vcglib/vcg/complex/vertexmesh/base.h

174 lines
5.1 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.4 2006/08/23 15:32:24 marfr960
added bbox of the mesh
vn int->size_t
Revision 1.3 2005/09/20 13:58:55 pietroni
Modified MArk function parameter form ConstVertexPointer to VertexPointer
Revision 1.2 2005/08/02 11:37:29 pietroni
renamed typedef VertexContainer into VertContainer (like trimesh)
Revision 1.1 2005/03/09 13:22:55 ganovelli
creation
****************************************************************************/
#pragma warning( disable : 4804 )
#include <vcg/space/box3.h>
#include <vcg/space/color4.h>
/*
People should subclass his vertex class from these one...
*/
#ifndef __VCGLIB_VERTEXMESH
#define __VCGLIB_VERTEXMESH
namespace vcg {
namespace vertex {
/** \addtogroup vertexmesh */
/*@{*/
/** \class VertexMesh.
This is class for definition of a mesh.
@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
*/
template < class VertContainerType >
class VertexMesh{
public:
typedef VertContainerType VertContainer;
typedef VertContainer VertexContainer;
typedef typename VertContainerType::value_type VertexType;
typedef typename VertContainerType::value_type::ScalarType ScalarType;
typedef typename VertContainerType::value_type::CoordType CoordType;
typedef typename VertContainerType::iterator VertexIterator;
typedef typename VertContainerType::const_iterator ConstVertexIterator;
typedef VertexType * VertexPointer;
typedef const VertexType * ConstVertexPointer;
typedef Box3<ScalarType> BoxType;
VertContainerType vert; /// Set of vertices
size_t vn; /// Actual number of vertices
Box3<ScalarType> bbox; /// Bounding box of the mesh
private:
Color4b c; /// Global color
public:
inline const Color4b & C() const
{
return c;
}
inline Color4b & C()
{
return c;
}
/// Default constructor
VertexMesh()
{
vn = 0;
imark = 0;
}
inline int MemUsed() const
{
return sizeof(VertexMesh)*vert.size();
}
inline int MemNeeded() const
{
return sizeof(VertexMesh)*vn;
}
/// Function to destroy the mesh
void Clear()
{
vert.clear();
vn = 0;
}
/// Reflection functions that speak about vertex and face properties.
static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
static bool HasPerVertexColor() { return VertexType::HasColor() ; }
static bool HasPerVertexMark() { return VertexType::HasMark() ; }
static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
static bool HasPerVertexTexture() { return VertexType::HasTexture(); }
/// Initialize the imark-system of the faces
void InitPointIMark()
{
VertexIterator f;
for(f=vert.begin();f!=vert.end();++f)
if( !(*f).IsDeleted() && (*f).IsR() && (*f).IsW() )
(*f).InitIMark();
}
/// Initialize the imark-system of the vertices
void InitVertexIMark()
{
VertexIterator vi;
for(vi=vert.begin();vi!=vert.end();++vi)
if( !(*vi).IsDeleted() && (*vi).IsRW() )
(*vi).InitIMark();
}
/// The incremental mark
int imark;
/** Check if the vertex incremental mark matches the one of the mesh.
*/
inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
/** Set the vertex incremental mark of the vertex to the one of the mesh.
*/
inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
/// Unmark the mesh
inline void UnMarkAll() { ++imark; }
}; // end class VertexMesh
/*@}*/
} // end namespace
} // end namespace
#endif