vcglib/apps/trimeshinfo/trimeshinfo.cpp

1210 lines
29 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.3 2005/09/28 13:57:09 rita_borgo
Fixed some printout not alligned
Revision 1.2 2005/09/28 10:46:04 rita_borgo
Added possibility of saving File in OFF format
Revision 1.1 2005/09/20 10:15:27 rita_borgo
Changed file name to uniform with other solution projects,
before was main.cpp
Revision 1.8 2005/02/15 12:26:06 rita_borgo
Minor changes to self-intersection
Revision 1.7 2005/02/07 15:44:31 rita_borgo
Fixed Color and Volume
Revision 1.6 2005/02/01 17:37:53 rita_borgo
Fixed Volume and Color
Revision 1.5 2005/01/18 16:33:12 rita_borgo
Added OFF file Option
Revision 1.4 2005/01/17 18:19:00 rita_borgo
Added new routines.
Self-intersection first release
Revision 1.2 2005/01/03 16:13:09 rita_borgo
Added Standard comments
****************************************************************************/
#include <vector>
#include <string>
#include <stack>
using namespace std;
#include<vcg/simplex/vertex/vertex.h>
#include<vcg/simplex/face/with/afav.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/simplex/face/pos.h> // mi sembra di averlo aggiunto!
#include<vcg/complex/trimesh/base.h>
#include<vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/edges.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/space/intersection/triangle_triangle3.h>
#include <vcg/math/histogram.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
#include <wrap/io_trimesh/export_stl.h>
#include <wrap/io_trimesh/export_dxf.h>
#include "XMLTree.h"
#include <wrap/io_trimesh/export_off.h>
// loader
#include<wrap/io_trimesh/import_ply.h>
#include "defs.h"
using namespace vcg;
using namespace tri;
using namespace face;
class MyFace;
class MyEdge;
class MyVertex:public Vertex<float,MyEdge,MyFace>{};
class MyFace :public FaceAFAV<MyVertex,MyEdge,MyFace>{};
class MyMesh: public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
typedef MyMesh::VertexPointer VertexPointer;
typedef MyMesh::VertexIterator VertexIterator;
typedef Point3<MyMesh::ScalarType> Point3x;
typedef vector<Point3x> Hole;
string ans;
void OpenMesh(const char *filename, MyMesh &m)
{
int err = tri::io::Importer<MyMesh>::Open(m,filename);
if(err) {
printf("Error in reading %s: '%s'\n",filename,tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
printf("read mesh `%s'\n", filename);
}
inline char* GetExtension(char* filename)
{
for(int i=strlen(filename)-1; i >= 0; i--)
if(filename[i] == '.')
break;
if(i > 0)
return &(filename[i+1]);
else
return NULL;
}
typedef MyMesh::VertexPointer VertexPointer;
typedef MyMesh::VertexIterator VertexIterator;
/* classe di confronto per l'algoritmo di individuazione vertici duplicati*/
template <class VertexIterator>
class DuplicateVert_Compare{
public:
inline bool operator() (VertexIterator a, VertexIterator b)
{
return *a < *b;
}
};
static int DuplicateVertex( MyMesh & m ) // V1.0
{
if(m.vert.size()==0 || m.vn==0)
return 0;
std::map<VertexPointer, VertexPointer> mp;
int i,j;
VertexIterator vi;
int deleted=0;
int k=0;
int num_vert = m.vert.size();
vector<VertexPointer> perm(num_vert);
for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi, ++k)
perm[k] = &(*vi);
DuplicateVert_Compare<VertexPointer> c_obj;
std::sort(perm.begin(),perm.end(),c_obj);
j = 0;
i = j;
mp[perm[i]] = perm[j];
++i;
for(;i!=num_vert;)
{
if( (! (*perm[i]).IsD()) &&
(! (*perm[j]).IsD()) &&
(*perm[i]).P() == (*perm[j]).cP() )
{
if(deleted ==0)
{
cout<< "\t Found Duplicated Vertices"<< endl;
cout<< "\t do you want to remove them? [y/Y| n/N]\n";
cin>>ans;
}
if((ans == "s") ||(ans=="S"))
{
VertexPointer t = perm[i];
mp[perm[i]] = perm[j];
(*t).SetD();
m.vn--;
}
++i;
deleted++;// per evitare che su risposta no rifaccia la domanda ad ogni vertice che incontra;
}
else
{
j = i;
++i;
}
}
ans.clear();
return deleted;
}
void main(int argc,char ** argv){
MyMesh m;
bool DEBUG = false;
/*------------XML file part ------------------*/
static char* XML_SCHEMA_NAME = "protegekb";
XMLTree doc;
MainNode* mn = new MainNode;
/*--------------------------------------------*/
//load the mesh
//argv[1]=(char*)"c:\\checkup\\debug\\column1m.ply";
//argv[1] = "C:\\sf\\apps\\msvc\\trimeshinfo\\Release\\prism.off";
//argv[1] = "C:\\sf\\apps\\msvc\\trimeshinfo\\Release\\prova1.ply";
// print program info
printf("-------------------------------\n"
" TriMeshInfo V.1.01 \n"
" http://vcg.isti.cnr.it\n"
" release date: "__DATE__"\n"
"-------------------------------\n\n");
if(DEBUG)
argv[1] = "C:\\sf\\apps\\msvc\\trimeshinfo\\cube.ply";
else
{
// load input meshes.
if(argc <= 1)
{
printf(MSG_ERR_N_ARGS);
exit(-1);
}
}
OpenMesh(argv[1],m);
/*------------XML file part ------------------*/
doc.initializeMain(XML_SCHEMA_NAME);
char* s1 = "http://www.w3.org/2001/XMLSchema-instance";
char* s2 = new(char[50]);
sprintf(s2,"\"%s\"",s1);
doc.addHeaders(" xmlns:xsi=", s2);
s1 = "http://protege.stanford.edu/plugins/xmlbackend/protege_xml_backend.xsd";
s2 = new(char[100]);
sprintf(s2,"\"%s\"",s1);
doc.addHeaders(" xsi:noNamespaceSchemaLocation=", s2);
/*--------------------------------------------*/
FILE * index;
index = fopen((string(argv[1])+string("2.html")).c_str(),"w");
fprintf(index,"<p>Mesh info: %s </p>\n\n\n", argv[1]);
fprintf(index,"<p>GENERAL INFO </p>\n\n");
fprintf(index,"<p>Number of vertices: %d </p>\n", m.vn);
fprintf(index,"<p>Number of faces: %d </p>\n", m.fn);
printf("Mesh info:\n");
printf(" M: '%s'\n\t Number of vertices: %d \n", argv[1], m.vn);
printf("\t Number of faces: %d \n", m.fn);
/*------------XML file part ------------------*/
NodeGroup* ng = new NodeGroup;
char* s =new(char[25]);
sprintf(s,"%d",m.vn);
ValueNode* vn = new ValueNode;
EntryNode* en = new EntryNode;
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
OwnSlotNode* osn = new OwnSlotNode;
osn->setName("Number of Vertices");
osn->addEntry(*en);
SlotNode* sn = new SlotNode;
sn->addOwnSlot(osn);
ng->addNode(osn);
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",m.fn);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Faces");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
if(m.HasPerFaceColor()||m.HasPerVertexColor())
{
Color4b Color=m.C();
fprintf(index, "<p>Object color(4b): %f %f %f </p>\n\n", Color[0], Color[1], Color[2]);
printf( "\t Object color(4b): %f %f %f \n", Color[0], Color[1], Color[2]);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%f %f %f ",Color[0], Color[1], Color[2]);
vn->setValue(s);
en->addValue(*vn);
en->type = "Float";
osn->setName("Colors");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
// IS MANIFOLD
MyMesh::FaceIterator fi;
MyMesh::FaceIterator gi;
vcg::face::Pos<MyMesh::FaceType> he;
vcg::face::Pos<MyMesh::FaceType> hei;
int j;
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).ClearS();
int man=0;
bool Manifold = true;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
for (j=0;j<3;++j)
{
if(!IsManifold(*fi,j))
{
Manifold = false;
fi= m.face.end();
--fi;
j=3;
}
}
}
if (!Manifold)
{
fprintf(index, "<p> Manifold: NO </p>");
printf( "\t Manifold: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s = "No";
vn->setValue(s);
en->addValue(*vn);
en->type = "Bool";
osn->setName("Manifold");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
fprintf(index, "<p> Manifold: YES </p>");
printf( "\t Manifold: YES\n ");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s = "Yes";
vn->setValue(s);
en->addValue(*vn);
en->type = "Bool";
osn->setName("Manifold");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
// COUNT EDGES
int count_e = 0;
int boundary_e = 0;
bool counted =false;
for(fi=m.face.begin();fi!=m.face.end();fi++)
{
(*fi).SetS();
count_e +=3; //assume that we have to increase the number of edges with three
for(int j=0; j<3; j++)
{
if (fi->IsBorder(j)) //If this edge is a border edge
boundary_e++; // then increase the number of boundary edges
else if (IsManifold(*fi,j)) //If this edge is manifold
{
if((*fi).FFp(j)->IsS()) //If the face on the other side of the edge is already selected
count_e--; // we counted one edge twice
}
else //We have a non-manifold edge
{
hei.Set(&(*fi), j , fi->V(j));
he=hei;
he.NextF();
while (he.f!=hei.f) // so we have to iterated all faces that are connected to this edge
{
if (he.f->IsS()) // if one of the other faces was already visited than this edge was counted already.
{
counted=true;
break;
}
else
{
he.NextF();
}
}
if (counted)
{
count_e--;
counted=false;
}
}
}
}
fprintf(index, "<p>Number of edges: %d </p>\n", count_e);
fprintf(index, "<p>Number of internal edges: %d </p>\n", count_e-boundary_e);
fprintf(index, "<p>Number of boundary edges: %i </p>\n", boundary_e);
printf("\t Number of edges: %d \n", count_e);
printf("\t Number of internal edges: %d \n", count_e-boundary_e);
printf("\t Number of boundary edges: %i \n", boundary_e);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",count_e);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Edges");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
// DEGENERATED FACES
int count_fd = 0;
for(fi=m.face.begin(); fi!=m.face.end();++fi)
if((*fi).Area() == 0)
count_fd++;
fprintf(index, "<p>Number of degenerated faces: %d </p>\n", count_fd);
printf("\t Number of degenerated faces: %d \n", count_fd);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",count_fd);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Degenerated Faces");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
// UNREFERENCED VERTEX
int count_uv = 0;
MyMesh::VertexIterator v;
for(v=m.vert.begin();v!=m.vert.end();++v)
(*v).ClearV();
for(fi=m.face.begin();fi!=m.face.end();++fi)
for(j=0;j<3;++j)
(*fi).V(j)->SetV();
for(v=m.vert.begin();v!=m.vert.end();++v)
if( !(*v).IsV() )
++count_uv;
fprintf(index,"<p>Number of unreferenced vertices: %d</p>\n",count_uv);
printf("\t Number of unreferenced vertices: %d\n",count_uv);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",count_uv);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of unreferenced vertices");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
// HOLES COUNT
int numholes=0;
int numholev=0;
int BEdges=0;
vector<vector<Point3x> > holes; //indices of vertices
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).ClearS();
gi=m.face.begin(); fi=gi;
if (Manifold)
{
for(fi=m.face.begin();fi!=m.face.end();fi++) //for all faces do
{
for(j=0;j<3;j++) //for all edges
{
if(fi->V(j)->IsS()) continue;
if((*fi).IsBorder(j)) //found an unvisited border edge
{
he.Set(&(*fi),j,fi->V(j)); //set the face-face iterator to the current face, edge and vertex
vector<Point3x> hole; //start of a new hole
hole.push_back(fi->P(j)); // including the first vertex
numholev++;
he.v->SetS(); //set the current vertex as selected
he.NextB(); //go to the next boundary edge
while(fi->V(j) != he.v) //will we do not encounter the first boundary edge.
{
Point3x newpoint = he.v->P(); //select its vertex.
if(he.v->IsS()) //check if this vertex was selected already, because then we have an additional hole.
{
//cut and paste the additional hole.
vector<Point3x> hole2;
int index = find(hole.begin(),hole.end(),newpoint) - hole.begin();
for(int i=index; i<hole.size(); i++)
hole2.push_back(hole[i]);
hole.resize(index);
if(hole2.size()!=0) //annoying in degenerate cases
holes.push_back(hole2);
}
hole.push_back(newpoint);
numholev++;
he.v->SetS(); //set the current vertex as selected
he.NextB(); //go to the next boundary edge
}
holes.push_back(hole);
}
}
}
numholes = holes.size();
fprintf(index,"<p>Number of holes/boundaries: %d </p>\n", numholes);
printf("\t Number of holes/boundaries: %d \n", numholes);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",numholes);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Holes");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
if(numholes>0)
{
int BEdges = 0;
printf("\t Edges per hole/boundary:\n\t (");
for(int i=0; i<numholes; i++)
{
if(i==numholes-1){ printf("%i)\n",holes[i].size()); BEdges++;}
else{ printf("%i, ",holes[i].size()); BEdges++;}
}
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",BEdges);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Border Edges");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
}
else
printf( "\t Number of holes: UNDEFINED, mesh is non-manifold \n");
// Mesh Volume
float vol = m.Volume();
int nuh = numholes;
if((m.Volume()>0.)&&(Manifold)&&(numholes==0))
{
fprintf(index,"<p>Volume: %d </p>\n", m.Volume());
printf("\t Volume: %f \n", m.Volume());
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%f",m.Volume());
vn->setValue(s);
en->addValue(*vn);
en->type = "Float";
osn->setName("Volume");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
printf("\t Volume: UNDEFINED, mesh is either non-manifold or has holes \n");
fprintf(index,"Volume: UNDEFINED, mesh is either non-manifold or has holes \n");
}
// CONNECTED COMPONENTS
vector<int> nrfaces;
for(fi=m.face.begin();fi!=m.face.end();++fi)
(*fi).ClearS();
gi=m.face.begin(); fi=gi;
int Compindex=0;
stack<MyMesh::FaceIterator> sf;
MyMesh::FaceType *l;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
if (!(*fi).IsS())
{
(*fi).SetS();
(*fi).Q()=Compindex;
nrfaces.push_back(1);
sf.push(fi);
while (!sf.empty())
{
gi=sf.top();
he.Set(&(*gi),0,gi->V(0));
sf.pop();
for(j=0;j<3;++j)
{
if( !(*gi).IsBorder(j) )
{
l=he.f->FFp(j);
if( !(*l).IsS() )
{
(*l).SetS();
sf.push(l);
}
}
}
}
Compindex++;
}
}
int numcomponents = nrfaces.size();
fprintf(index, "<p> Number of connected components: %d </p>", numcomponents);
printf("\t Number of connected components: %d\n", numcomponents);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",numcomponents);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Number of Connected Components");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
//GENUS --> 2( #components - genus ) = #vertices + #faces - #edge - #boundary_loops = eulernumber - #holes
//eulero = (mesh.vn-count_uv) - (count_e)+mesh.fn;
int eulernumber = (m.vn-count_uv) + m.fn - count_e;
if(Manifold)
{
int genus = -( 0.5 * (eulernumber - numholes) - numcomponents );
fprintf(index, "<p> Genus: %d </p> \n ", genus);
printf( "\t Genus: %d \n", genus);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",genus);
vn->setValue(s);
en->addValue(*vn);
en->type = "Integer";
osn->setName("Genus");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else //(!Manifold)
{
fprintf( index,"<p>Genus: UNDEFINED, mesh is non-manifold </p>\n");
printf( "Genus: UNDEFINED, mesh is non-manifold \n");
}
// REGULARITY
bool Regular=true;
bool Semiregular=true;
int inc=0;
for(v=m.vert.begin();v!=m.vert.end();++v)
(*v).ClearS();
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
for (j=0; j<3; j++)
{
he.Set(&(*fi),j,fi->V(j));
if (!(*fi).IsBorder(j) && !(*fi).IsBorder((j+2)%3) && !fi->V(j)->IsS())
{
hei=he;
inc=1;
he.FlipE();
he.NextF();
while (he.f!=hei.f)
{
he.FlipE();
if (he.IsBorder())
{
inc=6;
break;
}
he.NextF();
inc++;
}
if (inc!=6)
Regular=false;
if (inc!=6 && inc!=5)
Semiregular=false;
fi->V(j)->SetS();
}
else
fi->V(j)->SetS();
}
if (Semiregular==false)
break;
}
if (Regular)
{
fprintf(index, "<p> Type of Mesh: REGULAR</p>");
printf("\t Type of Mesh: REGULAR\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="REGULAR";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Type of Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else if (Semiregular)
{
fprintf(index, "<p> Type of Mesh: SEMIREGULAR</p>");
printf("\t Type of Mesh: SEMIREGULAR\n");
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="SEMIREGULAR";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Type of Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
}
else
{
fprintf(index, "<p> Type of Mesh: IRREGULAR</p>");
printf("\t Type of Mesh: IRREGULAR\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="IRREGULAR";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Type of Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
// ORIENTABLE E ORIENTED MESH
bool Orientable=true;
bool Oriented=true;
if (!Manifold)
{
fprintf(index, "<p> Orientable Mesh: NO</p>");
printf( "\t Orientable Mesh: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="NO";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Orientable Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
(*fi).ClearS();
(*fi).ClearUserBit(0);
}
gi=m.face.begin(); fi=gi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
if (!(*fi).IsS())
{
(*fi).SetS();
sf.push(fi);
while (!sf.empty())
{
gi=sf.top();
sf.pop();
for(j=0;j<3;++j)
{
if( !(*gi).IsBorder(j) )
{
he.Set(&(*gi),0,gi->V(0));
l=he.f->FFp(j);
he.Set(&(*gi),j,gi->V(j));
hei.Set(he.f->FFp(j),he.f->FFi(j), (he.f->FFp(j))->V(he.f->FFi(j)));
if( !(*gi).IsUserBit(0) )
{
if (he.v!=hei.v) // bene
{
if ((*l).IsS() && (*l).IsUserBit(0))
{
Orientable=false;
break;
}
else if (!(*l).IsS())
{
(*l).SetS();
sf.push(l);
}
}
else if (!(*l).IsS())
{
Oriented=false;
(*l).SetS();
(*l).SetUserBit(0);
sf.push(l);
}
else if ((*l).IsS() && !(*l).IsUserBit(0))
{
Orientable=false;
break;
}
}
else if (he.v==hei.v) // bene
{
if ((*l).IsS() && (*l).IsUserBit(0))
{
Orientable=false;
break;
}
else if (!(*l).IsS())
{
(*l).SetS();
sf.push(l);
}
}
else if (!(*l).IsS())
{
Oriented=false;
(*l).SetS();
(*l).SetUserBit(0);
sf.push(l);
}
else if ((*l).IsS() && !(*l).IsUserBit(0))
{
Orientable=false;
break;
}
}
}
}
}
if (!Orientable)
break;
}
if (Orientable)
{
fprintf(index, "<p> Orientable Mesh: YES</p>");
printf( "\t Orientable Mesh: YES\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="YES";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Orientable Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
fprintf(index, "<p> Orientable Mesh: NO</p>");
printf( "\t Orientable Mesh: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="NO";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Orientable Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
}
if (Oriented && Manifold)
{
fprintf(index, "<p> Oriented Mesh: YES</p>");
printf( "\t Oriented Mesh: YES\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="YES";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Oriented Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
fprintf(index, "<p> Oriented Mesh: NO</p>");
printf( "\t Oriented Mesh: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="NO";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Oriented Mesh");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
int dv = DuplicateVertex(m);
if(dv>0)
{
fprintf(index, "<p> Duplicated vertices: %d</p>", dv);
printf( "\t Number of duplicated vertices found: %d\n",dv);
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
sprintf(s,"%d",dv);
vn->setValue(s);
en->addValue(*vn);
en->type = "Int";
osn->setName("Duplicated Vertices");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
fprintf(index, "<p> Duplicated vertices: NO</p>");
printf( "\t Duplicated vertices: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="NO";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Duplicated Vertices");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
// SELF INTERSECTION
if (m.fn<300000)
{
bool SelfInt=false;
for(fi=m.face.begin();fi!=m.face.end();++fi)
{
for(gi=++fi , fi--;gi!=m.face.end();++gi)
{
if ((*fi).FFp(0)!=&(*gi) && (*fi).FFp(1)!=&(*gi) && (*fi).FFp(2)!=&(*gi) &&
fi->V(0)!=gi->V(0) && fi->V(0)!=gi->V(1) && fi->V(0)!=gi->V(2) &&
fi->V(1)!=gi->V(0) && fi->V(1)!=gi->V(1) && fi->V(1)!=gi->V(2) &&
fi->V(2)!=gi->V(0) && fi->V(2)!=gi->V(1) && fi->V(2)!=gi->V(2))
{
if (NoDivTriTriIsect(fi->V(0)->P(), fi->V(1)->P(), fi->V(2)->P(),gi->V(0)->P(), gi->V(1)->P(), gi->V(2)->P()) )
SelfInt=true;
}
}
if (SelfInt)
break;
}
if (SelfInt)
{
fprintf(index, "<p> Self Intersection: YES</p>");
printf( "\t Self Intersection: YES\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="YES";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Self Intersection");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
else
{
fprintf(index, "<p> Self Intersection: NO</p>");
printf( "\t Self Intersection: NO\n");
/*------------XML file part ------------------*/
s = new(char[25]);
vn = new ValueNode;
en = new EntryNode;
osn = new OwnSlotNode;
s="NO";
vn->setValue(s);
en->addValue(*vn);
en->type = "String";
osn->setName("Self Intersection");
osn->addEntry(*en);
sn->addOwnSlot(osn);
ng->addNode(osn);
/*--------------------------------------------*/
}
}
string fs;
cout<< "\t To save the file: [s/S]"<< endl;
cin>>ans;
if((ans == "S")||(ans == "s"))
{
cout<< "\t available formats: [ply, off, stl] "<<endl;
cout<< "\t enter format"<<endl;
cin>>ans;
cout<<"\t enter filename"<<endl;
cin>>fs;
const char* filesave = fs.c_str();
if(ans == "ply")
tri::io::ExporterPLY<MyMesh>::Save(m, filesave);
else if(ans == "stl")
tri::io::ExporterSTL<MyMesh>::Save(m,filesave);
else if(ans == "dxf")
tri::io::ExporterDXF<MyMesh>::Save(m,filesave);
else if(ans == "off")
tri::io::ExporterOFF<MyMesh>::Save(m,filesave);
}
/*------------XML file part ------------------*/
doc.addSlots(sn);
OwnSlotsNode* ossn = new OwnSlotsNode;
ossn->addOwnSlot(ng);
ClassNode* cn = new ClassNode;
cn->addOwnSlots(ossn);
doc.addClasses(cn);
InstanceNode* in = new InstanceNode;
in->addOwnSlots(ossn);
doc.addInstances(in);
doc.finalizeMain("/",XML_SCHEMA_NAME);
doc.printXMLTree();
fclose(index);
/*--------------------------------------------*/
}