122 lines
4.0 KiB
C++
122 lines
4.0 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/05/12 10:19:30 ganovelli
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new line added at the end of file
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Revision 1.2 2004/03/09 21:26:47 cignoni
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cr lf mismatch
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Revision 1.1 2004/03/03 15:00:51 cignoni
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Initial commit
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****************************************************************************/
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#ifndef __VCGLIB_PLY_IO_MASK
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#define __VCGLIB_PLY_IO_MASK
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/**
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@name Load and Save in Ply format
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*/
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//@{
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#include<wrap/callback.h>
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#include<wrap/ply/plylib.h>
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namespace vcg {
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namespace ply {
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class PLYMask
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{
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public:
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/*
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Bitmask for specifying what data has to be loaded or saved or it is present in a given plyfile;
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*/
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enum {
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PM_NONE = 0x0000,
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PM_VERTCOORD = 0x0001,
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PM_VERTFLAGS = 0x0002,
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PM_VERTCOLOR = 0x0004,
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PM_VERTQUALITY = 0x0008,
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PM_VERTNORMAL = 0x0010,
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PM_VERTTEXCOORD = 0x0020,
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PM_FACEINDEX = 0x0040,
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PM_FACEFLAGS = 0x0080,
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PM_FACECOLOR = 0x0100,
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PM_FACEQUALITY = 0x0200,
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PM_FACENORMAL = 0x0400,
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PM_WEDGCOLOR = 0x0800,
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PM_WEDGTEXCOORD = 0x1000,
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PM_WEDGTEXMULTI = 0x2000, // Se ha anche l'indice di texture esplicito
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PM_WEDGNORMAL = 0x4000,
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PM_CAMERA = 0x8000,
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PM_TETRAINDEX = 0x010000,
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PM_TETRAFLAGS = 0x020000,
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PM_TETRACOLOR = 0x040000,
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PM_TETRAQUALITY = 0x080000,
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PM_TETRANORMAL = 0x100000,
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PM_FLAGS = PM_VERTFLAGS + PM_FACEFLAGS + PM_TETRAFLAGS,
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PM_ALL = 0xFFFF
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};
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static void SMFlags2String( int mask, char str[] )
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{
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str[0] = 0;
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strcat(str,"V:");
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if( mask & PM_VERTFLAGS ) strcat(str,"flag,");
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if( mask & PM_VERTCOLOR ) strcat(str,"color,");
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if( mask & PM_VERTQUALITY ) strcat(str,"quality,");
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if( mask & PM_VERTTEXCOORD ) strcat(str,"tcoord,");
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if( mask & PM_VERTNORMAL ) strcat(str,"normal,");
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strcat(str," F:");
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if( mask & PM_FACEFLAGS ) strcat(str,"mask,");
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if( mask & PM_FACECOLOR ) strcat(str,"color,");
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if( mask & PM_FACEQUALITY ) strcat(str,"quality,");
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if( mask & PM_FACENORMAL ) strcat(str,"normal,");
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strcat(str," W:");
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if( mask & PM_WEDGCOLOR ) strcat(str,"color,");
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if( mask & PM_WEDGTEXCOORD ) strcat(str,"tcoord,");
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if( mask & PM_WEDGNORMAL ) strcat(str,"normal,");
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if( mask & PM_CAMERA ) strcat(str," camera");
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}
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}; // end class
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} // end namespace ply
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} // end namespace vcg
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#endif
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