vcglib/apps/nexus/nxsalgo.cpp

215 lines
5.9 KiB
C++

#include <vector>
#include <map>
#include <iostream>
//#include <wrap/strip/tristrip.h>
#include "nxsalgo.h"
#include "nexus.h"
using namespace std;
using namespace nxs;
using namespace vcg;
#include "tristripper/tri_stripper.h"
using namespace triangle_stripper;
void nxs::ComputeNormals(Nexus &nexus) {
/* WARNING pathological cases may require a lot of memory
expecially if one patch borders with many many other patches */
assert(nexus.signature & NXS_NORMALS_SHORT ||
nexus.signature & NXS_NORMALS_FLOAT);
bool use_short = (nexus.signature & NXS_NORMALS_SHORT) != 0;
//first step normals in the same patch.
for(unsigned int p = 0; p < nexus.index.size(); p++) {
Patch &patch = nexus.GetPatch(p);
vector<Point3f> normals;
normals.resize(patch.nv, Point3f(0, 0, 0));
if(nexus.signature & NXS_FACES)
for(unsigned int i = 0; i < patch.nf; i++) {
unsigned short *f = patch.Face(i);
Point3f &v0 = patch.Vert(f[0]);
Point3f &v1 = patch.Vert(f[1]);
Point3f &v2 = patch.Vert(f[2]);
Point3f norm = (v1 - v0) ^ (v2 - v0);
normals[f[0]] += norm;
normals[f[1]] += norm;
normals[f[2]] += norm;
}
if(nexus.signature & NXS_STRIP)
for(int i = 0; i < patch.nf - 2; i++) {
unsigned short *f = patch.FaceBegin() + i;
Point3f &v0 = patch.Vert(f[0]);
Point3f &v1 = patch.Vert(f[1]);
Point3f &v2 = patch.Vert(f[2]);
Point3f norm = (v1 - v0) ^ (v2 - v0);
if(i%2) norm = -norm;
normals[f[0]] += norm;
normals[f[1]] += norm;
normals[f[2]] += norm;
}
if(use_short) {
for(unsigned int i = 0; i < patch.nv; i++) {
Point3f &norm = normals[i];
norm.Normalize();
short *n = patch.Norm16(i);
for(int k = 0; k < 3; k++) {
n[k] = (short)(norm[k] * 32766);
}
n[3] = 0;
}
} else {
memcpy(patch.Norm16Begin(), &*normals.begin(),
normals.size() * sizeof(Point3f));
}
}
//Second step unify normals across borders
for(unsigned int p = 0; p < nexus.index.size(); p++) {
//notice now ew allow flushing of old patches
Patch &patch = nexus.GetPatch(p);
Border border = nexus.GetBorder(p);
//first pass we collect all normals
map<unsigned short, Point3f> normals;
for(unsigned int i = 0; i < border.Size(); i++) {
Link &link = border[i];
if(link.IsNull()) continue;
if(!normals.count(link.start_vert)) {
assert(link.start_vert < patch.nv);
if(use_short) {
short *n = patch.Norm16(link.start_vert);
normals[link.start_vert] = Point3f(n[0], n[1], n[2]);
} else
normals[link.start_vert] = patch.Norm32(link.start_vert);
}
//no flushing now!
Patch &remote = nexus.GetPatch(link.end_patch, false);
assert(link.end_vert < remote.nv);
if(use_short) {
short *n = remote.Norm16(link.end_vert);
normals[link.start_vert] += Point3f(n[0], n[1], n[2]);
} else
normals[link.start_vert] += remote.Norm32(link.end_vert);
}
//second pass we update values in all the patches involved
for(unsigned int i = 0; i < border.Size(); i++) {
Link &link = border[i];
if(link.IsNull()) continue;
Patch &remote = nexus.GetPatch(link.end_patch, false);
Point3f &n = normals[link.start_vert];
n.Normalize();
if(use_short) {
n *= 32767;
short *nr = remote.Norm16(link.end_vert);
short *np = patch.Norm16(link.start_vert);
nr[0] = np[0] = (short)n[0];
nr[1] = np[1] = (short)n[1];
nr[2] = np[2] = (short)n[2];
} else {
remote.Norm32(link.end_vert) = n;
patch.Norm32(link.end_vert) = n;
}
}
}
}
/*void nxs::ComputeTriStrip(unsigned short nfaces, unsigned short *faces,
vector<unsigned short> &strip) {
vector<unsigned int> indices;
indices.resize(nfaces*3);
for(unsigned int i = 0; i < nfaces*3; i++) {
indices[i] = faces[i];
}
vector<unsigned int> restrip;
ComputeStrip(indices, restrip);
unsigned int len = 0;
for(unsigned int i = 0; i < restrip.size(); i++) {
if(restrip[i] != 0xffffffff) {
strip.push_back(restrip[i]);
len++;
} else {
if(i < restrip.size()-1) { //not the last primitive.
strip.push_back(restrip[i-1]);
//TODO optimize this!
if((len%2) == 1) //do not change orientation....
strip.push_back(restrip[i-1]);
strip.push_back(restrip[i+1]);
}
len = 0;
}
}
}*/
void nxs::ComputeTriStrip(unsigned short nfaces, unsigned short *faces,
vector<unsigned short> &strip) {
vector<unsigned int> index;
index.resize(nfaces*3);
for(int i = 0; i < nfaces*3; i++) {
index[i] = faces[i];
}
int cache_size = 0;
tri_stripper stripper(index);
stripper.SetCacheSize(cache_size);
// = 0 will disable the cache optimizer
stripper.SetMinStripSize(0);
tri_stripper::primitives_vector primitives;
stripper.Strip(&primitives);
if(primitives.back().m_Indices.size() < 3) {
primitives.pop_back();
}
//TODO spostare questo dentro il ciclo che rimonta le strip.
if(primitives.back().m_Type == tri_stripper::PT_Triangles) {
tri_stripper::primitives p;
p = primitives.back();
primitives.pop_back();
for(unsigned int i = 0; i < p.m_Indices.size(); i += 3) {
tri_stripper::primitives s;
s.m_Type = tri_stripper::PT_Triangle_Strip;
s.m_Indices.push_back(p.m_Indices[i]);
s.m_Indices.push_back(p.m_Indices[i+1]);
s.m_Indices.push_back(p.m_Indices[i+2]);
primitives.push_back(s);
}
}
for(unsigned int i = 0; i < primitives.size(); i++) {
tri_stripper::primitives &primitive = primitives[i];
assert(primitive.m_Indices.size() != 0);
int len = primitive.m_Indices.size();
for(int l = 0; l < len; l++)
strip.push_back(primitive.m_Indices[l]);
if(i < primitives.size()-1) { //not the last primitive.
strip.push_back(primitive.m_Indices[len-1]);
//TODO optimize this!
if((len%2) == 1) //do not change orientation....
strip.push_back(primitive.m_Indices[len-1]);
strip.push_back(primitives[i+1].m_Indices[0]);
}
}
}