394 lines
14 KiB
C++
394 lines
14 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_IMPLICIT_SMOOTHER
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#define __VCG_IMPLICIT_SMOOTHER
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#include <eigenlib/Eigen/Sparse>
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#include <vcg/complex/algorithms/mesh_to_matrix.h>
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#include <vcg/complex/algorithms/update/quality.h>
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#include <vcg/complex/algorithms/smooth.h>
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#define PENALTY 10000
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namespace vcg{
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template <class MeshType>
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class ImplicitSmoother
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename Eigen::Matrix<ScalarType, Eigen::Dynamic, Eigen::Dynamic> MatrixXm;
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public:
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struct FaceConstraint
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{
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int numF;
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std::vector<ScalarType > BarycentricW;
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CoordType TargetPos;
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FaceConstraint()
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{
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numF=-1;
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}
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FaceConstraint(int _numF,
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const std::vector<ScalarType > &_BarycentricW,
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const CoordType &_TargetPos)
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{
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numF=_numF;
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BarycentricW= std::vector<ScalarType > (_BarycentricW.begin(),_BarycentricW.end());
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TargetPos=_TargetPos;
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}
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};
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struct Parameter
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{
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//the amount of smoothness, useful only if we set the mass matrix
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ScalarType lambda;
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//the use of mass matrix to keep the mesh close to its original position
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//(weighted per area distributed on vertices)
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bool useMassMatrix;
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//this bool is used to fix the border vertices of the mesh or not
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bool fixBorder;
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//this bool is used to set if cotangent weight is used, this flag to false means uniform laplacian
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bool useCotWeight;
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//use this weight for the laplacian when the cotangent one is not used
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ScalarType lapWeight;
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//the set of fixed vertices
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std::vector<int> FixedV;
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//the set of faces for barycentric constraints
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std::vector<FaceConstraint> ConstrainedF;
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//the degree of laplacian
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int degree;
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//this is to say if we smooth the positions or the quality
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bool SmoothQ;
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Parameter()
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{
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degree=1;
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lambda=0.2;
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useMassMatrix=true;
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fixBorder=false;
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useCotWeight=false;
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lapWeight=1;
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SmoothQ=false;
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}
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};
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private:
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static void InitSparse(const std::vector<std::pair<int,int> > &Index,
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const std::vector<ScalarType> &Values,
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const int m,
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const int n,
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Eigen::SparseMatrix<ScalarType>& X)
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{
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assert(Index.size()==Values.size());
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std::vector<Eigen::Triplet<ScalarType> > IJV;
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IJV.reserve(Index.size());
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for(size_t i= 0;i<Index.size();i++)
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{
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int row=Index[i].first;
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int col=Index[i].second;
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ScalarType val=Values[i];
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assert(row<m);
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assert(col<n);
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IJV.push_back(Eigen::Triplet<ScalarType>(row,col,val));
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}
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X.resize(m,n);
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X.setFromTriplets(IJV.begin(),IJV.end());
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}
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static void CollectHardConstraints(MeshType &mesh,const Parameter &SParam,
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std::vector<std::pair<int,int> > &IndexC,
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std::vector<ScalarType> &WeightC,
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bool SmoothQ=false)
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{
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std::vector<int> To_Fix;
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//collect fixed vert
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if (SParam.fixBorder)
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{
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//add penalization constra
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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if (!mesh.vert[i].IsB())continue;
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To_Fix.push_back(i);
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}
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}
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//add additional fixed vertices constraint
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To_Fix.insert(To_Fix.end(),SParam.FixedV.begin(),SParam.FixedV.end());
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//sort and make them unique
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std::sort(To_Fix.begin(),To_Fix.end());
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typename std::vector<int>::iterator it= std::unique (To_Fix.begin(), To_Fix.end());
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To_Fix.resize( std::distance(To_Fix.begin(),it) );
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for (size_t i=0;i<To_Fix.size();i++)
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{
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if (!SmoothQ)
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{
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for (int j=0;j<3;j++)
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{
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int IndexV=(To_Fix[i]*3)+j;
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IndexC.push_back(std::pair<int,int>(IndexV,IndexV));
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WeightC.push_back((ScalarType)PENALTY);
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}
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}else
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{
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int IndexV=To_Fix[i];
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IndexC.push_back(std::pair<int,int>(IndexV,IndexV));
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WeightC.push_back((ScalarType)PENALTY);
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}
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}
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}
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static void CollectBarycentricConstraints(MeshType &mesh,
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const Parameter &SParam,
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std::vector<std::pair<int,int> > &IndexC,
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std::vector<ScalarType> &WeightC,
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std::vector<int> &IndexRhs,
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std::vector<ScalarType> &ValueRhs)
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{
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ScalarType penalty;
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int baseIndex=mesh.vert.size();
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for (size_t i=0;i<SParam.ConstrainedF.size();i++)
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{
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//get the index of the current constraint
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int IndexConstraint=baseIndex+i;
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//add one hard constraint
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int FaceN=SParam.ConstrainedF[i].numF;
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assert(FaceN>=0);
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assert(FaceN<(int)mesh.face.size());
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assert(mesh.face[FaceN].VN()==(int)SParam.ConstrainedF[i].BarycentricW.size());
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penalty=ScalarType(1) - SParam.lapWeight;
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assert(penalty>ScalarType(0) && penalty<ScalarType(1));
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//then add all the weights to impose the constraint
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for (int j=0;j<mesh.face[FaceN].VN();j++)
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{
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//get the current weight
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ScalarType currW=SParam.ConstrainedF[i].BarycentricW[j];
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//get the index of the current vertex
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int FaceVert=vcg::tri::Index(mesh,mesh.face[FaceN].V(j));
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//then add the constraints componentwise
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for (int k=0;k<3;k++)
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{
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//multiply times 3 per component
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int IndexV=(FaceVert*3)+k;
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//get the index of the current constraint
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int ComponentConstraint=(IndexConstraint*3)+k;
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IndexC.push_back(std::pair<int,int>(ComponentConstraint,IndexV));
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WeightC.push_back(currW*penalty);
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IndexC.push_back(std::pair<int,int>(IndexV,ComponentConstraint));
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WeightC.push_back(currW*penalty);
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//this to avoid the 1 on diagonal last entry of mass matrix
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IndexC.push_back(std::pair<int,int>(ComponentConstraint,ComponentConstraint));
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WeightC.push_back(-1);
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}
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}
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for (int j=0;j<3;j++)
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{
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//get the index of the current constraint
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int ComponentConstraint=(IndexConstraint*3)+j;
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//get per component value
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ScalarType ComponentV=SParam.ConstrainedF[i].TargetPos.V(j);
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//add the diagonal value
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IndexRhs.push_back(ComponentConstraint);
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ValueRhs.push_back(ComponentV*penalty);
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}
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}
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}
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public:
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static void Compute(MeshType &mesh, Parameter &SParam)
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{
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//calculate the size of the system
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int matr_size=mesh.vert.size()+SParam.ConstrainedF.size();
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//the laplacian and the mass matrix
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Eigen::SparseMatrix<ScalarType> L,M,B;
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//initialize the mass matrix
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std::vector<std::pair<int,int> > IndexM;
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std::vector<ScalarType> ValuesM;
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//add the entries for mass matrix
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if (SParam.useMassMatrix)
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MeshToMatrix<MeshType>::MassMatrixEntry(mesh,IndexM,ValuesM,!SParam.SmoothQ);
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//then add entries for lagrange mult due to barycentric constraints
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for (size_t i=0;i<SParam.ConstrainedF.size();i++)
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{
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int baseIndex=(mesh.vert.size()+i)*3;
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if (SParam.SmoothQ)
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baseIndex=(mesh.vert.size()+i);
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if (SParam.SmoothQ)
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{
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IndexM.push_back(std::pair<int,int>(baseIndex,baseIndex));
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ValuesM.push_back(1);
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}
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else
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{
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for (int j=0;j<3;j++)
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{
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IndexM.push_back(std::pair<int,int>(baseIndex+j,baseIndex+j));
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ValuesM.push_back(1);
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}
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}
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}
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//add the hard constraints
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CollectHardConstraints(mesh,SParam,IndexM,ValuesM,SParam.SmoothQ);
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//initialize sparse mass matrix
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if (!SParam.SmoothQ)
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InitSparse(IndexM,ValuesM,matr_size*3,matr_size*3,M);
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else
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InitSparse(IndexM,ValuesM,matr_size,matr_size,M);
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//initialize the barycentric matrix
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std::vector<std::pair<int,int> > IndexB;
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std::vector<ScalarType> ValuesB;
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std::vector<int> IndexRhs;
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std::vector<ScalarType> ValuesRhs;
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//then also collect hard constraints
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if (!SParam.SmoothQ)
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{
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CollectBarycentricConstraints(mesh,SParam,IndexB,ValuesB,IndexRhs,ValuesRhs);
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//initialize sparse constraint matrix
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InitSparse(IndexB,ValuesB,matr_size*3,matr_size*3,B);
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}
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else
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InitSparse(IndexB,ValuesB,matr_size,matr_size,B);
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//get the entries for laplacian matrix
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std::vector<std::pair<int,int> > IndexL;
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std::vector<ScalarType> ValuesL;
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MeshToMatrix<MeshType>::GetLaplacianMatrix(mesh,IndexL,ValuesL,SParam.useCotWeight,SParam.lapWeight,!SParam.SmoothQ);
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//initialize sparse laplacian matrix
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if (!SParam.SmoothQ)
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InitSparse(IndexL,ValuesL,matr_size*3,matr_size*3,L);
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else
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InitSparse(IndexL,ValuesL,matr_size,matr_size,L);
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for (int i=0;i<(SParam.degree-1);i++)L=L*L;
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//then solve the system
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Eigen::SparseMatrix<ScalarType> S = (M + B + SParam.lambda*L);
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//SimplicialLDLT
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Eigen::SimplicialCholesky<Eigen::SparseMatrix<ScalarType > > solver(S);
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assert(solver.info() == Eigen::Success);
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MatrixXm V;
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if (!SParam.SmoothQ)
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V=MatrixXm(matr_size*3,1);
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else
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V=MatrixXm(matr_size,1);
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//set the first part of the matrix with vertex values
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if (!SParam.SmoothQ)
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{
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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int index=i*3;
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V(index,0)=mesh.vert[i].P().X();
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V(index+1,0)=mesh.vert[i].P().Y();
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V(index+2,0)=mesh.vert[i].P().Z();
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}
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}
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else
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{
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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int index=i;
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V(index,0)=mesh.vert[i].Q();
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}
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}
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//then set the second part by considering RHS gien by barycentric constraint
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for (size_t i=0;i<IndexRhs.size();i++)
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{
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int index=IndexRhs[i];
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ScalarType val=ValuesRhs[i];
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V(index,0)=val;
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}
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//solve the system
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V = solver.solve(M*V).eval();
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//then copy back values
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if (!SParam.SmoothQ)
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{
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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int index=i*3;
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mesh.vert[i].P().X()=V(index,0);
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mesh.vert[i].P().Y()=V(index+1,0);
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mesh.vert[i].P().Z()=V(index+2,0);
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}
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}else
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{
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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int index=i;
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mesh.vert[i].Q()=V(index,0);
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}
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}
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}
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};
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}//end namespace vcg
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#endif
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