tempP;
face = node.list[i];
}
}
}
}
}
else
{
// replace the stack top by the farthest and push the closest
float new_off = queryPoint[node.dim] - node.splitValue;
float abs_off = abs(new_off);
if (abs_off < minDist)
{
if (new_off < 0.)
{
mNodeStack[count].nodeId = node.firstChildId;
qnode.nodeId = node.firstChildId + 1;
new_off = vcg::PointFilledBoxDistance(queryPoint, mNodes[node.firstChildId + 1].aabb);
}
else
{
mNodeStack[count].nodeId = node.firstChildId + 1;
qnode.nodeId = node.firstChildId;
new_off = vcg::PointFilledBoxDistance(queryPoint, mNodes[node.firstChildId].aabb);
}
mNodeStack[count].sq = qnode.sq;
qnode.sq = new_off;
++count;
}
else
{
if (new_off < 0.)
qnode.nodeId = node.firstChildId;
else
qnode.nodeId = node.firstChildId + 1;
}
}
}
else
{
// pop
--count;
}
}
dist = minDist;
narestPoint = p;
return face;
}
protected:
// element of the stack
struct QueryNode
{
QueryNode() {}
QueryNode(unsigned int id) : nodeId(id) {}
unsigned int nodeId; // id of the next node
Scalar sq; // distance to the next node
};
int CreateTree(unsigned int nodeId, unsigned int level)
{
Node& node = mNodes[nodeId];
VectorType diag = node.aabb.max - node.aabb.min;
unsigned int dim;
if (diag.X() > diag.Y())
dim = diag.X() > diag.Z() ? 0 : 2;
else
dim = diag.Y() > diag.Z() ? 1 : 2;
node.splitValue = Scalar(0.5*(node.aabb.max[dim] + node.aabb.min[dim]));
node.dim = dim;
AxisAlignedBoxType leftBox, rightBox;
leftBox.Add(node.aabb.min);
rightBox.Add(node.aabb.max);
if (node.dim == 0)
{
leftBox.Add(VectorType(node.splitValue, node.aabb.max[1], node.aabb.max[2]));
rightBox.Add(VectorType(node.splitValue, node.aabb.min[1], node.aabb.min[2]));
}
else if (node.dim == 1)
{
leftBox.Add(VectorType(node.aabb.max[0], node.splitValue, node.aabb.max[2]));
rightBox.Add(VectorType(node.aabb.min[0], node.splitValue, node.aabb.min[2]));
}
else if (node.dim == 2)
{
leftBox.Add(VectorType(node.aabb.max[0], node.aabb.max[1], node.splitValue));
rightBox.Add(VectorType(node.aabb.min[0], node.aabb.min[1], node.splitValue));
}
leftBox.Offset(VectorType(epsilon, epsilon, epsilon));
rightBox.Offset(VectorType(epsilon, epsilon, epsilon));
node.firstChildId = mNodes.size();
int firstChildId = node.firstChildId;
mNodes.resize(mNodes.size() + 2);
Node& parent = mNodes[nodeId];
Node& leftChild = mNodes[firstChildId];
Node& rightChild = mNodes[firstChildId + 1];
leftChild.aabb.SetNull();
rightChild.aabb.SetNull();
for (int i = 0; i < parent.list.size(); i++)
{
unsigned int state = 0;
FacePointer fp = parent.list[i];
for (int j = 0; j < 3; j++)
{
if (fp->P(j)[dim] < parent.splitValue)
state |= (1 << 0);
else if (fp->P(j)[dim] > parent.splitValue)
state |= (1 << 1);
else
{
state |= (1 << 0);
state |= (1 << 1);
}
}
if (state & (1 << 0))
{
leftChild.list.push_back(fp);
leftChild.aabb.Add(fp->P(0));
leftChild.aabb.Add(fp->P(1));
leftChild.aabb.Add(fp->P(2));
}
if (state & (1 << 1))
{
rightChild.list.push_back(fp);
rightChild.aabb.Add(fp->P(0));
rightChild.aabb.Add(fp->P(1));
rightChild.aabb.Add(fp->P(2));
}
}
parent.list.clear();
leftChild.aabb.Intersect(leftBox);
rightChild.aabb.Intersect(rightBox);
int leftLevel, rightLevel;
{
if (leftChild.list.size() <= targetCellSize || level >= targetMaxDepth)
{
leftChild.leaf = 1;
leftLevel = level;
}
else
{
leftChild.leaf = 0;
leftLevel = CreateTree(firstChildId, level + 1);
}
}
{
Node& rightChild = mNodes[firstChildId + 1];
if (rightChild.list.size() <= targetCellSize || level >= targetMaxDepth)
{
rightChild.leaf = 1;
rightLevel = level;
}
else
{
rightChild.leaf = 0;
rightLevel = CreateTree(firstChildId + 1, level + 1);
}
}
if (leftLevel > rightLevel)
return leftLevel;
return rightLevel;
};
protected:
NodeListPointer mNodes; //kd-tree nodes
unsigned int numLevel;
const Scalar epsilon;
unsigned int targetCellSize;
unsigned int targetMaxDepth;
};
}
#endif