620 lines
22 KiB
C++
620 lines
22 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __PLYMC_H__
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#define __PLYMC_H__
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#ifndef WIN32
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#define _int64 long long
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#define __int64 long long
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#define __cdecl
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#endif
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#include <cstdio>
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#include <time.h>
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#include <float.h>
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#include <math.h>
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#include <vcg/complex/complex.h>
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#include <vcg/math/histogram.h>
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#include <vcg/complex/algorithms/geodesic.h>
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export_ply.h>
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//#include <wrap/ply/plystuff.h>
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#include <vcg/complex/algorithms/create/marching_cubes.h>
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#include <vcg/complex/algorithms/create/mc_trivial_walker.h>
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// local optimization
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#include <vcg/complex/algorithms/local_optimization.h>
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#include <vcg/complex/algorithms/local_optimization/tri_edge_collapse.h>
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#include <vcg/complex/algorithms/local_optimization/tri_edge_collapse_quadric.h>
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#include <stdarg.h>
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#include "volume.h"
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#include "tri_edge_collapse_mc.h"
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namespace vcg {
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namespace tri {
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// Simple prototype for later use...
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template<class MeshType>
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int MCSimplify( MeshType &m, float perc, bool preserveBB=true, vcg::CallBackPos *cb=0);
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/** Surface Reconstruction
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*
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* To allow the managment of a very large set of meshes to be merged,
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* it is templated on a MeshProvider class that is able to provide the meshes to be merged.
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* IT is the surface reconstrction algorithm that have been used for a long time inside the ISTI-Visual Computer Lab.
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* It is mostly a variant of the Curless et al. e.g. a volumetric approach with some original weighting schemes,"
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* a different expansion rule, and another approach to hole filling through volume dilation/relaxations.
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*/
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template < class SMesh, class MeshProvider>
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class PlyMC
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{
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public:
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typedef typename SMesh::FaceIterator SFaceIterator;
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typedef typename SMesh::VertexIterator SVertexIterator;
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class MCVertex;
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class MCEdge;
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class MCFace;
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class MCUsedTypes: public vcg::UsedTypes < vcg::Use<MCVertex>::template AsVertexType,
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vcg::Use<MCEdge >::template AsEdgeType,
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vcg::Use<MCFace >::template AsFaceType >{};
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class MCVertex : public Vertex< MCUsedTypes, vertex::Coord3f, vertex::Color4b, vertex::Mark, vertex::VFAdj, vertex::BitFlags, vertex::Qualityf>{};
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class MCEdge : public Edge<MCUsedTypes,edge::VertexRef>{};
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class MCFace : public Face< MCUsedTypes, face::InfoOcf, face::VertexRef, face::FFAdjOcf, face::VFAdjOcf, face::BitFlags> {};
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class MCMesh : public vcg::tri::TriMesh< std::vector< MCVertex>, face::vector_ocf< MCFace > > {};
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//******************************************
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//typedef Voxel<float> Voxelf;
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typedef Voxelfc Voxelf;
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//******************************************
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class Parameter
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{
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public:
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Parameter()
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{
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NCell=10000;
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WideNum= 3;
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WideSize=0;
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VoxSize=0;
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IPosS=Point3i(0,0,0); // SubVolume Start
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IPosE=Point3i(0,0,0); // SubVolume End
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IPosB=Point3i(0,0,0); // SubVolume to restart from in lexicographic order (useful for crashes)
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IPos=Point3i(0,0,0);
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IDiv=Point3i(1,1,1);
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VerboseLevel=0;
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SliceNum=1;
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FillThr=12;
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ExpAngleDeg=30;
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SmoothNum=1;
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RefillNum=1;
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IntraSmoothFlag = false;
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QualitySmoothAbs = 0.0f; // 0 means un-setted value.
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QualitySmoothVox = 3.0f; // expressed in voxel
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OffsetFlag=false;
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OffsetThr=-3;
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GeodesicQualityFlag=true;
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PLYFileQualityFlag=false;
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FullyPreprocessedFlag=false;
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SaveVolumeFlag=false;
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SafeBorder=1;
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CleaningFlag=false;
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SimplificationFlag=false;
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VertSplatFlag=false;
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MergeColor=false;
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basename = "plymcout";
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}
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int NCell;
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int WideNum;
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float WideSize;
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float VoxSize;
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Point3i IPosS; // SubVolume Start
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Point3i IPosE; // SubVolume End
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Point3i IPosB; // SubVolume to restart from in lexicographic order (useful for crashes)
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Point3i IPos;
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Point3i IDiv;
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int VerboseLevel;
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int SliceNum;
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int FillThr;
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float ExpAngleDeg;
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int SmoothNum;
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int RefillNum;
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bool IntraSmoothFlag;
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float QualitySmoothAbs; // 0 means un-setted value.
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float QualitySmoothVox; // expressed in voxel
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bool OffsetFlag;
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float OffsetThr;
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bool GeodesicQualityFlag;
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bool PLYFileQualityFlag;
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bool FullyPreprocessedFlag;
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bool CleaningFlag;
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bool SaveVolumeFlag;
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int SafeBorder;
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bool SimplificationFlag;
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bool VertSplatFlag;
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bool MergeColor;
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std::string basename;
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std::vector<std::string> OutNameVec;
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std::vector<std::string> OutNameSimpVec;
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}; //end Parameter class
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/// PLYMC Data
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MeshProvider MP;
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Parameter p;
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Volume<Voxelf> VV;
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char errorMessage[1024];
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/// PLYMC Methods
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bool InitMesh(SMesh &m, const char *filename, Matrix44f Tr)
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{
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int loadmask;
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int ret = tri::io::Importer<SMesh>::Open(m,filename,loadmask);
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if(ret)
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{
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printf("Error: unabe to open mesh '%s'",filename);
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return false;
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}
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if(p.VertSplatFlag)
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{
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if(!(loadmask & tri::io::Mask::IOM_VERTNORMAL))
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{
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if(m.FN()==0)
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{
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sprintf(errorMessage,"%sError: mesh has not per vertex normals\n",errorMessage);
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return false;
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}
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else
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{
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tri::Clean<SMesh>::RemoveUnreferencedVertex(m);
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tri::Allocator<SMesh>::CompactEveryVector(m);
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tri::UpdateNormal<SMesh>::PerVertexNormalizedPerFaceNormalized(m);
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}
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}
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tri::UpdateNormal<SMesh>::NormalizePerVertex(m);
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int badNormalCnt=0;
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for(SVertexIterator vi=m.vert.begin(); vi!=m.vert.end();++vi)
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if(math::Abs(SquaredNorm((*vi).N())-1.0)>0.0001)
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{
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badNormalCnt++;
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tri::Allocator<SMesh>::DeleteVertex(m,*vi);
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}
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tri::Allocator<SMesh>::CompactEveryVector(m);
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if(badNormalCnt > m.VN()/10)
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{
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sprintf(errorMessage,"%sError: mesh has null normals\n",errorMessage);
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return false;
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}
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if(!(loadmask & tri::io::Mask::IOM_VERTQUALITY))
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tri::UpdateQuality<SMesh>::VertexConstant(m,0);
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tri::UpdateNormal<SMesh>::PerVertexMatrix(m,Tr);
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}
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else // processing for triangle meshes
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{
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if(!p.FullyPreprocessedFlag)
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{
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if(p.CleaningFlag){
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int dup = tri::Clean<SMesh>::RemoveDuplicateVertex(m);
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int unref = tri::Clean<SMesh>::RemoveUnreferencedVertex(m);
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printf("Removed %i duplicates and %i unref",dup,unref);
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}
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tri::UpdateNormal<SMesh>::PerVertexNormalizedPerFaceNormalized(m);
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if(p.GeodesicQualityFlag) {
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tri::UpdateTopology<SMesh>::VertexFace(m);
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tri::UpdateFlags<SMesh>::FaceBorderFromVF(m);
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tri::Geodesic<SMesh>::DistanceFromBorder(m);
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}
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}
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tri::UpdatePosition<SMesh>::Matrix(m,Tr,true);
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tri::UpdateBounding<SMesh>::Box(m);
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printf("Init Mesh %s (%ivn,%ifn)\n",filename,m.vn,m.fn);
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}
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for(SVertexIterator vi=m.vert.begin(); vi!=m.vert.end();++vi)
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VV.Interize((*vi).P());
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return true;
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}
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// This function add a mesh (or a point cloud to the volume)
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// the point cloud MUST have normalized vertex normals.
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bool AddMeshToVolumeM(SMesh &m, std::string meshname, const double w )
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{
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tri::RequireCompactness(m);
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if(!m.bbox.Collide(VV.SubBoxSafe)) return false;
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size_t found =meshname.find_last_of("/\\");
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std::string shortname = meshname.substr(found+1);
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Volume <Voxelf> B;
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B.Init(VV);
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bool res=false;
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double quality=0;
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// Now add the mesh to the volume
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if(!p.VertSplatFlag)
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{
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float minq=std::numeric_limits<float>::max(), maxq=-std::numeric_limits<float>::max();
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// Calcolo range qualita geodesica PER FACCIA come media di quelle per vertice
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for(SFaceIterator fi=m.face.begin(); fi!=m.face.end();++fi){
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(*fi).Q()=((*fi).V(0)->Q()+(*fi).V(1)->Q()+(*fi).V(2)->Q())/3.0f;
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minq=std::min((*fi).Q(),minq);
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maxq=std::max((*fi).Q(),maxq);
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}
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// La qualita' e' inizialmente espressa come distanza assoluta dal bordo della mesh
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printf("Q [%4.2f %4.2f] \n",minq,maxq);
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bool closed=false;
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if(minq==maxq) closed=true; // se la mesh e' chiusa la ComputeGeodesicQuality mette la qualita a zero ovunque
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// Classical approach: scan each face
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int tt0=clock();
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printf("---- Face Rasterization");
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for(SFaceIterator fi=m.face.begin(); fi!=m.face.end();++fi)
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{
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if(closed || (p.PLYFileQualityFlag==false && p.GeodesicQualityFlag==false)) quality=1.0;
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else quality=w*(*fi).Q();
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if(quality)
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res |= B.ScanFace((*fi).V(0)->P(),(*fi).V(1)->P(),(*fi).V(2)->P(),quality,(*fi).N());
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}
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printf(" : %li\n",clock()-tt0);
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} else
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{ // Splat approach add only the vertices to the volume
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printf("Vertex Splatting\n");
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for(SVertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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if(p.PLYFileQualityFlag==false) quality=1.0;
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else quality=w*(*vi).Q();
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if(quality)
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res |= B.SplatVert((*vi).P(),quality,(*vi).N(),(*vi).C());
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}
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}
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if(!res) return false;
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int vstp=0;
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if(p.VerboseLevel>0) {
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B.SlicedPPM(shortname.c_str(),std::string(SFormat("%02i",vstp)).c_str(),p.SliceNum );
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B.SlicedPPMQ(shortname.c_str(),std::string(SFormat("%02i",vstp)).c_str(),p.SliceNum );
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vstp++;
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}
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for(int i=0;i<p.WideNum;++i) {
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B.Expand(math::ToRad(p.ExpAngleDeg));
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if(p.VerboseLevel>1) B.SlicedPPM(shortname.c_str(),SFormat("%02ie",vstp++),p.SliceNum );
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B.Refill(p.FillThr);
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if(p.VerboseLevel>1) B.SlicedPPM(shortname.c_str(),SFormat("%02if",vstp++),p.SliceNum );
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if(p.IntraSmoothFlag)
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{
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Volume <Voxelf> SM;
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SM.Init(VV);
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SM.CopySmooth(B,1,p.QualitySmoothAbs);
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B=SM;
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if(p.VerboseLevel>1) B.SlicedPPM(shortname.c_str(),SFormat("%02is",vstp++),p.SliceNum );
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// if(VerboseLevel>1) B.SlicedPPMQ(shortname,SFormat("%02is",vstp),SliceNum );
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}
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}
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if(p.SmoothNum>0)
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{
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Volume <Voxelf> SM;
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SM.Init(VV);
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SM.CopySmooth(B,1,p.QualitySmoothAbs);
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B=SM;
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if(p.VerboseLevel>1) B.SlicedPPM(shortname.c_str(),SFormat("%02isf",vstp++),p.SliceNum );
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}
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VV.Merge(B);
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if(p.VerboseLevel>0) VV.SlicedPPMQ(std::string("merge_").c_str(),shortname.c_str(),p.SliceNum );
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return true;
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}
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bool Process(vcg::CallBackPos *cb=0)
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{
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sprintf(errorMessage,"");
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printf("bbox scanning...\n"); fflush(stdout);
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Matrix44f Id; Id.SetIdentity();
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MP.InitBBox();
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printf("Completed BBox Scanning \n");
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Box3f fullb = MP.fullBB();
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assert (!fullb.IsNull());
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assert (!fullb.IsEmpty());
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// Calcolo gridsize
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Point3f voxdim;
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fullb.Offset(fullb.Diag() * 0.1 );
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int saveMask=0;
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saveMask|=tri::io::Mask::IOM_VERTQUALITY;
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if(p.MergeColor) saveMask |= tri::io::Mask::IOM_VERTCOLOR ;
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voxdim = fullb.max - fullb.min;
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// if kcell==0 the number of cells is computed starting from required voxel size;
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__int64 cells;
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if(p.NCell>0) cells = (__int64)(p.NCell)*(__int64)(1000);
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else cells = (__int64)(voxdim[0]/p.VoxSize) * (__int64)(voxdim[1]/p.VoxSize) *(__int64)(voxdim[2]/p.VoxSize) ;
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{
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Volume<Voxelf> B; // local to this small block
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Box3f fullbf; fullbf.Import(fullb);
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B.Init(cells,fullbf,p.IDiv,p.IPosS);
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B.Dump(stdout);
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if(p.WideSize>0) p.WideNum=p.WideSize/B.voxel.Norm();
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// Now the volume has been determined; the quality threshold in absolute units can be computed
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if(p.QualitySmoothAbs==0)
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p.QualitySmoothAbs= p.QualitySmoothVox * B.voxel.Norm();
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}
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int TotAdd=0,TotMC=0,TotSav=0; // partial timings counter
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for(p.IPos[0]=p.IPosS[0];p.IPos[0]<=p.IPosE[0];++p.IPos[0])
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for(p.IPos[1]=p.IPosS[1];p.IPos[1]<=p.IPosE[1];++p.IPos[1])
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for(p.IPos[2]=p.IPosS[2];p.IPos[2]<=p.IPosE[2];++p.IPos[2])
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if((p.IPos[2]+(p.IPos[1]*p.IDiv[2])+(p.IPos[0]*p.IDiv[2]*p.IDiv[1])) >=
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(p.IPosB[2]+(p.IPosB[1]*p.IDiv[2])+(p.IPosB[0]*p.IDiv[2]*p.IDiv[1]))) // skip until IPos >= IPosB
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{
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printf("----------- SubBlock %2i %2i %2i ----------\n",p.IPos[0],p.IPos[1],p.IPos[2]);
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//Volume<Voxelf> B;
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int t0=clock();
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Box3f fullbf; fullbf.Import(fullb);
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VV.Init(cells,fullbf,p.IDiv,p.IPos);
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printf("\n\n --------------- Allocated subcells. %i\n",VV.Allocated());
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std::string filename=p.basename;
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if(p.IDiv!=Point3i(1,1,1))
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{
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std::string subvoltag;
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VV.GetSubVolumeTag(subvoltag);
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filename+=subvoltag;
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}
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/********** Grande loop di scansione di tutte le mesh *********/
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bool res=false;
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if(!cb) printf("Step 1: Converting meshes into volume\n");
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for(int i=0;i<MP.size();++i)
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{
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Box3f bbb= MP.bb(i);
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/**********************/
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if(cb) cb((i+1)/MP.size(),"Step 1: Converting meshes into volume");
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/**********************/
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// if bbox of mesh #i is part of the subblock, then process it
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if(bbb.Collide(VV.SubBoxSafe))
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{
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SMesh *sm;
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if(!MP.Find(i,sm) )
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{
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res = InitMesh(*sm,MP.MeshName(i).c_str(),MP.Tr(i));
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if(!res)
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{
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sprintf(errorMessage,"%sFailed Init of mesh %s\n",errorMessage,MP.MeshName(i).c_str());
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return false ;
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}
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}
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res |= AddMeshToVolumeM(*sm, MP.MeshName(i),MP.W(i));
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}
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}
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//B.Normalize(1);
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printf("End Scanning\n");
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if(p.OffsetFlag)
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{
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VV.Offset(p.OffsetThr);
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if (p.VerboseLevel>0)
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{
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VV.SlicedPPM("finaloff","__",p.SliceNum);
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VV.SlicedPPMQ("finaloff","__",p.SliceNum);
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}
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}
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//if(p.VerboseLevel>1) VV.SlicedPPM(filename.c_str(),SFormat("_%02im",i),p.SliceNum );
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for(int i=0;i<p.RefillNum;++i)
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{
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VV.Refill(3,6);
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if(p.VerboseLevel>1) VV.SlicedPPM(filename.c_str(),SFormat("_%02imsr",i),p.SliceNum );
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//if(VerboseLevel>1) VV.SlicedPPMQ(filename,SFormat("_%02ips",i++),SliceNum );
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}
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for(int i=0;i<p.SmoothNum;++i)
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{
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Volume <Voxelf> SM;
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SM.Init(VV);
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printf("%2i/%2i: ",i,p.SmoothNum);
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SM.CopySmooth(VV,1,p.QualitySmoothAbs);
|
|
VV=SM;
|
|
VV.Refill(3,6);
|
|
if(p.VerboseLevel>1) VV.SlicedPPM(filename.c_str(),SFormat("_%02ims",i),p.SliceNum );
|
|
}
|
|
|
|
int t1=clock(); //--------
|
|
TotAdd+=t1-t0;
|
|
printf("Extracting surface...\r");
|
|
if (p.VerboseLevel>0)
|
|
{
|
|
VV.SlicedPPM("final","__",p.SliceNum);
|
|
VV.SlicedPPMQ("final","__",p.SliceNum);
|
|
}
|
|
MCMesh me;
|
|
if(res)
|
|
{
|
|
typedef vcg::tri::TrivialWalker<MCMesh, Volume <Voxelf> > Walker;
|
|
typedef vcg::tri::MarchingCubes<MCMesh, Walker> MarchingCubes;
|
|
|
|
Walker walker;
|
|
MarchingCubes mc(me, walker);
|
|
/**********************/
|
|
if(cb) cb(50,"Step 2: Marching Cube...");
|
|
else printf("Step 2: Marching Cube...\n");
|
|
/**********************/
|
|
walker.SetExtractionBox(VV.SubPartSafe);
|
|
walker.BuildMesh(me,VV,mc,0);
|
|
|
|
typename MCMesh::VertexIterator vi;
|
|
Box3f bbb; bbb.Import(VV.SubPart);
|
|
for(vi=me.vert.begin();vi!=me.vert.end();++vi)
|
|
{
|
|
if(!bbb.IsIn((*vi).P()))
|
|
vcg::tri::Allocator< MCMesh >::DeleteVertex(me,*vi);
|
|
VV.DeInterize((*vi).P());
|
|
}
|
|
for (typename MCMesh::FaceIterator fi = me.face.begin(); fi != me.face.end(); ++fi)
|
|
{
|
|
if((*fi).V(0)->IsD() || (*fi).V(1)->IsD() || (*fi).V(2)->IsD() )
|
|
vcg::tri::Allocator< MCMesh >::DeleteFace(me,*fi);
|
|
else std::swap((*fi).V1(0), (*fi).V2(0));
|
|
}
|
|
|
|
int t2=clock(); //--------
|
|
TotMC+=t2-t1;
|
|
if(me.vn >0 || me.fn >0)
|
|
{
|
|
p.OutNameVec.push_back(filename+std::string(".ply"));
|
|
tri::io::ExporterPLY<MCMesh>::Save(me,p.OutNameVec.back().c_str(),saveMask);
|
|
if(p.SimplificationFlag)
|
|
{
|
|
/**********************/
|
|
if(cb) cb(50,"Step 3: Simplify mesh...");
|
|
else printf("Step 3: Simplify mesh...\n");
|
|
/**********************/
|
|
p.OutNameSimpVec.push_back(filename+std::string(".d.ply"));
|
|
me.face.EnableVFAdjacency();
|
|
MCSimplify<MCMesh>(me, VV.voxel[0]/4.0);
|
|
tri::Allocator<MCMesh>::CompactFaceVector(me);
|
|
me.face.EnableFFAdjacency();
|
|
tri::Clean<MCMesh>::RemoveTVertexByFlip(me,20,true);
|
|
tri::Clean<MCMesh>::RemoveFaceFoldByFlip(me);
|
|
tri::io::ExporterPLY<MCMesh>::Save(me,p.OutNameSimpVec.back().c_str(),saveMask);
|
|
}
|
|
}
|
|
int t3=clock(); //--------
|
|
TotSav+=t3-t2;
|
|
|
|
}
|
|
|
|
printf("Mesh Saved '%s': %8d vertices, %8d faces \n",(filename+std::string(".ply")).c_str(),me.vn,me.fn);
|
|
printf("Adding Meshes %8i\n",TotAdd);
|
|
printf("MC %8i\n",TotMC);
|
|
printf("Saving %8i\n",TotSav);
|
|
printf("Total %8i\n",TotAdd+TotMC+TotSav);
|
|
}
|
|
else
|
|
{
|
|
printf("----------- skipping SubBlock %2i %2i %2i ----------\n",p.IPos[0],p.IPos[1],p.IPos[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
}; //end PlyMC class
|
|
|
|
|
|
template < class MeshType, class VertexPair>
|
|
class PlyMCTriEdgeCollapse: public MCTriEdgeCollapse< MeshType, VertexPair, PlyMCTriEdgeCollapse<MeshType,VertexPair> > {
|
|
public:
|
|
typedef MCTriEdgeCollapse< MeshType, VertexPair, PlyMCTriEdgeCollapse > MCTEC;
|
|
inline PlyMCTriEdgeCollapse( const VertexPair &p, int i, BaseParameterClass *pp) :MCTEC(p,i,pp){}
|
|
};
|
|
|
|
|
|
|
|
template< class MeshType>
|
|
int MCSimplify( MeshType &m, float absoluteError, bool preserveBB, vcg::CallBackPos *cb)
|
|
{
|
|
|
|
typedef PlyMCTriEdgeCollapse<MeshType,BasicVertexPair<typename MeshType::VertexType> > MyColl;
|
|
typedef typename MeshType::FaceIterator FaceIterator;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
|
|
|
|
tri::UpdateBounding<MeshType>::Box(m);
|
|
tri::UpdateTopology<MeshType>::VertexFace(m);
|
|
TriEdgeCollapseMCParameter pp;
|
|
pp.bb.Import(m.bbox);
|
|
pp.preserveBBox=preserveBB;
|
|
vcg::LocalOptimization<MeshType> DeciSession(m,&pp);
|
|
if(absoluteError==0)
|
|
{
|
|
// guess the mc side.
|
|
// In a MC mesh the vertices are on the egdes of the cells. and the edges are (mostly) on face of the cells.
|
|
// If you have 2 vert over the same face xy they share z
|
|
|
|
std::vector<float> ZSet;
|
|
for(FaceIterator fi = m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
{
|
|
CoordType v0=(*fi).V(0)->P();
|
|
CoordType v1=(*fi).V(1)->P();
|
|
CoordType v2=(*fi).V(2)->P();
|
|
if(v0[2]==v1[2] && v0[1]!=v1[1] && v0[0]!=v1[0]) ZSet.push_back(v0[2]);
|
|
if(v0[2]==v2[2] && v0[1]!=v2[1] && v0[0]!=v2[0]) ZSet.push_back(v0[2]);
|
|
if(v1[2]==v2[2] && v1[1]!=v2[1] && v1[0]!=v2[0]) ZSet.push_back(v1[2]);
|
|
if(ZSet.size()>100) break;
|
|
}
|
|
if (ZSet.size() == 0) return -1; //no straight edges found. exit with error
|
|
std::sort(ZSet.begin(),ZSet.end());
|
|
std::vector<float>::iterator lastV = std::unique(ZSet.begin(),ZSet.end());
|
|
ZSet.resize(lastV-ZSet.begin());
|
|
float Delta=0;
|
|
for(size_t i = 0; i< ZSet.size()-1;++i)
|
|
{
|
|
Delta = std::max(ZSet[i+1]-ZSet[i],Delta);
|
|
//qDebug("%f",Delta);
|
|
}
|
|
absoluteError= Delta/4.0f;
|
|
}
|
|
//qDebug("Simplifying at absoluteError=%f",absoluteError);
|
|
|
|
float TargetError = absoluteError;
|
|
char buf[1024];
|
|
DeciSession.template Init< MyColl > ();
|
|
|
|
pp.areaThr=TargetError*TargetError;
|
|
DeciSession.SetTimeBudget(1.0f);
|
|
if(TargetError < std::numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
|
|
while(DeciSession.DoOptimization() && DeciSession.currMetric < TargetError)
|
|
{
|
|
sprintf(buf,"Simplyfing %7i err %9g \r",m.fn,DeciSession.currMetric);
|
|
if (cb) cb(int(100.0f*DeciSession.currMetric/TargetError),buf);
|
|
}
|
|
|
|
return 1; //success
|
|
}
|
|
|
|
|
|
} // end namespace tri
|
|
} // end namespace vcg
|
|
|
|
#endif
|