vcglib/apps/trimeshinfo/Node.h

79 lines
1.4 KiB
C++

#ifndef NODE_H
#define NODE_H
#include <list>
using namespace std;
class Node
{
public:
//int node_type;
virtual ~Node(void){};
virtual void printNode()=0;
virtual int qualifyNode()=0;
};
class NodeGroup :public Node
{
public:
virtual ~NodeGroup();
typedef list<Node *>::iterator iterator;
list<Node *> Sons;
virtual void addNode(Node* nd);
virtual void printNode();
virtual int qualifyNode();
};
NodeGroup::~NodeGroup() //distruttore: disalloca tutti i figli
{
//for(iterator i=Sons.begin();i!=Sons.end();++i)
// delete (*i);
}
void NodeGroup::addNode(Node* nd)
{
Sons.push_back(nd);
}
void NodeGroup::printNode()
{}
int NodeGroup::qualifyNode()
{return 0;}
const int MAIN_NODE= 0;
const int SLOTS_NODE= 1;
const int SLOT_NODE= 2;
const int OWNSLOT_NODE= 3;
const int ENTRY_NODE= 4;
const int VALUE_NODE= 5;
const int CLASSES_NODE= 6;
const int CLASS_NODE= 7;
const int OWNSLOTS_NODE= 8;
const int INSTANCES_NODE= 9;
const int INSTANCE_NODE= 10;
enum values {VALUE_INTEGER, VALUE_FLOAT, VALUE_BOOL, VALUE_STRING};
//#define MAIN_NODE 0;
//#define SLOTS_NODE 1;
//#define SLOT_NODE 2;
//#define OWNSLOT_NODE 3;
//#define ENTRY_NODE 4;
//#define VALUE_NODE 5;
//
//#define CLASSES_NODE 6;
//#define CLASS_NODE 7;
//#define OWNSLOTS_NODE 8;
//
//#define INSTANCES_NODE 9;
//#define INSTANCE_NODE 10;
#endif