757 lines
24 KiB
C++
757 lines
24 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VCG_POISSON_SOLVER
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#define VCG_POISSON_SOLVER
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#include <eigenlib/Eigen/Sparse>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/parametrization/distortion.h>
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#include <vcg/complex/algorithms/parametrization/uv_utils.h>
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namespace vcg {
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namespace tri{
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template <class MeshType>
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class PoissonSolver
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{
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType:: template PerFaceAttributeHandle<CoordType> PerFaceCoordHandle;
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///the mesh itself
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MeshType &mesh;
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///solver data
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std::map<VertexType*,int> VertexToInd;
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std::map<int, VertexType*> IndToVertex;
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///vertices to fix
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std::vector<VertexType *> to_fix;
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///unknown vector
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Eigen::SparseMatrix<double> A; // A
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Eigen::VectorXd b,x;// x and b
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//number of variables
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unsigned int n_vert_vars;
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///total system size
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unsigned int total_size;
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///number of fixed variables
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unsigned int n_fixed_vars;
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///if you intend to follow the cross field
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bool use_direction_field,fix_selected,correct_fixed;
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///size of the scalar field
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ScalarType fieldScale;
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// ///handle per direction field
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// PerFaceCoordHandle Fh0,Fh1;
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int VertexIndex(VertexType* v)
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{
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typename std::map<VertexType*,int>::iterator iteMap=VertexToInd.find(v);
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assert(iteMap!=VertexToInd.end());
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return ((*iteMap).second);
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}
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VertexType* IndexVertex(int index)
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{
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typename std::map<int,VertexType*>::iterator iteMap=IndToVertex.find(index);
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assert(iteMap!=IndToVertex.end());
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return ((*iteMap).second);
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}
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void AddVertexIndex(VertexType* v,int index)
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{
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VertexToInd.insert(std::pair<VertexType*,int>(v,index));
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IndToVertex.insert(std::pair<int,VertexType*>(index,v));
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}
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///set the value of A of the system Ax=b
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void SetValA(int Xindex,int Yindex,ScalarType val)
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{
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//int size=(int)S.nrows();
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assert(0 <= Xindex && Xindex < int(total_size));
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assert(0 <= Yindex && Yindex < int(total_size));
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//S.A().addEntryReal(Xindex,Yindex,val);
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//if (Xindex>=Yindex)
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A.coeffRef(Xindex,Yindex) +=val;
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}
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void FindFarthestVert(VertexType* &v0,VertexType* &v1)
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{
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UpdateBounding<MeshType>::Box(mesh);
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tri::UpdateTopology<MeshType>::FaceFace(mesh);
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tri::UpdateFlags<MeshType>::FaceBorderFromFF(mesh);
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tri::UpdateFlags<MeshType>::VertexBorderFromFaceBorder(mesh);
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ScalarType dmax=0;
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v0=NULL;
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v1=NULL;
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for (unsigned int i=0;i<mesh.vert.size();i++)
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for (unsigned int j=(i+1);j<mesh.vert.size();j++)
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{
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VertexType *vt0=&mesh.vert[i];
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VertexType *vt1=&mesh.vert[j];
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if (vt0->IsD())continue;
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if (vt1->IsD())continue;
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if (!vt0->IsB())continue;
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if (!vt1->IsB())continue;
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ScalarType d_test=(vt0->P()-vt1->P()).Norm();
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// ScalarType Dx=fabs(vt0->P().X()-vt1->P().X());
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// ScalarType Dy=fabs(vt0->P().Y()-vt1->P().Y());
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// ScalarType Dz=fabs(vt0->P().Z()-vt1->P().Z());
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//ScalarType d_test=std::max(Dx,std::max(Dy,Dz));
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//ScalarType d_test=std::max(fabs(Dx-Dy),std::max(fabs(Dx-Dz),fabs(Dy-Dz)));
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if (d_test>dmax)
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{
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dmax=d_test;
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v0=vt0;
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v1=vt1;
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}
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}
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assert(v0!=NULL);
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assert(v1!=NULL);
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}
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///set the value of b of the system Ax=b
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void SetValB(int Xindex,
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ScalarType val)
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{
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/*S.b()[Xindex] += val;*/
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b[Xindex] += val;
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}
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///add the area term, scalefactor is used to sum up
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///and normalize on the overlap zones
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void AddAreaTerm(int index[3][3][2],ScalarType ScaleFactor)
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{
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const ScalarType entry=0.5*ScaleFactor;
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ScalarType val[3][3]= { {0, entry, -entry},
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{-entry, 0, entry},
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{entry, -entry, 0} };
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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{
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///add for both u and v
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int Xindex=index[i][j][0]*2;
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int Yindex=index[i][j][1]*2;
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SetValA(Xindex+1,Yindex,-val[i][j]);
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SetValA(Xindex,Yindex+1,val[i][j]);
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}
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}
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///set the diagonal of the matrix (which is zero at the beginning)
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///as the sum of the other element inverted by sign
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void SetDiagonal(ScalarType val[3][3])
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{
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for (int i=0;i<3;i++)
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{
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ScalarType sum=0;
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for (int j=0;j<3;j++)
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sum+=val[i][j];
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val[i][i]=-sum;
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}
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}
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///add this values to the right hand side
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void AddRHS(ScalarType b[6],
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int index[3])
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{
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for (int i=0;i<3;i++)
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{
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ScalarType valU=b[i*2];
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ScalarType valV=b[(i*2)+1];
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SetValB((index[i]*2),valU);
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SetValB((index[i]*2)+1,valV);
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}
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}
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///add a 3x3 block matrix to the system matrix...
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///indexes are specified in the 3x3 matrix of x,y pairs
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///indexes must be multiplied by 2 cause u and v
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void Add33Block(ScalarType val[3][3],int index[3][3][2])
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{
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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{
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///add for both u and v
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int Xindex=index[i][j][0]*2;
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int Yindex=index[i][j][1]*2;
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assert(Xindex<int(n_vert_vars*2));
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assert(Yindex<int(n_vert_vars*2));
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SetValA(Xindex,Yindex,val[i][j]);
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SetValA(Xindex+1,Yindex+1,val[i][j]);
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}
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}
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///add a 3x3 block matrix to the system matrix...
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///indexes are specified in the 3x3 matrix of x,y pairs
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///indexes must be multiplied by 2 cause u and v
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void Add44Block(ScalarType val[4][4],int index[4][4][2])
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{
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for (int i=0;i<4;i++)
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for (int j=0;j<4;j++)
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{
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///add for both u and v
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int Xindex=index[i][j][0]*2;
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int Yindex=index[i][j][1]*2;
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assert(Xindex<(n_vert_vars*2));
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assert(Yindex<(n_vert_vars*2));
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SetValA(Xindex,Yindex,val[i][j]);
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SetValA(Xindex+1,Yindex+1,val[i][j]);
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}
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}
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///return the LHS for a given face
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void perElementLHS(FaceType *f,
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ScalarType val[3][3],
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int index[3][3][2])
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{
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///initialize to zero
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for (int x=0;x<3;x++)
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for (int y=0;y<3;y++)
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val[x][y]=0;
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///get the vertices
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VertexType *v[3];
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v[0]=f->V(0);
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v[1]=f->V(1);
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v[2]=f->V(2);
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///get the indexes of vertex instance (to consider cuts)
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///for the current face
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int Vindexes[3];
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Vindexes[0]=VertexIndex(f->V(0));
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Vindexes[1]=VertexIndex(f->V(1));
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Vindexes[2]=VertexIndex(f->V(2));
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///initialize the indexes for the block
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for (int x=0;x<3;x++)
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for (int y=0;y<3;y++)
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{
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index[x][y][0]=Vindexes[x];
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index[x][y][1]=Vindexes[y];
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}
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///initialize edges
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CoordType e[3];
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for (int k=0;k<3;k++)
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e[k]=v[(k+2)%3]->P()-v[(k+1)%3]->P();
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///then consider area but also considering scale factor dur to overlaps
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ScalarType areaT=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm()/2.0;
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for (int x=0;x<3;x++)
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for (int y=0;y<3;y++)
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if (x!=y)
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{
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ScalarType num=(e[x]*e[y]);
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val[x][y] =num/(4.0*areaT);
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}
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///set the matrix as diagonal
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SetDiagonal(val);
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}
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///return the RHS for a given face
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void perElementRHS(FaceType *f,
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ScalarType b[6],
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ScalarType vector_field_scale=1)
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{
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/// then set the rhs
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CoordType scaled_Kreal;
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CoordType scaled_Kimag;
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CoordType fNorm=f->N();
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fNorm.Normalize();
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CoordType p[3];
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p[0]=f->P0(0);
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p[1]=f->P0(1);
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p[2]=f->P0(2);
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CoordType neg_t[3];
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neg_t[0] = fNorm ^ (p[2] - p[1]);
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neg_t[1] = fNorm ^ (p[0] - p[2]);
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neg_t[2] = fNorm ^ (p[1] - p[0]);
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CoordType K1,K2;
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/*MyMesh::PerFaceCoordHandle<ScalarType> Fh = tri::Allocator<MyMesh>::AddPerVertexAttribute<float> (m,std::string("Irradiance"));
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bool CrossDir0 = tri::HasPerVertexAttribute(mesh,"CrossDir0");
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bool CrossDir1 = tri::HasPerVertexAttribute(mesh,"CrossDir1");
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assert(CrossDir0);
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assert(CrossDir1);*/
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//K1=f->Q3();
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K1=f->PD1();
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K1.Normalize();
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//K2=fNorm^K1;
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K2=f->PD2();
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K2.Normalize();
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scaled_Kreal = K1*(vector_field_scale);///2);
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scaled_Kimag = K2*(vector_field_scale);///2);
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b[0] = scaled_Kreal * neg_t[0];
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b[1] = scaled_Kimag * neg_t[0];
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b[2] = scaled_Kreal * neg_t[1];
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b[3] = scaled_Kimag * neg_t[1];
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b[4] = scaled_Kreal * neg_t[2];
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b[5] = scaled_Kimag * neg_t[2];
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}
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///return the LHS and RHS for a given face
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void PerElementSystemReal(FaceType *f,
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ScalarType val[3][3],
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int index[3][3][2],
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ScalarType b[6],
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ScalarType vector_field_scale=1.0)
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{
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perElementLHS(f,val,index);
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if (use_direction_field)
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perElementRHS(f,b,vector_field_scale);
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}
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void FixPointLSquares()
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{
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ScalarType penalization=1000000;
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int offset_row=n_vert_vars;
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assert(to_fix.size()>0);
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for (size_t i=0;i<to_fix.size();i++)
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{
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///take a vertex
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VertexType *v=to_fix[i];
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assert(!v->IsD());
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int index=VertexIndex(v);
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//v->vertex_index[0];
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int indexvert=index*2;
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int indexRow=(offset_row+i)*2;
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SetValA(indexRow,indexRow,penalization);
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SetValA(indexRow+1,indexRow+1,penalization);
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///add values to the B vector
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ScalarType U=v->T().U()*penalization;
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ScalarType V=v->T().V()*penalization;
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SetValB(indexRow,U);
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SetValB(indexRow+1,V);
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/*///set upper right part
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SetValA(indexvert,indexCol,penalization);
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SetValA(indexvert+1,indexCol+1,penalization);*/
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SetValA(indexvert,indexvert,penalization);
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SetValA(indexvert+1,indexvert+1,penalization);
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SetValA(indexRow,indexRow,penalization);
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SetValA(indexRow+1,indexRow+1,penalization);
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SetValA(indexvert,indexRow,-penalization);
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SetValA(indexvert+1,indexRow+1,-penalization);
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SetValA(indexRow,indexvert,-penalization);
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SetValA(indexRow+1,indexvert+1,-penalization);
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//SetValA(indexCol+1,indexCol+1,-1);
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}
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}
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//build the laplacian matrix cyclyng over all rangemaps
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//and over all faces
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void BuildLaplacianMatrix(double vfscale=1)
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{
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///then for each face
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for (unsigned int j=0;j<mesh.face.size();j++)
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{
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FaceType *f=&mesh.face[j];
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if (f->IsD())
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continue;
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int var_idx[3];//vertex variable indices
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for(int k = 0; k < 3; ++k)
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{
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VertexType *v=f->V(k);
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var_idx[k] = VertexIndex(v);
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}
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ScalarType val[3][3];
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int index[3][3][2];
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ScalarType b[6];
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PerElementSystemReal(f, val,index, b, vfscale);
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//Add the element to the matrix
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Add33Block(val,index);
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/////add area term.. to test if needed
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/*if (!use_direction_field)
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AddAreaTerm(index,1.0);//f->area);*/
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/*ScalarType area=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm();
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if (!use_direction_field)
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AddAreaTerm(index,area);*/
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//ScalarType area=((f->P(1)-f->P(0))^(f->P(2)-f->P(0))).Norm();
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if (!use_direction_field)
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AddAreaTerm(index,1);
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///add right hand side
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if (use_direction_field)
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AddRHS(b,var_idx);
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}
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}
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void FindSizes()
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{
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// tag vertices and compute numbers of equations to determine the number of rows in the matrix
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//TagVertices_Constrained(n_vert_vars, n_transition_eqs, n_align_sharp_eqs);
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n_vert_vars=mesh.vn;
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///initialize matrix size
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total_size = (n_fixed_vars + n_vert_vars)*2;///must be multiplied by 2 becasue of u and v
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}
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void AllocateSystem()
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{
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//--- Allocates the data for Ax=b
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A=Eigen::SparseMatrix<double>(total_size, total_size); // A
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b = Eigen::VectorXd::Zero(total_size); // x and b
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}
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///intitialize the whole matrix
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void InitMatrix()
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{
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FindSizes();
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AllocateSystem();
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}
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bool Solve()
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{
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//return true;
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A.finalize();
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Eigen::SparseMatrix<double> As=Eigen::SparseMatrix<double>(A);
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As.finalize();
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Eigen::SimplicialCholesky<Eigen::SparseMatrix<double> > solver(As);
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x = solver.solve(b);
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return (solver.info()==Eigen::Success);
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}
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void InitIndex()
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{
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for (size_t i=0;i<mesh.vert.size();i++)
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if (!mesh.vert[i].IsD())
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AddVertexIndex(&mesh.vert[i],i);
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}
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///map back values to vertex
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///if normalize==true then set the
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///coordinates between 0 and 1
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void MapCoords(bool normalize=true,
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ScalarType /*fieldScale*/=1.0)
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{
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///clear Visited Flag
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if (correct_fixed)
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tri::UpdateFlags<MeshType>::VertexClearV(mesh);
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//set fixed to V
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for (size_t i=0;i<to_fix.size();i++)
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to_fix[i]->SetV();
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Box2<ScalarType> bbox;
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if (normalize)
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{
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for (size_t i=0;i<n_vert_vars;i++)
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{
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ScalarType U=x[i*2];
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ScalarType V=x[(i*2)+1];
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bbox.Add(Point2<ScalarType>(U,V));
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}
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}
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//for each vertex
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for (size_t i=0;i<n_vert_vars;i++)
|
|
{
|
|
VertexType* v=IndexVertex(i);
|
|
//take U and V
|
|
ScalarType U=x[i*2];
|
|
ScalarType V=x[(i*2)+1];
|
|
Point2<ScalarType> p;
|
|
if (!v->IsV())
|
|
p=Point2<ScalarType>(U,V);
|
|
else
|
|
p=v->T().P();
|
|
//p/=fieldScale;
|
|
if (normalize)
|
|
{
|
|
p-=bbox.min;
|
|
p*=1/bbox.Diag();
|
|
}
|
|
|
|
v->T().P()=p;
|
|
}
|
|
|
|
///then copy to faces
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
FaceType *f=&mesh.face[i];
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
VertexType* v=f->V(j);
|
|
Point2<ScalarType> p=v->T().P();
|
|
f->WT(j).P()=p;
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
///return true if is possible to
|
|
bool IsFeaseable()
|
|
{
|
|
tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
|
int NNmanifoldE=tri::Clean<MeshType>::CountNonManifoldEdgeFF(mesh);
|
|
if (NNmanifoldE!=0)
|
|
{
|
|
printf("Non Manifold Edges \n");
|
|
return false;
|
|
}
|
|
int NNmanifoldV=tri::Clean<MeshType>::CountNonManifoldVertexFF(mesh);
|
|
if (NNmanifoldV!=0)
|
|
{
|
|
printf("Non Manifold Vertices \n");
|
|
return false;
|
|
}
|
|
int H=tri::Clean<MeshType>::CountHoles(mesh);
|
|
if (H==0)return false;
|
|
|
|
int G=tri::Clean<MeshType>::MeshGenus(mesh);
|
|
if (G!=0)
|
|
{
|
|
printf("Genus %d\n",G);
|
|
return false;
|
|
}
|
|
|
|
return (true);
|
|
}
|
|
|
|
///set the border as fixed
|
|
void SetBorderAsFixed()
|
|
{
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
VertexType* v=&mesh.vert[i];
|
|
if (v->IsD())continue;
|
|
if(v->IsB())to_fix.push_back(v);
|
|
}
|
|
std::sort(to_fix.begin(),to_fix.end());
|
|
typename std::vector<VertexType*>::iterator new_end=std::unique(to_fix.begin(),to_fix.end());
|
|
int dist=distance(to_fix.begin(),new_end);
|
|
to_fix.resize(dist);
|
|
}
|
|
|
|
///set selected vertices as fixed
|
|
void SetSelectedAsFixed()
|
|
{
|
|
for (int i=0;i<mesh.vert.size();i++)
|
|
{
|
|
VertexType* v=&mesh.vert[i];
|
|
if (v->IsD())continue;
|
|
if(v->IsS())to_fix.push_back(v);
|
|
}
|
|
std::sort(to_fix.begin(),to_fix.end());
|
|
typename std::vector<VertexType*>::iterator new_end=std::unique(to_fix.begin(),to_fix.end());
|
|
int dist=distance(to_fix.begin(),new_end);
|
|
to_fix.resize(dist);
|
|
}
|
|
|
|
|
|
///fix default vertices no need if already border on other vertices are fixed
|
|
///you need at least 2 fixed for solving without field ,
|
|
///while only 1 if you conforms to a given cross field
|
|
void FixDefaultVertices()
|
|
{
|
|
///in this case there are already vertices fixed, so no need to fix by default
|
|
assert(to_fix.size()==0);
|
|
///then fix only one vertex
|
|
if (use_direction_field)
|
|
{
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
if (!mesh.vert[i].IsD())
|
|
{
|
|
mesh.vert[i].T().P()=Point2<ScalarType>(0,0);
|
|
to_fix.push_back(&mesh.vert[i]);
|
|
return;
|
|
}
|
|
}
|
|
///then fix 2 vertices
|
|
else
|
|
{
|
|
VertexType *v0;
|
|
VertexType *v1;
|
|
FindFarthestVert(v0,v1);
|
|
if (v0==v1)
|
|
{
|
|
// tri::io::ExporterPLY<MeshType>::Save(mesh,"./parametrized.ply");
|
|
assert(0);
|
|
}
|
|
v0->T().P()=Point2<ScalarType>(0,0);
|
|
v1->T().P()=Point2<ScalarType>(1,1);
|
|
to_fix.push_back(v0);
|
|
to_fix.push_back(v1);
|
|
return;
|
|
}
|
|
}
|
|
///intialize parameters and setup fixed vertices vector
|
|
void Init(bool _use_direction_field=false,
|
|
bool _correct_fixed=true,
|
|
ScalarType _fieldScale=1.0)
|
|
{
|
|
use_direction_field=_use_direction_field;
|
|
//query if an attribute is present or not
|
|
// if (use_direction_field)
|
|
// {
|
|
// bool CrossDir0 = tri::HasPerFaceAttribute(mesh,"CrossDir0");
|
|
// bool CrossDir1 = tri::HasPerFaceAttribute(mesh,"CrossDir1");
|
|
// assert(CrossDir0);
|
|
// assert(CrossDir1);
|
|
// Fh0= tri::Allocator<MeshType> :: template GetPerFaceAttribute<CoordType>(mesh,std::string("CrossDir0"));
|
|
// Fh1= tri::Allocator<MeshType> :: template GetPerFaceAttribute<CoordType>(mesh,std::string("CrossDir1"));
|
|
// }
|
|
correct_fixed=_correct_fixed;
|
|
fieldScale=_fieldScale;
|
|
to_fix.clear();
|
|
}
|
|
|
|
///solve the system, it return false if the matrix is singular
|
|
bool SolvePoisson(bool _write_messages=false,
|
|
ScalarType fieldScale=1.0,
|
|
bool solve_global_fold=true)
|
|
{
|
|
int t0,t1,t2,t3;
|
|
|
|
///Initializing Matrix
|
|
if (_write_messages)
|
|
{
|
|
printf("\n INITIALIZING THE MATRIX \n");
|
|
t0=clock();
|
|
}
|
|
|
|
///set vertex indexes
|
|
InitIndex();
|
|
|
|
/*///find vertex to fix
|
|
std::vector<VertexType *> to_fix;
|
|
FindFixedVertices(to_fix);
|
|
n_fixed_vars=to_fix.size();*/
|
|
if (use_direction_field)
|
|
{
|
|
assert(to_fix.size()>0);
|
|
}
|
|
else
|
|
{
|
|
assert(to_fix.size()>1);
|
|
}
|
|
|
|
n_fixed_vars=to_fix.size();
|
|
///initialize the matrix ALLOCATING SPACE
|
|
InitMatrix();
|
|
|
|
// if (use_direction_field)
|
|
// {
|
|
// bool CrossDir0 = tri::HasPerFaceAttribute(mesh,"CrossDir0");
|
|
// bool CrossDir1 = tri::HasPerFaceAttribute(mesh,"CrossDir1");
|
|
// assert(CrossDir0);
|
|
// assert(CrossDir1);
|
|
// }
|
|
|
|
///build the laplacian system
|
|
BuildLaplacianMatrix(fieldScale);
|
|
|
|
////add the lagrange multiplier
|
|
FixPointLSquares();
|
|
|
|
if (_write_messages)
|
|
{
|
|
t1=clock();
|
|
printf("\n time:%d \n",t1-t0);
|
|
printf("\n SOLVING \n");
|
|
}
|
|
|
|
//int n_vars=(n_vert_vars)*2;
|
|
//int integer_constr_size=(n_transition_vars+n_fixed_vars+n_bary_transition_vars)*2;
|
|
//X=std::vector< double >(n_vars+n_fixed_vars*2);
|
|
bool done=Solve();
|
|
if (!done)
|
|
return false;
|
|
if (_write_messages)
|
|
{
|
|
t2=clock();
|
|
printf("\n time:%d \n",t2-t1);
|
|
printf("\n ASSIGNING COORDS \n");
|
|
}
|
|
|
|
MapCoords(false,fieldScale);
|
|
if (_write_messages)
|
|
{
|
|
t3=clock();
|
|
printf("\n time:%d \n",t3-t2);
|
|
}
|
|
|
|
///then check if majority of faces are folded
|
|
if (!solve_global_fold) return true;
|
|
if (tri::Distortion<MeshType,false>::GloballyUnFolded(mesh))
|
|
{
|
|
tri::UV_Utils<MeshType>::GloballyMirrorX(mesh);
|
|
bool isUnfolded = tri::Distortion<MeshType,false>::GloballyUnFolded(mesh);
|
|
assert( ! isUnfolded);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
PoissonSolver(MeshType &_mesh):mesh(_mesh)
|
|
{
|
|
assert(mesh.vert.size()>3);
|
|
assert(mesh.face.size()>1);
|
|
}
|
|
|
|
|
|
}; // end class
|
|
} //End Namespace Tri
|
|
} // End Namespace vcg
|
|
#endif
|