330 lines
10 KiB
C++
330 lines
10 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/07/15 14:32:49 ponchio
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Debug.
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Revision 1.2 2004/07/05 15:49:39 ponchio
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Windows (DevCpp, mingw) port.
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Revision 1.1 2004/07/04 15:30:00 ponchio
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Changed directory structure.
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Revision 1.3 2004/07/04 14:28:05 ponchio
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Finito e debuggato
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Revision 1.2 2004/07/02 17:42:12 ponchio
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Backup.
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Revision 1.1 2004/07/02 13:03:01 ponchio
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Created
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****************************************************************************/
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#include <iostream>
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#include <vector>
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#include <set> //DEBUG
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#include <map>
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#include "nexus.h"
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#include "crude.h"
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#include "vert_remap.h"
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#include "vfile.h"
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using namespace std;
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using namespace vcg;
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using namespace nxs;
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struct RemapLink {
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unsigned int rel_vert;
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unsigned int patch;
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unsigned int abs_vert;
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};
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int main(int argc, char *argv[]) {
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if(argc <= 2) {
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cerr << "Usage: " << argv[0] << " <crude input> <nexus output>\n";
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return -1;
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}
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Crude crude;
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if(!crude.Load(argv[1])) {
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cerr << "Could not load crude:" << argv[1] << endl;
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return -1;
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}
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VertRemap vert_remap;
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if(!vert_remap.Load(argv[1])) {
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cerr << "Could not load vert_remap files: " << argv[1] << "\n";
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return -1;
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}
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VFile<unsigned int> face_remap;
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if(!face_remap.Load(argv[1] + string(".rmf"))) {
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cerr << "Could not load face_remap file: " << argv[1] << ".frm\n";
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return -1;
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}
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VFile<RemapLink> border_remap;
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if(!border_remap.Create(argv[1] + string(".tmp"))) {
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cerr << "Could not create temporary border remap file\n";
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return -1;
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}
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Nexus nexus;
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if(!nexus.Create(argv[2])) {
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return -1;
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}
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//lets count faces,
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vector<unsigned int> patch_faces;
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unsigned int totface = 0;
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unsigned int totvert = 0;
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for(unsigned int i = 0; i < face_remap.Size(); i++) {
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unsigned int patch = face_remap[i];
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assert(patch != 0xffffffff);
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if(patch >= patch_faces.size())
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patch_faces.resize(patch+1, 0);
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patch_faces[patch]++;
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totface++;
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}
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cerr << "Vertremap size: " << vert_remap.Size() << endl;
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//lets count vertices
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vector<unsigned int> patch_verts;
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patch_verts.resize(patch_faces.size(), 0);
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unsigned int unreferenced = 0;
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// counting vertices using border_size for number of vertices
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for(unsigned int i = 0; i < vert_remap.all.Size(); i++) {
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unsigned int patch = vert_remap.all[i];
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if(patch == 0xffffffff) {
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unreferenced++;
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continue;
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}
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assert(patch < patch_verts.size());
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patch_verts[patch]++;
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totvert++;
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}
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unsigned int totbord = 0;
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VFile<MFHash::Bucket> &border = vert_remap.borders.buffer;
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for(unsigned int i = 0; i < border.Size(); i++) {
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MFHash::Bucket &bucket = border[i];
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if(bucket.key == 0xffffffff) continue;
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unsigned int patch = bucket.value;
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assert(patch < patch_verts.size());
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patch_verts[patch]++;
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totbord++;
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// nexus.totvert++; (?)
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}
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if(unreferenced)
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cerr << "Warning: found " << unreferenced << " unreferenced vertices.\n";
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cerr << "Triangles found: " << totface << endl;
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cerr << "Vertex found: " << totvert << endl;
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cerr << "Borders found: " << totbord << endl;
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nexus.index.resize(patch_verts.size());
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unsigned int totchunks = 0;
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//now that we know various sizes, lets allocate space
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Nexus::Entry &entry = nexus.index[i];
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if(patch_faces[i] == 0 || patch_verts[i] == 0)
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cerr << "Warning! Empty patch.\n";
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entry.patch_start = totchunks;
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entry.patch_size = Patch::ChunkSize(patch_verts[i], patch_faces[i]);
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totchunks += entry.patch_size;
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entry.border_start = 0;
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}
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nexus.patches.Resize(totchunks);
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//now we sort the faces into the patches (but still using absolute indexing
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//instead of relative indexing
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for(unsigned int i = 0; i < crude.face.Size(); i++) {
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Crude::Face &face = crude.face[i];
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unsigned int npatch = face_remap[i];
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Nexus::Entry &entry = nexus.index[npatch];
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Patch patch = nexus.GetPatch(npatch);
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if(entry.border_start == 0) { //first time we find patch
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entry.border_start = 0xffffffff;
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entry.nvert = patch_verts[npatch];
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// patch.VertSize() = patch_verts[npatch];
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entry.nface = 0;
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// patch.FaceSize() = 0;
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}
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Crude::Face *faces = (Crude::Face *)patch.VertBegin();
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faces[entry.nface] = face;
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entry.nface++;
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// faces[patch.FaceSize()] = face;
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// patch.FaceSize()++;
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}
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//finally for every patch we collect the vertices
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//and fill the patch.
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//we need to remember start and size in border_remap;
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// vector<unsigned int> border_start;
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// vector<unsigned int> border_size;
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Patch patch = nexus.GetPatch(i);
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assert(patch.FaceSize() == patch_faces[i]);
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Nexus::Entry &entry = nexus.index[i];
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//make a copy of faces (we need to write there :P)
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Crude::Face *faces = new Crude::Face[patch_faces[i]];
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memcpy(faces, (Crude::Face *)patch.VertBegin(),
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patch.FaceSize() * sizeof(Crude::Face));
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//collect all vertices we need.
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//TODO an hash_map would be faster?
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unsigned int count = 0;
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map<unsigned int, unsigned short> remap;
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for(unsigned int k = 0; k < patch.FaceSize(); k++) {
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Crude::Face &face = faces[k];
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for(int j = 0; j < 3; j++) {
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if(!remap.count(face[j])) {
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assert(count < patch.VertSize());
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Point3f &v = crude.vert[face[j]];
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patch.VertBegin()[remap.size()] = v;
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entry.sphere.Add(v);
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remap[face[j]] = count++;
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}
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patch.FaceBegin()[k*3 + j] = remap[face[j]];
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}
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}
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assert(count == remap.size());
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assert(entry.nvert == remap.size());
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//record start of border:
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entry.border_start = border_remap.Size();
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//TODO hash_set?
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set<unsigned int> border_patches;
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map<unsigned int, unsigned short>::iterator m;
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for(m = remap.begin(); m != remap.end(); m++) {
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RemapLink link;
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link.abs_vert = (*m).first;
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link.rel_vert = (*m).second;
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vert_remap.GetValues(link.abs_vert, border_patches);
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assert(border_patches.size() >= 1);
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if(border_patches.size() == 1) continue; //its not a border
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set<unsigned int>::iterator s;
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for(s = border_patches.begin(); s != border_patches.end(); s++) {
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if((*s) == i) continue;
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link.patch = *s;
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border_remap.PushBack(link);
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}
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}
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//and number of borders:
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entry.border_size = border_remap.Size() - entry.border_start;
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delete []faces;
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}
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//we can now update bounding sphere.
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for(unsigned int i = 0; i < nexus.index.size(); i++)
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nexus.sphere.Add(nexus.index[i].sphere);
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//and last convert RemapLinks into Links
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nexus.borders.Resize(border_remap.Size());
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Nexus::Entry &local = nexus.index[i];
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// K is the main iterator (where we write to in nexus.borders)
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for(unsigned int k = local.border_start;
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k < local.border_start + local.border_size; k++) {
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RemapLink start_link = border_remap[k];
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assert(start_link.rel_vert < local.nvert);
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Nexus::Entry &remote = nexus.index[start_link.patch];
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bool found = false;
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for(unsigned int j = remote.border_start;
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j < remote.border_start + remote.border_size; j++) {
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RemapLink end_link = border_remap[j];
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assert(end_link.rel_vert < remote.nvert);
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if(start_link.abs_vert == end_link.abs_vert &&
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end_link.patch == i) { //found the match
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assert(!found);
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nexus.borders[k] = Link(start_link.rel_vert,
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end_link.rel_vert, start_link.patch);
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found = true;
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}
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}
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assert(nexus.borders[k].start_vert < local.nvert);
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assert(found);
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}
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}
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nexus.borders.Flush();
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//Checking border consistency:
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for(unsigned int i = 0; i < nexus.index.size(); i++) {
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Border border = nexus.GetBorder(i);
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Nexus::Entry &entry = nexus.index[i];
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for(unsigned int k = 0; k < border.Size(); k++) {
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Link &link = border[k];
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if(link.start_vert >= entry.nvert) {
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cerr << "K: " << k << endl;
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cerr << "patch: " << i << " nvert: " << entry.nvert << " startv: "
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<< link.start_vert << endl;
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cerr << "bstart: " << entry.border_start
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<< "bsize: " << entry.border_size << endl;
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}
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assert(link.end_patch < nexus.index.size());
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assert(link.start_vert < entry.nvert);
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Nexus::Entry &remote = nexus.index[link.end_patch];
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assert(link.end_vert < remote.nvert);
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}
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}
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nexus.Close();
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return 0;
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}
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