vcglib/apps/sample/trimesh_QT_shared/ml_scene_renderer.cpp

127 lines
5.3 KiB
C++

#include "ml_scene_renderer.h"
#include "ml_thread_safe_memory_info.h"
MLThreadSafeGLMeshAttributesFeeder::MLThreadSafeGLMeshAttributesFeeder(CMesh& mesh,MLThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles)
:GLMeshAttributesFeeder<CMesh>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
{
}
void MLThreadSafeGLMeshAttributesFeeder::setPerBatchTriangles( size_t perbatchtriangles )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::setPerBatchTriangles(perbatchtriangles);
}
size_t MLThreadSafeGLMeshAttributesFeeder::perBatchTriangles() const
{
QReadLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::perBatchTriangles();
}
bool MLThreadSafeGLMeshAttributesFeeder::renderedWithBO() const
{
QReadLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::renderedWithBO();
}
void MLThreadSafeGLMeshAttributesFeeder::update( int mask )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::update(mask);
}
void MLThreadSafeGLMeshAttributesFeeder::drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
drawTriangles(vaohandlespecificperopenglcontext,nm,cm,vcg::GLFeedEnum::TX_NONE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1);
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm,textureindex);
glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
glColor3f(.3f,.3f,.3f);
drawWire(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE);
glPopAttrib();
}
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
passPointsToOpenGL(vaohandlespecificperopenglcontext,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::drawTriangles(vaohandlespecificperopenglcontext,nm,cm,tm,textureindex);
}
void MLThreadSafeGLMeshAttributesFeeder::passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerTriangleAttributesInBO(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerPointAttributesInBO(vaohandlespecificperopenglcontext,nm,cm);
}
bool MLThreadSafeGLMeshAttributesFeeder::updateClientSideEnvironmentVAO( GLuint& vaohandle,const std::vector<bool>& importattribute) const
{
QReadLocker locker(&_lock);
glBindVertexArray(vaohandle);
int ii = 0;
for(std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
{
BO_NAMES boname = static_cast<BO_NAMES>(ii);
GLBufferObject* cbo = _bo.at(boname);
if (!cbo->_isvalid)
disableClientState(boname,importattribute);
else
{
glBindBuffer(cbo->_target, cbo->_bohandle);
setBufferPointerEnableClientState(boname);
glBindBuffer(cbo->_target, 0);
}
++ii;
}
glBindVertexArray(0);
return true;
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInPointBasedPipeline(importattribute,nm,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInTriangleBasedPipeline(importattribute,nm,cm,tm);
}