76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/vertex/component.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/component.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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// input output
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#include<wrap/io_trimesh/import.h>
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#include<wrap/io_trimesh/export.h>
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// topology computation
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#include<vcg/complex/trimesh/update/topology.h>
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// normals
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#include<vcg/complex/trimesh/update/normal.h> //class UpdateNormals
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using namespace vcg;
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using namespace std;
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class MyEdge; // dummy prototype
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class MyFace;
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class MyVertex;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::FFAdj, face::VertexRef, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
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int main( int argc, char **argv )
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{
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if(argc<2)
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{
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printf("Usage trimesh_base <meshfilename.ply>\n");
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return -1;
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}
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MyMesh m;
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if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
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{
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printf("Error reading file %s\n",argv[1]);
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exit(0);
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}
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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vcg::tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
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vcg::tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
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printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
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printf( "Mesh has %i vert and %i faces\n", m.vn, m.fn );
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return 0;
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}
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