vcglib/vcg/complex/used_types.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef VCG_USED_TYPES_H
#define VCG_USED_TYPES_H
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/color4.h>
#include <vcg/math/shot.h>
#include <vcg/space/texcoord2.h>
#include <vcg/space/triangle3.h>
#include <vcg/space/polygon3.h>
#include <vcg/container/derivation_chain.h>
#include <vcg/complex/all_types.h>
#include <vcg/simplex/vertex/component.h>
#include <vcg/simplex/vertex/component_ocf.h>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/simplex/face/component_ocf.h>
#include <vcg/simplex/face/component_polygon.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/edge/component.h>
#include <vcg/simplex/edge/base.h>
#include <vcg/connectors/hedge_component.h>
#include <vcg/connectors/hedge.h>
namespace vcg{
// dummy mesh
struct _Vertex;
struct _Edge ;
struct _Face ;
struct _HEdge ;
struct DummyTypes{
typedef _Vertex VertexType; // simplex types
typedef _Edge EdgeType;
typedef _Face FaceType;
typedef char TetraType;
typedef _HEdge HEdgeType; // connector types
typedef vcg::Point3<bool> CoordType;
typedef char ScalarType;
typedef VertexType * VertexPointer;
typedef EdgeType * EdgePointer ;
typedef FaceType * FacePointer ;
typedef TetraType * TetraPointer ;
typedef HEdgeType * HEdgePointer ;
static void Name(std::vector<std::string> & /*name*/){}
template < class LeftV>
void ImportData(const LeftV & /*left*/ ) {}
};
template <class A>
struct Use{
template <class T> struct AsVertexType: public T{typedef A VertexType; typedef VertexType * VertexPointer ;};
template <class T> struct AsEdgeType: public T{typedef A EdgeType; typedef EdgeType * EdgePointer ;};
template <class T> struct AsFaceType: public T{typedef A FaceType; typedef FaceType * FacePointer ;};
template <class T> struct AsTetraType: public T{typedef A TetraType; typedef TetraType * TetraPointer ;};
template <class T> struct AsHEdgeType: public T{typedef A HEdgeType; typedef HEdgeType * HEdgePointer ;};
};
template <template <typename> class A = DefaultDeriver, template <typename> class B = DefaultDeriver,
template <typename> class C = DefaultDeriver, template <typename> class D = DefaultDeriver,
template <typename> class E = DefaultDeriver, template <typename> class F = DefaultDeriver,
template <typename> class G = DefaultDeriver, template <typename> class H = DefaultDeriver >
class UsedTypes: public Arity12<DummyTypes,
Use< Vertex <UsedTypes< A, B, C, D , E, F, G, H > > > :: template AsVertexType,
Use< Edge <UsedTypes< A, B, C, D , E, F, G, H > > > :: template AsEdgeType,
Use< Face <UsedTypes< A, B, C, D , E, F, G, H > > > :: template AsFaceType,
Use< HEdge <UsedTypes< A, B, C, D , E, F, G, H > > > :: template AsHEdgeType,
A, B, C, D, E, F, G, H
> {
};
struct _UsedTypes: public UsedTypes<
Use<_Vertex>::AsVertexType,
Use<_Edge >::AsEdgeType,
Use<_Face >::AsFaceType,
Use<_HEdge >::AsHEdgeType
>{};
struct _Vertex: public Vertex<_UsedTypes>{};
struct _Edge : public Edge<_UsedTypes>{};
struct _Face : public Face<_UsedTypes>{};
struct _HEdge : public HEdge<_UsedTypes>{};
};
#endif // USED_TYPES_H