68 lines
3.0 KiB
C++
68 lines
3.0 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2007 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#include <QtGui>
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#include "mainwindow.h"
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MainWindow::MainWindow (QWidget * parent):QMainWindow (parent)
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{
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ui.setupUi (this);
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//connections
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//from toolFrame to glArea
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connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),
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ui.glArea, SLOT (selectDrawMode(int)));
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connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),
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ui.glArea, SLOT (loadTetrahedron()));
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connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),
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ui.glArea, SLOT (loadDodecahedron()));
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//from toolFrame to glArea through mainwindow
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connect (ui.loadMeshPushButton, SIGNAL (clicked()),
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this, SLOT (chooseMesh()));
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connect (this, SIGNAL (loadMesh(QString)),
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ui.glArea, SLOT(loadMesh(QString)));
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//from glArea to statusbar
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connect (ui.glArea, SIGNAL (setStatusBar(QString)),
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ui.statusbar, SLOT (showMessage(QString)));
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}
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// mesh chooser file dialog
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void MainWindow::chooseMesh()
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{
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QString fileName = QFileDialog::getOpenFileName(this,
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tr("Open Mesh"), QDir::currentPath(),
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tr("Poly Model (*.ply)"));
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if(!fileName.isEmpty())
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emit loadMesh(fileName);
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}
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