140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/03/10 21:38:40 cignoni
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Written some documentation and added to the space module
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Revision 1.1 2004/02/13 00:44:53 cignoni
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First commit...
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****************************************************************************/
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#ifndef __VCGLIB_TCOORD2__
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#define __VCGLIB_TCOORD2__
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#include <vcg/space/point2.h>
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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Templated class for a set of 2D texture coord. It for each is templated over two parameters:
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the type of the tex coord and the number of texcoord to be stored. This class is intended to be used when many textures
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id are shared over the same surface, so for each coord the id of the texture is stored. If no id is needed see the vcg::TCoord2Simple class.
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*/
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template<class T = float, int N = 1>
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class TCoord2
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{
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private:
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Point2<T> _t[N];
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short _n[N];
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public:
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inline T & u() { return _t[0][0]; }
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inline T & v() { return _t[0][1]; }
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inline const T & u() const { return _t[0][0]; }
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inline const T & v() const { return _t[0][1]; }
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inline T & u(const int i) { return _t[i][0]; }
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inline T & v(const int i) { return _t[i][1]; }
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inline const T & u(const int i) const { return _t[i][0]; }
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inline const T & v(const int i) const { return _t[i][1]; }
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inline short & n() { return _n[0]; }
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inline const short n() const { return _n[0]; }
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inline short & n(const int i) { return _n[i]; }
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inline const short n(const int i) const { return _n[i]; }
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inline Point2<T> & t(const int i) { return _t[i]; }
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inline Point2<T> t(const int i) const { return _t[i]; }
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inline Point2<T> & t() { return _t[0]; }
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inline Point2<T> t() const { return _t[0]; }
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inline bool operator == ( TCoord2 const & p ) const
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{
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for(int i=0;i<N;++i)
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if(p._t[i] != _t[i] || p._n[i] != _n[i]) return false;
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return true;
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}
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enum { n_coords=N};
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};
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/**
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Templated class for a single 2D texture coord.
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*/
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template<class T = float>
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class TCoord2Simple
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{
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private:
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Point2<T> _t;
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inline short & static_n() const
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{
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static short _n = 0;
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return _n;
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}
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public:
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inline T & u() { return _t[0]; }
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inline T & v() { return _t[1]; }
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inline const T & u() const { return _t[0]; }
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inline const T & v() const { return _t[1]; }
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inline T & u(const int i) { assert(i==0); return _t[0]; }
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inline T & v(const int i) { assert(i==0); return _t[1]; }
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inline const T & u(const int i) const { assert(i==0); return _t[0]; }
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inline const T & v(const int i) const { assert(i==0); return _t[1]; }
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inline bool operator == ( TCoord2Simple const & p ) const
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{
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return _t==p._t;
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}
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inline Point2<T> & t(const int i) { assert(i==0); return _t; }
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inline Point2<T> t(const int i) const { assert(i==0); return _t; }
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inline Point2<T> & t() { return _t; }
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inline Point2<T> t() const { return _t; }
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inline short & n() { assert(static_n()==0); return static_n(); }
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inline short n() const { assert(static_n()==0); return 0; }
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inline short & n(const int i) { assert(i==0); return static_n(); }
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inline short n(const int i) const { assert(i==0); return 0; }
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enum { n_coords=1};
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};
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/*@}*/
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}
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#endif |