vcglib/vcg/space/intersection2.h

214 lines
7.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
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* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
****************************************************************************/
#ifndef __VCGLIB_INTERSECTION_2
#define __VCGLIB_INTERSECTION_2
#include <vcg/space/line2.h>
#include <vcg/space/ray2.h>
#include <vcg/space/segment2.h>
#include <vcg/space/point2.h>
#include <vcg/space/triangle2.h>
#include <vcg/space/box2.h>
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
Function computing the intersection between couple of geometric primitives in
2 dimension
*/
/// return true if the algle is convex (right rotation)
template<class SCALAR_TYPE>
inline bool Convex(const Point2<SCALAR_TYPE> & p0,const Point2<SCALAR_TYPE> & p1,const Point2<SCALAR_TYPE> & p2)
{
const SCALAR_TYPE EPSILON= SCALAR_TYPE(1e-8);
return (((p0-p1)^(p2-p1))<=EPSILON);
}
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool LineLineIntersection(const vcg::Line2<SCALAR_TYPE> & l0,
const vcg::Line2<SCALAR_TYPE> & l1,
Point2<SCALAR_TYPE> &p)
{
const SCALAR_TYPE EPSILON= SCALAR_TYPE(1e-8);
///first line
SCALAR_TYPE x1=l0.Origin().X();
SCALAR_TYPE y1=l0.Origin().Y();
SCALAR_TYPE x2=x1+l0.Direction().X();
SCALAR_TYPE y2=y1+l0.Direction().Y();
///second line
SCALAR_TYPE x3=l1.Origin().X();
SCALAR_TYPE y3=l1.Origin().Y();
SCALAR_TYPE x4=x3+l1.Direction().X();
SCALAR_TYPE y4=y3+l1.Direction().Y();
///then find intersection
///denominator
SCALAR_TYPE den=((x1-x2)*(y3-y4))-((y1-y2)*(x3-x4));
if (fabs(den)<EPSILON)
return false;
SCALAR_TYPE d0=(x1*y2)-(y1*x2);
SCALAR_TYPE d1=(x3*y4)-(y3*x4);
SCALAR_TYPE numx=(d0*(x3-x4))-(d1*(x1-x2));
SCALAR_TYPE numy=(d0*(y3-y4))-(d1*(y1-y2));
p.X()=numx/den;
p.Y()=numy/den;
return true;
}
///return if exist the intersection point
///between 2 lines in a 2d plane
template<class SCALAR_TYPE>
inline bool RayLineIntersection(const vcg::Line2<SCALAR_TYPE> & l,
const vcg::Ray2<SCALAR_TYPE> & r,
Point2<SCALAR_TYPE> &p)
{
///construct line from ray
vcg::Line2<SCALAR_TYPE> l_test;
l_test.Set(r.Origin(),r.Direction());
if (!LineLineIntersection(l,l_test,p))
return false;
Point2<SCALAR_TYPE> dir=p-r.Origin();
dir.Normalize();
return (dir*r.Direction()>0);
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool RaySegmentIntersection(const vcg::Ray2<SCALAR_TYPE> & r,
const vcg::Segment2<SCALAR_TYPE> &seg,
Point2<SCALAR_TYPE> &p_inters)
{
///first compute intersection between lines
vcg::Line2<SCALAR_TYPE> line2;
line2.SetOrigin(seg.P0());
vcg::Point2<SCALAR_TYPE> dir=seg.P1()-seg.P0();
dir.Normalize();
line2.SetDirection(dir);
if(!RayLineIntersection<SCALAR_TYPE>(line2,r,p_inters))
return false;
///then test if intersection point is nearest
///to both extremes then lenght of the segment
SCALAR_TYPE d0=(seg.P1()-p_inters).Norm();
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool LineSegmentIntersection(const vcg::Line2<SCALAR_TYPE> & line,
const vcg::Segment2<SCALAR_TYPE> &seg,
Point2<SCALAR_TYPE> &p_inters)
{
///first compute intersection between lines
vcg::Line2<SCALAR_TYPE> line2;
line2.SetOrigin(seg.P0());
vcg::Point2<SCALAR_TYPE> dir=seg.P1()-seg.P0();
dir.Normalize();
line2.SetDirection(dir);
if(!LineLineIntersection(line,line2,p_inters))
return false;
///then test if intersection point is nearest
///to both extremes then lenght of the segment
SCALAR_TYPE d0=(seg.P1()-p_inters).Norm();
SCALAR_TYPE d1=(seg.P0()-p_inters).Norm();
SCALAR_TYPE lenght=(seg.P0()-seg.P1()).Norm();
return ((d0<lenght)&&(d1<lenght));
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool SegmentSegmentIntersection(const vcg::Segment2<SCALAR_TYPE> &seg0,
const vcg::Segment2<SCALAR_TYPE> &seg1,
Point2<SCALAR_TYPE> &p_inters)
{
///test intersection of bbox
vcg::Box2<SCALAR_TYPE> bb0,bb1;
bb0.Add(seg0.P0());
bb0.Add(seg0.P1());
bb1.Add(seg1.P0());
bb1.Add(seg1.P1());
if (!bb0.Collide(bb1))
return false;
else
{
///first compute intersection between lines
vcg::Line2<SCALAR_TYPE> l0,l1;
l0.SetOrigin(seg0.P0());
vcg::Point2<SCALAR_TYPE> dir0=seg0.P1()-seg0.P0();
dir0.Normalize();
l0.SetDirection(dir0);
l1.SetOrigin(seg1.P0());
vcg::Point2<SCALAR_TYPE> dir1=seg1.P1()-seg1.P0();
dir1.Normalize();
l1.SetDirection(dir1);
return ((LineSegmentIntersection<SCALAR_TYPE>(l0,seg1,p_inters))&&
(LineSegmentIntersection<SCALAR_TYPE>(l1,seg0,p_inters)));
}
}
/// interseciton between point and triangle
template<class SCALAR_TYPE>
inline bool IsInsideTrianglePoint( const Triangle2<SCALAR_TYPE> & t,const Point2<SCALAR_TYPE> & p)
{
Point2<SCALAR_TYPE> p0=t.P0(0);
Point2<SCALAR_TYPE> p1=t.P0(1);
Point2<SCALAR_TYPE> p2=t.P0(2);
///first test with bounding box
vcg::Box2<SCALAR_TYPE> b2d;
b2d.Add(p0);
b2d.Add(p1);
b2d.Add(p2);
if (!b2d.IsIn(p))
return false;
///then text convex
if (!Convex(p0,p1,p2))
std::swap<Point2<SCALAR_TYPE> >(p1,p2);
return((Convex(p,p0,p1))&&(Convex(p,p1,p2))&&(Convex(p,p2,p0)));
//return((Convex(p,p0,p1))&&(Convex(p,p1,p2))&&(Convex(p,p2,p0)));
}
/*@}*/
} // end namespace
#endif