171 lines
5.3 KiB
C++
171 lines
5.3 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2004/08/25 15:15:26 ganovelli
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minor changes to comply gcc compiler (typename's and stuff)
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Revision 1.3 2004/07/18 06:55:37 cignoni
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NewUserBit -> NewBitFlag
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Revision 1.2 2004/07/09 15:48:37 tarini
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Added an include (<algorithm>)
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Revision 1.1 2004/06/24 08:03:59 cignoni
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Initial Release
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****************************************************************************/
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#ifndef __VCGLIB_CLEAN
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#define __VCGLIB_CLEAN
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#include <map>
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#include <algorithm>
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#include<vcg/complex/trimesh/allocate.h>
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namespace vcg {
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namespace tri {
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///
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/** \addtogroup trimesh */
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/*@{*/
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/// Class of static functions to clean/correct/restore meshs.
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template <class CleanMeshType>
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class Clean
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{
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public:
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typedef CleanMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/* classe di confronto per l'algoritmo di eliminazione vertici duplicati*/
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template <class VertexIterator>
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class RemoveDuplicateVert_Compare{
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public:
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inline bool operator() (VertexIterator a, VertexIterator b)
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{
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return *a < *b;
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}
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};
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/** This function removes all duplicate vertices of the mesh by looking only at their spatial positions.
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Note that it does not update any topology relation that could be affected by this like the VT or TT relation.
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the reason this function is usually performed BEFORE building any topology information.
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*/
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static int RemoveDuplicateVertex( MeshType & m ) // V1.0
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{
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if(m.vert.size()==0 || m.vn==0) return 0;
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std::map<VertexPointer, VertexPointer> mp;
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int i,j;
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VertexIterator vi;
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int deleted=0;
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int k=0;
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int num_vert = m.vert.size();
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vector<VertexPointer> perm(num_vert);
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi, ++k)
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perm[k] = &(*vi);
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RemoveDuplicateVert_Compare<VertexPointer> c_obj;
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std::sort(perm.begin(),perm.end(),c_obj);
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j = 0;
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i = j;
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mp[perm[i]] = perm[j];
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++i;
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for(;i!=num_vert;)
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{
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if( (! (*perm[i]).IsD()) &&
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(! (*perm[j]).IsD()) &&
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(*perm[i]).P() == (*perm[j]).cP() )
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{
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VertexPointer t = perm[i];
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mp[perm[i]] = perm[j];
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++i;
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(*t).SetD();
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deleted++;
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}
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else
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{
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j = i;
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++i;
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}
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}
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FaceIterator fi;
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for(fi = m.face.begin(); fi!=m.face.end(); ++fi)
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for(k = 0; k < 3; ++k)
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if( !(*fi).IsD() )
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if( mp.find( (typename MeshType::VertexPointer)(*fi).V(k) ) != mp.end() )
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{
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(*fi).V(k) = &*mp[ (*fi).V(k) ];
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}
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m.vn -= deleted;
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return deleted;
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}
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/** This function removes that are not referenced by any face. The function updates the vn counter.
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@param m The mesh
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@return The number of removed vertices
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*/
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static int RemoveUnreferencedVertex( CleanMeshType& m ) // V1.0
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{
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FaceIterator fi;
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VertexIterator vi;
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int referredBit = VertexType::NewBitFlag();
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int j;
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int deleted = 0;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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(*vi).ClearUserBit(referredBit);
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if( !(*fi).IsD() )
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for(j=0;j<3;++j)
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(*fi).V(j)->SetUserBit(referredBit);
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if( (!(*vi).IsD()) && (!(*vi).IsUserBit(referredBit)))
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{
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(*vi).SetD();
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++deleted;
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}
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m.vn -= deleted;
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VertexType::DeleteBitFlag(referredBit);
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return deleted;
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}
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}; // end class
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/*@}*/
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} // End Namespace TriMesh
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} // End Namespace vcg
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#endif
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