vcglib/apps/sample/trimesh_QT/mainwindow.cpp

69 lines
3.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2007 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#include "mainwindow.h"
#include <QFileDialog>
MainWindow::MainWindow (QWidget * parent):QMainWindow (parent)
{
ui.setupUi (this);
//connections
//from toolFrame to glArea
connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),
ui.glArea, SLOT (selectDrawMode(int)));
connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),
ui.glArea, SLOT (loadTetrahedron()));
connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),
ui.glArea, SLOT (loadDodecahedron()));
//from toolFrame to glArea through mainwindow
connect (ui.loadMeshPushButton, SIGNAL (clicked()),
this, SLOT (chooseMesh()));
connect (this, SIGNAL (loadMesh(QString)),
ui.glArea, SLOT(loadMesh(QString)));
//from glArea to statusbar
connect (ui.glArea, SIGNAL (setStatusBar(QString)),
ui.statusbar, SLOT (showMessage(QString)));
}
// mesh chooser file dialog
void MainWindow::chooseMesh()
{
QString fileName = QFileDialog::getOpenFileName(this,
tr("Open Mesh"), QDir::currentPath(),
tr("Poly Model (*.ply)"));
if(!fileName.isEmpty())
emit loadMesh(fileName);
}