vcglib/vcg/complex
Paolo Cignoni c90b11ca80 Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
This changed implied the fact that you need different functor constructor (you have to keep the mesh inside it to know at runtime if some attribute are present or not)
2012-01-25 10:23:22 +00:00
..
algorithms Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m) 2012-01-25 10:23:22 +00:00
tetramesh Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m) 2012-01-20 07:52:22 +00:00
all_types.h separated alltypes from usedtypes. The dummy types for simplex where char, now are derived by 2010-05-19 17:05:29 +00:00
allocate.h Implemented the correct management of per edge attribute. It was half done... 2011-12-15 07:23:51 +00:00
append.h corrected bug in the ImportVertexAdj Topology must be copied only if meaningful. 2012-01-18 11:27:07 +00:00
complex.h added HasPolyInfo function, line 538 2012-01-24 13:34:46 +00:00
used_types.h definition of USedTypes changed to ensure that MeshType::FaceType is the same as VertexType::FaceType (begin Vertex and Face any type among Vertex,Face,Edge,HEdge). 2010-06-18 07:53:21 +00:00