vcglib/apps/pivoting/pivot.dev

243 lines
3.4 KiB
Plaintext

[Project]
FileName=pivot.dev
Name=pivot
UnitCount=8
Type=1
Ver=1
ObjFiles=
Includes=
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=-I ../../../sf_@@_-I ../../../code/lib/ANNf/include_@@_
Linker=-lQtCore4_@@_-lQtGui4_@@_-lQtOpenGL4_@@_-lopengl32_@@_-lglu32_@@_-implib ../../../code/lib/glew/lib/glew32.dll _@@_../../../code/lib/ANNf/lib/libANN.a_@@__@@__@@_
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=transform.exe
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000001001001001000100
[Unit1]
FileName=glarea.h
CompileCpp=1
Folder=transform
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=main.cpp
CompileCpp=1
Folder=transform
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=glarea.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit4]
FileName=cmesh.h
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\..\wrap\gui\trackmode.cpp
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\..\wrap\gui\trackball.cpp
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=cmesh.h
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=space_hash.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=matrix.cpp
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=eigen.h
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=leigen.h
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=q_surface.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=space_hash.h
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=curvature.h
CompileCpp=1
Folder=farsa
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=pivot.h
[Unit8]
FileName=moc_glarea.cpp
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=pivot.h
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\..\wrap\ply\plylib.cpp
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\..\sf\vcg\space\normal_extrapolation.h
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\..\sf\vcg\complex\trimesh\create\ball_pivoting.h
CompileCpp=1
Folder=pivot
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=