vcglib/apps/sample/trimesh_QT_shared/glarea.cpp

262 lines
7.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2007 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2007/10/18 08:52:06 benedetti
Initial release.
****************************************************************************/
#include "glarea.h"
#include <QKeyEvent>
#include <QKeyEvent>
#include <QWheelEvent>
#include <wrap/qt/trackball.h>
#include <cassert>
#ifdef Q_OS_MAC
#define glGenVertexArrays glGenVertexArraysAPPLE
#define glBindVertexArray glBindVertexArrayAPPLE
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#endif
GLArea::GLArea (CMeshO& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
:QGLWidget (parent,sharedcont),mesh(m),feeder(feed),rq(),drawmode(MDM_SMOOTH)
{
}
GLArea::~GLArea()
{
}
void GLArea::initializeGL()
{
makeCurrent();
glewExperimental=GL_TRUE;
glewInit();
glClearColor(0, 0, 0, 0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
}
void GLArea::resizeGL (int w, int h)
{
makeCurrent();
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
//initializeGL();
}
void GLArea::paintGL ()
{
makeCurrent();
glPushAttrib(GL_ALL_ATTRIB_BITS);
//GLenum err = glGetError();
//assert(err == GL_NO_ERROR);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(25, GLArea::width()/(float)GLArea::height(), 0.1, 100);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gluLookAt(0,0,5, 0,0,0, 0,1,0);
track.center=vcg::Point3f(0, 0, 0);
track.radius= 1;
track.GetView();
track.Apply();
glPushMatrix();
float d=2.0f/mesh.bbox.Diag();
vcg::glScale(d);
glTranslate(-mesh.bbox.Center());
if (mesh.VN() > 0)
{
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_FLAT:
feeder.drawTriangles(rq);
case MDM_WIRE:
feeder.drawWire(rq);
break;
case MDM_POINTS:
feeder.drawPoints(rq);
break;
case MDM_FLATWIRE:
feeder.drawFlatWire(rq);
break;
default:
break;
}
}
glPopMatrix();
track.DrawPostApply();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
//doneCurrent();
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
}
void GLArea::keyReleaseEvent (QKeyEvent * e)
{
e->ignore ();
if (e->key () == Qt::Key_Control)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ControlModifier));
if (e->key () == Qt::Key_Shift)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::ShiftModifier));
if (e->key () == Qt::Key_Alt)
track.ButtonUp (QT2VCG (Qt::NoButton, Qt::AltModifier));
updateGL ();
}
void GLArea::keyPressEvent (QKeyEvent * e)
{
e->ignore ();
if (e->key () == Qt::Key_Control)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ControlModifier));
if (e->key () == Qt::Key_Shift)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ShiftModifier));
if (e->key () == Qt::Key_Alt)
track.ButtonDown (QT2VCG (Qt::NoButton, Qt::AltModifier));
updateGL ();
}
void GLArea::mousePressEvent (QMouseEvent * e)
{
e->accept ();
setFocus ();
track.MouseDown (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
updateGL ();
}
void GLArea::mouseMoveEvent (QMouseEvent * e)
{
if (e->buttons ()) {
track.MouseMove (QT2VCG_X(this,e), QT2VCG_Y(this,e));
updateGL ();
}
}
void GLArea::mouseReleaseEvent (QMouseEvent * e)
{
track.MouseUp (QT2VCG_X(this,e), QT2VCG_Y(this,e), QT2VCG (e->button (), e->modifiers ()));
updateGL ();
}
void GLArea::wheelEvent (QWheelEvent * e)
{
const int WHEEL_STEP = 120;
track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ()));
updateGL ();
}
void GLArea::updateRequested(MyDrawMode md,vcg::GLFeederInfo::ReqAtts& reqatts)
{
drawmode = md;
rq = reqatts;
updateGL();
}
void GLArea::resetTrackBall()
{
makeCurrent();
track.Reset();
updateGL();
doneCurrent();
}
SharedDataOpenGLContext::SharedDataOpenGLContext( CMeshO& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
:QGLWidget(parent),feeder(mesh,mi,100000)
{
}
SharedDataOpenGLContext::~SharedDataOpenGLContext()
{
deAllocateBO();
}
void SharedDataOpenGLContext::myInitGL()
{
makeCurrent();
glewInit();
doneCurrent();
}
void SharedDataOpenGLContext::passInfoToOpenGL(int mode)
{
makeCurrent();
MyDrawMode drawmode = static_cast<MyDrawMode>(mode);
//_tsbm.setUpBuffers();
vcg::GLFeederInfo::ReqAtts req;
bool allocated = false;
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
req[vcg::GLFeederInfo::ATT_VERTINDEX] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
break;
case MDM_POINTS:
req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_VERTNORMAL] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_POINTS;
break;
case MDM_FLAT:
case MDM_FLATWIRE:
req[vcg::GLFeederInfo::ATT_VERTPOSITION] = true;
req[vcg::GLFeederInfo::ATT_FACENORMAL] = true;
req.primitiveModality() = vcg::GLFeederInfo::PR_TRIANGLES;
break;
default:
break;
}
vcg::GLFeederInfo::ReqAtts rq = feeder.setupRequestedAttributes(req,allocated);
doneCurrent();
emit dataReadyToBeRead(drawmode,rq);
}
void SharedDataOpenGLContext::deAllocateBO()
{
makeCurrent();
feeder.deAllocateBO();
doneCurrent();
}