vcglib/apps/nexus/patch.cpp

223 lines
5.5 KiB
C++

#include "patch.h"
#ifdef WIN32
#include "minilzo.108/minilzo.h"
#else
#include <lzo1x.h>
#endif
#include <iostream>
using namespace std;
using namespace nxs;
#ifdef WIN32
static double wrkmem[LZO1X_1_MEM_COMPRESS/sizeof(double) +1];
#else
static double wrkmem[LZO1X_999_MEM_COMPRESS/sizeof(double) +1];
#endif
void pad(unsigned int &size) {
while(size&0x3) size++;
}
void shuffle(float *buffer, unsigned int size, unsigned int stride) {
float *tmp = new float[size];
unsigned int count = 0;
unsigned int nelem = size/stride;
for(unsigned int s = 0; s < stride; s++) {
float *ptr = buffer + s;
for(unsigned int i = 0; i < nelem; i++) {
tmp[count++] = *ptr;
ptr += stride;
}
}
memcpy(buffer, tmp, size * sizeof(float));
delete []tmp;
}
void unshuffle(float *buffer, unsigned int size, unsigned int stride) {
float *tmp = new float[size];
unsigned int count = 0;
unsigned int nelem = size/stride;
for(unsigned int s = 0; s < stride; s++) {
float *ptr = tmp + s;
for(unsigned int i = 0; i < nelem; i++) {
*ptr = buffer[count++];
ptr += stride;
}
}
memcpy(buffer, tmp, size * sizeof(float));
delete []tmp;
}
void subtract(float *buffer, unsigned int size) {
float p = buffer[0];
float q;
for(unsigned int i = 1; i < size; i++) {
q = buffer[i];
buffer[i] -= p;
p = q;
}
}
void unsubtract(float *buffer, unsigned int size) {
for(unsigned int i = 1; i < size; i++)
buffer[i] += buffer[i-1];
}
Patch::Patch(Signature signature, char *s,
unsigned short nvert, unsigned short nface):
start(s) {
Init(signature, nvert, nface);
}
void Patch::Init(Signature signature,
unsigned short nvert, unsigned short nface) {
nv = nvert;
nf = nface;
if(signature & NXS_FACES)
vstart = (float *)(((char *)start) + nf * sizeof(unsigned short) * 3);
else if(signature & NXS_STRIP)
vstart = (float *)(((char *)start) + nf * sizeof(unsigned short));
else
vstart = (float *)start;
//align memory
if(((int)vstart) & 0x2) vstart = (float *)(((char *)vstart) + 2);
cstart = nv * 3;
if(signature & NXS_COLORS)
nstart = cstart + nv;
else
nstart = cstart;
if(signature & NXS_NORMALS_SHORT)
tstart = nstart + nv * 2;
else if(signature & NXS_NORMALS_FLOAT)
tstart = nstart + nv * 3;
else
tstart = nstart;
if(signature & NXS_TEXTURES_SHORT)
dstart = tstart + nv;
else if(signature & NXS_TEXTURES_FLOAT)
dstart = tstart + nv;
else
dstart = tstart;
}
unsigned int Patch::ChunkSize(Signature signature,
unsigned short nvert,
unsigned short nface,
unsigned int chunk_size) {
unsigned int size = ByteSize(signature, nvert, nface);
size = (size/chunk_size + 1);
return size;
}
unsigned int Patch::ByteSize(Signature signature,
unsigned short nvert,
unsigned short nface) {
unsigned int size = 0;
if(signature & NXS_STRIP)
size += nface * sizeof(unsigned short);
else if(signature & NXS_FACES)
size += nface * 3 * sizeof(unsigned short);
//memory alignment
pad(size);
size += nvert * sizeof(vcg::Point3f);
if(signature & NXS_COLORS)
size += nvert * sizeof(unsigned int);
if(signature & NXS_NORMALS_SHORT)
size += nvert * 4 * sizeof(short);
if(signature & NXS_NORMALS_FLOAT)
size += nvert * 3 * sizeof(float);
if(signature & NXS_TEXTURES_SHORT)
size += nvert * 2 * sizeof(short);
if(signature & NXS_TEXTURES_FLOAT)
size += nvert * 2 * sizeof(float);
if(signature & NXS_DATA8)
size += nvert * sizeof(char);
pad(size);
if(signature & NXS_DATA16)
size += nvert * 2 * sizeof(char);
pad(size);
if(signature & NXS_DATA32)
size += nvert * 4 * sizeof(char);
if(signature & NXS_DATA64)
size += nvert * 8 * sizeof(char);
//this condition should really rarely happen but helps save space
//during construction
if(size < nface * 3 * sizeof(unsigned int))
size = nface * 3 * sizeof(unsigned int);
return size;
}
char *Patch::Compress(unsigned int ram_size, unsigned int &size) {
//lets use differences
// shuffle((float *)VertBegin(), nv * 3, 3);
// subtract((float *)VertBegin(), nv * 3);
//TODO use OVERLAP and test speed
//TODO fill chunk padding with zeroes?
//TODO compress only used memory!
size = ram_size + ram_size/64 + 23;
char *buffer = new char[size];
#ifdef WIN32
lzo1x_1_compress(((unsigned char *)start), ram_size,
(unsigned char *)buffer + sizeof(int), &size,
(char *)wrkmem);
#else
lzo1x_999_compress(((unsigned char *)start), ram_size,
(unsigned char *)buffer + sizeof(int), &size,
(char *)wrkmem);
#endif
*(int *)buffer = size;
size += sizeof(int);
// memcpy(buffer, start, ram_size);
// size = ram_size;
//TODO optimize!
// lzo1x_optimize((unsigned char *)entry.patch->start,
// entry.ram_size * chunk_size,
// compressed, &compressed_size, NULL);
return buffer;
}
void Patch::Decompress(unsigned int ram_size, void *src, unsigned int src_sz) {
unsigned int size = *(int *)src;
assert(size < src_sz + sizeof(int));
unsigned int dst_size = ram_size;
int ret = lzo1x_decompress_safe(((unsigned char *)src) + sizeof(int), size,
(unsigned char *)start, &dst_size, 0);
if(ret != 0) {
cerr << "Ret from decompress: " << ret << endl;
exit(-1);
}
assert(dst_size == ram_size);
//TODO add 3 to start... so we can use asm_fast decompressor
// unsubtract((float *)VertBegin(), nv * 3);
// unshuffle((float *)VertBegin(), nv * 3, 3);
}