590 lines
18 KiB
C++
590 lines
18 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_TRI_UPDATE_SELECTION
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#define __VCG_TRI_UPDATE_SELECTION
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namespace vcg {
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namespace tri {
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/// \ingroup trimesh
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/// \brief A stack for saving and restoring selection.
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/**
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This class is used to save the current selection onto a stack for later use.
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\todo it should be generalized to other attributes with a templated approach.
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*/
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template <class ComputeMeshType>
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class SelectionStack
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{
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typedef typename ComputeMeshType::template PerVertexAttributeHandle< bool > vsHandle;
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typedef typename ComputeMeshType::template PerEdgeAttributeHandle< bool > esHandle;
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typedef typename ComputeMeshType::template PerFaceAttributeHandle< bool > fsHandle;
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public:
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SelectionStack(ComputeMeshType &m)
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{
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_m=&m;
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}
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bool push()
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{
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vsHandle vsH = Allocator<ComputeMeshType>::template AddPerVertexAttribute< bool >(*_m);
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esHandle esH = Allocator<ComputeMeshType>::template AddPerEdgeAttribute< bool >(*_m);
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fsHandle fsH = Allocator<ComputeMeshType>::template AddPerFaceAttribute< bool > (*_m);
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typename ComputeMeshType::VertexIterator vi;
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for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
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if( !(*vi).IsD() ) vsH[*vi] = (*vi).IsS() ;
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typename ComputeMeshType::EdgeIterator ei;
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for(ei = _m->edge.begin(); ei != _m->edge.end(); ++ei)
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if( !(*ei).IsD() ) esH[*ei] = (*ei).IsS() ;
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typename ComputeMeshType::FaceIterator fi;
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for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
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if( !(*fi).IsD() ) fsH[*fi] = (*fi).IsS() ;
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vsV.push_back(vsH);
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esV.push_back(esH);
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fsV.push_back(fsH);
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return true;
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}
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bool popOr()
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{
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return pop(true);
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}
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bool pop(bool mergeFlag=false)
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{
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if(vsV.empty()) return false;
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vsHandle vsH = vsV.back();
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esHandle esH = esV.back();
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fsHandle fsH = fsV.back();
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if(! (Allocator<ComputeMeshType>::template IsValidHandle(*_m, vsH))) return false;
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typename ComputeMeshType::VertexIterator vi;
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for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
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if( !(*vi).IsD() )
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{
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if(vsH[*vi])
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(*vi).SetS();
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else
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if(!mergeFlag)
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(*vi).ClearS();
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}
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typename ComputeMeshType::EdgeIterator ei;
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for(ei = _m->edge.begin(); ei != _m->edge.end(); ++ei)
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if( !(*ei).IsD() )
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{
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if(esH[*ei])
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(*ei).SetS();
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else
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if(!mergeFlag)
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(*ei).ClearS();
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}
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typename ComputeMeshType::FaceIterator fi;
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for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
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if( !(*fi).IsD() )
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{
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if(fsH[*fi])
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(*fi).SetS();
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else
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if(!mergeFlag)
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(*fi).ClearS();
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}
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Allocator<ComputeMeshType>::template DeletePerVertexAttribute<bool>(*_m,vsH);
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Allocator<ComputeMeshType>::template DeletePerEdgeAttribute<bool>(*_m,esH);
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Allocator<ComputeMeshType>::template DeletePerFaceAttribute<bool>(*_m,fsH);
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vsV.pop_back();
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esV.pop_back();
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fsV.pop_back();
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return true;
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}
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private:
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ComputeMeshType *_m;
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std::vector<vsHandle> vsV;
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std::vector<esHandle> esV;
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std::vector<fsHandle> fsV;
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};
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/// \ingroup trimesh
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/// \headerfile selection.h vcg/complex/algorithms/update/selection.h
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/// \brief Management, updating and conditional computation of selections (per-vertex, per-edge, and per-face).
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/**
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This class is used to compute or update the selected bit flag that can be stored in the vertex, edge or face component of a mesh.
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*/
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template <class ComputeMeshType>
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class UpdateSelection
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{
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public:
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typedef ComputeMeshType MeshType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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/// \brief This function select all the vertices.
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static size_t VertexAll(MeshType &m)
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{
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() ) (*vi).SetS();
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return m.vn;
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}
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/// \brief This function select all the edges.
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static size_t EdgeAll(MeshType &m)
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{
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() ) (*ei).SetS();
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return m.fn;
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}
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/// \brief This function select all the faces.
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static size_t FaceAll(MeshType &m)
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{
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() ) (*fi).SetS();
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return m.fn;
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}
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/// \brief This function clear the selection flag for all the vertices.
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static size_t VertexClear(MeshType &m)
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{
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() ) (*vi).ClearS();
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return 0;
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}
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/// \brief This function clears the selection flag for all the edges.
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static size_t EdgeClear(MeshType &m)
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{
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() ) (*ei).ClearS();
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return 0;
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}
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/// \brief This function clears the selection flag for all the faces.
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static size_t FaceClear(MeshType &m)
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{
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() ) (*fi).ClearS();
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return 0;
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}
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/// \brief This function clears the selection flag for all the elements of a mesh (vertices, edges, and faces).
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static void Clear(MeshType &m)
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{
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VertexClear(m);
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EdgeClear(m);
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FaceClear(m);
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}
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/// \brief This function returns the number of selected faces.
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static size_t FaceCount(MeshType &m)
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{
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size_t selCnt=0;
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD() && (*fi).IsS()) ++selCnt;
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return selCnt;
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}
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/// \brief This function returns the number of selected edges.
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static size_t EdgeCount(MeshType &m)
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{
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size_t selCnt=0;
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for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
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if(!(*ei).IsD() && (*ei).IsS()) ++selCnt;
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return selCnt;
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}
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/// \brief This function returns the number of selected vertices.
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static size_t VertexCount(MeshType &m)
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{
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size_t selCnt=0;
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && (*vi).IsS()) ++selCnt;
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return selCnt;
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}
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/// \brief This function inverts the selection flag for all the faces.
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static size_t FaceInvert(MeshType &m)
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{
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size_t selCnt=0;
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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if((*fi).IsS()) (*fi).ClearS();
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else {
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function inverts the selection flag for all the edges.
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static size_t EdgeInvert(MeshType &m)
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{
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size_t selCnt=0;
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for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
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if(!(*ei).IsD())
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{
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if((*ei).IsS()) (*ei).ClearS();
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else {
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(*ei).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function inverts the selection flag for all the vertices.
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static size_t VertexInvert(MeshType &m)
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{
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size_t selCnt=0;
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD())
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{
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if((*vi).IsS()) (*vi).ClearS();
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else {
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief Select all the vertices that are touched by at least a single selected faces
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static size_t VertexFromFaceLoose(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) VertexClear(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && (*fi).IsS())
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for(int i = 0; i < (*fi).VN(); ++i)
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if( !(*fi).V(i)->IsS()) { (*fi).V(i)->SetS(); ++selCnt; }
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return selCnt;
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}
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/// \brief Select all the vertices that are touched by at least a single selected edge
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static size_t VertexFromEdgeLoose(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) VertexClear(m);
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() && (*ei).IsS())
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{
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if( !(*ei).V(0)->IsS()) { (*ei).V(0)->SetS(); ++selCnt; }
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if( !(*ei).V(1)->IsS()) { (*ei).V(1)->SetS(); ++selCnt; }
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}
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return selCnt;
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}
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/// \brief Select ONLY the vertices that are touched ONLY by selected faces
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/** In other words this function will select all the vertices having all the faces incident on them selected.
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*/
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static size_t VertexFromFaceStrict(MeshType &m, bool preserveSelection=false)
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{
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SelectionStack<MeshType> ss(m);
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if(preserveSelection) ss.push();
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VertexFromFaceLoose(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && !(*fi).IsS())
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for(int i = 0; i < (*fi).VN(); ++i)
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(*fi).V(i)->ClearS();
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if(preserveSelection) ss.popOr();
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return VertexCount(m);
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}
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/// \brief Select ONLY the faces with ALL the vertices selected
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static size_t FaceFromVertexStrict(MeshType &m, bool preserveSelection=false)
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{
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SelectionStack<MeshType> ss(m);
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if(preserveSelection) ss.push();
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size_t selCnt=0;
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FaceClear(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD())
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{
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bool selFlag=true;
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for(int i = 0; i < (*fi).VN(); ++i)
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if(!(*fi).V(i)->IsS())
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selFlag =false;
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if(selFlag)
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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if(preserveSelection) ss.popOr();
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return selCnt;
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}
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/// \brief Select all the faces with at least one selected vertex
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static size_t FaceFromVertexLoose(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) FaceClear(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD())
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{
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bool selVert=false;
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for(int i = 0; i < (*fi).VN(); ++i)
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if((*fi).V(i)->IsS())
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selVert=true;
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if(selVert) {
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function dilate the face selection by simply first selecting all the vertices touched by the faces and then all the faces touched by these vertices
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/// Note: it destroys the vertex selection.
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static size_t FaceDilate(MeshType &m)
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{
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tri::UpdateSelection<MeshType>::VertexFromFaceLoose(m);
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return tri::UpdateSelection<MeshType>::FaceFromVertexLoose(m);
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}
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/// \brief This function erode the face selection by simply first selecting only the vertices completely surrounded by face and then the only faces with all the selected vertices
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/// Note: it destroys the vertex selection.
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static size_t FaceErode(MeshType &m)
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{
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tri::UpdateSelection<MeshType>::VertexFromFaceStrict(m);
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return tri::UpdateSelection<MeshType>::FaceFromVertexStrict(m);
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}
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/// \brief This function select the vertices with the border flag set
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static size_t VertexFromBorderFlag(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) VertexClear(m);
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() )
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{
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if((*vi).IsB() )
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{
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function select the faces that have an edge with the border flag set.
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static size_t FaceFromBorderFlag(MeshType &m, bool preserveSelection=false)
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{
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tri::RequireTriangularMesh(m);
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size_t selCnt=0;
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if(!preserveSelection) FaceClear(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() )
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{
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bool bordFlag=false;
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for(int i = 0; i < 3; ++i)
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if((*fi).IsB(i)) bordFlag=true;
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if(bordFlag)
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function select the faces that have an edge outside the given range.
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/// You can skip the second parameter to choose all the edges smaller than a given lenght
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static size_t FaceOutOfRangeEdge(MeshType &m, ScalarType MinEdgeThr, ScalarType MaxEdgeThr=(std::numeric_limits<ScalarType>::max)(), bool preserveSelection=false)
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{
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if(!preserveSelection) FaceClear(m);
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size_t selCnt = 0;
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MinEdgeThr=MinEdgeThr*MinEdgeThr;
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MaxEdgeThr=MaxEdgeThr*MaxEdgeThr;
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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for(int i=0;i<(*fi).VN();++i)
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{
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const ScalarType squaredEdge=SquaredDistance((*fi).V0(i)->cP(),(*fi).V1(i)->cP());
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if((squaredEdge<=MinEdgeThr) || (squaredEdge>=MaxEdgeThr) )
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{
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selCnt++;
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(*fi).SetS();
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break; // skip the rest of the edges of the tri
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}
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}
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}
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return selCnt;
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}
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/// \brief This function expand current selection to cover the whole connected component.
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static size_t FaceConnectedFF(MeshType &m)
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{
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// it also assumes that the FF adjacency is well computed.
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RequireFFAdjacency(m);
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UpdateFlags<MeshType>::FaceClearV(m);
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std::deque<FacePointer> visitStack;
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size_t selCnt=0;
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && (*fi).IsS() && !(*fi).IsV() )
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visitStack.push_back(&*fi);
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while(!visitStack.empty())
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{
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FacePointer fp = visitStack.front();
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visitStack.pop_front();
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assert(!fp->IsV());
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fp->SetV();
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for(int i=0;i<fp->VN();++i) {
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FacePointer ff = fp->FFp(i);
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if(! ff->IsS())
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{
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ff->SetS();
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++selCnt;
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visitStack.push_back(ff);
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assert(!ff->IsV());
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}
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}
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}
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return selCnt;
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}
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/// \brief Select the faces whose quality is in the specified closed interval.
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static size_t FaceFromQualityRange(MeshType &m,float minq, float maxq, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) FaceClear(m);
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RequirePerFaceQuality(m);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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if( (*fi).Q()>=minq && (*fi).Q()<=maxq )
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{
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(*fi).SetS();
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++selCnt;
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}
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|
}
|
|
return selCnt;
|
|
}
|
|
|
|
/// \brief Select the vertices whose quality is in the specified closed interval.
|
|
static size_t VertexFromQualityRange(MeshType &m,float minq, float maxq, bool preserveSelection=false)
|
|
{
|
|
size_t selCnt=0;
|
|
if(!preserveSelection) VertexClear(m);
|
|
RequirePerVertexQuality(m);
|
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
|
if(!(*vi).IsD())
|
|
{
|
|
if( (*vi).Q()>=minq && (*vi).Q()<=maxq )
|
|
{
|
|
(*vi).SetS();
|
|
++selCnt;
|
|
}
|
|
}
|
|
return selCnt;
|
|
}
|
|
|
|
/// \brief Select the vertices contained in the specified Box
|
|
static size_t VertexInBox( MeshType & m, const Box3Type &bb, bool preserveSelection=false)
|
|
{
|
|
if(!preserveSelection) VertexClear(m);
|
|
int selCnt=0;
|
|
for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) if(!(*vi).IsD())
|
|
{
|
|
if(bb.IsIn((*vi).cP()) ) {
|
|
(*vi).SetS();
|
|
++selCnt;
|
|
}
|
|
}
|
|
return selCnt;
|
|
}
|
|
|
|
/// \brief Select the border vertices that form a corner along the border
|
|
/// with an angle that is below a certain threshold (e.g. with 90 will select all the acute angles)
|
|
/// It assumes that the Per-Vertex border Flag has been set.
|
|
static size_t VertexCornerBorder(MeshType &m, ScalarType angleRad, bool preserveSelection=false)
|
|
{
|
|
if(!preserveSelection) VertexClear(m);
|
|
SimpleTempData<typename MeshType::VertContainer, ScalarType > angleSumH(m.vert,0);
|
|
int selCnt=0;
|
|
for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
|
|
angleSumH[vi]=0;
|
|
|
|
for(auto fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
|
{
|
|
for(int i=0;i<(*fi).VN();++i)
|
|
angleSumH[fi->V(i)] += face::WedgeAngleRad(*fi,i);
|
|
}
|
|
|
|
for(auto vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
|
|
{
|
|
if(angleSumH[vi]<angleRad && vi->IsB())
|
|
{
|
|
(*vi).SetS();
|
|
++selCnt;
|
|
}
|
|
}
|
|
return selCnt;
|
|
}
|
|
|
|
|
|
void VertexNonManifoldEdges(MeshType &m, bool preserveSelection=false)
|
|
{
|
|
tri::RequireFFAdjacency(m);
|
|
|
|
if(!preserveSelection) VertexClear(m);
|
|
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
|
|
{
|
|
for(int i=0;i<fi->VN();++i)
|
|
if(!IsManifold(*fi,i)){
|
|
(*fi).V0(i)->SetS();
|
|
(*fi).V1(i)->SetS();
|
|
}
|
|
}
|
|
}
|
|
|
|
}; // end class
|
|
|
|
} // End namespace
|
|
} // End namespace
|
|
|
|
|
|
#endif
|