vcglib/vcg/space/point2.h

146 lines
5.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef VCG_USE_EIGEN
#include "deprecated_point2.h"
#else
#ifndef __VCGLIB_POINT2
#define __VCGLIB_POINT2
#include "../math/eigen.h"
// #include "point.h"
namespace vcg{
template<typename Scalar> class Point2;
}
namespace Eigen {
template<typename Scalar> struct ei_traits<vcg::Point2<Scalar> > : ei_traits<Eigen::Matrix<Scalar,2,1> > {};
template<typename XprType> struct ei_to_vcgtype<XprType,2,1,0,2,1>
{ typedef vcg::Point2<typename XprType::Scalar> type; };
}
namespace vcg {
/** \addtogroup space */
/*@{*/
/**
The templated class for representing a point in 2D space.
The class is templated over the Scalar class that is used to represent coordinates.
All the usual operator overloading (* + - ...) is present.
*/
template <class _Scalar> class Point2 : public Eigen::Matrix<_Scalar,2,1>
{
//----------------------------------------
// template typedef part
// use it as follow: typename Point2<S>::Type instead of simply Point2<S>
//----------------------------------------
public:
typedef Eigen::Matrix<_Scalar,2,1> Type;
//----------------------------------------
// inheritence part
//----------------------------------------
private:
typedef Eigen::Matrix<_Scalar,2,1> _Base;
public:
using _Base::coeff;
using _Base::coeffRef;
using _Base::setZero;
using _Base::data;
using _Base::V;
_EIGEN_GENERIC_PUBLIC_INTERFACE(Point2,_Base);
VCG_EIGEN_INHERIT_ASSIGNMENT_OPERATORS(Point2)
/// empty constructor (does nothing)
inline Point2 () { }
/// x,y constructor
inline Point2 ( const Scalar nx, const Scalar ny ) : Base(nx,ny) {}
/// copy constructor
inline Point2(Point2 const & p) : Base(p) {}
template<typename OtherDerived>
inline Point2(const Eigen::MatrixBase<OtherDerived>& other) : Base(other) {}
/// cross product
// hm.. this is not really a cross product
inline Scalar operator ^ ( Point2 const & p ) const
{
return data()[0]*p.data()[1] - data()[1]*p.data()[0];
}
/// returns the angle with X axis (radiants, in [-PI, +PI] )
inline Scalar Angle() const
{
return math::Atan2(data()[1],data()[0]);
}
/// transform the point in cartesian coords into polar coords
inline Point2 & Cartesian2Polar()
{
Scalar t = Angle();
data()[0] = this->norm();
data()[1] = t;
return *this;
}
/// transform the point in polar coords into cartesian coords
inline Point2 & Polar2Cartesian()
{
Scalar l = data()[0];
data()[0] = (Scalar)(l*math::Cos(data()[1]));
data()[1] = (Scalar)(l*math::Sin(data()[1]));
return *this;
}
/// rotates the point of an angle (radiants, counterclockwise)
inline Point2 & Rotate( const Scalar rad )
{
Scalar t = data()[0];
Scalar s = math::Sin(rad);
Scalar c = math::Cos(rad);
data()[0] = data()[0]*c - data()[1]*s;
data()[1] = t *s + data()[1]*c;
return *this;
}
}; // end class definition
typedef Point2<short> Point2s;
typedef Point2<int> Point2i;
typedef Point2<float> Point2f;
typedef Point2<double> Point2d;
// typedef Eigen::Matrix<short ,2,1> Point2s;
// typedef Eigen::Matrix<int ,2,1> Point2i;
// typedef Eigen::Matrix<float ,2,1> Point2f;
// typedef Eigen::Matrix<double,2,1> Point2d;
// typedef Eigen::Matrix<short ,2,1> Vector2s;
// typedef Eigen::Matrix<int ,2,1> Vector2i;
// typedef Eigen::Matrix<float ,2,1> Vector2f;
// typedef Eigen::Matrix<double,2,1> Vector2d;
/*@}*/
} // end namespace
#endif
#endif