vcglib/docs/StyleGuide.html

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<H1 >VCG Library Coding Guide</H1>
<H2 >Naming Rules</H2>
<P><B><I>Class</I></B> names with first letter Uppercase and internal
uppercase to separate compound words.</P>
<P><B><I>Function members</I></B> of classes follow the same rule.</P>
<P>Example:</P>
<pre>
Point3f
{
public:
ScalarType &amp;V(const int i);
}
</pre>
<P><B><I>Public Variable members</I></B> has the first letter
lowercase and internal uppercase to separate compound words.</P>
<P>Example:</P>
<pre></pre>
<P><B><I>Private Variable members</I></B> has an underscore as first char and
the first letter lowercase and internal uppercase to separate compound
words.</P>
<P>Example:</P>
<pre>
Point3f
{
private:
ScalarType _v[3];
}
</pre>
<P><B><I>Class Template Arguments</I></B> all capitalized and with names
remembering where they have been defined.<br>
TypeDefs used for templated Class arguments just like Class Names,
but ending with &ldquo;Type&rdquo;</P>
<P>Example:</P>
<pre>
Point3f::ScalarType
</pre>
<H2 >Header Files</H2>
<P>Header filenames and folders always fully lower case. Compound names
are separated by '_'.</P>
<P>Example:</P>
<pre>
#include&lt;vcg/space/point3.h&gt;
</pre>
<P>Each include file must begin with the standard legal
disclamier/license intestation and report in the first line of history
the $LOG$ cvs string.</P>
<P>The following automatically ge\nerated history can be, from time to
time, compressed/shortened.</P>
<P>Each file of the library has to include all the files that it
requires. A include file should relies on the files included by its
include files. Example: in vcg/space/box3.h:</P>
<pre>
#include&lt;vcg/math/base.h&gt; // not necessary because included by point3.h
#include&lt;vcg/space/point3.h&gt;
</pre>
<P>In Class definitions place all the prototypes all together before
the inline or templated implementations.</P>
<H2 >Editing Rules</H2>
<P>Tabs are equivalent to two spaces.</P>
<P>There are no strict rules for the placement of '{' or indenting.</P>
<H2 >Constructors and casting</H2>
<P>All basic classes (point3, box3 ecc) must have null
constructors. Non null constructors can be added in debug
versions.</P>
<P>Implicit casting is disallowed. Write a member Import function for
casting from different integral types and a static.<br>
Construct to build an object from different a integral type.</P>
<P>Example:</P>
<pre>
Point3f pf(1.0f,0.0f,0.0f);
Point3d pd=Point3f::Construct(pf);
pf.Import(pd);
</pre>
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