vcglib/vcg/math/base.h

219 lines
9.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.15 2004/04/15 09:36:59 ganovelli
Min and Max changed from const members to static class function
Use: Value<float>::Min()
Revision 1.14 2004/03/31 12:41:55 tarini
debugged Max and Min const values (to make them linkable)
Revision 1.13 2004/03/31 10:09:19 cignoni
int64 -> long long for GCC compatibility
Revision 1.12 2004/03/16 00:23:50 tarini
- added VoidType - added "static_assert"
Revision 1.11 2004/03/10 17:37:54 tarini
Added Atan2.
Added common utilities: Max, Min, Swap, Sort(a,b), Sort(a,b,c).
Changed Max values syntax. example: Value<float>::Max
Revision 1.10 2004/03/10 16:54:57 tarini
Added Atan2.
Added common utilities: Max, Min, Swap, Sort(a,b), Sort(a,b,c).
Changed Max values syntax. example: Value<float>::Max
Revision 1.7 2004/03/08 19:38:29 tarini
Added Min e Max. usage: Min<float>::Value (tarini)
Revision 1.6 2004/03/08 14:49:37 ponchio
Aggiunti un po di inline davanti alle funzioni
Revision 1.5 2004/03/04 00:21:00 ponchio
added Acos e Asin
Revision 1.4 2004/03/03 22:51:49 cignoni
changed math from class to template
Revision 1.2 2004/02/13 02:18:57 cignoni
Edited Comments and GPL license
****************************************************************************/
#ifndef __VCGLIB_MATH_BASE
#define __VCGLIB_MATH_BASE
#include <math.h>
#include <assert.h>
#include <limits.h>
/// static_assert: implemented as a macro for "assert", but it is separated for clarity.
/// Should be used for checking integrity constraints that can be tested at complile time,
/// as the ones involving templated constants in templated classes.
#define static_assert assert
#ifdef __BORLANDC__
float sqrtf (float v) {return sqrt(v);}
float fabsf (float v) {return fabs(v);}
#endif
namespace vcg {
namespace math {
template <class SCALAR>
class MagnitudoComparer
{
public:
inline bool operator() ( const SCALAR a, const SCALAR b ) { return fabs(a)>fabs(b); }
};
inline float Sqrt(const float v) { return sqrtf(v); }
inline float Abs(const float v) { return fabsf(v); }
inline float Cos(const float v) { return cosf(v); }
inline float Sin(const float v) { return sinf(v); }
inline float Acos(const float v) { return acosf(v); }
inline float Asin(const float v) { return asinf(v); }
inline float Atan2(const float v0,const float v1) { return atan2f(v0,v1); }
inline double Sqrt(const double v) { return sqrt(v); }
inline double Abs(const double v) { return fabs(v); }
inline double Cos(const double v) { return cos(v); }
inline double Sin(const double v) { return sin(v); }
inline double Acos(const double v) { return acos(v); }
inline double Asin(const double v) { return asin(v); }
inline double Atan2(const double v0,const double v1) { return atan2(v0,v1); }
/// max and min values for each scalar type
/// syntax: Max<float>::Value
template <class SCALAR> class Value {
public: const SCALAR Min; const SCALAR Max;
};
template <>
class Value<char > { public: static const char Min(){static char v=-128; return v;}
static const char Max(){static char v=+127; return v;}
};
template <>
class Value<unsigned char > { public: static const unsigned char Min(){static unsigned char v=0; return v;}
static const unsigned char Max(){static unsigned char v=255; return v;}
};
template <>
class Value<short > { public: static const short Min(){static short v=(-32767 -1); return v;}
static const short Max(){static short v=+32767; return v;}
};
template <>
class Value<unsigned short> { public: static const unsigned short Min(){static unsigned short v=0; return v;}
static const unsigned short Max(){static unsigned short v=65535; return v;}
};
template <>
class Value<int > { public: static const int Min(){static int v=(-2147483647 - 1); return v;}
static const int Max(){static int v= +2147483647; return v;}
};
template <>
class Value<unsigned int > { public: static const unsigned int Min(){static unsigned int v=0; return v;}
static const unsigned int Max(){static unsigned int v=4294967295; return v;}
};
template <>
class Value<__int64 > { public: static const __int64 Min(){static __int64 v=(-9223372036854775807i64 - 1); return v;}
static const __int64 Max(){static __int64 v= +9223372036854775807i64; return v;}
};
template <>
class Value<long > { public: static const long Min(){static long v=(-2147483647L -1L); return v;}
static const long Max(){static long v= +2147483647L; return v;}
};
template <>
class Value<unsigned long > { public: static const unsigned long Min(){static unsigned long v=0; return v;}
static const unsigned long Max(){static unsigned long v=4294967295; return v;}
};
template <>
class Value<float > { public: static const float Min(){static float v=-3.4E38F; return v;}
static const float Max(){static float v=+3.4E38F; return v;}
};
template <>
class Value<double > { public: static const double Min(){static double v=-1.7E308; return v;}
static const double Max(){static double v=+1.7E308; return v;}
};
template <>
class Value<long double > { public: static const long double Min(){static long double v=-1.7E308; return v;} //-1.2E4931 ?
static const long double Max(){static long double v=+1.7E308; return v;}//+1.2E4931 ?
};
template<class T> inline const T & Min(const T &a, const T &b){
if (a<b) return a; else return b;
};
template<class T> inline const T & Max(const T &a, const T &b){
if (a<b) return b; else return a;
};
template<class T> inline void Swap(T &a, T &b){
T tmp=a; a=b; b=tmp;
};
template<class T> inline void Sort(T &a, T &b){
if (a>b) Swap(a,b);
};
template<class T> inline void Sort(T &a, T &b, T &c){
if (a>b) Swap(a,b);
if (b>c) {Swap(b,c); if (a>b) Swap(a,b);}
};
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
template <class SCALAR>
inline SCALAR Clamp( const SCALAR & val, const SCALAR& minval, const SCALAR& maxval)
{
if(val < minval) return minval;
if(val > maxval) return maxval;
return val;
}
inline float ToDeg(const float &a){return a*180.0f/float(M_PI);}
inline float ToRad(const float &a){return float(M_PI)*a/180.0f;}
inline double ToDeg(const double &a){return a*180.0/M_PI;}
inline double ToRad(const double &a){return M_PI*a/180.0;}
} // End math namespace
/// a type that stands for "void". Useful for Parameter type of a point.
class VoidType{ public:
VoidType(){};
};
} // End vcg namespace
#endif