40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include <vector>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/complex/complex.h>
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#include<vcg/container/simple_temporary_data.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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class MyEdge;
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class MyFace;
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class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f>{};
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class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef>{};
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class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
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int main()
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{
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MyMesh m;
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vcg::tri::Tetrahedron(m);
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vcg::SimpleTempData<MyMesh::VertContainer, short> MyTempData(m.vert);
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MyTempData.Start(); // enable the user defined attribute (memory is allocated)
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MyMesh::VertexIterator vi; // declare the iterator over the vertices
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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{
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MyTempData[*vi] = 10; // assign the value for the 'short' attribute
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MyTempData[vi] = 10; // you can pass the element or an iterator to it
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}
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MyTempData.Stop(); // disable the user defined attribute (memory is freed)
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return 0;
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} |