175 lines
5.3 KiB
C++
175 lines
5.3 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __SVOXEL_H__
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#define __SVOXEL_H__
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template<class SCALAR_TYPE=float>
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class SVoxel
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{
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private:
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short v; // distanza dalla superficie espressa in centesimi di voxel;
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short q; // come distanza dal bordo espressa in centesimi di voxel; // nota che questo implica che non si potrebbe rasterizzare una singola mesh in un volume di lato > 3000^3
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char n[3];
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unsigned char cnt;
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// se != 0 b deve essere true;
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// b e'tenuto implicitamente usando cnt;
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// se cnt == 0 || cnt>0 -> b=false
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// se cnt == 255 -> b=true
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// b==false cnt==0 totalmente non inzializzato (Zero)
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// b==false cnt >0 da normalizzare
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// b==true cnt==0 gia' normalizzato
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// b==true cnt >0 Errore!!!
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public:
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typedef SCALAR_TYPE scalar;
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SVoxel(SCALAR_TYPE vv, bool /*bb*/, Point3<scalar> &nn, scalar qq) {SetV(vv);SetN(nn);SetQ(qq);}
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SVoxel(SCALAR_TYPE vv, const Point3<scalar> &nn, scalar qq) {SetV(vv);SetN(nn);SetQ(qq);cnt=255;}
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bool B() const {return cnt==255;} // puo' essere a true solo se cnt == 0; (il che significa che e' stato gia' normalizzato
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void SetB(bool val) {
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assert( val == (cnt==255 || cnt==0) );
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if(val) cnt=255;
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else if(cnt==255) cnt=0;
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}
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int Cnt() {
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if(cnt==255) return 0;
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else return int(cnt);
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}
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void SetCnt(int val) { cnt=(unsigned char)val;}
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Point3<scalar> N() const {
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return Point3<scalar>(scalar(n[0])/127.0f,scalar(n[1])/127.0f,scalar(n[2])/127.0f);
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}
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scalar N(const int i) const
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{
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return scalar(n[i])/127.0f;
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}
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void SetN(const Point3<scalar> &nn)
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{
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n[0]=char( nn[0]*127.0f );
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n[1]=char( nn[1]*127.0f );
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n[2]=char( nn[2]*127.0f );
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}
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scalar V() const
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{
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return scalar(v)/100.0f;
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}
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inline void Blend( SVoxel const & vx, scalar w)
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{
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float w1=1.0-w;
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SetV(V()*w1+vx.V()*w);
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SetQ(Q()*w1+vx.Q()*w);
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SetN(N()*w1+vx.N()*w);
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//return *this;
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}
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void SetV(const float &vv)
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{
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v= short(vv*100.0f);
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if(v==0) v=1;
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}
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scalar Q() const
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{
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return scalar(q)/20.0f;
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}
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void SetQ(const float &qq)
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{
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int qi = qq * 20.0f;
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if (qi>32767) qi =32767;
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q = qi;
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}
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void Merge(const SVoxel &VOX)
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{
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v=(v*Q()+VOX.Q()*VOX.v)/(Q()+VOX.Q());
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SetQ(Q()+VOX.Q());
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}
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void Set(const SVoxel &VOX)
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{
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v=VOX.v;
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n[0]=VOX.n[0];
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n[1]=VOX.n[1];
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n[2]=VOX.n[2];
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q=VOX.q;
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}
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inline SVoxel & operator += ( SVoxel const & vx)
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{
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if(cnt==0)
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{
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v=vx.v;
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q=vx.q;
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n[0]=vx.n[0];
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n[1]=vx.n[1];
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n[2]=vx.n[2];
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cnt=1;
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}
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else
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{
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const int cnt1=cnt+1;
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v+=vx.v;
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q = (q*cnt+vx.q)/(cnt1);
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n[0]=(vx.n[0]*int(cnt) +vx.n[0])/(cnt1) ;
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n[1]=(vx.n[1]*int(cnt) +vx.n[1])/(cnt1) ;
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n[2]=(vx.n[2]*int(cnt) +vx.n[2])/(cnt1) ;
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if(cnt==255) cnt=1;
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else ++cnt;
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}
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return *this;
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}
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inline bool Normalize(int thr)
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{
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assert(cnt>0);
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if(cnt<thr)
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{
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(*this) = Zero();
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return false;
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}
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v= v/cnt; // gli altri membri sono gia' normalizzati
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cnt=255;
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// b=true; inutile!
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return true;
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}
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bool IsZero() const { return v==0; }
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static const SVoxel &Zero() {
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static SVoxel tt(0,false,Point3f(0,0,0),0);
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return tt;
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}
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};
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#endif
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