458 lines
16 KiB
C++
458 lines
16 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_EDGE_SUPPORT
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#define __VCGLIB_EDGE_SUPPORT
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#include <vector>
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#include <vcg/complex/trimesh/allocate.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/complex/trimesh/update/topology.h>
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#include <vcg/complex/trimesh/base.h>
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namespace vcg
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{
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namespace tri{
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/// \ingroup trimesh
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/// \headerfile edge_support.h vcg/complex/trimesh/edge_support.h
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/// \brief This class is used to build edge based data structure from indexed data structure and viceversa
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/**
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*/
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template <class MeshType >
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class EdgeSupport{
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public:
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceType FaceType;
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struct VertexPairEdgePtr{
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VertexPairEdgePtr(VertexPointer _v0,VertexPointer _v1,EdgePointer _ep):v0(_v0),v1(_v1),ep(_ep){if(v0>v1) std::swap(v0,v1);}
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const bool operator <(const VertexPairEdgePtr &o){return (v0 == o.v0)? (v1<o.v1):(v0<o.v0);}
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const bool operator ==(const VertexPairEdgePtr &o){return (v0 == o.v0)&& (v1==o.v1);}
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VertexPointer v0,v1;
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EdgePointer ep;
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};
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struct FacePtrInt{
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FacePtrInt ( FaceType * _f,int _i):f(_f),i(_i){}
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FaceType * f;
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int i;
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};
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typedef std::vector<bool> BitVector;
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/**
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build a half-edge data structure from an indexed data structure. Note that the half-edges are allocated here for the first time.
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If you have a mesh where there are already edges, they will be removed and the data lost, so do not use this function
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to just "update" the topology of half edges.
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**/
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static void ComputeHalfEdgeFromIndexed(MeshType & m){
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assert(HasFVAdjacency(m));
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assert(MeshType::EdgeType::HasHENextAdjacency());
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assert(MeshType::EdgeType::HasHEOppAdjacency());
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MeshType::PerFaceAttributeHandle<BitVector> flagVisited =
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vcg::tri::Allocator<MeshType>:: AddPerFaceAttribute<BitVector>(m,"");
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std::vector<FacePtrInt > borderEdges;
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// allocate all new half edges
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FaceIterator fi;
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int n_edges = 0;
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// count how many half edge to allocate
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for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD())
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{n_edges+=(*fi).VN();
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for(int i = 0; i < (*fi).VN(); ++i)
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if(vcg::face::IsBorder<FaceType>((*fi),(i)))
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++n_edges;
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}
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// allocate the half edges
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typename MeshType::EdgeIterator ei = vcg::tri::Allocator<MeshType>::AddEdges(m,n_edges);
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std::vector<VertexPairEdgePtr> all;
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int firstEdge = 0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)if(!(*fi).IsD()){
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assert((*fi).VN()>2);
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if(flagVisited[*fi].empty()) {flagVisited[*fi].resize((*fi).VN());}
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for(int i = 0; i < (*fi).VN(); ++i,++ei)
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{
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(*ei).HEVp() = (*fi).V(i);
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(*ei).HENp() = &m.edge[firstEdge + (i +1) % (*fi).VN()];
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if(MeshType::EdgeType::HasEFAdjacency())
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(*ei).EFp() = &(*fi);
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if( MeshType::FaceType::HasFHEAdjacency())
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(*fi).FHEp() = &(*ei);
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if(MeshType::EdgeType::HasHEPrevAdjacency())
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(*ei).HEPp() = &m.edge[firstEdge + (i +(*fi).VN()-1) % (*fi).VN()];
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if(HasVEAdjacency(m))
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(*ei).HEVp()->VEp() = &(*ei);
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all.push_back(VertexPairEdgePtr((*fi).V(i), (*fi).V((*fi).Next(i)),&(*ei)));// it will be used to link the hedges
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if( vcg::face::IsBorder<FaceType>((*fi),(i)))
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borderEdges.push_back(FacePtrInt(&(*fi),i));
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}
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firstEdge += (*fi).VN();
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}
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// add all the border edges
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int borderLength;
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std::vector<FacePtrInt >::iterator ebi;
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for( ebi = borderEdges.begin(); ebi != borderEdges.end(); ++ebi)
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if( !flagVisited[(*ebi).f][(*ebi).i])// not already inserted
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{
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borderLength = 0;
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vcg::face::Pos<FaceType> bp((*ebi).f,(*ebi).i);
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FaceType * start = (*ebi).f;
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do{
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all.push_back( VertexPairEdgePtr ( bp.f->V( bp.f->Next(bp.z) ),bp.f->V( bp.z ),&(*ei)));
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(*ei).HEVp() = bp.f->V(bp.f->Next(bp.z)) ;
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flagVisited[bp.f][bp.z] = true;
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++ei;
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bp.NextB();
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++borderLength;
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}while (bp.f != start);
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// run over the border edges to link the adjacencies
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for(int be = 0; be < borderLength; ++be){
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if(MeshType::EdgeType::HasEFAdjacency())
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m.edge[firstEdge + be].EFp() = NULL;
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if(MeshType::EdgeType::HasHEPrevAdjacency())
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m.edge[firstEdge + be].HEPp() = &m.edge[firstEdge + (be +borderLength-1) % borderLength];
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m.edge[firstEdge + be].HENp() = &m.edge[firstEdge + (be +1) % borderLength];
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}
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firstEdge+=borderLength;
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}
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vcg::tri::Allocator<MeshType>:: DeletePerFaceAttribute<BitVector>(m,flagVisited );
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std::sort(all.begin(),all.end());
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assert(all.size() == n_edges);
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for(int i = 0 ; i < all.size(); )
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if(all[i] == all[i+1])
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{
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all[i].ep->HEOp() = all[i+1].ep;
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all[i+1].ep->HEOp() = all[i].ep;
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i+=2;
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}
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else
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{
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all[i].ep->HEOp() = all[i].ep;
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i+=1;
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}
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}
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/**
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builds an indexed data structure from a half-edge data structure.
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Note: if the half edge have the pointer to face
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their relation FV (face-vertex) will be computed and the data possibly stored in the
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face will be preserved.
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**/
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static void ComputeIndexedFromHalfEdge( MeshType & m ){
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assert(HasFVAdjacency(m));
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assert(MeshType::EdgeType::HasHENextAdjacency());
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assert(MeshType::EdgeType::HasHEVAdjacency());
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assert(MeshType::EdgeType::HasHEOppAdjacency());
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assert(MeshType::FaceType::HasFHEAdjacency());
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bool createFace,hasHEF,hasFHE;
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typename MeshType::template PerEdgeAttributeHandle<bool> hV = Allocator<MeshType>::template AddPerEdgeAttribute<bool>(m,"");
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typename MeshType::EdgeIterator ei;
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typename MeshType::FacePointer fp;
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typename MeshType::FaceIterator fi;
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typename MeshType::EdgePointer ep,epF;
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int vi = 0;
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hasHEF = (MeshType::EdgeType::HasEFAdjacency());
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assert( !hasHEF || (hasHEF && m.fn>0));
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// if the edgetype has the pointer to face
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// it is assumed the the edget2face pointer (HEFp) are correct
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// and the faces are allocated
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for ( ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if(!(*ei).IsD()) // it has not been deleted
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if(!hasHEF || ( hasHEF && (*ei).EFp()!=NULL)) // if it has a pointer to the face it is
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// not null (i.e. it is not a border edge)
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if(!hV[(*ei)] ) // it has not be visited yet
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{
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if(!hasHEF)// if it has
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fp = &(* Allocator<MeshType>::AddFaces(m,1));
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else
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fp = (*ei).EFp();
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ep = epF = &(*ei);
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std::vector<VertexPointer> vpts;
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do{vpts.push_back((*ep).HEVp()); ep=ep->HENp();}while(ep!=epF);
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int idbg =fp->VN();
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if(fp->VN() != vpts.size()){
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fp->Dealloc();
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fp ->Alloc(vpts.size());
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}
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int idbg1 =fp->VN();
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for(int i = 0; i < vpts.size();++i) fp ->V(i) = vpts[i];// set the pointer from face to vertex
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hV[(*ei)] = true;
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}
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Allocator<MeshType>::DeletePerEdgeAttribute(m,hV);
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}
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/**
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Checks pointers FHEp() are valid
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**/
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static bool CheckConsistency_FHEp(MeshType & m){
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assert(MeshType::FaceType::HasFHEAdjacency());
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD()){
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if((*fi).FHEp() < &(*m.edge.begin())) return false;
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if((*fi).FHEp() > &(m.edge.back())) return false;
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}
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return true;
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}
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/**
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Checks that half edges and face relation are consistent
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**/
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static bool CheckConsistency(MeshType & m){
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assert(MeshType::EdgeType::HasHENextAdjacency());
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assert(MeshType::EdgeType::HasHEOppAdjacency());
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assert(MeshType::EdgeType::HasHEVAdjacency());
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assert(MeshType::FaceType::HasFHEAdjacency());
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bool hasHEF = ( MeshType::EdgeType::HasEFAdjacency());
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bool hasHEP = ( MeshType::EdgeType::HasHEPrevAdjacency());
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FaceIterator fi;
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EdgePointer ep,ep1;
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int cnt = 0;
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if(( MeshType::EdgeType::HasEFAdjacency())){
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int iDb = 0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi,++iDb)
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if(!(*fi).IsD())
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{
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ep = ep1 = (*fi).FHEp();
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do{
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if(ep->IsD())
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return false; // the edge should not be connected, it has been deleted
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if(ep->EFp() != &(*fi))
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return false;// edge is not pointing to the rigth face
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ep = ep->HENp();
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if(cnt++ > m.en)
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return false; // edges are ill connected (HENp())
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}while(ep!=ep1);
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}
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}
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EdgePointer epPrev;
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EdgeIterator ei;
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bool extEdge ;
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for( ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if(!(*ei).IsD())
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{
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cnt = 0;
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epPrev = ep = ep1 = &(*ei);
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do{
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extEdge = (ep->EFp()==NULL);
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if(hasHEP){
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if( ep->HENp()->HEPp() != ep)
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return false; // next and prev relation are not mutual
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if( ep->HEPp() == ep)
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return false; // the previous of an edge cannot be the edge itself
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}
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if( ep->HEOp() == ep)
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return false; // opposite relation is not mutual
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if( ep->HEOp()->HEOp() != ep)
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return false; // opposite relation is not mutual
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if(ep->HENp() == ep)
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return false; // the next of an edge cannot be the edge itself
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ep = ep->HENp();
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if( ep->HEVp() != epPrev->HEOp()->HEVp())
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return false; // the opposite edge points to a vertex different that the vertex of the next edge
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epPrev = ep;
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if(cnt++ > m.en)
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return false; // edges are ill connected (HENp())
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}while(ep!=ep1);
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}
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return true;
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}
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/** Set the relations HEFp(), FHEp() from a loop of edges to a face
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*/
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private:
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static void SetRelationsLoopFace(EdgeType * e0, FaceType * f){
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assert(EdgeType::HasHENextAdjacency());
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assert(FaceType::HasFHEAdjacency());
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EdgeType *e = e0;
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assert(e!=NULL);
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do{ e->EFp() = f; e = e->HENp(); } while(e != e0);
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f->FHEp() = e0;
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}
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/**
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Merge the two faces. This will probably become a class template or a functor
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*/
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static void MergeFaces(FaceType *, FaceType *){};
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/**
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Find previous hedge in the loop
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*/
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static EdgeType * PreviousEdge(EdgeType * e0){
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EdgeType * ep = e0;
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do{
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if(ep->HENp() == e0) return ep;
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ep = ep->HENp();
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}while(ep!=e0);
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}
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public:
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/** Adds an edge between the sources of e0 and e1 and set all the topology relations.
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If the edges store the pointers to the faces then a new face is created.
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<--- e1 ---- X <------e1_HEPp---
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^
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ei0 || ei1
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v
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----e0_HEPp-> X ----- e0 ------>
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*/
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static void AddEdge(MeshType &m, EdgeType * e0, EdgeType * e1){
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EdgeType *iii =e0->HENp();
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assert(e1!=e0->HENp());
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assert(e0!=e1->HENp());
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EdgePointer tmp;
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bool hasP = MeshType::EdgeType::HasHEPrevAdjacency();
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assert(e0->HEOp() != e1); // the hedge already exists
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assert(e0!=e1->HENp());
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std::vector<typename MeshType::EdgePointer* > toUpdate;
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toUpdate.push_back(&e0);
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toUpdate.push_back(&e1);
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EdgeIterator ei0 = vcg::tri::Allocator<MeshType>::AddEdges(m,2,toUpdate);
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EdgeIterator ei1 = ei0; ++ei1;
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(*ei0).HENp() = e1;(*ei0).HEVp() = e0->HEVp();
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(*ei1).HENp() = e0;(*ei1).HEVp() = e1->HEVp();
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EdgePointer e0_HEPp = 0,e1_HEPp = 0,ep =0;
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if(hasP){
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e0_HEPp = e0->HEPp();
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e1_HEPp = e1->HEPp();
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}else{// does not have pointer to previous, it must be computed
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ep = e0;
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do{
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if(ep->HENp() == e0) e0_HEPp = ep;
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if(ep->HENp() == e1) e1_HEPp = ep;
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ep = ep->HENp();
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}while(ep!=e0);
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}
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if(hasP){
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(*ei0).HEPp() = e0->HEPp();
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(*ei1).HEPp() = e1->HEPp();
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e0->HEPp() = &(*ei1);
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e1->HEPp() = &(*ei0);
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}
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e0_HEPp -> HENp() = &(*ei0);
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e1_HEPp -> HENp() = &(*ei1);
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(*ei0).HEOp() = &(*ei1);
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(*ei1).HEOp() = &(*ei0);
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if( EdgeType::HasEFAdjacency() && FaceType::HasFHEAdjacency()){
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FaceIterator fi0 = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
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m.face.back().ImportLocal(*e0->EFp());
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SetRelationsLoopFace(&(*ei0),e1->EFp()); // one loop to the old face
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SetRelationsLoopFace(&(*ei1),&m.face.back()); // the other to the new face
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}
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}
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/** Detach the topology relations of a given edge
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<--- e->HENPp -X --- <---------eO_HEPp---
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^
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||
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e || e->HEOp()
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||
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v
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----e_HEPp--> X ----- e->HEOp->HENPp() ------>
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*/
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static void RemoveEdge(MeshType &m, EdgeType * e){
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assert(MeshType::EdgeType::HasHENextAdjacency());
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assert(MeshType::EdgeType::HasHEOppAdjacency());
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assert(MeshType::FaceType::HasFHEAdjacency());
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bool hasP = MeshType::EdgeType::HasHEPrevAdjacency();
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EdgePointer e_HEPp,eO_HEPp;
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if(hasP){
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e_HEPp = e->HEPp();
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eO_HEPp = e->HEOp()->HEPp();
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}else{
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e_HEPp = PreviousEdge(e);
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eO_HEPp = PreviousEdge(e->HEOp());
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}
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assert(e_HEPp->HENp() == e);
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assert(eO_HEPp->HENp() == e->HEOp());
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e_HEPp->HENp() = e->HEOp()->HENp();
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eO_HEPp->HENp() = e-> HENp();
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if(hasP) {
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e->HEOp()->HENp()->HEPp() = e_HEPp;
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e->HENp()->HEPp() = eO_HEPp;
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e->HEPp() = NULL;
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e-> HEOp()->HEPp() = NULL;
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}
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// take care of the faces
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if(MeshType::EdgeType::HasEFAdjacency()){
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MergeFaces(e_HEPp->EFp(),eO_HEPp->EFp());
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vcg::tri::Allocator<MeshType>::DeleteFace(m,*eO_HEPp->EFp());
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SetRelationsLoopFace(e_HEPp,e_HEPp->EFp());
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}
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vcg::tri::Allocator<MeshType>::DeleteEdge(m,*e->HEOp());
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vcg::tri::Allocator<MeshType>::DeleteEdge(m,*e);
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}
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};// end class EdgeSupport
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} // end namespace vcg
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}
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#endif // __VCGLIB_EDGE_SUPPORT
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