414 lines
13 KiB
C++
414 lines
13 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/*#**************************************************************************
|
|
History
|
|
$Log: not supported by cvs2svn $
|
|
Revision 1.6 2008/01/12 19:07:05 ganovelli
|
|
Recompiled from previous out of date version. Still to revise but working
|
|
|
|
Revision 1.5 2005/12/13 17:17:19 ganovelli
|
|
first importing from old version. NOT optimized! It works with VertexFace Adjacency even over non manifolds
|
|
|
|
|
|
*#**************************************************************************/
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
#include <vcg/container/simple_temporary_data.h>
|
|
#include <vcg/simplex/face/pos.h>
|
|
#include <vcg/math/base.h>
|
|
#include <deque>
|
|
#include <vector>
|
|
#include <list>
|
|
#include <functional>
|
|
|
|
/*
|
|
class for computing approximated geodesic distances on a mesh.
|
|
|
|
basic example: farthest vertex from a specified one
|
|
MyMesh m;
|
|
MyMesh::VertexPointer seed,far;
|
|
MyMesh::ScalarType dist;
|
|
|
|
vcg::Geo<MyMesh> g;
|
|
g.FarthestVertex(m,seed,far,d);
|
|
|
|
*/
|
|
namespace vcg{
|
|
namespace tri{
|
|
template <class MeshType>
|
|
class Geo{
|
|
|
|
public:
|
|
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::VertexIterator VertexIterator;
|
|
typedef typename MeshType::VertexPointer VertexPointer;
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
|
|
|
|
/* Auxiliary class for keeping the heap of vertices to visit and their estimated distance
|
|
*/
|
|
struct VertDist{
|
|
VertDist(){}
|
|
VertDist(VertexPointer _v, ScalarType _d):v(_v),d(_d){}
|
|
VertexPointer v;
|
|
ScalarType d;
|
|
};
|
|
|
|
|
|
/* Temporary data to associate to all the vertices: estimated distance and boolean flag
|
|
*/
|
|
struct TempData{
|
|
TempData(){}
|
|
TempData(const ScalarType & d_){d=d_;visited=false;}
|
|
ScalarType d;
|
|
bool visited;
|
|
};
|
|
|
|
typedef SimpleTempData<std::vector<VertexType>, TempData > TempDataType;
|
|
//TempDataType * TD;
|
|
|
|
|
|
struct pred: public std::binary_function<VertDist,VertDist,bool>{
|
|
pred(){};
|
|
bool operator()(const VertDist& v0, const VertDist& v1) const
|
|
{return (v0.d > v1.d);}
|
|
};
|
|
|
|
//************** calcolo della distanza di pw in base alle distanze note di pw1 e curr
|
|
//************** sapendo che (curr,pw,pw1) e'una faccia della mesh
|
|
//************** (vedi figura in file distance.gif)
|
|
static ScalarType Distance(const VertexPointer &pw,
|
|
const VertexPointer &pw1,
|
|
const VertexPointer &curr,
|
|
const ScalarType &d_pw1,
|
|
const ScalarType &d_curr)
|
|
{
|
|
ScalarType curr_d=0;
|
|
CoordType w_c = pw->cP()- curr->cP();
|
|
CoordType w_w1 = pw->cP()- pw1->cP();
|
|
CoordType w1_c = pw1->cP()- curr->cP();
|
|
|
|
ScalarType ew_c = (w_c).Norm();
|
|
ScalarType ew_w1 = (w_w1).Norm();
|
|
ScalarType ec_w1 = (w1_c).Norm();
|
|
ScalarType alpha,alpha_, beta,beta_,theta,h,delta,s,a,b;
|
|
|
|
alpha = acos((w_c*w1_c)/(ew_c*ec_w1));
|
|
s = (d_curr + d_pw1+ec_w1)/2;
|
|
a = s/ec_w1;
|
|
b = a*s;
|
|
alpha_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
|
|
|
|
if ( alpha+alpha_ > M_PI){
|
|
curr_d = d_curr + ew_c;
|
|
}else
|
|
{
|
|
beta_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
|
|
beta = acos((w_w1)*(-w1_c)/(ew_w1*ec_w1));
|
|
|
|
if ( beta+beta_ > M_PI)
|
|
curr_d = d_pw1 + ew_w1;
|
|
else
|
|
{
|
|
theta = ScalarType(M_PI)-alpha-alpha_;
|
|
delta = cos(theta)* ew_c;
|
|
h = sin(theta)* ew_c;
|
|
curr_d = sqrt( pow(h,2)+ pow(d_curr + delta,2));
|
|
}
|
|
}
|
|
return (curr_d);
|
|
}
|
|
|
|
/*
|
|
starting from the seeds, it assign a distance value to each vertex. The distance of a vertex is its
|
|
approximated geodesic distance to the closest seeds.
|
|
This is function is not meant to be called (although is not prevented). Instead, it is invoked by
|
|
wrapping function.
|
|
*/
|
|
static VertexPointer Visit(
|
|
MeshType & m,
|
|
std::vector<VertDist> & _frontier,
|
|
ScalarType & max_distance,
|
|
bool farthestOnBorder = false
|
|
)
|
|
{
|
|
bool isLeaf,toQueue;
|
|
std::vector<VertDist> frontier;
|
|
VertexIterator ii;
|
|
std::list<VertexPointer> children;
|
|
VertexPointer curr,farthest,pw1;
|
|
typename std::list<VertexPointer>::iterator is;
|
|
std::deque<VertexPointer> leaves;
|
|
std::vector <std::pair<VertexPointer,ScalarType> > expansion;
|
|
typename std::vector <VertDist >::iterator ifr;
|
|
face::VFIterator<FaceType> x;int k;
|
|
VertexPointer pw;
|
|
|
|
//Requirements
|
|
assert(m.HasVFTopology());
|
|
assert(!_frontier.empty());
|
|
|
|
TempDataType * TD;
|
|
TD = new TempDataType(m.vert,-1.0);
|
|
//TD->Start(TempData<MeshType>(-1.0));
|
|
|
|
for(ifr = _frontier.begin(); ifr != _frontier.end(); ++ifr){
|
|
(*TD)[(*ifr).v].visited= true;
|
|
(*TD)[(*ifr).v].d = 0.0;
|
|
(*ifr).d = 0.0;
|
|
}
|
|
|
|
for(ifr = _frontier.begin(); ifr != _frontier.end(); ++ifr)
|
|
{
|
|
// determina la distanza dei vertici della fan
|
|
for( x.f = (*ifr).v->VFp(), x.z = (*ifr).v->VFi(); x.f!=0; ++x )
|
|
for(k=0;k<2;++k)
|
|
{
|
|
if(k==0) pw = x.f->V1(x.z);
|
|
else pw = x.f->V2(x.z);
|
|
|
|
if((*TD)[pw].d ==-1){
|
|
(*TD)[pw].d = vcg::Distance(pw->cP(),(*ifr).v->cP());
|
|
frontier.push_back(VertDist(pw,(*TD)[pw].d));
|
|
}
|
|
}
|
|
}
|
|
// initialize Heap
|
|
make_heap(frontier.begin(),frontier.end(),pred());
|
|
ScalarType curr_d,d_curr = 0.0;
|
|
max_distance=0.0;
|
|
typename std::vector<VertDist >:: iterator iv;
|
|
|
|
while(!frontier.empty())
|
|
{ //printf("size: %d\n", frontier.size());
|
|
expansion.clear();
|
|
pop_heap(frontier.begin(),frontier.end(),pred());
|
|
curr = (frontier.back()).v;
|
|
frontier.pop_back();
|
|
d_curr = (*TD)[curr].d;
|
|
(*TD)[curr].visited = true;
|
|
|
|
|
|
isLeaf = (!farthestOnBorder || curr->IsB());
|
|
|
|
face::VFIterator<FaceType> x;int k;
|
|
|
|
|
|
for( x.f = curr->VFp(), x.z = curr->VFi(); x.f!=0; ++x )
|
|
for(k=0;k<2;++k)
|
|
{
|
|
if(k==0) {
|
|
pw = x.f->V1(x.z);
|
|
pw1=x.f->V2(x.z);
|
|
}
|
|
else {
|
|
pw = x.f->V2(x.z);
|
|
pw1=x.f->V1(x.z);
|
|
}
|
|
|
|
const ScalarType & d_pw1 = (*TD)[pw1].d;
|
|
|
|
if((! (*TD)[pw1].visited ) || d_curr == 0.0)
|
|
{
|
|
if( (*TD)[pw].d == -1){
|
|
curr_d = (*TD)[curr].d + (pw->P()-curr->P()).Norm();
|
|
expansion.push_back(std::pair<VertexPointer,ScalarType>(pw,curr_d));
|
|
}
|
|
continue;
|
|
}
|
|
|
|
assert( (*TD)[pw1].d != -1);
|
|
assert( (curr!=pw) && (pw!=pw1) && (pw1 != curr));
|
|
assert(d_pw1!=-1.0);
|
|
|
|
curr_d=Distance(pw,pw1,curr,d_pw1,d_curr);
|
|
|
|
////************** calcolo della distanza di pw in base alle distanze note di pw1 e curr
|
|
////************** sapendo che (curr,pw,pw1) e'una faccia della mesh
|
|
////************** (vedi figura in file distance.gif)
|
|
//Point3<MeshType::ScalarType> w_c = pw->cP()- curr->cP();
|
|
//Point3<MeshType::ScalarType> w_w1 = pw->cP()- pw1->cP();
|
|
//Point3<MeshType::ScalarType> w1_c = pw1->cP()- curr->cP();
|
|
|
|
//ScalarType ew_c = (w_c).Norm();
|
|
//ScalarType ew_w1 = (w_w1).Norm();
|
|
//ScalarType ec_w1 = (w1_c).Norm();
|
|
//ScalarType alpha,alpha_, beta,beta_,theta,h,delta,s,a,b;
|
|
|
|
//alpha = acos((w_c*w1_c)/(ew_c*ec_w1));
|
|
//s = (d_curr + d_pw1+ec_w1)/2;
|
|
//a = s/ec_w1;
|
|
//b = a*s;
|
|
//alpha_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
|
|
|
|
//if ( alpha+alpha_ > M_PI){
|
|
// curr_d = d_curr + ew_c;
|
|
// }else
|
|
// {
|
|
// beta_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
|
|
// beta = acos((w_w1)*(-w1_c)/(ew_w1*ec_w1));
|
|
|
|
// if ( beta+beta_ > M_PI)
|
|
// curr_d = d_pw1 + ew_w1;
|
|
// else
|
|
// {
|
|
// theta = ScalarType(M_PI)-alpha-alpha_;
|
|
// delta = cos(theta)* ew_c;
|
|
// h = sin(theta)* ew_c;
|
|
// curr_d = sqrt( pow(h,2)+ pow(d_curr + delta,2));
|
|
// }
|
|
// }
|
|
////**************************************************************************************
|
|
toQueue = ( (*TD)[(pw)].d==-1);
|
|
|
|
if(toQueue){// se non e'gia' in coda ce lo mette
|
|
expansion.push_back(std::pair<VertexPointer,ScalarType>(pw,curr_d));
|
|
}else
|
|
{
|
|
if( (*TD)[(pw)].d > curr_d )
|
|
(*TD)[(pw)].d = curr_d;
|
|
}
|
|
|
|
if(isLeaf){
|
|
if(d_curr > max_distance){
|
|
max_distance = d_curr;
|
|
farthest = curr;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
typename std::vector <std::pair<VertexPointer,ScalarType> > ::iterator i;
|
|
for(i = expansion.begin(); i!= expansion.end(); ++i)
|
|
{
|
|
(*TD)[(*i).first].d = (*i).second;
|
|
frontier.push_back(VertDist((*i).first,(*TD)[(*i).first].d));
|
|
push_heap(frontier.begin(),frontier.end(),pred());
|
|
} // end for
|
|
}// end while
|
|
|
|
// scrivi le distanze sul campo qualita' (nn: farlo parametrico)
|
|
VertexIterator vi;
|
|
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
|
(*vi).Q() = (*TD)[&(*vi)].d;
|
|
|
|
|
|
//(*TD).Stop();
|
|
|
|
delete TD;
|
|
|
|
return farthest;
|
|
|
|
}
|
|
|
|
|
|
public:
|
|
/*
|
|
Given a mesh and a vector of pointers to vertices (sources), assigns the approximated geodesic
|
|
distance from the cloasest source to all the mesh vertices and returns the pointer to the farthest.
|
|
Note: update the field Q() of the vertices
|
|
*/
|
|
static void FarthestVertex( MeshType & m,
|
|
std::vector<VertexPointer> & fro,
|
|
VertexPointer & farthest,
|
|
ScalarType & distance){
|
|
|
|
typename std::vector<VertexPointer>::iterator fi;
|
|
std::vector<VertDist>fr;
|
|
|
|
for( fi = fro.begin(); fi != fro.end() ; ++fi)
|
|
fr.push_back(VertDist(*fi,-1));
|
|
farthest = Visit(m,fr,distance,false);
|
|
}
|
|
/*
|
|
Given a mesh and a pointers to a vertex-source (source), assigns the approximated geodesic
|
|
distance from the vertex-source to all the mesh vertices and returns the pointer to the farthest
|
|
Note: update the field Q() of the vertices
|
|
*/
|
|
static void FarthestVertex( MeshType & m,
|
|
VertexPointer seed,
|
|
VertexPointer & farthest,
|
|
ScalarType & distance){
|
|
std::vector<VertexPointer> fro;
|
|
fro.push_back( seed );
|
|
VertexPointer v0;
|
|
FarthestVertex(m,fro,v0,distance);
|
|
farthest = v0;
|
|
}
|
|
|
|
/*
|
|
Same as FarthestPoint but the returned pointer is to a border vertex
|
|
Note: update the field Q() of the vertices
|
|
*/
|
|
static void FarthestBVertex(MeshType & m,
|
|
std::vector<VertexPointer> & fro,
|
|
VertexPointer & farthest,
|
|
ScalarType & distance){
|
|
|
|
typename std::vector<VertexPointer>::iterator fi;
|
|
std::vector<VertDist>fr;
|
|
|
|
for( fi = fro.begin(); fi != fro.end() ; ++fi)
|
|
fr.push_back(VertDist(*fi,-1));
|
|
farthest = Visit(m,fr,distance,true);
|
|
}
|
|
/*
|
|
Same as FarthestPoint but the returned pointer is to a border vertex
|
|
Note: update the field Q() of the vertices
|
|
*/
|
|
static void FarthestBVertex( MeshType & m,
|
|
VertexPointer seed,
|
|
VertexPointer & farthest,
|
|
ScalarType & distance){
|
|
std::vector<VertexPointer> fro;
|
|
fro.push_back( seed );
|
|
VertexPointer v0;
|
|
FarthestBVertex(m,fro,v0,distance);
|
|
farthest = v0;
|
|
}
|
|
|
|
/*
|
|
Assigns to each vertex of the mesh its distance to the closest vertex on the border
|
|
Note: update the field Q() of the vertices
|
|
*/
|
|
static void DistanceFromBorder( MeshType & m,
|
|
ScalarType & distance
|
|
){
|
|
std::vector<VertexPointer> fro;
|
|
VertexIterator vi;
|
|
VertexPointer farthest;
|
|
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
|
if( (*vi).IsB())
|
|
fro.push_back(&(*vi));
|
|
FarthestVertex(m,fro,farthest,distance);
|
|
}
|
|
|
|
};
|
|
};// end namespace tri
|
|
};// end namespace vcg
|