384 lines
7.7 KiB
C++
384 lines
7.7 KiB
C++
#ifndef __GLWRAPTETRA__
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#define __GLWRAPTETRA__
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#include <GL/glew.h>
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#include <GL/GL.h>
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#include <vcg/space/color4.h>
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#include <vcg/space/Tetra3.h>
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#include <wrap/gui/view.h>
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#include <wrap/gl/space.h>
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#include <wrap/gl/math.h>
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namespace vcg {
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class GLW {
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public:
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enum DrawMode {DMNone, DMSmallTetra,DMFlat,DMWire, DMHidden,DMTransparent,DMFlatWire} ;
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enum NormalMode{NMFlat,NMSmooth, NMUser, NMPerMesh};
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enum ColorMode {CMNone, CMPerMesh,CMUser,CMPerTetraF,CMPerVertexF,CMPerVertex};
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enum Hint {HShrinkFactor};
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};
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template <typename CONT_TETRA>
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class GLWrapTetra:public GLW{
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public:
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typedef typename CONT_TETRA::value_type TetraType;
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typedef typename TetraType::VertexType VertexType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType Point3x;
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//subclass for clipping planes
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class ClipPlane
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{
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private:
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Point3x D;
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Point3x D0;
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GLdouble eqn[4];
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vcg::Matrix44<float> TR;
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Point3x pp0;
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Point3x pp1;
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Point3x pp2;
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Point3x pp3;
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public:
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Point3x P;
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ClipPlane (){}
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~ClipPlane (){}
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ClipPlane(Point3x p0, Point3x p1,Point3x p2)
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{
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Point3x N=((p1-p0)^(p2-p0)).Normalize();
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N.Normalize();
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D=N;
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D0=D;
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P=(p0+p1+p2)/3.f;
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Point3x v0=N;
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Point3x v1=(P-p0);
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v1.Normalize();
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Point3x v2=(v0^v1);
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v2.Normalize();
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v0=v0*2;
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v1=v1*2;
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v2=v2*2;
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pp0=-v1-v2;
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pp1=-v1+v2;
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pp2=v1+v2;
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pp3=v1-v2;
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}
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//set normal of the clipping plane
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void SetD(Point3x d)
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{
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D=d;
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}
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//set the point of the clipping plane
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void SetP(Point3x p)
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{
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P=p;
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}
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void GlClip()
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{
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GLdouble d=-(D.V(0)*P.V(0)+D.V(1)*P.V(1)+D.V(2)*P.V(2));
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eqn[0]=-D.V(0);
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eqn[1]=-D.V(1);
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eqn[2]=-D.V(2);
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eqn[3]=-d;
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glClipPlane(GL_CLIP_PLANE0, eqn);
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glEnable(GL_CLIP_PLANE0);
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}
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void GlDraw()
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{
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glPushMatrix();
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glPushAttrib(0xffffffff);
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glDisable(GL_CLIP_PLANE0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glTranslate(P);
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glMultMatrix(TR);
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glLineWidth(0.5);
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glColor3d(0.7,0,0.7);
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glBegin(GL_LINE_LOOP);
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glVertex(pp0);
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glVertex(pp1);
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glVertex(pp2);
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glVertex(pp3);
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glEnd();
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glPopAttrib();
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glPopMatrix();
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}
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void Transform(vcg::Matrix44<float> Tr)
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{
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//thath's for casting in case of trackball using
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//float to double and vice-versa
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Point3f p=Point3f((float)D0.V(0),(float)D0.V(1),(float)D0.V(2));
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TR=Tr;
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p=TR*p;
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D=Point3x((ScalarType) p.V(0),(ScalarType) p.V(1),(ScalarType) p.V(2));
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}
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void Translate(float L)
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{
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Point3x D1=D*L;
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P+=D1;
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}
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};
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GLWrapTetra(CONT_TETRA & _t):tetra(_t){nsection=0;}
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CONT_TETRA & tetra;
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ClipPlane section;
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private:
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double shrink_factor;
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int nsection;
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public:
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void SetHint(Hint h, double value){
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switch(h){
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case HShrinkFactor: shrink_factor = value; break;
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}
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}
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void AddClipSection(Point3x p0,Point3x p1,Point3x p2)
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{
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section=ClipPlane(p0,p1,p2);
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nsection++;
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}
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typedef Color4b (*color_func_vertex)(VertexType&v);
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color_func_vertex color_vertex;
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typedef Color4b (*color_func_tetra)(TetraType&v);
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color_func_tetra color_tetra;
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void Draw(){
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switch (dm){
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case DMNone: break;
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case DMSmallTetra:_DrawSmallTetra<cm>();break;
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case DMFlat:_DrawSurface<dm,nm,cm>();break;
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case DMWire:_DrawSurface<dm,nm,cm>();break;
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case DMHidden:_DrawSurface<dm,nm,cm>();break;
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case DMFlatWire:_DrawFlatWire<nm,cm>(); break;
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case DMTransparent:break;
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}
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}
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private:
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template <ColorMode cm >
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void _DrawSmallTetra(){
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Point3x p[4],br;
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CONT_TETRA::iterator it;
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glPushAttrib(0xffffffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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if (nsection!=0)
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{
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section.GlClip();
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section.GlDraw();
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}
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glBegin(GL_TRIANGLES);
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for( it = tetra.begin(); it != tetra.end(); ++it)
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if(!(*it).IsD()){
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_DrawSmallTetra<cm>(*it);
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}
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glEnd();
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glPopAttrib();
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}
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template <NormalMode nm,ColorMode cm >
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void _DrawFlatWire(){
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_DEPTH);
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glDepthRange(0.001,1.0);
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Draw<DMFlat,nm,cm>();
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glDisable(GL_LIGHTING);
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glColor3f(0.0,0.0,0.0);
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glDepthRange(0.0,0.999);
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Draw<DMHidden,nm,cm>();
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glPopAttrib();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawSurface(){
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CONT_TETRA::iterator it;
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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if((dm == DMWire)||(dm ==DMHidden))
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{
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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}
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else
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{
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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}
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glBegin(GL_TRIANGLES);
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for( it = tetra.begin(); it != tetra.end(); ++it)
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_DrawTetra<dm,nm,cm>((*it));
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glEnd();
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glPopAttrib();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawTetra(TetraType &t)
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{
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if(!(t.IsD()))
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{
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if ((dm!=DMWire)&&(dm!=DMHidden))
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_ChooseColorTetra<cm>(t);
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for(int i = 0; i < 4; ++i){
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if (dm == DMWire)
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_DrawFace<cm>(t,i);
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else
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{
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if (t.IsBorderF(i))
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//if (t.IsS())
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{
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if(nm==NMSmooth)
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_DrawFaceSmooth<cm>(t,i);
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else
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if(nm==NMFlat)
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_DrawFace<cm>(t,i);
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}
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}
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}
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}
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}
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template <ColorMode cm >
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void _ChooseColorTetra(TetraType &t)
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{
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if (cm==CMNone)
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{
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if (t.IsS())
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glColor3d(1,0,0);
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else
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glColor3d(0.8f,0.8f,0.8f);
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}
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else
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if(cm == CMPerTetraF)
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{
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Color4b c;
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c = color_tetra(t);
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GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
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glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
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}
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}
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template <ColorMode cm >
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void _ChooseColorVertex(VertexType &v)
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{
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if (cm!=CMNone)
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{
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if(cm == CMPerVertexF)
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{
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Color4b c;
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c = color_vertex(v);
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GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
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glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
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}
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else
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if(cm == CMPerVertex)
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glColor3f(v.C()[0],v.C()[1],v.C()[2]);
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}
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}
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template <ColorMode cm >
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void _DrawFaceSmooth(TetraType &t,int face)
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{
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VertexType *v0=t.V(Tetra::VofF(face,0));
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VertexType *v1=t.V(Tetra::VofF(face,1));
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VertexType *v2=t.V(Tetra::VofF(face,2));
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_ChooseColorVertex<cm>(*v0);
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glNormal(v0->N());
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glVertex(v0->P());
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_ChooseColorVertex<cm>(*v1);
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glNormal(v1->N());
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glVertex(v1->P());
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_ChooseColorVertex<cm>(*v2);
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glNormal(v2->N());
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glVertex(v2->P());
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}
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template <ColorMode cm >
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void _DrawFace(TetraType &t,int face)
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{
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glNormal(t.N(face));
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VertexType *v0=t.V(Tetra::VofF(face,0));
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VertexType *v1=t.V(Tetra::VofF(face,1));
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VertexType *v2=t.V(Tetra::VofF(face,2));
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_ChooseColorVertex<cm>(*v0);
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glVertex(v0->P());
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_ChooseColorVertex<cm>(*v1);
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glVertex(v1->P());
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_ChooseColorVertex<cm>(*v2);
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glVertex(v2->P());
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}
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template <ColorMode cm >
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void _DrawSmallTetra(TetraType &t)
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{
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Tetra3<ScalarType> T=Tetra3<ScalarType>();
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T.P0(0)=t.V(0)->cP();
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T.P1(0)=t.V(1)->cP();
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T.P2(0)=t.V(2)->cP();
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T.P3(0)=t.V(3)->cP();
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Point3x p[4], br;
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br=T.ComputeBarycenter();
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for(int i = 0; i < 4; ++i)
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p[i] = t.V(i)->P()* shrink_factor + br *(1- shrink_factor);
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_ChooseColorTetra<cm>(t);
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for(int i = 0; i < 4; ++i)
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{
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glNormal(t.N(i));
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VertexType *v0=t.V(Tetra::VofF(i,0));
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VertexType *v1=t.V(Tetra::VofF(i,1));
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VertexType *v2=t.V(Tetra::VofF(i,2));
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_ChooseColorVertex<cm>(*v0);
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glVertex(p[Tetra::VofF(i,0)]);
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_ChooseColorVertex<cm>(*v1);
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glVertex(p[Tetra::VofF(i,1)]);
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_ChooseColorVertex<cm>(*v2);
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glVertex(p[Tetra::VofF(i,2)]);
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}
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}
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};
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}
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#endif |