915 lines
27 KiB
C++
915 lines
27 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.12 2006/11/07 11:28:02 cignoni
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Added Quality weighted laplacian smoothing
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Revision 1.11 2006/10/19 07:33:03 cignoni
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Corrected Laplacian, Added selection to HCSmooth
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Revision 1.10 2006/09/25 09:41:41 cignoni
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Added new version of pasodoble smoothing
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Revision 1.9 2006/02/06 10:45:47 cignoni
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Added missing typenames
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Revision 1.7 2006/01/24 13:23:22 pietroni
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used template types instead of point3f and float inside function calls
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Revision 1.6 2005/12/06 17:55:16 pietroni
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1 bug corrected
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Revision 1.5 2005/12/02 16:24:56 pietroni
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corrected 1 bug in Cross Prod Gradient
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Revision 1.4 2005/11/23 16:24:44 pietroni
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corrected CrossProdGradient( )
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Revision 1.3 2005/07/11 13:12:05 cignoni
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small gcc-related compiling issues (typenames,ending cr, initialization order)
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Revision 1.2 2005/03/16 16:14:12 spinelli
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aggiunta funzione PasoDobleSmooth e relative:
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- FitMesh
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- FaceErrorGrad
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- CrossProdGradient
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- TriAreaGradient
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- NormalSmooth
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e le classi:
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- PDVertInfo
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- PDFaceInfo
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necessarie per utilizzare SimpleTempData
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Revision 1.1 2004/12/11 14:53:19 ganovelli
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first partial porting: compiled gcc,intel and msvc
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****************************************************************************/
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#ifndef __VCGLIB__SMOOTH
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#define __VCGLIB__SMOOTH
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#include <vcg/space/point3.h>
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#include <vcg/space/line3.h>
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#include <vcg/container/simple_temporary_data.h>
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#include <vcg/complex/trimesh/update/normal.h>
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namespace vcg
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{
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template<class FLT>
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class ScaleLaplacianInfo
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{
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public:
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Point3<FLT> PntSum;
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FLT LenSum;
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};
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// Scale dependent laplacian smoothing [fujimori 95]
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// Nuova versione, l'idea e'quella di usare anche gli angoli delle facce per pesare lo spostamento.
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//
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// in pratica si sposta solo lungo la componente che e' parallela alla normale al vertice
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// (che si suppone esserci!!)
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// Non ha bisogno della topologia
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// Non fa assunzioni sull'ordinamento delle facce, ma vuole che i border flag ci siano!
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//
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//
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template<class MESH_TYPE>
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void ScaleLaplacianSmooth(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType delta)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer, ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.PntSum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.LenSum=0;
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TD.Start(lpz);
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typename MESH_TYPE::FaceIterator fi;
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::ScalarType a[3];
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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{
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typename MESH_TYPE::CoordType mp=((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P())/3.0;
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typename MESH_TYPE::CoordType e0=((*fi).V(0)->P() - (*fi).V(1)->P()).Normalize();
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typename MESH_TYPE::CoordType e1=((*fi).V(1)->P() - (*fi).V(2)->P()).Normalize();
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typename MESH_TYPE::CoordType e2=((*fi).V(2)->P() - (*fi).V(0)->P()).Normalize();
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a[0]=AngleN(-e0,e2);
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a[1]=AngleN(-e1,e0);
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a[2]=AngleN(-e2,e1);
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//assert(fabs(M_PI -a[0] -a[1] -a[2])<0.0000001);
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for(int j=0;j<3;++j){
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typename MESH_TYPE::CoordType dir= (mp-(*fi).V(j)->P()).Normalize();
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TD[(*fi).V(j)].PntSum+=dir*a[j];
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TD[(*fi).V(j)].LenSum+=a[j];
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}
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].LenSum>0 )
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(*vi).P() = (*vi).P() + (TD[*vi].PntSum/TD[*vi].LenSum ) * delta;
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}
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TD.Stop();
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};
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// Scale dependent laplacian smoothing [fujimori 95]
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// Non ha bisogno della topologia
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// Non fa assunzioni sull'ordinamento delle facce, ma vuole che i border flag ci siano!
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//
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//
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template<class MESH_TYPE>
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void ScaleLaplacianSmoothOld(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType delta)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer, ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.PntSum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.LenSum=0;
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TD.Start(lpz);
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typename MESH_TYPE::FaceIterator fi;
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j)) {
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typename MESH_TYPE::CoordType edge= (*fi).V1(j)->P() -(*fi).V(j)->P();
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typename MESH_TYPE::ScalarType len=Norm(edge);
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edge/=len;
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TD[(*fi).V(j)].PntSum+=edge;
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TD[(*fi).V1(j)].PntSum-=edge;
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TD[(*fi).V(j)].LenSum+=len;
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TD[(*fi).V1(j)].LenSum+=len;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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// se l'edge j e' di bordo si riazzera tutto e si riparte
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if((*fi).IsB(j)) {
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TD[(*fi).V(j)].PntSum=typename MESH_TYPE::CoordType(0,0,0);
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TD[(*fi).V1(j)].PntSum=typename MESH_TYPE::CoordType(0,0,0);
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TD[(*fi).V(j)].LenSum=0;
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TD[(*fi).V1(j)].LenSum=0;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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typename MESH_TYPE::CoordType edge= (*fi).V1(j)->P() -(*fi).V(j)->P();
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typename MESH_TYPE::ScalarType len=Norm(edge);
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edge/=len;
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TD[(*fi).V(j)].PntSum+=edge;
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TD[(*fi).V1(j)].PntSum-=edge;
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TD[(*fi).V(j)].LenSum+=len;
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TD[(*fi).V1(j)].LenSum+=len;
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].LenSum>0 )
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(*vi).P() = (*vi).P() + (TD[*vi].PntSum/TD[*vi].LenSum)*delta;
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}
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TD.Stop();
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};
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template<class FLT>
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class LaplacianInfo
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{
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public:
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Point3<FLT> sum;
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FLT cnt;
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};
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// Classical Laplacian Smoothing. Each vertex can be moved onto the average of the adjacent vertices.
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// Can smooth only the selected vertices and weight the smoothing according to the quality
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// In the latter case 0 means that the vertex is not moved and 1 means that the vertex is moved onto the computed position.
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template<class MESH_TYPE>
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void LaplacianSmooth(MESH_TYPE &m, int step, bool SmoothSelected=false, float QualityWeight=0)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=1;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi].sum=(*vi).P();
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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//TD[(*fi).V(j)]=lpz;
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//TD[(*fi).V1(j)]=lpz;
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TD[(*fi).V0(j)].sum=(*fi).P0(j);
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TD[(*fi).V1(j)].sum=(*fi).P1(j);
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TD[(*fi).V0(j)].cnt=1;
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TD[(*fi).V1(j)].cnt=1;
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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if(QualityWeight>0)
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{ // quality weighted smoothing
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// We assume that weights are in the 0..1 range.
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assert(tri::HasPerVertexQuality(m));
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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{
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float q=1.0-(*vi).Q();
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(*vi).P()=(*vi).P()*(1.0-q) + (TD[*vi].sum/TD[*vi].cnt)*q;
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}
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}
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else
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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/*
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Improved Laplacian Smoothing of Noisy Surface Meshes
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J. Vollmer, R. Mencl, and H. M<>ller
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EUROGRAPHICS Volume 18 (1999), Number 3
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*/
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template<class FLT>
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class HCSmoothInfo
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{
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public:
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Point3<FLT> dif;
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Point3<FLT> sum;
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int cnt;
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};
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template<class MESH_TYPE>
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void HCSmooth(MESH_TYPE &m, int step, bool SmoothSelected=false )
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{
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typename MESH_TYPE::ScalarType beta=0.5;
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SimpleTempData<typename MESH_TYPE::VertContainer,HCSmoothInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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HCSmoothInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.dif=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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// First Loop compute the laplacian
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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{
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for(int j=0;j<3;++j)
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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// se l'edge j e' di bordo si deve sommare due volte
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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}
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}
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
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TD[*vi].sum/=(float)TD[*vi].cnt;
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// Second Loop compute average difference
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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{
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for(int j=0;j<3;++j)
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{
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TD[(*fi).V(j)].dif +=TD[(*fi).V1(j)].sum-(*fi).V1(j)->P();
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TD[(*fi).V1(j)].dif+=TD[(*fi).V(j)].sum-(*fi).V(j)->P();
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// se l'edge j e' di bordo si deve sommare due volte
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].dif +=TD[(*fi).V1(j)].sum-(*fi).V1(j)->P();
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TD[(*fi).V1(j)].dif+=TD[(*fi).V(j)].sum-(*fi).V(j)->P();
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}
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}
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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TD[*vi].dif/=(float)TD[*vi].cnt;
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P()= TD[*vi].sum - (TD[*vi].sum - (*vi).P())*beta + (TD[*vi].dif)*(1.f-beta);
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}
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TD.Stop();
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};
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// Laplacian smooth of the quality.
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template<class FLT>
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class QualitySmoothInfo
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{
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public:
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FLT sum;
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int cnt;
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};
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template<class MESH_TYPE>
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void LaplacianSmoothQuality(MESH_TYPE &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,QualitySmoothInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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QualitySmoothInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=0;
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->Q();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->Q();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)]=lpz;
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TD[(*fi).V1(j)]=lpz;
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->Q();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->Q();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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//typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).Q()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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template<class MESH_TYPE>
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void LaplacianSmoothNormals(MESH_TYPE &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
|
||
TD.Start(lpz);
|
||
for(int i=0;i<step;++i)
|
||
{
|
||
typename MESH_TYPE::VertexIterator vi;
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
TD[*vi]=lpz;
|
||
|
||
typename MESH_TYPE::FaceIterator fi;
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if(!(*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)].sum+=(*fi).V1(j)->N();
|
||
TD[(*fi).V1(j)].sum+=(*fi).V(j)->N();
|
||
++TD[(*fi).V(j)].cnt;
|
||
++TD[(*fi).V1(j)].cnt;
|
||
}
|
||
|
||
// si azzaera i dati per i vertici di bordo
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if((*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)]=lpz;
|
||
TD[(*fi).V1(j)]=lpz;
|
||
}
|
||
|
||
// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if((*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)].sum+=(*fi).V1(j)->N();
|
||
TD[(*fi).V1(j)].sum+=(*fi).V(j)->N();
|
||
++TD[(*fi).V(j)].cnt;
|
||
++TD[(*fi).V1(j)].cnt;
|
||
}
|
||
|
||
//typename MESH_TYPE::VertexIterator vi;
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
if(!(*vi).IsD() && TD[*vi].cnt>0 )
|
||
if(!SmoothSelected || (*vi).IsS())
|
||
(*vi).N()=TD[*vi].sum/TD[*vi].cnt;
|
||
}
|
||
|
||
TD.Stop();
|
||
};
|
||
|
||
// Smooth solo lungo la direzione di vista
|
||
// alpha e' compreso fra 0(no smoot) e 1 (tutto smoot)
|
||
// Nota che se smootare il bordo puo far fare bandierine.
|
||
template<class MESH_TYPE>
|
||
void DepthSmooth(MESH_TYPE &m,
|
||
const typename MESH_TYPE::CoordType & viewpoint,
|
||
const typename MESH_TYPE::ScalarType alpha,
|
||
int step, bool SmoothBorder=false )
|
||
{
|
||
typedef typename MESH_TYPE::CoordType v_type;
|
||
typedef typename MESH_TYPE::ScalarType s_type;
|
||
|
||
|
||
//const typename MESH_TYPE::CoordType viewpoint;
|
||
//const typename MESH_TYPE::ScalarType alpha;
|
||
|
||
SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
|
||
LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
|
||
lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
|
||
lpz.cnt=0;
|
||
TD.Start(lpz);
|
||
for(int i=0;i<step;++i)
|
||
{
|
||
typename MESH_TYPE::VertexIterator vi;
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
TD[*vi]=lpz;
|
||
|
||
typename MESH_TYPE::FaceIterator fi;
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if(!(*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)].sum+=(*fi).V1(j)->Supervisor_P();
|
||
TD[(*fi).V1(j)].sum+=(*fi).V(j)->Supervisor_P();
|
||
++TD[(*fi).V(j)].cnt;
|
||
++TD[(*fi).V1(j)].cnt;
|
||
}
|
||
|
||
// si azzaera i dati per i vertici di bordo
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if((*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)]=lpz;
|
||
TD[(*fi).V1(j)]=lpz;
|
||
}
|
||
|
||
// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
|
||
if(SmoothBorder)
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
if(!(*fi).IsD())
|
||
for(int j=0;j<3;++j)
|
||
if((*fi).IsB(j))
|
||
{
|
||
TD[(*fi).V(j)].sum+=(*fi).V1(j)->Supervisor_P();
|
||
TD[(*fi).V1(j)].sum+=(*fi).V(j)->Supervisor_P();
|
||
++TD[(*fi).V(j)].cnt;
|
||
++TD[(*fi).V1(j)].cnt;
|
||
}
|
||
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
if(!(*vi).IsD() && TD[*vi].cnt>0 )
|
||
{
|
||
v_type np = TD[*vi].sum/TD[*vi].cnt;
|
||
v_type d = (*vi).Supervisor_P() - viewpoint; d.Normalize();
|
||
s_type s = d * ( np - (*vi).Supervisor_P() );
|
||
(*vi).Supervisor_P() += d * (s*alpha);
|
||
}
|
||
}
|
||
|
||
TD.Stop();
|
||
}
|
||
|
||
|
||
|
||
/****************************************************************************************************************/
|
||
/****************************************************************************************************************/
|
||
// Paso Double Smoothing
|
||
// The proposed
|
||
// approach is a two step method where in the first step the face normals
|
||
// are adjusted and then, in a second phase, the vertex positions are updated.
|
||
/****************************************************************************************************************/
|
||
/****************************************************************************************************************/
|
||
// Classi di info
|
||
template<class FLT>
|
||
class PDVertInfo
|
||
{
|
||
public:
|
||
Point3<FLT> np;
|
||
};
|
||
|
||
template<class FLT>
|
||
class PDFaceInfo
|
||
{
|
||
public:
|
||
Point3<FLT> m;
|
||
};
|
||
/***************************************************************************/
|
||
// Paso Doble Step 1 compute the smoothed normals
|
||
/***************************************************************************/
|
||
// Requirements:
|
||
// VF Topology
|
||
// Normalized Face Normals
|
||
//
|
||
// This is the Normal Smoothing approach of Shen and Berner
|
||
// Fuzzy Vector Median-Based Surface Smoothing TVCG 2004
|
||
|
||
template<class MESH_TYPE>
|
||
void NormalSmoothSB(MESH_TYPE &m,
|
||
SimpleTempData<typename MESH_TYPE::FaceContainer,PDFaceInfo< typename MESH_TYPE::ScalarType > > &TD,
|
||
typename MESH_TYPE::ScalarType sigma)
|
||
{
|
||
int i;
|
||
|
||
typedef typename MESH_TYPE::CoordType CoordType;
|
||
typedef typename MESH_TYPE::ScalarType ScalarType;
|
||
typename MESH_TYPE::FaceIterator fi;
|
||
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
{
|
||
CoordType bc=(*fi).Barycenter();
|
||
// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
|
||
for(i=0;i<3;++i)
|
||
{
|
||
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
|
||
while (!ep.End())
|
||
{
|
||
ep.f->ClearS();
|
||
++ep;
|
||
}
|
||
}
|
||
|
||
// 1) Effectively average the normals weighting them with
|
||
(*fi).SetS();
|
||
CoordType mm=CoordType(0,0,0);
|
||
for(i=0;i<3;++i)
|
||
{
|
||
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep(&*fi,i);
|
||
while (!ep.End())
|
||
{
|
||
if(! (*ep.f).IsS() )
|
||
{
|
||
if(sigma>0)
|
||
{
|
||
ScalarType dd=SquaredDistance(ep.f->Barycenter(),bc);
|
||
ScalarType ang=AngleN(ep.f->N(),(*fi).N());
|
||
mm+=ep.f->N()*exp((-sigma)*ang*ang/dd);
|
||
}
|
||
else mm+=ep.f->N();
|
||
(*ep.f).SetS();
|
||
}
|
||
++ep;
|
||
}
|
||
}
|
||
mm.Normalize();
|
||
TD[*fi].m=mm;
|
||
}
|
||
}
|
||
|
||
/***************************************************************************/
|
||
// Paso Doble Step 1 compute the smoothed normals
|
||
/***************************************************************************/
|
||
// Requirements:
|
||
// VF Topology
|
||
// Normalized Face Normals
|
||
//
|
||
// This is the Normal Smoothing approach bsased on a angle thresholded weighting
|
||
// sigma is in the 0 .. 1 range
|
||
template<class MESH_TYPE>
|
||
void NormalSmooth(MESH_TYPE &m,
|
||
SimpleTempData<typename MESH_TYPE::FaceContainer,PDFaceInfo< typename MESH_TYPE::ScalarType > > &TD,
|
||
typename MESH_TYPE::ScalarType sigma)
|
||
{
|
||
int i;
|
||
|
||
typedef typename MESH_TYPE::CoordType CoordType;
|
||
typedef typename MESH_TYPE::ScalarType ScalarType;
|
||
typedef typename vcg::face::VFIterator<typename MESH_TYPE::FaceType> VFLocalIterator;
|
||
typename MESH_TYPE::FaceIterator fi;
|
||
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
{
|
||
CoordType bc=Barycenter<typename MESH_TYPE::FaceType>(*fi);
|
||
// 1) Clear all the selected flag of faces that are vertex-adjacent to fi
|
||
for(i=0;i<3;++i)
|
||
{
|
||
VFLocalIterator ep(&*fi,i);
|
||
for (;!ep.End();++ep)
|
||
ep.f->ClearS();
|
||
}
|
||
|
||
// 1) Effectively average the normals weighting them with
|
||
//(*fi).SetS();
|
||
CoordType mm=CoordType(0,0,0);
|
||
//CoordType mm=(*fi).N();
|
||
for(i=0;i<3;++i)
|
||
{
|
||
VFLocalIterator ep(&*fi,i);
|
||
for (;!ep.End();++ep)
|
||
{
|
||
if(! (*ep.f).IsS() )
|
||
{
|
||
ScalarType cosang=ep.f->N()*(*fi).N();
|
||
if(cosang >= sigma)
|
||
{
|
||
ScalarType w = cosang-sigma;
|
||
mm += ep.f->N()*(w*w);
|
||
}
|
||
(*ep.f).SetS();
|
||
}
|
||
}
|
||
}
|
||
mm.Normalize();
|
||
TD[*fi].m=mm;
|
||
}
|
||
|
||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||
(*fi).N()=TD[*fi].m;
|
||
}
|
||
|
||
/****************************************************************************************************************/
|
||
// Restituisce il gradiente dell'area del triangolo nel punto p.
|
||
// Nota che dovrebbe essere sempre un vettore che giace nel piano del triangolo e perpendicolare al lato opposto al vertice p.
|
||
// Ottimizzato con Maple e poi pesantemente a mano.
|
||
template <class FLT>
|
||
Point3<FLT> TriAreaGradient(Point3<FLT> &p,Point3<FLT> &p0,Point3<FLT> &p1)
|
||
{
|
||
Point3<FLT> dd = p1-p0;
|
||
Point3<FLT> d0 = p-p0;
|
||
Point3<FLT> d1 = p-p1;
|
||
Point3<FLT> grad;
|
||
|
||
FLT t16 = d0[1]* d1[2] - d0[2]* d1[1];
|
||
FLT t5 = -d0[2]* d1[0] + d0[0]* d1[2];
|
||
FLT t4 = -d0[0]* d1[1] + d0[1]* d1[0];
|
||
|
||
FLT delta= sqrtf(t4*t4 + t5*t5 +t16*t16);
|
||
|
||
grad[0]= (t5 * (-dd[2]) + t4 * ( dd[1]))/delta;
|
||
grad[1]= (t16 * (-dd[2]) + t4 * (-dd[0]))/delta;
|
||
grad[2]= (t16 * ( dd[1]) + t5 * ( dd[0]))/delta;
|
||
|
||
return grad;
|
||
}
|
||
|
||
template <class FLT>
|
||
Point3<FLT> CrossProdGradient(Point3<FLT> &p, Point3<FLT> &p0, Point3<FLT> &p1, Point3<FLT> &m)
|
||
{
|
||
Point3<FLT> grad;
|
||
Point3<FLT> p00=p0-p;
|
||
Point3<FLT> p01=p1-p;
|
||
grad[0] = (-p00[2] + p01[2])*m[1] + (-p01[1] + p00[1])*m[2];
|
||
grad[1] = (-p01[2] + p00[2])*m[0] + (-p00[0] + p01[0])*m[2];
|
||
grad[2] = (-p00[1] + p01[1])*m[0] + (-p01[0] + p00[0])*m[1];
|
||
|
||
return grad;
|
||
}
|
||
|
||
/*
|
||
Deve Calcolare il gradiente di
|
||
E(p) = A(p,p0,p1) (n - m)^2 =
|
||
A(...) (2-2nm) =
|
||
(p0-p)^(p1-p)
|
||
2A - 2A * ------------- m =
|
||
2A
|
||
|
||
2A - 2 (p0-p)^(p1-p) * m
|
||
*/
|
||
template <class FLT>
|
||
Point3<FLT> FaceErrorGrad(Point3<FLT> &p,Point3<FLT> &p0,Point3<FLT> &p1, Point3<FLT> &m)
|
||
{
|
||
return TriAreaGradient(p,p0,p1) *2.0f
|
||
- CrossProdGradient(p,p0,p1,m) *2.0f ;
|
||
}
|
||
/***************************************************************************/
|
||
// Paso Doble Step 2 Fitta la mesh a un dato insieme di normali
|
||
/***************************************************************************/
|
||
|
||
template<class MESH_TYPE>
|
||
void FitMesh(MESH_TYPE &m,
|
||
SimpleTempData<typename MESH_TYPE::VertContainer, PDVertInfo<typename MESH_TYPE::ScalarType> > &TDV,
|
||
SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo<typename MESH_TYPE::ScalarType> > &TDF,
|
||
float lambda)
|
||
{
|
||
//vcg::face::Pos<typename MESH_TYPE::FaceType> ep;
|
||
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
|
||
typename MESH_TYPE::VertexIterator vi;
|
||
typedef typename MESH_TYPE::ScalarType ScalarType;
|
||
typedef typename MESH_TYPE::CoordType CoordType;
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
{
|
||
CoordType ErrGrad=CoordType(0,0,0);
|
||
|
||
ep.f=(*vi).VFp();
|
||
ep.z=(*vi).VFi();
|
||
while (!ep.End())
|
||
{
|
||
ErrGrad+=FaceErrorGrad(ep.f->V(ep.z)->P(),ep.f->V1(ep.z)->P(),ep.f->V2(ep.z)->P(),TDF[ep.f].m);
|
||
++ep;
|
||
}
|
||
TDV[*vi].np=(*vi).P()-ErrGrad*(ScalarType)lambda;
|
||
}
|
||
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
(*vi).P()=TDV[*vi].np;
|
||
|
||
}
|
||
/****************************************************************************************************************/
|
||
|
||
|
||
template<class MESH_TYPE>
|
||
void FastFitMesh(MESH_TYPE &m,
|
||
SimpleTempData<typename MESH_TYPE::VertContainer, PDVertInfo<typename MESH_TYPE::ScalarType> > &TDV,
|
||
SimpleTempData<typename MESH_TYPE::FaceContainer, PDFaceInfo<typename MESH_TYPE::ScalarType> > &TDF)
|
||
{
|
||
//vcg::face::Pos<typename MESH_TYPE::FaceType> ep;
|
||
vcg::face::VFIterator<typename MESH_TYPE::FaceType> ep;
|
||
typename MESH_TYPE::VertexIterator vi;
|
||
typedef typename MESH_TYPE::ScalarType ScalarType;
|
||
typedef typename MESH_TYPE::CoordType CoordType;
|
||
typedef typename vcg::face::VFIterator<typename MESH_TYPE::FaceType> VFLocalIterator;
|
||
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
{
|
||
CoordType Sum(0,0,0);
|
||
ScalarType cnt=0;
|
||
VFLocalIterator ep(&*vi);
|
||
for (;!ep.End();++ep)
|
||
{
|
||
CoordType bc=Barycenter<typename MESH_TYPE::FaceType>(*ep.F());
|
||
Sum += ep.F()->N()*(ep.F()->N()*(bc - (*vi).P()));
|
||
++cnt;
|
||
}
|
||
TDV[*vi].np=(*vi).P()+ Sum*(1.0/cnt);
|
||
}
|
||
|
||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||
(*vi).P()=TDV[*vi].np;
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
template<class MeshType>
|
||
void PasoDobleSmooth(MeshType &m, int step, typename MeshType::ScalarType Sigma=0, int FitStep=10, typename MeshType::ScalarType FitLambda=0.05)
|
||
{
|
||
typedef typename MeshType::ScalarType ScalarType;
|
||
typedef typename MeshType::CoordType CoordType;
|
||
|
||
|
||
SimpleTempData< typename MeshType::VertContainer, PDVertInfo<ScalarType> > TDV(m.vert);
|
||
SimpleTempData< typename MeshType::FaceContainer, PDFaceInfo<ScalarType> > TDF(m.face);
|
||
PDVertInfo<ScalarType> lpzv;
|
||
lpzv.np=CoordType(0,0,0);
|
||
PDFaceInfo<ScalarType> lpzf;
|
||
lpzf.m=CoordType(0,0,0);
|
||
|
||
assert(m.HasVFTopology());
|
||
m.HasVFTopology();
|
||
TDV.Start(lpzv);
|
||
TDF.Start(lpzf);
|
||
for(int j=0;j<step;++j)
|
||
{
|
||
|
||
vcg::tri::UpdateNormals<MeshType>::PerFace(m);
|
||
NormalSmooth<MeshType>(m,TDF,Sigma);
|
||
for(int k=0;k<FitStep;k++)
|
||
FitMesh<MeshType>(m,TDV,TDF,FitLambda);
|
||
}
|
||
|
||
TDF.Stop();
|
||
TDV.Stop();
|
||
|
||
}
|
||
template<class MeshType>
|
||
void PasoDobleSmoothFast(MeshType &m, int step, typename MeshType::ScalarType Sigma=0, int FitStep=50, bool SmoothSelected =false)
|
||
{
|
||
typedef typename MeshType::ScalarType ScalarType;
|
||
typedef typename MeshType::CoordType CoordType;
|
||
|
||
|
||
SimpleTempData< typename MeshType::VertContainer, PDVertInfo<ScalarType> > TDV(m.vert);
|
||
SimpleTempData< typename MeshType::FaceContainer, PDFaceInfo<ScalarType> > TDF(m.face);
|
||
PDVertInfo<ScalarType> lpzv;
|
||
lpzv.np=CoordType(0,0,0);
|
||
PDFaceInfo<ScalarType> lpzf;
|
||
lpzf.m=CoordType(0,0,0);
|
||
|
||
assert(m.HasVFTopology());
|
||
m.HasVFTopology();
|
||
TDV.Start(lpzv);
|
||
TDF.Start(lpzf);
|
||
|
||
for(int j=0;j<step;++j)
|
||
NormalSmooth<MeshType>(m,TDF,Sigma);
|
||
|
||
for(int j=0;j<FitStep;++j)
|
||
FastFitMesh<MeshType>(m,TDV,TDF);
|
||
|
||
|
||
|
||
TDF.Stop();
|
||
TDV.Stop();
|
||
|
||
}
|
||
|
||
|
||
|
||
} // End namespace vcg
|
||
|
||
#endif // VCG_SMOOTH
|