178 lines
5.9 KiB
C++
178 lines
5.9 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2004/09/01 12:17:25 pietroni
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minor changes to comply gcc compiler (typename's )
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Revision 1.6 2004/06/25 11:25:07 pietroni
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changrd update for a vertex normal functions void PerVertex(VertexType *v)
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Revision 1.5 2004/06/15 16:01:26 pietroni
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added functions to update local vertices normal
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Revision 1.4 2004/05/26 11:59:09 turini
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Changed : Use Of vector In Use Of std::vector.
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Revision 1.3 2004/05/26 11:53:17 pietroni
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modified face declaration
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Revision 1.2 2004/05/26 11:48:53 turini
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Changed : include Path.
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Revision 1.1 2004/05/12 13:52:11 pietroni
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*** empty log message ***
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Revision 1.2 2004/03/12 15:22:19 pietroni
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Written some documentation and added to the trimes doxygen module
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****************************************************************************/
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#ifndef __VCG_TETRA_UPDATE_NORMALS
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#define __VCG_TETRA_UPDATE_NORMALS
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#include<vcg\complex\tetramesh\update\triconvert.h>
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#include<vcg\simplex\face\face.h>
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#include<vcg\complex\trimesh\base.h>
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#include<vcg\complex\trimesh\update\normal.h>
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#include<vcg\simplex\tetrahedron\pos.h>
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#include<vector>
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namespace vcg {
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namespace tetra {
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/** \addtogroup tetramesh */
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/*@{*/
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/// Management, updating and computation of per-vertex and per-face normals.
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/// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
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template <class ComputeMeshType>
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class UpdateNormals
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{
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public:
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typedef ComputeMeshType TetraMeshType;
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typedef typename TetraMeshType::VertexType VertexType;
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typedef typename TetraMeshType::VertexPointer VertexPointer;
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typedef typename TetraMeshType::VertexIterator VertexIterator;
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typedef typename TetraMeshType::TetraType TetraType;
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typedef typename TetraMeshType::TetraPointer TetraPointer;
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typedef typename TetraMeshType::TetraIterator TetraIterator;
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typedef typename VertexType::NormalType NormalType;
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typedef vcg::Face<VertexType,vcg::DUMMYEDGETYPE,vcg::DUMMYFACETYPE> FaceTemp;
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typedef vcg::tri::TriMesh< std::vector<VertexType>,std::vector<FaceTemp> > TriMeshTemp;
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/// Calculates the vertex normal (if stored in the current face type)
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static void PerTetraFace(TetraMeshType &m)
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{
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if( !m.HasPerTetraNormal()) return;
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TetraIterator t;
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for(t=m.tetra.begin();t!=m.tetra.end();++t)
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if( !(*t).IsD() ) (*t).ComputeNormal();
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}
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/// Calculates the vertex normal of a vertex.
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static void PerVertex(VertexType *v)
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{
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if( !VertexType::HasNormal()) return;
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VTIterator<TetraType> VTi=VTIterator<TetraType>(v->VTb(),v->VTi());
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NormalType Norm=NormalType(0,0,0);
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int iter=0;
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while (!VTi.End())
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{
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//take the tree faces on the vertex's tetrahedron
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int f;
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for (int j=0;j<3;j++)
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{
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int f=Tetra::FofV(VTi.Vi(),j);
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if (VTi.Vt()->IsBorderF(f))
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{
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iter++;
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Norm+=VTi.Vt()->N(f);
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}
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}
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++VTi;
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}
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Norm/=iter;
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v->N()=Norm.Normalize();
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}
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/// Calculates the vertex normal. Without exploiting or touching face normals
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/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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static void PerVertex(TetraMeshType &m)
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{
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if( !m.HasPerVertexNormal()) return;
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_ClearNormal(m);
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TriMeshTemp tri_mesh=TriMeshTemp();
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TriConverter <TetraMeshType,TriMeshTemp>tric=TriConverter<TetraMeshType,TriMeshTemp>();
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tric.Convert(m.tetra,tri_mesh);
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vcg::tri::UpdateNormals<TriMeshTemp> UNT=vcg::tri::UpdateNormals<TriMeshTemp>();
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UNT.PerVertexNormalized(tri_mesh);
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}
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private:
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static void _ClearNormal(TetraMeshType &m)
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{
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if( !m.HasPerVertexNormal()) return;
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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(*vi).N() = VertexType::NormalType(0,0,0);
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}
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///// Calculates both vertex and face normals.
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///// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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//static void PerVertexPerFace(ComputeTetraMeshType &m)
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//{
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// if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return;
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//
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//
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//}
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//
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//
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//static void PerFaceNormalized(ComputeTetraMeshType &m)
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//{
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//
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//}
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//
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//
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///// Calculates the vertex normal
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//static void PerVertexNormalized(ComputeTetraMeshType &m)
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//{
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//
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//}
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}; // end class
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} // End namespace
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} // End namespace
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#endif
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