204 lines
7.8 KiB
C++
204 lines
7.8 KiB
C++
#include <vector>
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#include <limits>
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#include <stdio.h>
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#include <stdlib.h>
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// stuff to define the mesh
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/edge/base.h>
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#include <vcg/complex/complex.h>
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#include <vcg/math/quadric.h>
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#include <vcg/complex/algorithms/clean.h>
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// io
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export_ply.h>
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// update
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#include <vcg/complex/algorithms/update/topology.h>
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// local optimization
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#include <vcg/complex/algorithms/local_optimization.h>
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#include <vcg/complex/algorithms/local_optimization/tri_edge_collapse_quadric.h>
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using namespace vcg;
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using namespace tri;
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/**********************************************************
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Mesh Classes for Quadric Edge collapse based simplification
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For edge collpases we need verteses with:
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- V->F adjacency
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- per vertex incremental mark
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- per vertex Normal
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Moreover for using a quadric based collapse the vertex class
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must have also a Quadric member Q();
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Otherwise the user have to provide an helper function object
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to recover the quadric.
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******************************************************/
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// The class prototypes.
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class MyVertex;
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class MyEdge;
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class MyFace;
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struct MyUsedTypes: public UsedTypes<Use<MyVertex>::AsVertexType,Use<MyEdge>::AsEdgeType,Use<MyFace>::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes,
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vertex::VFAdj,
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vertex::Coord3f,
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vertex::Normal3f,
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vertex::Mark,
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vertex::BitFlags >{
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public:
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vcg::math::Quadric<double> &Qd() {return q;}
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private:
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math::Quadric<double> q;
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};
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class MyEdge : public Edge< MyUsedTypes> {};
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typedef BasicVertexPair<MyVertex> VertexPair;
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class MyFace : public Face< MyUsedTypes,
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face::VFAdj,
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face::VertexRef,
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face::BitFlags > {};
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// the main mesh class
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class MyMesh : public vcg::tri::TriMesh<std::vector<MyVertex>, std::vector<MyFace> > {};
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class MyTriEdgeCollapse: public vcg::tri::TriEdgeCollapseQuadric< MyMesh, VertexPair, MyTriEdgeCollapse, QInfoStandard<MyVertex> > {
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public:
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typedef vcg::tri::TriEdgeCollapseQuadric< MyMesh, VertexPair, MyTriEdgeCollapse, QInfoStandard<MyVertex> > TECQ;
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typedef MyMesh::VertexType::EdgeType EdgeType;
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inline MyTriEdgeCollapse( const VertexPair &p, int i, BaseParameterClass *pp) :TECQ(p,i,pp){}
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};
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void Usage()
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{
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printf(
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"---------------------------------\n"
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" TriSimp V.1.0 \n"
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" http://vcg.isti.cnr.it\n"
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" http://vcg.sourceforge.net\n"
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" release date: "__DATE__"\n"
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"---------------------------------\n\n"
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"TriDecimator 1.0 \n"__DATE__"\n"
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"Copyright 2003-2012 Visual Computing Lab I.S.T.I. C.N.R.\n"
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"\nUsage: "\
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"tridecimator fileIn fileOut face_num [opt]\n"\
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"Where opt can be:\n"\
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" -e# QuadricError threshold (range [0,inf) default inf)\n"
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" -b# Boundary Weight (default .5)\n"
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" -q# Quality threshold (range [0.0, 0.866], default .3 )\n"
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" -n# Normal threshold (degree range [0,180] default 90)\n"
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" -E# Minimal admitted quadric value (default 1e-15, must be >0)\n"
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" -Q[y|n] Use or not Quality Threshold (default yes)\n"
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" -N[y|n] Use or not Normal Threshold (default no)\n"
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" -A[y|n] Use or not Area Weighted Quadrics (default yes)\n"
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" -O[y|n] Use or not vertex optimal placement (default yes)\n"
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" -S[y|n] Use or not Scale Independent quadric measure(default yes) \n"
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" -B[y|n] Preserve or not mesh boundary (default no)\n"
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" -T[y|n] Preserve or not Topology (default no)\n"
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" -H[y|n] Use or not Safe Heap Update (default no)\n"
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" -P Before simplification, remove duplicate & unreferenced vertices\n"
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);
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exit(-1);
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}
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// mesh to simplify
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MyMesh mesh;
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int main(int argc ,char**argv){
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if(argc<4) Usage();
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int FinalSize=atoi(argv[3]);
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//int t0=clock();
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int err=vcg::tri::io::Importer<MyMesh>::Open(mesh,argv[1]);
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if(err)
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{
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printf("Unable to open mesh %s : '%s'\n",argv[1],vcg::tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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printf("mesh loaded %d %d \n",mesh.vn,mesh.fn);
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TriEdgeCollapseQuadricParameter qparams;
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qparams.QualityThr =.3;
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float TargetError=std::numeric_limits<float>::max();
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bool CleaningFlag =false;
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// parse command line.
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for(int i=4; i < argc;)
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{
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if(argv[i][0]=='-')
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switch(argv[i][1])
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{
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case 'H' : qparams.SafeHeapUpdate=true; printf("Using Safe heap option\n"); break;
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case 'Q' : if(argv[i][2]=='y') { qparams.QualityCheck = true; printf("Using Quality Checking\n"); }
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else { qparams.QualityCheck = false; printf("NOT Using Quality Checking\n"); } break;
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case 'N' : if(argv[i][2]=='y') { qparams.NormalCheck = true; printf("Using Normal Deviation Checking\n"); }
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else { qparams.NormalCheck = false; printf("NOT Using Normal Deviation Checking\n"); } break;
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case 'O' : if(argv[i][2]=='y') { qparams.OptimalPlacement = true; printf("Using OptimalPlacement\n"); }
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else { qparams.OptimalPlacement = false; printf("NOT Using OptimalPlacement\n"); } break;
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case 'S' : if(argv[i][2]=='y') { qparams.ScaleIndependent = true; printf("Using ScaleIndependent\n"); }
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else { qparams.ScaleIndependent = false; printf("NOT Using ScaleIndependent\n"); } break;
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case 'B' : if(argv[i][2]=='y') { qparams.PreserveBoundary = true; printf("Preserving Boundary\n"); }
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else { qparams.PreserveBoundary = false; printf("NOT Preserving Boundary\n"); } break;
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case 'T' : if(argv[i][2]=='y') { qparams.PreserveTopology = true; printf("Preserving Topology\n"); }
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else { qparams.PreserveTopology = false; printf("NOT Preserving Topology\n"); } break;
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case 'q' : qparams.QualityThr = atof(argv[i]+2); printf("Setting Quality Thr to %f\n",atof(argv[i]+2)); break;
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case 'n' : qparams.NormalThrRad = math::ToRad(atof(argv[i]+2)); printf("Setting Normal Thr to %f deg\n",atof(argv[i]+2)); break;
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case 'b' : qparams.BoundaryWeight = atof(argv[i]+2); printf("Setting Boundary Weight to %f\n",atof(argv[i]+2)); break;
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case 'e' : TargetError = float(atof(argv[i]+2)); printf("Setting TargetError to %g\n",atof(argv[i]+2)); break;
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case 'P' : CleaningFlag=true; printf("Cleaning mesh before simplification\n"); break;
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default : printf("Unknown option '%s'\n", argv[i]);
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exit(0);
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}
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i++;
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}
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if(CleaningFlag){
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int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(mesh);
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int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(mesh);
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printf("Removed %i duplicate and %i unreferenced vertices from mesh \n",dup,unref);
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}
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printf("reducing it to %i\n",FinalSize);
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vcg::tri::UpdateBounding<MyMesh>::Box(mesh);
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// decimator initialization
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vcg::LocalOptimization<MyMesh> DeciSession(mesh,&qparams);
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int t1=clock();
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DeciSession.Init<MyTriEdgeCollapse>();
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int t2=clock();
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printf("Initial Heap Size %i\n",int(DeciSession.h.size()));
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DeciSession.SetTargetSimplices(FinalSize);
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DeciSession.SetTimeBudget(0.5f);
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if(TargetError< std::numeric_limits<float>::max() ) DeciSession.SetTargetMetric(TargetError);
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while(DeciSession.DoOptimization() && mesh.fn>FinalSize && DeciSession.currMetric < TargetError)
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printf("Current Mesh size %7i heap sz %9i err %9g \r",mesh.fn, int(DeciSession.h.size()),DeciSession.currMetric);
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int t3=clock();
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printf("mesh %d %d Error %g \n",mesh.vn,mesh.fn,DeciSession.currMetric);
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printf("\nCompleted in (%i+%i) msec\n",t2-t1,t3-t2);
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vcg::tri::io::ExporterPLY<MyMesh>::Save(mesh,argv[2]);
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return 0;
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}
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