vcglib/wrap/io_trimesh/import_off.h

809 lines
29 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_IMPORT_OFF
#define __VCGLIB_IMPORT_OFF
#include <fstream>
#include<vcg/complex/algorithms/bitquad_support.h>
#include <wrap/io_trimesh/io_mask.h>
#include <wrap/io_trimesh/io_fan_tessellator.h>
namespace vcg {
namespace tri {
namespace io {
// /** \addtogroup */
// /* @{ */
/**
This class encapsulate a filter for importing OFF meshes.
A basic description of the OFF file format can be found at http://www.geomview.org/docs/html/geomview_41.html
*/
template<class MESH_TYPE>
class ImporterOFF
{
public:
typedef typename MESH_TYPE::VertexType VertexType;
typedef typename MESH_TYPE::VertexIterator VertexIterator;
typedef typename MESH_TYPE::VertexPointer VertexPointer;
typedef typename MESH_TYPE::FaceType FaceType;
typedef typename MESH_TYPE::FaceIterator FaceIterator;
typedef typename MESH_TYPE::FacePointer FacePointer;
typedef typename MESH_TYPE::CoordType CoordType;
typedef typename MESH_TYPE::ScalarType ScalarType;
// OFF codes
enum OFFCodes {
NoError = 0, CantOpen, InvalidFile,
InvalidFile_MissingOFF,
UnsupportedFormat, ErrorNotTriangularFace, ErrorHighDimension, ErrorDegenerateFace
};
/*!
* Standard call for knowing the meaning of an error code
* \param message_code The code returned by <CODE>Open</CODE>
* \return The string describing the error code
*/
static const char* ErrorMsg(int message_code)
{
static const char* error_msg[] =
{
"No errors", "Can't open file", "Invalid file",
"Invalid file: OFF file should have in the first line the OFF keyword as a first token",
"Unsupported format", "Face with more than 3 vertices","File with high dimensional vertexes are not supported", "Error Degenerate Face with less than 3 vertices" };
if (message_code > 6 || message_code < 0)
return "Unknown error";
else
return error_msg[message_code];
};
/**
* Load only the properties of the 3D objects.
*
* \param filename the name of the file to read from
* \param loadmask the mask which encodes the properties
* \return the operation result
*/
static bool LoadMask(const char *filename, int &loadmask)
{
// To obtain the loading mask all the file must be parsed
// to distinguish between per-vertex and per-face color attribute.
loadmask = 0;
MESH_TYPE dummyMesh;
return (Open(dummyMesh, filename, loadmask) == NoError);
}
static int Open(MESH_TYPE &mesh, const char *filename, CallBackPos *cb = 0)
{
int loadmask;
return Open(mesh, filename, loadmask, cb);
}
static int OpenMem(MESH_TYPE &mesh, const char *mem, size_t sz, int &loadmask,
CallBackPos *cb = 0)
{
std::string str;
str.append(mem, sz);
std::istringstream strm(str);
return OpenStream(mesh, strm, loadmask, cb);
}
/*!
* Standard call for reading a mesh.
*
* \param mesh the destination mesh
* \param filename the name of the file to read from
* \return the operation result
*/
static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
CallBackPos *cb = 0)
{
std::ifstream stream(filename);
if (stream.fail())
return CantOpen;
return OpenStream(mesh, stream, loadmask, cb);
}
static int OpenStream(MESH_TYPE &mesh, std::istream &stream, int &loadmask,
CallBackPos *cb = 0)
{
std::vector< std::string > tokens;
TokenizeNextLine(stream, tokens);
if (tokens.empty()) return InvalidFile_MissingOFF;
bool isNormalDefined = false;
bool isColorDefined = false;
bool isTexCoordDefined = false;
int dimension = 3;
bool homogeneousComponents = false;
/*
[ST][C][N][4][n]OFF # Header keyword
[Ndim] # Space dimension of vertices, present only if nOFF
NVertices NFaces NEdges # NEdges not used or checked
x[0] y[0] z[0] # Vertices, possibly with normals, colors, and/or texture coordinates, in that order, if the prefixes N, C, ST are present.
# If 4OFF, each vertex has 4 components including a final homogeneous component.
# If nOFF, each vertex has Ndim components.
# If 4nOFF, each vertex has Ndim+1 components.
...
x[NVertices-1] y[NVertices-1] z[NVertices-1]
# Faces
# Nv = # vertices on this face
# v[0] ... v[Nv-1]: vertex indices
# in range 0..NVertices-1
Nv v[0] v[1] ... v[Nv-1] colorspec
...
# colorspec continues past v[Nv-1] to end-of-line; may be 0 to 4 numbers
# nothing: default
# integer: colormap index
# 3 or 4 integers: RGB[A] values 0..255
# 3 or 4 floats: RGB[A] values 0..1
*/
std::string header = tokens[0];
if (header.rfind("OFF") != std::basic_string<char>::npos)
{ // the OFF string is in the header go on parsing it.
for (int u = static_cast<int>(header.rfind("OFF") - 1); u >= 0; u--)
{
if (header[u] == 'C')
isColorDefined = true;
else if (header[u] == 'N')
isNormalDefined = true;
else if (u > 0 && header[u - 1] == 'S' && header[u] == 'T')
isTexCoordDefined = true;
else if (header[u] == '4')
homogeneousComponents = true;
else if (header[u] == 'n')
return ErrorHighDimension;
}
}
else return InvalidFile_MissingOFF;
// If the file is slightly malformed and it has nvert and nface AFTER the OFF string instead of in the next line
// we manage it here...
if (tokens.size() == 1) TokenizeNextLine(stream, tokens);
else tokens.erase(tokens.begin(), tokens.begin() + 1);
// Update loading mask
///////////////////////////////////////
loadmask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
if (isNormalDefined) loadmask |= Mask::IOM_VERTNORMAL;
if (isTexCoordDefined) loadmask |= Mask::IOM_VERTTEXCOORD;
//if (isColorDefined) { loadmask |= Mask::IOM_VERTCOLOR;loadmask |= Mask::IOM_FACECOLOR;}
//if(onlyMaskFlag) return NoError;
mesh.Clear();
// check on next 2 lines to detect corrupted files
if (tokens.size() < 3)
return InvalidFile;
unsigned int nVertices, nFaces, nEdges;
nVertices = atoi(tokens[0].c_str());
nFaces = atoi(tokens[1].c_str());
nEdges = atoi(tokens[2].c_str());
// dimension is the space dimension of vertices => it must be three(!)
if (dimension != 3)
return UnsupportedFormat;
if (homogeneousComponents)
return UnsupportedFormat;
// READ VERTICES
//////////////////////////////////////////////////////
VertexIterator v_iter = Allocator<MESH_TYPE>::AddVertices(mesh, nVertices);
TokenizeNextLine(stream, tokens);
size_t k = 0; // next token to read
for (unsigned int i = 0; i < nVertices; i++, v_iter++)
{
if (cb && (i % 1000) == 0)
cb(i * 50 / nVertices, "Vertex Loading");
// Read 3 vertex coordinates
for (unsigned int j = 0; j < 3; j++)
{
// Go to next line when needed
if (k == tokens.size()) // if EOL
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) // if EOF
return InvalidFile;
k = 0;
}
// Read vertex coordinate
(*v_iter).P()[j] = (ScalarType)atof(tokens[k].c_str());
k++;
}
if (isNormalDefined)
{
// Read 3 normal coordinates
for (unsigned int j = 0; j < 3; j++)
{
// Go to next line when needed
if (k == tokens.size()) // if EOL
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) // if EOF
return InvalidFile;
k = 0;
}
// Read normal coordinate
(*v_iter).N()[j] = (ScalarType)atof(tokens[k].c_str());
k++;
}
}
// NOTE: It is assumed that colored vertex takes exactly one text line
// (otherwise it is impossible to parse color information since
// color components can vary)
if (isColorDefined)
{
// The number of color components varies from 0 to 4.
// The OFF format guaranties that there is 1 vertex per line.
int nb_color_components = static_cast<int>(tokens.size())
- static_cast<int>(k) /* tokens already parsed */
- 2 * (isTexCoordDefined ? 1 : 0);
if (nb_color_components < 0 || nb_color_components > 4)
return InvalidFile;
// set per-vertex color attribute
if (nb_color_components > 0)
loadmask |= Mask::IOM_VERTCOLOR;
// Store color components
if (tri::HasPerVertexColor(mesh))
{
// Read color components
if (nb_color_components == 1)
{
// read color index
(*v_iter).C().Import(ColorMap(atoi(tokens[k].c_str())));
}
else if (nb_color_components == 3)
{
// read RGB color
if (tokens[k].find(".") == size_t(-1))// if it is a float there is a dot
{
// integers
unsigned char r =
static_cast<unsigned char>(atoi(tokens[k].c_str()));
unsigned char g =
static_cast<unsigned char>(atoi(tokens[k + 1].c_str()));
unsigned char b =
static_cast<unsigned char>(atoi(tokens[k + 2].c_str()));
vcg::Color4b color(r, g, b, 255);
(*v_iter).C().Import(color);
}
else
{
// floats
float r = static_cast<float>(atof(tokens[k].c_str()));
float g = static_cast<float>(atof(tokens[k + 1].c_str()));
float b = static_cast<float>(atof(tokens[k + 2].c_str()));
vcg::Color4f color(r, g, b, 1.0);
(*v_iter).C().Import(color);
}
}
else if (nb_color_components == 4)
{
// read RGBA color
if (tokens[k].find(".") == size_t(-1))
{
// integers
unsigned char r =
static_cast<unsigned char>(atoi(tokens[k].c_str()));
unsigned char g =
static_cast<unsigned char>(atoi(tokens[k + 1].c_str()));
unsigned char b =
static_cast<unsigned char>(atoi(tokens[k + 2].c_str()));
unsigned char a =
static_cast<unsigned char>(atoi(tokens[k + 3].c_str()));
Color4b color(r, g, b, a);
(*v_iter).C().Import(color);
}
else
{
// floats
float r = static_cast<float>(atof(tokens[k].c_str()));
float g = static_cast<float>(atof(tokens[k + 1].c_str()));
float b = static_cast<float>(atof(tokens[k + 2].c_str()));
float a = static_cast<float>(atof(tokens[k + 3].c_str()));
vcg::Color4f color(r, g, b, a);
(*v_iter).C().Import(color);
}
}
}
k += nb_color_components;
}
if (isTexCoordDefined)
{
for (unsigned int j = 0; j < 2; j++)
{
// Go to next line when needed
if (k == tokens.size()) // if EOL
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) // if EOF
return InvalidFile;
k = 0;
}
std::string str = tokens[k];
k++;
// Store texture coordinates
if (tri::HasPerWedgeTexCoord(mesh))
{
//...TODO...
}
}
}
} // for i=...
// READ FACES
//////////////////////////////////////////////////////
if (FaceType::HasPolyInfo())
{
for (unsigned int f = 0; f < nFaces; f++)
{
if (cb && (f % 1000) == 0) cb(50 + f * 50 / nFaces, "Face Loading");
TokenizeNextLine(stream, tokens);
int vert_per_face = atoi(tokens[0].c_str());
std::vector<int> vInd(vert_per_face);
k = 1;
for (int j = 0; j < vert_per_face; j++)
{
if (k == tokens.size()) // if EOL // Go to next line when needed
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) return InvalidFile; // if EOF
k = 0;
}
vInd[j] = atoi(tokens[k].c_str());
k++;
}
if (vert_per_face == 3)
Allocator<MESH_TYPE>::AddFace(mesh, &mesh.vert[vInd[0]], &mesh.vert[vInd[1]], &mesh.vert[vInd[2]]);
if (vert_per_face == 4)
Allocator<MESH_TYPE>::AddQuadFace(mesh, &mesh.vert[vInd[0]], &mesh.vert[vInd[1]], &mesh.vert[vInd[2]], &mesh.vert[vInd[3]]);
}
}
else // Standard Triangular Mesh Loading
{
Allocator<MESH_TYPE>::AddFaces(mesh, nFaces);
unsigned int f0 = 0;
// Initial call to the QuadTriangulate with an empty vector to just reset the static set of existing diagonals
std::vector<VertexPointer> qtmp;
BitQuad<MESH_TYPE>::QuadTriangulate(qtmp);
for (unsigned int f = 0; f < nFaces; f++)
{
f0 = f;
if (stream.fail())
return InvalidFile;
if (cb && (f % 1000) == 0)
cb(50 + f * 50 / nFaces, "Face Loading");
TokenizeNextLine(stream, tokens);
int vert_per_face = atoi(tokens[0].c_str());
if (vert_per_face < 3)
return ErrorDegenerateFace;
k = 1;
if (vert_per_face == 3)
{
for (int j = 0; j < 3; j++)
{
if (k == tokens.size()) // if EOL // Go to next line when needed
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) return InvalidFile; // if EOF
k = 0;
}
mesh.face[f].V(j) = &(mesh.vert[atoi(tokens[k].c_str())]);
k++;
}
}
else
{
// The face must be triangulated
unsigned int trigs = vert_per_face - 3; // number of extra faces to add
nFaces += trigs;
Allocator<MESH_TYPE>::AddFaces(mesh, trigs);
std::vector<int> vertIndices(vert_per_face);
std::vector<vcg::Point3f > polygonVect(vert_per_face); // vec of polygon loops used for the triangulation of polygonal face
for (int j = 0; j < vert_per_face; j++)
{
if (k == tokens.size()) // if EOL // Go to next line when needed
{
TokenizeNextLine(stream, tokens);
if (tokens.size() == 0) return InvalidFile; // if EOF
k = 0;
}
vertIndices[j] = atoi(tokens[k].c_str());
polygonVect[j].Import<ScalarType>(mesh.vert[vertIndices[j]].P());
k++;
}
if (vert_per_face == 4)
{ // To well triangulate use the bitquad support function that reorders vertex for a simple fan
std::vector<VertexPointer> q(4);
for (int qqi = 0; qqi < 4; ++qqi)
q[qqi] = &mesh.vert[vertIndices[qqi]];
BitQuad<MESH_TYPE>::QuadTriangulate(q);
for (int qqi = 0; qqi < 4; ++qqi)
vertIndices[qqi] = q[qqi] - &mesh.vert[0];
// build a two face fan
for (int j = 0; j < 2; j++)
{
mesh.face[f + j].V(0) = &(mesh.vert[vertIndices[0]]);
mesh.face[f + j].V(1) = &(mesh.vert[vertIndices[1 + j]]);
mesh.face[f + j].V(2) = &(mesh.vert[vertIndices[2 + j]]);
if (tri::HasPerFaceFlags(mesh)) {
// tag internal polygonal edges as "faux"
if (j > 0) mesh.face[f + j].SetF(0);
if (j < vert_per_face - 3) mesh.face[f + j].SetF(2);
loadmask |= Mask::IOM_BITPOLYGONAL;
}
}
}
else // standard fan triangulation (we hope the polygon is convex...)
{
std::vector<int> indexTriangulatedVect;
// TessellatePlanarPolygon3(polygonVect,indexTriangulatedVect);
std::vector< std::vector<Point3f> > loopVect;
loopVect.push_back(polygonVect);
#ifdef __gl_h_
//qDebug("OK: using opengl tessellation for a polygon of %i vertices",vertexesPerFace);
vcg::glu_tesselator::tesselate<vcg::Point3f>(loopVect, indexTriangulatedVect);
#else
//qDebug("Warning: using fan tessellation for a polygon of %i vertices",vertexesPerFace);
tri::io::FanTessellator(loopVect, indexTriangulatedVect);
#endif
for (size_t j = 0; j < indexTriangulatedVect.size(); j += 3)
{
mesh.face[f + j / 3].V(0) = &(mesh.vert[vertIndices[indexTriangulatedVect[j + 0]]]);
mesh.face[f + j / 3].V(1) = &(mesh.vert[vertIndices[indexTriangulatedVect[j + 1]]]);
mesh.face[f + j / 3].V(2) = &(mesh.vert[vertIndices[indexTriangulatedVect[j + 2]]]);
// To correctly set Faux edges we have to clear the faux bit for all the edges that do not correspond to consecutive vertices
// Consecutivity is in the space of the index of the polygon.
for (int qq = 0; qq < 3; ++qq)
{
if ((indexTriangulatedVect[j + qq] + 1) % vert_per_face == indexTriangulatedVect[j + (qq + 1) % 3])
mesh.face[f + j / 3].ClearF(qq);
else mesh.face[f + j / 3].SetF(qq);
}
}
}
f += trigs;
}
// NOTE: It is assumed that colored face takes exactly one text line
// (otherwise it is impossible to parse color information since
// color components can vary)
size_t color_elements = tokens.size() - vert_per_face - 1;
//isColorDefined |= (color_elements>0);
//if(isColorDefined) loadmask |= Mask::IOM_FACECOLOR;
if (color_elements > 0)
{
loadmask |= Mask::IOM_FACECOLOR;
if (tri::HasPerFaceColor(mesh))
{
switch (color_elements)
{
case 0:
{
for (; f0 <= f; f0++)
mesh.face[f0].C().Import(vcg::Color4f(.666f, .666f, .666f, .666f));
break;
}
case 1:
{
for (; f0 <= f; f0++)
mesh.face[f0].C().Import(ColorMap(atoi(tokens[vert_per_face + 1].c_str())));
break;
}
case 3:
{
if (tokens[vert_per_face + 1].find('.') == std::string::npos) // if there is a float there is a dot
{
Color4b cc(Color4b::White);
cc[0] = (unsigned char)atoi(tokens[vert_per_face + 1].c_str());
cc[1] = (unsigned char)atoi(tokens[vert_per_face + 2].c_str());
cc[2] = (unsigned char)atoi(tokens[vert_per_face + 3].c_str());
for (; f0 <= f; f0++)
mesh.face[f0].C() = cc;
}
else
{
float color[3];
color[0] = (float)atof(tokens[vert_per_face + 1].c_str());
color[1] = (float)atof(tokens[vert_per_face + 2].c_str());
color[2] = (float)atof(tokens[vert_per_face + 3].c_str());
for (; f0 <= f; f0++)
mesh.face[f0].C().Import(vcg::Color4f(color[0], color[1], color[2], 1.0f));
}
break;
}
case 4:
{
if (tokens[vert_per_face + 1].find('.') == std::string::npos) // if it is a float there is a dot
{
Color4b cc;
cc[0] = (unsigned char)atoi(tokens[vert_per_face + 1].c_str());
cc[1] = (unsigned char)atoi(tokens[vert_per_face + 2].c_str());
cc[2] = (unsigned char)atoi(tokens[vert_per_face + 3].c_str());
cc[3] = (unsigned char)atoi(tokens[vert_per_face + 4].c_str());
for (; f0 <= f; f0++)
mesh.face[f0].C() = cc;
}
else
{
float color[4];
color[0] = float(atof(tokens[vert_per_face + 1].c_str()));
color[1] = float(atof(tokens[vert_per_face + 2].c_str()));
color[2] = float(atof(tokens[vert_per_face + 3].c_str()));
color[3] = float(atof(tokens[vert_per_face + 4].c_str()));
for (; f0 <= f; f0++)
mesh.face[f0].C().Import(vcg::Color4f(color[0], color[1], color[2], color[3]));
}
break;
}
} //end switch
}
} // end if (isColorDefined)
} // end of for f=...
}
return NoError;
} // end Open
protected:
/*!
* Read the next valid line and parses it into "tokens", allowing the tokens to be read one at a time.
* \param stream The object providing the input stream
* \param tokens The "tokens" in the next line
*/
inline static void TokenizeNextLine(std::istream &stream, std::vector< std::string > &tokens)
{
std::string line;
do
std::getline(stream, line, '\n');
while ((line[0] == '#' || line.length() == 0 || line[0] == '\r') && (!stream.eof()));
size_t from = 0;
size_t to = 0;
size_t length = line.size();
tokens.clear();
do
{
while (from != length && (line[from] == ' ' || line[from] == '\t' || line[from] == '\r'))
from++;
if (from != length)
{
to = from + 1;
while (to != length && (((line[to] != ' ') && (line[to] != '\t')) || (line[to] == '\r')))
to++;
tokens.push_back(line.substr(from, to - from).c_str());
from = to;
}
} while (from < length);
} // end Tokenize
/*!
* Provide the int->color mapping, according to the Geomview's `cmap.fmap' file.
* \param i the color index
* \return the corresponding <CODE>vcg::Color4f</CODE> color
*/
static const vcg::Color4f ColorMap(int i)
{
static const float colorMap[148][4] =
{
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.2f, 0.2f, 0.2f, 0.2f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.1f, 0.1f, 0.1f, 0.1f },
{ 0.1f, 0.1f, 0.1f, 0.1f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.2f, 0.2f, 0.2f, 0.2f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
{ 0.05f, 0.05f, 0.05f, 0.05f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.2f, 0.2f, 0.2f, 0.2f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.1f, 0.1f, 0.1f, 0.1f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.7f, 0.7f, 0.7f, 0.7f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.9f, 0.9f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.75f, 0.75f, 0.75f, 0.75f },
{ 0.8f, 0.8f, 0.8f, 0.8f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.4f, 0.4f, 0.4f, 0.4f },
{ 0.8f, 0.8f, 0.8f, 0.8f }
};
return Color4f(colorMap[i][0], colorMap[i][1], colorMap[i][2], colorMap[i][3]);
}
};
// /*! @} */
} //namespace io
}//namespace tri
} // namespace vcg
#endif //__VCGLIB_IMPORT_OFF