vcglib/wrap/io_tetramesh/import_ts.h

80 lines
1.7 KiB
C++

#ifndef __VCGLIB_IMPORTERTS
#define __VCGLIB_IMPORTERTS
#define NULL 0
#include <vcg/space/point3.h>
namespace vcg {
namespace tetra {
namespace io {
template <typename MESHTYPE>
class ImporterTS{
typedef MESHTYPE Tetramesh;
typedef typename Tetramesh::VertexPointer VertexPointer;
typedef typename Tetramesh::VertexType VertexType;
typedef typename Tetramesh::TetraType FaceType;
typedef typename Tetramesh::VertexIterator VertexIterator;
typedef typename Tetramesh::TetraIterator FaceIterator;
typedef typename Tetramesh::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
public:
static int Open( Tetramesh & m, const char * filename )
{
int nvertex;
int ntetra;
float x;
float y;
float z;
int tp0;
int tp1;
int tp2;
int tp3;
float mass;
FILE *f;
typename Tetramesh::VertexType p1;
f = fopen(filename,"r");
if(f == NULL )
{
printf( "The file was not opened\n" );
return -1;
}
else
{
fscanf(f, "%i", &nvertex );
fscanf(f, "%i", &ntetra );
int j;
for (j=0;j<nvertex;j++)
{
fscanf(f, "%f", &x );
fscanf(f, "%f", &y );
fscanf(f, "%f", &z );
//fscanf(f, "%f", &mass );
p1.ClearFlags();
p1.P()=Point3x(x, y,z );
m.vert.push_back(p1);
}
m.tetra.reserve(ntetra);
m.vert.reserve(nvertex);
for (j=0;j<ntetra;j++)
{
fscanf(f, "%i", &tp0 );
fscanf(f, "%i", &tp1 );
fscanf(f, "%i", &tp2 );
fscanf(f, "%i", &tp3 );
typename Tetramesh::TetraType newTetra;
m.tetra.push_back(newTetra);
m.tetra.back().Init(&m.vert[tp0],&m.vert[tp1],&m.vert[tp2],&m.vert[tp3]);
}
}
m.vn = nvertex;
m.tn = ntetra;
return 0;
}
};// end class
};// end of io
};// end of tri
};// end of vcg
#endif