vcglib/vcg/math/base.h

104 lines
4.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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****************************************************************************/
#ifndef __VCGLIB_MATH_BASE
#define __VCGLIB_MATH_BASE
#include <math.h>
#include <assert.h>
#ifdef __BORLANDC__
float sqrtf (float v) {return sqrt(v);}
float fabsf (float v) {return fabs(v);}
#endif
namespace vcg {
template<class T> class Math
{
public:
static T inline Sqrt(const T v);
static T inline Abs(const T v);
static const T MaxVal;
static T ToDeg(const T &a);
static T ToRad(const T &a);
// Unspecialized members
T Clamp( const T & val, const T& minval, const T& maxval);
class MagnitudoComparer
{
public:
inline bool operator() ( const T a, const T b ) { return fabs(a)>fabs(b); }
};
};
float Math<float>::Sqrt(const float v)
{ return sqrtf(v); }
float Math<float>::Abs(const float v)
{ return fabsf(v); }
double Math<double>::Sqrt(const double v)
{ return sqrt(v); }
double Math<double>::Abs(const double v)
{ return fabs(v); }
const unsigned char Math<unsigned char >::MaxVal = 255;
const char Math<char >::MaxVal = 127;
const unsigned short Math<unsigned short >::MaxVal = 0xFFFFu;
const short Math<short >::MaxVal = 0x7FFF;
const float Math<float >::MaxVal = 3.4E38F;
const int Math<int >::MaxVal = 2147483647;
const long double Math<long double >::MaxVal = 1.2E308;
const double Math<double >::MaxVal = 1.7E308;
const __int64 Math<__int64 >::MaxVal = 9223372036854775807;
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
template <class SCALAR>
inline SCALAR Math<SCALAR>::Clamp( const SCALAR & val, const SCALAR& minval, const SCALAR& maxval)
{
if(val < minval) return minval;
if(val > maxval) return maxval;
return val;
}
inline float Math<float>::ToDeg(const float &a){return a*180.0f/float(M_PI);}
inline float Math<float>::ToRad(const float &a){return float(M_PI)*a/180.0f;}
inline double Math<double>::ToDeg(const double &a){return a*180.0/M_PI;}
inline double Math<double>::ToRad(const double &a){return M_PI*a/180.0;}
} // End namespace
#endif