437 lines
13 KiB
C++
437 lines
13 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2006 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
$Log: not supported by cvs2svn $
|
|
Revision 1.11 2006/06/08 13:55:16 cignoni
|
|
Added ColorPreserving Cellbase template.
|
|
|
|
Revision 1.10 2006/05/26 10:18:11 cignoni
|
|
Re-adapted to ms compilers
|
|
|
|
Revision 1.9 2006/05/25 09:37:14 cignoni
|
|
Many changes for the different interpretation of hash_set between gcc and .net. Probably to be completed.
|
|
|
|
Revision 1.8 2006/05/24 16:42:22 m_di_benedetto
|
|
Corrected bbox inflation amount in case of _cellsize != 0
|
|
|
|
Revision 1.7 2006/05/24 15:16:01 cignoni
|
|
better comment to the init parameters
|
|
|
|
Revision 1.6 2006/05/24 08:54:04 cignoni
|
|
Added missing std:: to swap
|
|
|
|
Revision 1.5 2006/05/21 06:40:31 cignoni
|
|
Added DoubleFace management
|
|
|
|
Revision 1.4 2006/05/19 20:49:03 m_di_benedetto
|
|
Added check for empty generated mesh (prevent call to mesh allocator with zero vertices or faces).
|
|
|
|
Revision 1.3 2006/05/18 22:20:53 m_di_benedetto
|
|
added check for deleted faces and modified/added std namespace qualifier.
|
|
|
|
Revision 1.2 2006/05/18 13:59:20 cignoni
|
|
Some minor optimizations
|
|
|
|
Revision 1.1 2006/05/16 21:56:06 cignoni
|
|
First working Version
|
|
|
|
****************************************************************************/
|
|
|
|
#ifndef __VCGLIB_CLUSTERING
|
|
#define __VCGLIB_CLUSTERING
|
|
|
|
#include<vcg/complex/complex.h>
|
|
#include <vcg/complex/algorithms/clean.h>
|
|
#include<vcg/space/triangle3.h>
|
|
#include<vcg/complex/algorithms/update/topology.h>
|
|
#include<vcg/space/index/grid_util.h>
|
|
|
|
#include <iostream>
|
|
#include <math.h>
|
|
#include <limits>
|
|
|
|
// some stuff for portable hashes...
|
|
#ifdef WIN32
|
|
#ifndef __MINGW32__
|
|
#include <hash_map>
|
|
#include <hash_set>
|
|
#define STDEXT stdext
|
|
#else
|
|
#include <ext/hash_map>
|
|
#include <ext/hash_set>
|
|
#define STDEXT __gnu_cxx
|
|
#endif
|
|
#else
|
|
#include <ext/hash_map>
|
|
#include <ext/hash_set>
|
|
#define STDEXT __gnu_cxx
|
|
#endif
|
|
|
|
|
|
|
|
namespace vcg{
|
|
namespace tri{
|
|
#define HASH_P0 73856093
|
|
#define HASH_P1 19349663
|
|
#define HASH_P2 83492791
|
|
|
|
class HashedPoint3i : public Point3i
|
|
{
|
|
public:
|
|
|
|
size_t Hash() const
|
|
{
|
|
return (V(0)*HASH_P0 ^ V(1)*HASH_P1 ^ V(2)*HASH_P2);
|
|
}
|
|
|
|
operator size_t () const
|
|
{return Hash();}
|
|
};
|
|
|
|
// needed for gcc compilation
|
|
#ifndef _MSC_VER
|
|
}} namespace STDEXT {
|
|
template <> struct hash<vcg::tri::HashedPoint3i>{
|
|
inline size_t operator ()(const vcg::tri::HashedPoint3i &p) const {return size_t(p);}
|
|
};
|
|
} namespace vcg{ namespace tri{
|
|
#endif
|
|
|
|
//
|
|
template<class MeshType >
|
|
class NearestToCenter
|
|
{
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef BasicGrid<typename MeshType::ScalarType> GridType;
|
|
|
|
public:
|
|
inline void AddVertex(MeshType &/*m*/, GridType &g, Point3i &pi, VertexType &v)
|
|
{
|
|
CoordType c;
|
|
g.IPiToBoxCenter(pi,c);
|
|
ScalarType newDist = Distance(c,v.cP());
|
|
if(!valid || newDist < bestDist)
|
|
{
|
|
valid=true;
|
|
bestDist=newDist;
|
|
bestPos=v.cP();
|
|
bestN=v.cN();
|
|
orig=&v;
|
|
}
|
|
}
|
|
inline void AddFaceVertex(MeshType &m, FaceType &f, int i) { assert(0);}
|
|
NearestToCenter(): valid(false){}
|
|
|
|
CoordType bestPos;
|
|
CoordType bestN;
|
|
ScalarType bestDist;
|
|
bool valid;
|
|
int id;
|
|
VertexType *orig;
|
|
CoordType Pos() const
|
|
{
|
|
assert(valid);
|
|
return bestPos;
|
|
}
|
|
Color4b Col() const {return Color4b::White;}
|
|
CoordType N() const {return bestN;}
|
|
VertexType * Ptr() const {return orig;}
|
|
|
|
};
|
|
|
|
|
|
|
|
template<class MeshType>
|
|
class AverageColorCell
|
|
{
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
|
|
typedef BasicGrid<typename MeshType::ScalarType> GridType;
|
|
|
|
public:
|
|
inline void AddFaceVertex(MeshType &/*m*/, FaceType &f, int i)
|
|
{
|
|
p+=f.cV(i)->cP();
|
|
c+=CoordType(f.cV(i)->C()[0],f.cV(i)->C()[1],f.cV(i)->C()[2]);
|
|
|
|
// we prefer to use the un-normalized face normal so small faces facing away are dropped out
|
|
// and the resulting average is weighed with the size of the faces falling here.
|
|
n+=f.cN();
|
|
cnt++;
|
|
}
|
|
inline void AddVertex(MeshType &/*m*/, GridType &/*g*/, Point3i &/*pi*/, VertexType &v)
|
|
{
|
|
p+=v.cP();
|
|
n+=v.cN();
|
|
c+=CoordType(v.C()[0],v.C()[1],v.C()[2]);
|
|
cnt++;
|
|
}
|
|
|
|
AverageColorCell(): p(0,0,0), n(0,0,0), c(0,0,0),cnt(0){}
|
|
CoordType p;
|
|
CoordType n;
|
|
CoordType c;
|
|
int cnt;
|
|
int id;
|
|
Color4b Col() const
|
|
{
|
|
return Color4b(c[0]/cnt,c[1]/cnt,c[2]/cnt,255);
|
|
}
|
|
|
|
CoordType N() const {return n;}
|
|
VertexType * Ptr() const {return 0;}
|
|
CoordType Pos() const { return p/cnt; }
|
|
};
|
|
|
|
|
|
/*
|
|
Metodo di clustering
|
|
*/
|
|
template<class MeshType, class CellType>
|
|
class Clustering
|
|
{
|
|
public:
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::VertexPointer VertexPointer;
|
|
typedef typename MeshType::VertexIterator VertexIterator;
|
|
typedef typename MeshType::FaceIterator FaceIterator;
|
|
|
|
// DuplicateFace == bool means that during the clustering doublesided surface (like a thin shell) that would be clustered to a single surface
|
|
// will be merged into two identical but opposite faces.
|
|
// So in practice:
|
|
// DuplicateFace=true a model with looks ok if you enable backface culling
|
|
// DuplicateFace=false a model with looks ok if you enable doublesided lighting and disable backfaceculling
|
|
|
|
bool DuplicateFaceParam;
|
|
|
|
// This class keeps the references to the three cells where a face has its vertexes.
|
|
class SimpleTri
|
|
{
|
|
public:
|
|
CellType *v[3];
|
|
int ii(int i) const {return *((int *)(&(v[i])));}
|
|
bool operator < ( const SimpleTri &p) const {
|
|
return (v[2]!=p.v[2])?(v[2]<p.v[2]):
|
|
(v[1]!=p.v[1])?(v[1]<p.v[1]):
|
|
(v[0]<p.v[0]);
|
|
}
|
|
|
|
// Sort the vertex of the face maintaining the original face orientation (it only ensure that v0 is the minimum)
|
|
void sortOrient()
|
|
{
|
|
if(v[1] < v[0] && v[1] < v[2] ) { std::swap(v[0],v[1]); std::swap(v[1],v[2]); return; } // v1 was the minimum
|
|
if(v[2] < v[0] && v[2] < v[1] ) { std::swap(v[0],v[2]); std::swap(v[1],v[2]); return; } // v2 was the minimum
|
|
return; // v0 was the minimum;
|
|
}
|
|
void sort()
|
|
{
|
|
if(v[0] > v[1] ) std::swap(v[0],v[1]); // now v0 < v1
|
|
if(v[0] > v[2] ) std::swap(v[0],v[2]); // now v0 is the minimum
|
|
if(v[1] > v[2] ) std::swap(v[1],v[2]); // sorted!
|
|
}
|
|
// Hashing Function;
|
|
operator size_t () const
|
|
{
|
|
return (ii(0)*HASH_P0 ^ ii(1)*HASH_P1 ^ ii(2)*HASH_P2);
|
|
}
|
|
};
|
|
|
|
|
|
// The init function Take two parameters
|
|
// _size is the approximate total number of cells composing the grid surrounding the objects (usually a large number)
|
|
// eg _size==1.000.000 means a 100x100x100 grid
|
|
// _cellsize is the absolute lenght of the edge of the grid cell.
|
|
// eg _cellsize==2.0 means that all the vertexes in a 2.0x2.0x2.0 cell are clustered togheter
|
|
|
|
// Notes:
|
|
// _size is used only if the cell edge IS zero.
|
|
// _cellsize gives you an absolute measure of the maximum error introduced
|
|
// during the simplification (e.g. half of the cell edge lenght)
|
|
|
|
|
|
void Init(Box3<ScalarType> _mbb, int _size, ScalarType _cellsize=0)
|
|
{
|
|
GridCell.clear();
|
|
TriSet.clear();
|
|
Grid.bbox=_mbb;
|
|
///inflate the bb calculated
|
|
ScalarType infl = (_cellsize == (ScalarType)0) ? (Grid.bbox.Diag() / _size) : (_cellsize);
|
|
Grid.bbox.min-=CoordType(infl,infl,infl);
|
|
Grid.bbox.max+=CoordType(infl,infl,infl);
|
|
Grid.dim = Grid.bbox.max - Grid.bbox.min;
|
|
if( _cellsize==0)
|
|
BestDim( _size, Grid.dim, Grid.siz );
|
|
else
|
|
Grid.siz = Point3i::Construct(Grid.dim / _cellsize);
|
|
|
|
// find voxel size
|
|
Grid.voxel[0] = Grid.dim[0]/Grid.siz[0];
|
|
Grid.voxel[1] = Grid.dim[1]/Grid.siz[1];
|
|
Grid.voxel[2] = Grid.dim[2]/Grid.siz[2];
|
|
}
|
|
|
|
|
|
BasicGrid<ScalarType> Grid;
|
|
|
|
#ifdef _MSC_VER
|
|
STDEXT::hash_set<SimpleTri> TriSet;
|
|
typedef typename STDEXT::hash_set<SimpleTri>::iterator TriHashSetIterator;
|
|
#else
|
|
struct SimpleTriHashFunc{
|
|
inline size_t operator ()(const SimpleTri &p) const {return size_t(p);}
|
|
};
|
|
STDEXT::hash_set<SimpleTri,SimpleTriHashFunc> TriSet;
|
|
typedef typename STDEXT::hash_set<SimpleTri,SimpleTriHashFunc>::iterator TriHashSetIterator;
|
|
#endif
|
|
|
|
STDEXT::hash_map<HashedPoint3i,CellType> GridCell;
|
|
|
|
|
|
void AddPointSet(MeshType &m, bool UseOnlySelected=false)
|
|
{
|
|
VertexIterator vi;
|
|
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
|
if(!(*vi).IsD())
|
|
if(!UseOnlySelected || (*vi).IsS())
|
|
{
|
|
HashedPoint3i pi;
|
|
Grid.PToIP((*vi).cP(), pi );
|
|
GridCell[pi].AddVertex(m,Grid,pi,*(vi));
|
|
}
|
|
}
|
|
|
|
void AddMesh(MeshType &m)
|
|
{
|
|
FaceIterator fi;
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
|
{
|
|
HashedPoint3i pi;
|
|
SimpleTri st;
|
|
for(int i=0;i<3;++i)
|
|
{
|
|
Grid.PToIP((*fi).cV(i)->cP(), pi );
|
|
st.v[i]=&(GridCell[pi]);
|
|
st.v[i]->AddFaceVertex(m,*(fi),i);
|
|
}
|
|
if( (st.v[0]!=st.v[1]) && (st.v[0]!=st.v[2]) && (st.v[1]!=st.v[2]) )
|
|
{ // if we allow the duplication of faces we sort the vertex only partially (to maintain the original face orientation)
|
|
if(DuplicateFaceParam) st.sortOrient();
|
|
else st.sort();
|
|
TriSet.insert(st);
|
|
}
|
|
// printf("Inserted %8i triangles, clustered to %8i tri and %i cells\n",distance(m.face.begin(),fi),TriSet.size(),GridCell.size());
|
|
}
|
|
}
|
|
|
|
int CountPointSet() {return GridCell.size(); }
|
|
|
|
void SelectPointSet(MeshType &m)
|
|
{
|
|
typename STDEXT::hash_map<HashedPoint3i,CellType>::iterator gi;
|
|
UpdateSelection<MeshType>::ClearVertex(m);
|
|
for(gi=GridCell.begin();gi!=GridCell.end();++gi)
|
|
{
|
|
VertexType *ptr=(*gi).second.Ptr();
|
|
if(ptr && ( ptr >= &*m.vert.begin() ) && ( ptr <= &*(m.vert.end() - 1) ) )
|
|
ptr->SetS();
|
|
}
|
|
}
|
|
void ExtractPointSet(MeshType &m)
|
|
{
|
|
m.Clear();
|
|
|
|
if (GridCell.empty()) return;
|
|
|
|
Allocator<MeshType>::AddVertices(m,GridCell.size());
|
|
typename STDEXT::hash_map<HashedPoint3i,CellType>::iterator gi;
|
|
int i=0;
|
|
for(gi=GridCell.begin();gi!=GridCell.end();++gi)
|
|
{
|
|
m.vert[i].P()=(*gi).second.Pos();
|
|
m.vert[i].N()=(*gi).second.N();
|
|
m.vert[i].C()=(*gi).second.Col();
|
|
++i;
|
|
}
|
|
|
|
}
|
|
|
|
void ExtractMesh(MeshType &m)
|
|
{
|
|
m.Clear();
|
|
|
|
if (TriSet.empty() || GridCell.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Allocator<MeshType>::AddVertices(m,GridCell.size());
|
|
typename STDEXT::hash_map<HashedPoint3i,CellType>::iterator gi;
|
|
int i=0;
|
|
for(gi=GridCell.begin();gi!=GridCell.end();++gi)
|
|
{
|
|
m.vert[i].P()=(*gi).second.Pos();
|
|
if(m.vert[i].HasColor())
|
|
m.vert[i].C()=(*gi).second.Col();
|
|
(*gi).second.id=i;
|
|
++i;
|
|
}
|
|
Allocator<MeshType>::AddFaces(m,TriSet.size());
|
|
TriHashSetIterator ti;
|
|
i=0;
|
|
for(ti=TriSet.begin();ti!=TriSet.end();++ti)
|
|
{
|
|
m.face[i].V(0)=&(m.vert[(*ti).v[0]->id]);
|
|
m.face[i].V(1)=&(m.vert[(*ti).v[1]->id]);
|
|
m.face[i].V(2)=&(m.vert[(*ti).v[2]->id]);
|
|
// if we are merging faces even when opposite we choose
|
|
// the best orientation according to the averaged normal
|
|
if(!DuplicateFaceParam)
|
|
{
|
|
CoordType N=vcg::Normal(m.face[i]);
|
|
int badOrient=0;
|
|
if( N.dot((*ti).v[0]->N()) <0) ++badOrient;
|
|
if( N.dot((*ti).v[1]->N()) <0) ++badOrient;
|
|
if( N.dot((*ti).v[2]->N()) <0) ++badOrient;
|
|
if(badOrient>2)
|
|
std::swap(m.face[i].V(0),m.face[i].V(1));
|
|
}
|
|
i++;
|
|
}
|
|
|
|
}
|
|
}; //end class clustering
|
|
} // namespace tri
|
|
} // namespace vcg
|
|
|
|
#endif
|