195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
$Log: not supported by cvs2svn $
|
|
Revision 1.5 2006/05/25 04:40:57 cignoni
|
|
Updated HasPerFaceColor/Quality to the new style with mesh param.
|
|
|
|
Revision 1.4 2006/04/11 13:51:21 zifnab1974
|
|
commented out one function which does not compile on linux with gcc 3.4.5
|
|
|
|
Revision 1.3 2006/01/30 09:00:40 cignoni
|
|
Corrected use of HasPerWedgeTexture
|
|
|
|
Revision 1.2 2006/01/22 17:08:50 cignoni
|
|
Bug due to wrong compuation of size of auxiliary vector (vn instead of vert.size() )
|
|
|
|
Revision 1.1 2006/01/11 15:45:21 cignoni
|
|
Initial Release
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
#ifndef __VCGLIB_APPEND
|
|
#define __VCGLIB_APPEND
|
|
|
|
#include <vcg/complex/trimesh/update/flag.h>
|
|
|
|
namespace vcg {
|
|
namespace tri {
|
|
|
|
template<class MeshType>
|
|
int Index(MeshType &m, typename MeshType::VertexType &v) {return &v-&*m.vert.begin();}
|
|
template<class MeshType>
|
|
int Index(MeshType &m, typename MeshType::FaceType &f) {return &f-&*m.face.begin();}
|
|
|
|
template<class MeshType>
|
|
int Index(MeshType &m, typename MeshType::VertexPointer &vp) {return vp-&*m.vert.begin();}
|
|
template<class MeshType>
|
|
int Index(MeshType &m, typename MeshType::FacePointer &fp) {return fp-&*m.face.begin();}
|
|
|
|
template<class MeshLeft, class MeshRight>
|
|
class Append
|
|
{
|
|
public:
|
|
typedef typename MeshLeft::ScalarType ScalarLeft;
|
|
typedef typename MeshLeft::CoordType CoordLeft;
|
|
typedef typename MeshLeft::VertexType VertexLeft;
|
|
typedef typename MeshLeft::FaceType FaceLeft;
|
|
typedef typename MeshLeft::VertexPointer VertexPointerLeft;
|
|
typedef typename MeshLeft::VertexIterator VertexIteratorLeft;
|
|
typedef typename MeshLeft::FaceIterator FaceIteratorLeft;
|
|
|
|
typedef typename MeshRight::ScalarType ScalarRight;
|
|
typedef typename MeshRight::CoordType CoordRight;
|
|
typedef typename MeshRight::VertexType VertexRight;
|
|
typedef typename MeshRight::FaceType FaceRight;
|
|
typedef typename MeshRight::VertexPointer VertexPointerRight;
|
|
typedef typename MeshRight::VertexIterator VertexIteratorRight;
|
|
typedef typename MeshRight::FaceIterator FaceIteratorRight;
|
|
typedef typename MeshRight::FacePointer FacePointerRight;
|
|
|
|
static void ImportVertex(VertexLeft &vl, VertexRight &vr)
|
|
{
|
|
vl.P().Import(vr.P());
|
|
if(vl.HasColor() && vl.HasColor()) vl.C()=vr.C();
|
|
if(vl.HasQuality() && vl.HasQuality()) vl.Q()=vr.Q();
|
|
if(vl.HasTexCoord() && vl.HasTexCoord()) vl.T()=vr.T();
|
|
}
|
|
|
|
static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr, std::vector<int> &remap)
|
|
{
|
|
fl.V(0)=&ml.vert[remap[ Index(mr,fr.V(0))]];
|
|
fl.V(1)=&ml.vert[remap[ Index(mr,fr.V(1))]];
|
|
fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]];
|
|
if(HasPerFaceColor(mr) && HasPerFaceColor(ml)) fl.C()=fr.C();
|
|
if(HasPerFaceQuality(mr) && HasPerFaceQuality(ml)) fl.Q()=fr.Q();
|
|
if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml))
|
|
{
|
|
fl.WT(0)=fr.WT(0);
|
|
fl.WT(1)=fr.WT(1);
|
|
fl.WT(2)=fr.WT(2);
|
|
};
|
|
}
|
|
|
|
static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false)
|
|
{
|
|
// remap[i] keep where the position of where the i-th vertex of meshright has landed in meshleft
|
|
std::vector<int> remap(mr.vert.size(),-1);
|
|
|
|
// first loop to find the referenced vertices and copy them preparing the remap vector
|
|
FaceIteratorRight fi;
|
|
int FaceToAdd=0;
|
|
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
|
if((!(*fi).IsD()) && (!selected || (*fi).IsS() ))
|
|
{
|
|
++FaceToAdd;
|
|
for(int i=0;i<3;++i)
|
|
{
|
|
int vind=Index(mr, *(*fi).V(i));
|
|
if(remap[vind]==-1)
|
|
{
|
|
VertexIteratorLeft vp;
|
|
vp=Allocator<MeshLeft>::AddVertices(ml,1);
|
|
ImportVertex((*vp),*(*fi).V(i));
|
|
remap[vind]=Index(ml,*vp);
|
|
}
|
|
}
|
|
}
|
|
// second loop copy the faces updating the vertex references
|
|
FaceIteratorLeft fp=Allocator<MeshLeft>::AddFaces(ml,FaceToAdd);
|
|
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
|
if(!(*fi).IsD() && (!selected || (*fi).IsS() ))
|
|
{
|
|
ImportFace(ml,mr,(*fp),(*fi),remap);
|
|
++fp;
|
|
}
|
|
}
|
|
|
|
|
|
// static void Subset(MeshLeft& ml, std::vector<FacePointerRight> & vfpr)
|
|
// {
|
|
// // remap[i] keep where the position of where the i-th vertex of meshright has landed in meshleft
|
|
// std::vector<int> remap(mr.vert.size(),-1);
|
|
|
|
// // first loop to find the referenced vertices and copy them preparing the remap vector
|
|
// typename std::vector<FacePointerRight>::iterator fi;
|
|
// int FaceToAdd=0;
|
|
// for(fi=vfpr.begin();fi!=vfpr.end();++fi)
|
|
// if(!(*fi)->IsD())
|
|
// {
|
|
// FaceToAdd++;
|
|
// for(int i=0;i<3;++i)
|
|
// {
|
|
// int vind=Index(mr, *(**fi).V(i));
|
|
// if(remap[vind]==-1)
|
|
// {
|
|
// VertexIteratorLeft vp;
|
|
// vp=Allocator<MeshLeft>::AddVertices(ml,1);
|
|
// ImportVertex((*vp),*(**fi).V(i));
|
|
// remap[vind]=Index(ml,*vp);
|
|
// }
|
|
// }
|
|
// }
|
|
// // second loop copy the faces updating the vertex references
|
|
// FaceIteratorLeft fp=Allocator<MeshLeft>::AddFaces(ml,FaceToAdd);
|
|
// for(fi=vfpr.begin();fi!=vfpr.end();++fi)
|
|
// if(!(*fi).IsD())
|
|
// {
|
|
// ImportFace(ml,mr,(*fp),(*fi),remap);
|
|
// ++fp;
|
|
// }
|
|
// }
|
|
|
|
|
|
static void Selected(MeshLeft& ml, MeshRight& mr)
|
|
{
|
|
Mesh(mr,mr,true);
|
|
}
|
|
|
|
}; // end of class Append
|
|
|
|
|
|
|
|
|
|
|
|
} // End Namespace TriMesh
|
|
} // End Namespace vcg
|
|
|
|
|
|
#endif
|
|
|
|
|