vcglib/wrap/nanoply/include/nanoplyWrapper.hpp

1653 lines
84 KiB
C++

/****************************************************************************
* NanoPLY *
* NanoPLY is a C++11 header-only library to read and write PLY file *
* *
* Copyright(C) 2014-2015 *
* Visual Computing Lab *
* ISTI - Italian National Research Council *
* *
* This Source Code Form is subject to the terms of the Mozilla Public *
* License, v. 2.0. If a copy of the MPL was not distributed with this *
* file, You can obtain one at http://mozilla.org/MPL/2.0/. *
* *
****************************************************************************/
#ifndef NANOPLY_WRAPPER_VCG_H
#define NANOPLY_WRAPPER_VCG_H
#include <wrap/nanoply/include/nanoply.hpp>
#include <vcg/space/point.h>
#include <map>
#include <typeinfo>
namespace nanoply
{
template <class MeshType>
class NanoPlyWrapper{
private:
typedef typename MeshType::PointerToAttribute PointerToAttribute;
typedef typename MeshType::ScalarType ScalarType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexType::ScalarType VertexCoordScalar;
typedef typename MeshType::VertexType::NormalType VertexNormalType;
typedef typename MeshType::VertexType::NormalType::ScalarType VertexNormScalar;
typedef typename MeshType::VertexType::ColorType VertexColorType;
typedef typename MeshType::VertexType::ColorType::ScalarType VertexColorScalar;
typedef typename MeshType::VertexType::QualityType VertexQuality;
typedef typename MeshType::VertexType::RadiusType VertexRadius;
typedef typename MeshType::VertexType::FlagType VertexFlag;
typedef typename MeshType::VertexType::TexCoordType VertexTexCoordType;
typedef typename MeshType::VertexType::TexCoordType::ScalarType VertexTexScalar;
typedef typename MeshType::VertexType::CurvatureType VertexCurType;
typedef typename MeshType::VertexType::CurvatureType::ScalarType VertexCurScalar;
typedef typename MeshType::VertexType::CurvatureDirType VertexCurDirType;
typedef typename MeshType::VertexType::CurScalarType VertexDirCurScalar;
typedef typename MeshType::VertexType::CurVecType::ScalarType VertexDirCurVecScalar;
typedef typename MeshType::EdgeType EdgeType;
typedef typename MeshType::EdgeType::ColorType::ScalarType EdgeColorScalar;
typedef typename MeshType::EdgeType::QualityType EdgeQuality;
typedef typename MeshType::EdgeType::FlagType EdgeFlag;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FaceType::NormalType FaceNormalType;
typedef typename MeshType::FaceType::NormalType::ScalarType FaceNormScalar;
typedef typename MeshType::FaceType::ColorType FaceColorType;
typedef typename MeshType::FaceType::ColorType::ScalarType FaceColorScalar;
typedef typename MeshType::FaceType::QualityType FaceQuality;
typedef typename MeshType::FaceType::FlagType FaceFlag;
typedef typename vcg::face::vector_ocf<FaceType>::WedgeTexTypePack FaceTexCoordType;
typedef typename MeshType::FaceType::TexCoordType::ScalarType FaceTexScalar;
typedef typename MeshType::FaceType::CurvatureDirType FaceCurDirType;
typedef typename MeshType::FaceType::CurScalarType FaceDirCurScalar;
typedef typename MeshType::FaceType::CurVecType::ScalarType FaceDirCurVecScalar;
typedef typename vcg::face::vector_ocf<FaceType>::WedgeColorTypePack WedgeColorType;
typedef typename MeshType::FaceType::WedgeColorType::ScalarType WedgeColorScalar;
typedef typename vcg::face::vector_ocf<FaceType>::WedgeNormalTypePack WedgeNormalType;
typedef typename MeshType::FaceType::WedgeNormalType::ScalarType WedgeNormalScalar;
typedef typename MeshType::FaceIterator FaceIterator;
template<class T> static PlyType getEntity() { return NNP_UNKNOWN_TYPE };
template<> static PlyType getEntity<unsigned char>(){ return NNP_UINT8; };
template<> static PlyType getEntity<char>(){ return NNP_INT8; };
template<> static PlyType getEntity<unsigned short>(){ return NNP_UINT16; };
template<> static PlyType getEntity<short>(){ return NNP_INT16; };
template<> static PlyType getEntity<unsigned int>(){ return NNP_UINT32; };
template<> static PlyType getEntity<int>(){ return NNP_INT32; };
template<> static PlyType getEntity<float>(){ return NNP_FLOAT32; };
template<> static PlyType getEntity<double>(){ return NNP_FLOAT64; };
template<class T> static PlyType getEntityList() { return NNP_UNKNOWN_TYPE; };
template<> static PlyType getEntityList<unsigned char>(){ return NNP_LIST_UINT8_UINT8; };
template<> static PlyType getEntityList<char>(){ return NNP_LIST_UINT8_INT8; };
template<> static PlyType getEntityList<unsigned short>(){ return NNP_LIST_UINT8_UINT16; };
template<> static PlyType getEntityList<short>(){ return NNP_LIST_UINT8_INT16; };
template<> static PlyType getEntityList<unsigned int>(){ return NNP_LIST_UINT8_UINT32; };
template<> static PlyType getEntityList<int>(){ return NNP_LIST_UINT8_INT32; };
template<> static PlyType getEntityList<float>(){ return NNP_LIST_UINT8_FLOAT32; };
template<> static PlyType getEntityList<double>(){ return NNP_LIST_UINT8_FLOAT64; };
template<class Container, class Type, int n>
inline static void PushDescriport(std::vector<PlyProperty>& prop, ElementDescriptor& elem, PlyEntity entity, void* ptr)
{
prop.push_back(PlyProperty(getEntity<Type>(), entity));
DescriptorInterface* di = new DataDescriptor<Container, n, Type>(entity, ptr);
elem.dataDescriptor.push_back(di);
}
template<class Container, class Type, int n>
inline static void PushDescriportList(std::vector<PlyProperty>& prop, ElementDescriptor& elem, PlyEntity entity, void* ptr)
{
prop.push_back(PlyProperty(getEntityList<Type>(), entity));
DescriptorInterface* di = new DataDescriptor<Container, n, Type>(entity, ptr);
elem.dataDescriptor.push_back(di);
}
template<class Container, class Type, int n>
inline static void PushDescriport(std::vector<PlyProperty>& prop, ElementDescriptor& elem, std::string& name, void* ptr)
{
prop.push_back(PlyProperty(getEntity<Type>(), name));
DescriptorInterface* di = new DataDescriptor<Container, n, Type>(name, ptr);
elem.dataDescriptor.push_back(di);
}
template<class Container, class Type, int n>
inline static void PushDescriportList(std::vector<PlyProperty>& prop, ElementDescriptor& elem, std::string& name, void* ptr)
{
prop.push_back(PlyProperty(getEntityList<Type>(), name));
DescriptorInterface* di = new DataDescriptor<Container, n, Type>(name, ptr);
elem.dataDescriptor.push_back(di);
}
public:
typedef enum {
IO_NONE = 0x00000000,
IO_VERTCOORD = 0x00000001,
IO_VERTFLAGS = 0x00000002,
IO_VERTCOLOR = 0x00000004,
IO_VERTQUALITY = 0x00000008,
IO_VERTNORMAL = 0x00000010,
IO_VERTTEXCOORD = 0x00000020,
IO_VERTRADIUS = 0x00000040,
IO_VERTCURV = 0x00000080,
IO_VERTCURVDIR = 0x00000100,
IO_VERTATTRIB = 0x00000200,
IO_FACEINDEX = 0x00000400,
IO_FACEFLAGS = 0x00000800,
IO_FACECOLOR = 0x00001000,
IO_FACEQUALITY = 0x00002000,
IO_FACENORMAL = 0x00004000,
IO_FACECURVDIR = 0x00008000,
IO_FACEATTRIB = 0x00010000,
IO_EDGEINDEX = 0x00020000,
IO_EDGEQUALITY = 0x00040000,
IO_EDGECOLOR = 0x00080000,
IO_EDGEFLAGS = 0x00100000,
IO_EDGEATTRIB = 0x00200000,
IO_WEDGCOLOR = 0x00400000,
IO_WEDGTEXCOORD = 0x00800000,
IO_WEDGTEXMULTI = 0x01000000, // when texture index is explicit
IO_WEDGNORMAL = 0x02000000,
IO_ALL_ATTRIB = 0x03FFFFFF,
IO_BITPOLYGONAL = 0x04000000, // loads explicit polygonal mesh
IO_CAMERA = 0x08000000,
IO_MESHATTRIB = 0x10000000,
IO_FLAGS = IO_VERTFLAGS | IO_FACEFLAGS,
IO_ALL = 0xFFFFFFFF
}BitMask;
class CustomAttributeDescriptor
{
public:
typedef std::map<std::string, ElementDescriptor::PropertyDescriptor> MapMeshAttrib;
typedef std::map<std::string, ElementDescriptor::PropertyDescriptor>::iterator MapMeshAttribIter;
typedef std::map<std::string, std::vector<PlyProperty>> MapMeshAttribProp;
typedef std::map<std::string, std::vector<PlyProperty>>::iterator MapMeshAttribPropIter;
ElementDescriptor::PropertyDescriptor vertexAttrib;
ElementDescriptor::PropertyDescriptor faceAttrib;
ElementDescriptor::PropertyDescriptor edgeAttrib;
std::vector<PlyProperty> vertexAttribProp;
std::vector<PlyProperty> faceAttribProp;
std::vector<PlyProperty> edgeAttribProp;
MapMeshAttrib meshAttrib;
MapMeshAttribProp meshAttribProp;
std::map<std::string, int> meshAttribCnt;
CustomAttributeDescriptor::~CustomAttributeDescriptor()
{
for (int i = 0; i < vertexAttrib.size(); i++)
delete vertexAttrib[i];
for (int i = 0; i < edgeAttrib.size(); i++)
delete edgeAttrib[i];
for (int i = 0; i < faceAttrib.size(); i++)
delete faceAttrib[i];
CustomAttributeDescriptor::MapMeshAttribIter iter = meshAttrib.begin();
for (; iter != meshAttrib.end(); iter++)
for (int i = 0; i < (*iter).second.size(); i++)
delete (*iter).second[i];
}
template<class Container, class Type, int n>
void AddVertexAttribDescriptor(const std::string& name, PlyType type, void* ptr)
{
AddAttribDescriptor<Container, Type, n>(name, type, ptr, vertexAttrib, vertexAttribProp);
}
template<class Container, class Type, int n>
void AddEdgeAttribDescriptor(const std::string& name, PlyType type, void* ptr)
{
AddAttribDescriptor<Container, Type, n>(name, type, ptr, edgeAttrib, edgeAttribProp);
}
template<class Container, class Type, int n>
void AddFaceAttribDescriptor(const std::string& name, PlyType type, void* ptr)
{
AddAttribDescriptor<Container, Type, n>(name, type, ptr, faceAttrib, faceAttribProp);
}
template<class Container, class Type, int n>
void AddMeshAttribDescriptor(const std::string& nameAttrib, std::string& nameProp, PlyType type, void* ptr)
{
meshAttrib[nameAttrib].push_back(new DataDescriptor<Container, n, Type>(nameProp, ptr));
meshAttribProp[nameAttrib].push_back(PlyProperty(type, nameProp));
}
void AddMeshAttrib(std::string& name, int cnt)
{
meshAttribCnt[name] = cnt;
}
void GetMeshAttrib(std::string filename)
{
nanoply::Info info(filename);
if (info.errInfo == nanoply::NNP_OK)
{
for (int i = 0; i < info.elemVec.size(); i++)
{
if (info.elemVec[i].plyElem == NNP_UNKNOWN_ELEM && info.elemVec[i].name != "camera")
meshAttribCnt[info.elemVec[i].name] = info.elemVec[i].cnt;
}
}
}
bool CreateVertexAttribDescriptor(const PointerToAttribute* ptr)
{
return CreateAttribDescriptor(ptr, vertexAttrib, vertexAttribProp);
}
bool CreateEdgeAttribDescriptor(const PointerToAttribute* ptr)
{
return CreateAttribDescriptor(ptr, edgeAttrib, edgeAttribProp);
}
bool CreateFaceAttribDescriptor(const PointerToAttribute* ptr)
{
return CreateAttribDescriptor(ptr, faceAttrib, faceAttribProp);
}
bool AddVertexAttrib(MeshType& m, std::set<PointerToAttribute>& ptrAttrib, PlyElement* elem)
{
return AddCustomAttrib<0>(m, ptrAttrib, elem, vertexAttrib);
}
bool AddEdgeAttrib(MeshType& m, std::set<PointerToAttribute>& ptrAttrib, PlyElement* elem)
{
return AddCustomAttrib<1>(m, ptrAttrib, elem, vertexAttrib);
}
bool AddFaceAttrib(MeshType& m, std::set<PointerToAttribute>& ptrAttrib, PlyElement* elem)
{
return AddCustomAttrib<2>(m, ptrAttrib, elem, vertexAttrib);
}
private:
const std::vector<std::string> pointSuffix = { "x", "y", "z", "w" };
const std::vector<std::string> colorSuffix = { "r", "g", "b", "a" };
const std::map<std::string, int> pointSuffixMap = { { "x", 0 },{ "y", 1 },{ "z", 2 },{ "w", 3 } };
const std::map<std::string, int> colorSuffixMap = { {"r", 0},{ "g", 1 },{ "b", 2 },{ "a", 3 } };
const std::string separator = std::string("@_.#$>");
template<class Container, class Type, int n>
void AddAttribDescriptor(const std::string& name, PlyType type, void* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
attrib.push_back(new DataDescriptor<Container, n, Type>(name, ptr));
attribProp.push_back(PlyProperty(type, name));
}
template<class Container>
void AddScalarAttribDescriptor(const PointerToAttribute* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
AddAttribDescriptor<Container, Container, 1>(ptr->_name, getEntity<Container>(), ptr->_handle->DataBegin(), attrib, attribProp);
}
template<class Container>
void AddPointAttribDescriptor(const PointerToAttribute* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
int size = typename Container::Dimension;
std::string name(ptr->_name);
Container* tmpPtr = (Container*)ptr->_handle->DataBegin();
for (int i = 0 ; i < size; i++)
AddAttribDescriptor<Container, typename Container::ScalarType, 1>((name + "." + pointSuffix[i]), getEntity<typename Container::ScalarType>(), &(*tmpPtr)[i], attrib, attribProp);
}
template<class Container>
void AddColorAttribDescriptor(const PointerToAttribute* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
int size = typename Container::Dimension;
std::string name(ptr->_name);
Container* tmpPtr = (Container*)ptr->_handle->DataBegin();
for (int i = 0; i < size; i++)
AddAttribDescriptor<Container, typename Container::ScalarType, 1>((name + "." + colorSuffix[i]), getEntity<typename Container::ScalarType>(), &(*tmpPtr)[i], attrib, attribProp);
}
template<class Container, class Type>
void AddListAttribDescriptor(const PointerToAttribute* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
AddAttribDescriptor<Container, Type, 0>(ptr->_name, getEntityList<Type>(), ptr->_handle->DataBegin(), attrib, attribProp);
}
bool CreateAttribDescriptor(const PointerToAttribute* ptr, ElementDescriptor::PropertyDescriptor& attrib, std::vector<PlyProperty>& attribProp)
{
if (ptr->_type == std::type_index(typeid(unsigned char)))
AddScalarAttribDescriptor<unsigned char >(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(char)))
AddScalarAttribDescriptor<char>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(unsigned short)))
AddScalarAttribDescriptor<unsigned short>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(short)))
AddScalarAttribDescriptor<short>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(unsigned int)))
AddScalarAttribDescriptor<unsigned int>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(int)))
AddScalarAttribDescriptor<int>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(float)))
AddScalarAttribDescriptor<float>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(double)))
AddScalarAttribDescriptor<double>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point2s)))
AddPointAttribDescriptor<vcg::Point2s>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point2i)))
AddPointAttribDescriptor<vcg::Point2i>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point2f)))
AddPointAttribDescriptor<vcg::Point2f>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point2d)))
AddPointAttribDescriptor<vcg::Point2d>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point3s)))
AddPointAttribDescriptor<vcg::Point3s>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point3i)))
AddPointAttribDescriptor<vcg::Point3i>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point3f)))
AddPointAttribDescriptor<vcg::Point3f>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point3d)))
AddPointAttribDescriptor<vcg::Point3d>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point4s)))
AddPointAttribDescriptor<vcg::Point4s>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point4i)))
AddPointAttribDescriptor<vcg::Point4i>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point4f)))
AddPointAttribDescriptor<vcg::Point4f>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Point4d)))
AddPointAttribDescriptor<vcg::Point4d>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Color4b)))
AddColorAttribDescriptor<vcg::Color4b>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Color4f)))
AddColorAttribDescriptor<vcg::Color4f>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Color4d)))
AddColorAttribDescriptor<vcg::Color4d>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(vcg::Color4d)))
AddColorAttribDescriptor<vcg::Color4d>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<unsigned char>)))
AddListAttribDescriptor<std::vector<unsigned char>, unsigned char>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<char>)))
AddListAttribDescriptor<std::vector<char>,char>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<unsigned short>)))
AddListAttribDescriptor<std::vector<unsigned short>, unsigned short>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<short>)))
AddListAttribDescriptor<std::vector<short>, short>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<unsigned int>)))
AddListAttribDescriptor<std::vector<unsigned int>, unsigned int>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<int>)))
AddListAttribDescriptor<std::vector<int>, int>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<float>)))
AddListAttribDescriptor<std::vector<float>, float>(ptr, attrib, attribProp);
else if (ptr->_type == std::type_index(typeid(std::vector<double>)))
AddListAttribDescriptor<std::vector<double>, double>(ptr, attrib, attribProp);
else
return false;
return true;
}
template <size_t ActionType, class Container>
void AddScalarAttrib(MeshType& m, const std::string& name, PlyType& type)
{
if (ActionType == 0) //vertex
{
auto h = vcg::tri::Allocator<MeshType>::GetPerVertexAttribute<Container>(m, name);
AddVertexAttribDescriptor<Container, Container, 1>(name, type, h._handle->DataBegin());
}
else if (ActionType == 1) //Edge
{
auto h = vcg::tri::Allocator<MeshType>::GetPerEdgeAttribute<Container>(m, name);
AddEdgeAttribDescriptor<Container, Container, 1>(name, type, h._handle->DataBegin());
}
else if (ActionType == 2) //Face
{
auto h = vcg::tri::Allocator<MeshType>::GetPerFaceAttribute<Container>(m, name);
AddFaceAttribDescriptor<Container, Container, 1>(name, type, h._handle->DataBegin());
}
}
template <size_t ActionType, class Container>
void AddPointAttrib(MeshType& m, const std::string& name, std::vector<PlyProperty>& prop)
{
if (ActionType == 0) //vertex
{
auto h = vcg::tri::Allocator<MeshType>::GetPerVertexAttribute<Container>(m, name);
for (int i = 0; i < prop.size(); i++)
AddVertexAttribDescriptor<Container, typename Container::ScalarType, 1>(prop[i].name, prop[i].type, &h[0][i]);
}
else if (ActionType == 1) //Edge
{
auto h = vcg::tri::Allocator<MeshType>::GetPerEdgeAttribute<Container>(m, name);
for (int i = 0; i < prop.size(); i++)
AddEdgeAttribDescriptor<Container, typename Container::ScalarType, 1>(prop[i].name, prop[i].type, &h[0][i]);
}
else if (ActionType == 2) //Face
{
auto h = vcg::tri::Allocator<MeshType>::GetPerFaceAttribute<Container>(m, name);
for (int i = 0; i < prop.size(); i++)
AddFaceAttribDescriptor<Container, typename Container::ScalarType, 1>(prop[i].name, prop[i].type, &h[0][i]);
}
}
template <size_t ActionType, class Container, class Type>
void AddListAttrib(MeshType& m, const std::string& name, PlyType& type)
{
if (ActionType == 0) //vertex
{
auto h = vcg::tri::Allocator<MeshType>::GetPerVertexAttribute<Container>(m, name);
AddVertexAttribDescriptor<Container, Type, 0>(name, type, h._handle->DataBegin());
}
else if (ActionType == 1) //Edge
{
auto h = vcg::tri::Allocator<MeshType>::GetPerEdgeAttribute<Container>(m, name);
AddEdgeAttribDescriptor<Container, Type, 0>(name, type, h._handle->DataBegin());
}
else if (ActionType == 2) //Face
{
auto h = vcg::tri::Allocator<MeshType>::GetPerFaceAttribute<Container>(m, name);
AddFaceAttribDescriptor<Container, Type, 0>(name, type, h._handle->DataBegin());
}
}
template <size_t ActionType>
bool AddCustomAttrib(MeshType& m, std::set<PointerToAttribute>& ptrAttrib, PlyElement* elem, ElementDescriptor::PropertyDescriptor& attrib)
{
//Custom attribute with already a data descriptor
std::set<std::string> validCustomAttrib;
for (int i = 0; i < attrib.size(); i++)
{
if (attrib[i]->base == NULL)
{
std::set<PointerToAttribute>::iterator ai;
for (ai = ptrAttrib.begin(); ai != ptrAttrib.end(); ++ai)
{
if (attrib[i]->name == (*ai)._name)
{
attrib[i]->base = ai->_handle->DataBegin();
validCustomAttrib.insert(attrib[i]->name);
break;
}
}
}
else
validCustomAttrib.insert(attrib[i]->name);
}
//Get custom properties without a data descriptor
std::map<std::string, std::pair<std::vector<PlyProperty>, int>> customAttribName;
std::vector<std::string> attribName((*elem).propVec.size());
for (int i = 0; i < (*elem).propVec.size(); i++)
{
if ((*elem).propVec[i].elem == NNP_UNKNOWN_ENTITY)
{
if (validCustomAttrib.find((*elem).propVec[i].name) == validCustomAttrib.end())
{
std::size_t found = (*elem).propVec[i].name.find_first_of(separator);
if (found != std::string::npos)
{
attribName[i] = (*elem).propVec[i].name.substr(0, found);
std::string suffix = (*elem).propVec[i].name.substr(found+1);
std::map<std::string, int>::const_iterator it1, it2;
it1 = pointSuffixMap.find(suffix);
it2 = colorSuffixMap.find(suffix);
if (it1 != pointSuffixMap.cend())
customAttribName[attribName[i]].second |= (1 << (*it1).second);
else if (it2 != colorSuffixMap.cend())
customAttribName[attribName[i]].second |= (1 << ((*it2).second + 4));
}
else
attribName[i] = (*elem).propVec[i].name;
customAttribName[attribName[i]].first.push_back((*elem).propVec[i]);
}
}
}
//Create the attribute and the data descriptor
std::map<std::string, std::pair<std::vector<PlyProperty>, int>>::iterator mapIter;
for (mapIter = customAttribName.begin(); mapIter != customAttribName.end(); mapIter++)
{
unsigned int bitType = 0;
std::vector<PlyProperty> tempProp((*mapIter).second.first.size());
int checkMask = (1 << (*mapIter).second.first.size()) - 1;
for (int i = 0; i < (*mapIter).second.first.size(); i++)
{
PlyProperty& p = (*mapIter).second.first[i];
bitType |= p.type;
std::size_t found = p.name.find_first_of(separator);
if (found != std::string::npos)
{
std::string suffix = p.name.substr(found + 1);
if ((*mapIter).second.second == checkMask)
tempProp[(*pointSuffixMap.find(suffix)).second] = p;
else if ((*mapIter).second.second == (checkMask << 4))
tempProp[(*colorSuffixMap.find(suffix)).second] = p;
else
tempProp[i] = p;
}
else
tempProp[i] = p;
}
unsigned int r = (bitType & (~tempProp[0].type));
if (tempProp.size() > 1 && ((bitType & (~tempProp[0].type)) == 0))
{
if (tempProp.size() == 2)
{
switch (tempProp[0].type)
{
case NNP_FLOAT32: AddPointAttrib<ActionType, vcg::Point2f>(m, (*mapIter).first, tempProp); break;
case NNP_FLOAT64: AddPointAttrib<ActionType, vcg::Point2d>(m, (*mapIter).first, tempProp); break;
case NNP_INT8: AddPointAttrib<ActionType, vcg::Point2<char>>(m, (*mapIter).first, tempProp); break;
case NNP_INT16: AddPointAttrib<ActionType, vcg::Point2s>(m, (*mapIter).first, tempProp); break;
case NNP_INT32: AddPointAttrib<ActionType, vcg::Point2i>(m, (*mapIter).first, tempProp); break;
case NNP_UINT8: AddPointAttrib<ActionType, vcg::Point2<unsigned char>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT16: AddPointAttrib<ActionType, vcg::Point2<unsigned short>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT32: AddPointAttrib<ActionType, vcg::Point2<unsigned int>>(m, (*mapIter).first, tempProp); break;
}
}
else if (tempProp.size() == 3)
{
switch (tempProp[0].type)
{
case NNP_FLOAT32: AddPointAttrib<ActionType, vcg::Point3f>(m, (*mapIter).first, tempProp); break;
case NNP_FLOAT64: AddPointAttrib<ActionType, vcg::Point3d>(m, (*mapIter).first, tempProp); break;
case NNP_INT8: AddPointAttrib<ActionType, vcg::Point3<char>>(m, (*mapIter).first, tempProp); break;
case NNP_INT16: AddPointAttrib<ActionType, vcg::Point3s>(m, (*mapIter).first, tempProp); break;
case NNP_INT32: AddPointAttrib<ActionType, vcg::Point3i>(m, (*mapIter).first, tempProp); break;
case NNP_UINT8: AddPointAttrib<ActionType, vcg::Point3<unsigned char>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT16: AddPointAttrib<ActionType, vcg::Point3<unsigned short>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT32: AddPointAttrib<ActionType, vcg::Point3<unsigned int>>(m, (*mapIter).first, tempProp); break;
}
}
else if (tempProp.size() == 4 && (*mapIter).second.second != (checkMask << 4))
{
switch (tempProp[0].type)
{
case NNP_FLOAT32: AddPointAttrib<ActionType, vcg::Point4d>(m, (*mapIter).first, tempProp); break;
case NNP_FLOAT64: AddPointAttrib<ActionType, vcg::Point4d>(m, (*mapIter).first, tempProp); break;
case NNP_INT8: AddPointAttrib<ActionType, vcg::Point4<char>>(m, (*mapIter).first, tempProp); break;
case NNP_INT16: AddPointAttrib<ActionType, vcg::Point4s>(m, (*mapIter).first, tempProp); break;
case NNP_INT32: AddPointAttrib<ActionType, vcg::Point4i>(m, (*mapIter).first, tempProp); break;
case NNP_UINT8: AddPointAttrib<ActionType, vcg::Point4<unsigned char>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT16: AddPointAttrib<ActionType, vcg::Point4<unsigned short>>(m, (*mapIter).first, tempProp); break;
case NNP_UINT32: AddPointAttrib<ActionType, vcg::Point4<unsigned int>>(m, (*mapIter).first, tempProp); break;
}
}
else if (tempProp.size() == 4)
{
switch (tempProp[0].type)
{
case NNP_INT8:
case NNP_INT16:
case NNP_INT32:
case NNP_UINT16:
case NNP_UINT32:
case NNP_FLOAT32: AddPointAttrib<ActionType, vcg::Color4f>(m, (*mapIter).first, tempProp); break;
case NNP_FLOAT64: AddPointAttrib<ActionType, vcg::Color4d>(m, (*mapIter).first, tempProp); break;
case NNP_UINT8: AddPointAttrib<ActionType, vcg::Color4b>(m, (*mapIter).first, tempProp); break;
}
}
}
else
{
for (int i = 0; i < tempProp.size(); i++)
{
switch (tempProp[i].type)
{
case NNP_FLOAT32: AddScalarAttrib<ActionType, float>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_FLOAT64: AddScalarAttrib<ActionType, double>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_INT8: AddScalarAttrib<ActionType, char>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_INT16: AddScalarAttrib<ActionType, short>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_INT32: AddScalarAttrib<ActionType, int>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_UINT8: AddScalarAttrib<ActionType, unsigned char>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_UINT16: AddScalarAttrib<ActionType, unsigned short>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_UINT32: AddScalarAttrib<ActionType, unsigned int>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_UINT32:
case NNP_LIST_INT8_UINT32: AddListAttrib<ActionType, std::vector<unsigned int>, unsigned int>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_INT32:
case NNP_LIST_INT8_INT32: AddListAttrib<ActionType, std::vector<int>, int>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_FLOAT32:
case NNP_LIST_INT8_FLOAT32: AddListAttrib<ActionType, std::vector<float>, float>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_FLOAT64:
case NNP_LIST_INT8_FLOAT64: AddListAttrib<ActionType, std::vector<double>, double>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_UINT8:
case NNP_LIST_INT8_UINT8: AddListAttrib<ActionType, std::vector<unsigned char>, unsigned char>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_INT8:
case NNP_LIST_INT8_INT8: AddListAttrib<ActionType, std::vector<char>, char>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_UINT16:
case NNP_LIST_INT8_UINT16: AddListAttrib<ActionType, std::vector<unsigned short>, unsigned short>(m, tempProp[i].name, tempProp[i].type); break;
case NNP_LIST_UINT8_INT16:
case NNP_LIST_INT8_INT16: AddListAttrib<ActionType, std::vector<short>, short>(m, tempProp[i].name, tempProp[i].type); break;
}
}
}
}
return true;
}
};
template <class T>
struct OcfManager
{
typedef typename T::VertexType VType;
typedef typename T::FaceType FType;
typedef typename T::EdgeType EType;
template <bool f = std::is_same<typename T::VertContainer, vcg::vertex::vector_ocf<VType>>::value>
static unsigned int EnableVertexOcf(typename T::VertContainer& cont, unsigned int mask) {
return 0;
}
template <>
static unsigned int EnableVertexOcf<true>(typename T::VertContainer& cont, unsigned int mask )
{
unsigned int enabledMask = 0;
if ((mask & BitMask::IO_VERTNORMAL) && VType::HasNormalOcf() && !cont.IsNormalEnabled())
{
cont.EnableNormal();
enabledMask |= BitMask::IO_VERTNORMAL;
}
if ((mask & BitMask::IO_VERTCOLOR) && VType::HasColorOcf() && !cont.IsColorEnabled())
{
cont.EnableColor();
enabledMask |= BitMask::IO_VERTCOLOR;
}
if ((mask & BitMask::IO_VERTQUALITY) && VType::HasQualityOcf() && !cont.IsQualityEnabled())
{
cont.EnableQuality();
enabledMask |= BitMask::IO_VERTQUALITY;
}
if ((mask & BitMask::IO_VERTCURV) && VType::HasCurvatureOcf() && !cont.IsCurvatureEnabled())
{
cont.EnableCurvature();
enabledMask |= BitMask::IO_VERTCURV;
}
if ((mask & BitMask::IO_VERTCURVDIR) && VType::HasCurvatureDirOcf() && !cont.IsCurvatureDirEnabled())
{
cont.EnableCurvatureDir();
enabledMask |= BitMask::IO_VERTCURVDIR;
}
if ((mask & BitMask::IO_VERTRADIUS) && VType::HasRadiusOcf() && !cont.IsRadiusEnabled())
{
cont.EnableRadius();
enabledMask |= BitMask::IO_VERTRADIUS;
}
if ((mask & BitMask::IO_VERTTEXCOORD) && VType::HasTexCoordOcf() && !cont.IsTexCoordEnabled())
{
cont.EnableTexCoord();
enabledMask |= BitMask::IO_VERTTEXCOORD;
}
return enabledMask;
};
template <bool f = std::is_same<typename T::FaceContainer, vcg::face::vector_ocf<FType>>::value>
static unsigned int EnableFaceOcf(typename T::FaceContainer& cont, unsigned int mask) {
return 0;
}
template <>
static unsigned int EnableFaceOcf<true>(typename T::FaceContainer& cont, unsigned int mask)
{
unsigned int enabledMask = 0;
if ((mask & BitMask::IO_FACENORMAL) && FType::HasNormalOcf() && !cont.IsNormalEnabled())
{
cont.EnableNormal();
enabledMask |= BitMask::IO_FACENORMAL;
}
if ((mask & BitMask::IO_FACECOLOR) && FType::HasColorOcf() && !cont.IsColorEnabled())
{
cont.EnableColor();
enabledMask |= BitMask::IO_FACECOLOR;
}
if ((mask & BitMask::IO_FACEQUALITY) && FType::HasQualityOcf() && !cont.IsQualityEnabled())
{
cont.EnableQuality();
enabledMask |= BitMask::IO_FACEQUALITY;
}
if ((mask & BitMask::IO_FACECURVDIR) && FType::HasCurvatureDirOcf() && !cont.IsCurvatureDirEnabled())
{
cont.EnableCurvatureDir();
enabledMask |= BitMask::IO_FACECURVDIR;
}
if ((mask & BitMask::IO_WEDGCOLOR) && FType::HasWedgeColorOcf() && !cont.IsWedgeColorEnabled())
{
cont.EnableWedgeColor();
enabledMask |= BitMask::IO_WEDGCOLOR;
}
if ((mask & BitMask::IO_WEDGNORMAL) && FType::HasWedgeNormalOcf() && !cont.IsWedgeNormalEnabled())
{
cont.EnableWedgeNormal();
enabledMask |= BitMask::IO_WEDGNORMAL;
}
if ((mask & BitMask::IO_WEDGTEXCOORD) && FType::HasWedgeTexCoordOcf() && !cont.IsWedgeTexCoordEnabled())
{
cont.EnableWedgeTexCoord();
enabledMask |= BitMask::IO_WEDGTEXCOORD;
}
if ((mask & BitMask::IO_WEDGTEXMULTI) && FType::HasWedgeTexCoordOcf())
{
if (!cont.IsWedgeTexCoordEnabled())
cont.EnableWedgeTexCoord();
enabledMask |= BitMask::IO_WEDGTEXMULTI;
}
return enabledMask;
};
template <bool f = std::is_same<typename T::VertContainer, vcg::vertex::vector_ocf<VType>>::value>
static unsigned int VertexOcfMask(typename T::VertContainer& cont) {
return 0;
}
template <>
static unsigned int VertexOcfMask<true>(typename T::VertContainer& cont)
{
unsigned int enabledMask = 0;
if (VType::HasNormalOcf() && cont.IsNormalEnabled())
enabledMask |= BitMask::IO_VERTNORMAL;
if (VType::HasColorOcf() && cont.IsColorEnabled())
enabledMask |= BitMask::IO_VERTCOLOR;
if (VType::HasQualityOcf() && cont.IsQualityEnabled())
enabledMask |= BitMask::IO_VERTQUALITY;
if (VType::HasCurvatureOcf() && cont.IsCurvatureEnabled())
enabledMask |= BitMask::IO_VERTCURV;
if (VType::HasCurvatureDirOcf() && cont.IsCurvatureDirEnabled())
enabledMask |= BitMask::IO_VERTCURVDIR;
if (VType::HasRadiusOcf() && cont.IsRadiusEnabled())
enabledMask |= BitMask::IO_VERTRADIUS;
if (VType::HasTexCoordOcf() && cont.IsTexCoordEnabled())
enabledMask |= BitMask::IO_VERTTEXCOORD;
return enabledMask;
};
template <bool f = std::is_same<typename T::FaceContainer, vcg::face::vector_ocf<FType>>::value>
static unsigned int FaceOcfMask(typename T::FaceContainer& cont) {
return 0;
}
template <>
static unsigned int FaceOcfMask<true>(typename T::FaceContainer& cont)
{
unsigned int enabledMask = 0;
if (FType::HasNormalOcf() && cont.IsNormalEnabled())
enabledMask |= BitMask::IO_FACENORMAL;
if (FType::HasColorOcf() && cont.IsColorEnabled())
enabledMask |= BitMask::IO_FACECOLOR;
if (FType::HasQualityOcf() && cont.IsQualityEnabled())
enabledMask |= BitMask::IO_FACEQUALITY;
if (FType::HasCurvatureDirOcf() && cont.IsCurvatureDirEnabled())
enabledMask |= BitMask::IO_FACECURVDIR;
if (FType::HasWedgeColorOcf() && cont.IsWedgeColorEnabled())
enabledMask |= BitMask::IO_WEDGCOLOR;
if (FType::HasWedgeNormalOcf() && cont.IsWedgeNormalEnabled())
enabledMask |= BitMask::IO_WEDGNORMAL;
if (FType::HasWedgeTexCoordOcf() && cont.IsWedgeTexCoordEnabled())
{
enabledMask |= BitMask::IO_WEDGTEXCOORD;
enabledMask |= BitMask::IO_WEDGTEXMULTI;
}
return enabledMask;
};
};
static unsigned int GetFileBitMask(nanoply::Info& info)
{
unsigned int mask = 0;
for (int j = 0; j < info.elemVec.size(); j++)
{
PlyElement& elem = info.elemVec[j];
if (elem.plyElem == PlyElemEntity::NNP_VERTEX_ELEM)
{
for (int i = 0; i < elem.propVec.size(); i++)
{
switch (elem.propVec[i].elem)
{
case NNP_PXYZ: mask |= BitMask::IO_VERTCOORD; break;
case NNP_NXYZ: mask |= BitMask::IO_VERTNORMAL; break;
case NNP_CRGB:
case NNP_CRGBA: mask |= BitMask::IO_VERTCOLOR; break;
case NNP_BITFLAG: mask |= BitMask::IO_VERTFLAGS; break;
case NNP_QUALITY: mask |= BitMask::IO_VERTQUALITY; break;
case NNP_DENSITY: mask |= BitMask::IO_VERTRADIUS; break;
case NNP_TEXTURE2D:
case NNP_TEXTURE3D: mask |= BitMask::IO_VERTTEXCOORD; break;
case NNP_KH:
case NNP_KG: mask |= BitMask::IO_VERTCURV; break;
case NNP_K1:
case NNP_K2:
case NNP_K1DIR:
case NNP_K2DIR: mask |= BitMask::IO_VERTCURVDIR; break;
case NNP_UNKNOWN_ENTITY: mask |= BitMask::IO_VERTATTRIB; break;
}
}
}
else if (elem.plyElem == PlyElemEntity::NNP_EDGE_ELEM)
{
for (int i = 0; i < elem.propVec.size(); i++)
{
switch (elem.propVec[i].elem)
{
case NNP_EDGE_V1:
case NNP_EDGE_V2: mask |= BitMask::IO_EDGEINDEX; break;
case NNP_CRGB:
case NNP_CRGBA: mask |= BitMask::IO_EDGECOLOR; break;
case NNP_BITFLAG: mask |= BitMask::IO_EDGEFLAGS; break;
case NNP_QUALITY: mask |= BitMask::IO_EDGEQUALITY; break;
case NNP_UNKNOWN_ENTITY: mask |= BitMask::IO_EDGEATTRIB; break;
}
}
}
else if (elem.plyElem == PlyElemEntity::NNP_FACE_ELEM)
{
for (int i = 0; i < elem.propVec.size(); i++)
{
switch (elem.propVec[i].elem)
{
case NNP_FACE_VERTEX_LIST: mask |= BitMask::IO_FACEINDEX; break;
case NNP_NXYZ: mask |= BitMask::IO_FACENORMAL; break;
case NNP_CRGB:
case NNP_CRGBA: mask |= BitMask::IO_FACECOLOR; break;
case NNP_BITFLAG: mask |= BitMask::IO_FACEFLAGS; break;
case NNP_QUALITY: mask |= BitMask::IO_FACEQUALITY; break;
case NNP_K1:
case NNP_K2:
case NNP_K1DIR:
case NNP_K2DIR: mask |= BitMask::IO_FACECURVDIR; break;
case NNP_FACE_WEDGE_COLOR: mask |= BitMask::IO_WEDGCOLOR; break;
case NNP_FACE_WEDGE_NORMAL: mask |= BitMask::IO_WEDGNORMAL; break;
case NNP_FACE_WEDGE_TEX: mask |= BitMask::IO_WEDGTEXCOORD; break;
case NNP_TEXTUREINDEX: mask |= BitMask::IO_WEDGTEXMULTI; break;
case NNP_UNKNOWN_ENTITY: mask |= BitMask::IO_FACEATTRIB; break;
}
}
}
else if (elem.plyElem == PlyElemEntity::NNP_UNKNOWN_ELEM)
{
if (elem.name == "camera")
mask |= BitMask::IO_CAMERA;
else
mask |= BitMask::IO_MESHATTRIB;
}
}
return mask;
};
static int LoadModel(const char* filename, MeshType& mesh, unsigned int bitMask, CustomAttributeDescriptor& custom)
{
nanoply::Info info(filename);
if (info.errInfo != nanoply::NNP_OK)
return info.errInfo;
unsigned int headerMask = GetFileBitMask(info);
bitMask &= headerMask;
unsigned int ocfVertexMask = OcfManager<MeshType>::EnableVertexOcf(mesh.vert, bitMask);
unsigned int ocfFaceMask = OcfManager<MeshType>::EnableFaceOcf(mesh.face, bitMask);
//Camera
ElementDescriptor cameraDescr(std::string("camera"));
vcg::Point3<ScalarType> tra;
vcg::Matrix44<ScalarType> rot;
size_t count = info.GetElementCount(std::string("camera"));
if (count > 0 && (bitMask & BitMask::IO_CAMERA))
{
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("view_px"), &tra[0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("view_py"), &tra[1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("view_pz"), &tra[2]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("x_axisx"), &rot[0][0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("x_axisy"), &rot[0][1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("x_axisz"), &rot[0][2]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("y_axisx"), &rot[1][0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("y_axisy"), &rot[1][1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("y_axisz"), &rot[1][2]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("z_axisx"), &rot[2][0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("z_axisy"), &rot[2][1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("z_axisz"), &rot[2][2]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("focal"), &mesh.shot.Intrinsics.FocalMm));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("scalex"), &mesh.shot.Intrinsics.PixelSizeMm[0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("scaley"), &mesh.shot.Intrinsics.PixelSizeMm[1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("centerx"), &mesh.shot.Intrinsics.CenterPx[0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("centery"), &mesh.shot.Intrinsics.CenterPx[1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<int, 1, int>(std::string("viewportx"), &mesh.shot.Intrinsics.ViewportPx[0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<int, 1, int>(std::string("viewporty"), &mesh.shot.Intrinsics.ViewportPx[1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("k1"), &mesh.shot.Intrinsics.k[0]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("k2"), &mesh.shot.Intrinsics.k[1]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("k3"), &mesh.shot.Intrinsics.k[2]));
cameraDescr.dataDescriptor.push_back(new DataDescriptor<ScalarType, 1, ScalarType>(std::string("k4"), &mesh.shot.Intrinsics.k[3]));
}
//Vertex
std::vector<std::string> nameList;
VertexType::Name(nameList);
ElementDescriptor vertexDescr(NNP_VERTEX_ELEM);
count = info.GetVertexCount();
if (nameList.size() > 0 && count > 0)
{
vcg::tri::Allocator<MeshType>::AddVertices(mesh, count);
if ((bitMask & BitMask::IO_VERTCOORD) && VertexType::HasCoord())
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 3, VertexCoordScalar>(NNP_PXYZ, (*mesh.vert.begin()).P().V()));
if ((bitMask & BitMask::IO_VERTNORMAL) && vcg::tri::HasPerVertexNormal(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTNORMAL)
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexNormalType, 3, VertexNormScalar>(NNP_NXYZ, (*mesh.vert.begin()).N().V()));
else
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 3, VertexNormScalar>(NNP_NXYZ, (*mesh.vert.begin()).N().V()));
}
if ((bitMask & BitMask::IO_VERTCOLOR) && vcg::tri::HasPerVertexColor(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTCOLOR)
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexColorType, 4, VertexColorScalar>(NNP_CRGBA, (*mesh.vert.begin()).C().V()));
else
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 4, VertexColorScalar>(NNP_CRGBA, (*mesh.vert.begin()).C().V()));
}
if ((bitMask & BitMask::IO_VERTQUALITY) && vcg::tri::HasPerVertexQuality(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTQUALITY)
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexQuality, 1, VertexQuality>(NNP_QUALITY, &(*mesh.vert.begin()).Q()));
else
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexQuality>(NNP_QUALITY, &(*mesh.vert.begin()).Q()));
}
if ((bitMask & BitMask::IO_VERTFLAGS) && vcg::tri::HasPerVertexFlags(mesh))
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexFlag>(NNP_BITFLAG, &(*mesh.vert.begin()).Flags()));
if ((bitMask & BitMask::IO_VERTRADIUS) && vcg::tri::HasPerVertexRadius(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTRADIUS)
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexRadius, 1, VertexRadius>(NNP_DENSITY, &(*mesh.vert.begin()).R()));
else
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexRadius>(NNP_DENSITY, &(*mesh.vert.begin()).R()));
}
if ((bitMask & BitMask::IO_VERTTEXCOORD) && vcg::tri::HasPerVertexTexCoord(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTTEXCOORD)
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexTexCoordType, 2, VertexTexScalar>(NNP_TEXTURE2D, (*mesh.vert.begin()).T().P().V()));
else
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 2, VertexTexScalar>(NNP_TEXTURE2D, (*mesh.vert.begin()).T().P().V()));
}
if ((bitMask & BitMask::IO_VERTCURV) && vcg::tri::HasPerVertexCurvature(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTCURV)
{
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurType, 1, VertexCurScalar>(NNP_KG, &(*mesh.vert.begin()).Kg()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurType, 1, VertexCurScalar>(NNP_KH, &(*mesh.vert.begin()).Kh()));
}
else
{
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexCurScalar>(NNP_KG, &(*mesh.vert.begin()).Kg()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexCurScalar>(NNP_KH, &(*mesh.vert.begin()).Kh()));
}
}
if ((bitMask & BitMask::IO_VERTCURVDIR) && vcg::tri::HasPerVertexCurvatureDir(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTCURVDIR)
{
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurDirType, 1, VertexDirCurScalar>(NNP_K1, &(*mesh.vert.begin()).K1()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurDirType, 1, VertexDirCurScalar>(NNP_K2, &(*mesh.vert.begin()).K2()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurDirType, 3, VertexDirCurVecScalar>(NNP_K1DIR, (*mesh.vert.begin()).PD1().V()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexCurDirType, 3, VertexDirCurVecScalar>(NNP_K2DIR, (*mesh.vert.begin()).PD2().V()));
}
else
{
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexDirCurScalar>(NNP_K1, &(*mesh.vert.begin()).K1()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 1, VertexDirCurScalar>(NNP_K2, &(*mesh.vert.begin()).K2()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 3, VertexDirCurVecScalar>(NNP_K1DIR, (*mesh.vert.begin()).PD1().V()));
vertexDescr.dataDescriptor.push_back(new DataDescriptor<VertexType, 3, VertexDirCurVecScalar>(NNP_K2DIR, (*mesh.vert.begin()).PD2().V()));
}
}
if (bitMask & BitMask::IO_VERTATTRIB)
{
custom.AddVertexAttrib(mesh, mesh.vert_attr, info.GetVertexElement());
for (int i = 0; i < custom.vertexAttrib.size(); i++)
{
if ((*custom.vertexAttrib[i]).base != NULL)
vertexDescr.dataDescriptor.push_back(custom.vertexAttrib[i]);
}
}
}
//Edge
nameList.clear();
EdgeType::Name(nameList);
ElementDescriptor edgeDescr(NNP_EDGE_ELEM);
count = info.GetEdgeCount();
std::vector<vcg::Point2i> edgeIndex;
if (nameList.size() > 0 && count > 0)
{
vcg::tri::Allocator<MeshType>::AddEdges(mesh, count);
if ((bitMask & BitMask::IO_EDGEINDEX) && MeshType::EdgeType::HasVertexRef())
{
edgeIndex.resize(count);
edgeDescr.dataDescriptor.push_back(new DataDescriptor<vcg::Point2i, 1, int>(NNP_EDGE_V1, &(*edgeIndex.begin()).V()[0]));
edgeDescr.dataDescriptor.push_back(new DataDescriptor<vcg::Point2i, 1, int>(NNP_EDGE_V2, &(*edgeIndex.begin()).V()[1]));
}
if ((bitMask & BitMask::IO_EDGEQUALITY) && vcg::tri::HasPerEdgeQuality(mesh))
edgeDescr.dataDescriptor.push_back(new DataDescriptor<EdgeType, 1, EdgeQuality>(NNP_QUALITY, &(*mesh.edge.begin()).Q()));
if ((bitMask & BitMask::IO_EDGECOLOR) && vcg::tri::HasPerEdgeColor(mesh))
edgeDescr.dataDescriptor.push_back(new DataDescriptor<EdgeType, 4, EdgeColorScalar>(NNP_CRGBA, (*mesh.edge.begin()).C().V()));
if ((bitMask & BitMask::IO_EDGEFLAGS) && vcg::tri::HasPerEdgeFlags(mesh))
edgeDescr.dataDescriptor.push_back(new DataDescriptor<EdgeType, 1, EdgeFlag>(NNP_BITFLAG, &(*mesh.edge.begin()).Flags()));
if (bitMask & BitMask::IO_EDGEATTRIB)
{
custom.AddEdgeAttrib(mesh, mesh.edge_attr, info.GetEdgeElement());
for (int i = 0; i < custom.edgeAttrib.size(); i++)
{
if ((*custom.edgeAttrib[i]).base != NULL)
edgeDescr.dataDescriptor.push_back(custom.edgeAttrib[i]);
}
}
}
//Face
nameList.clear();
FaceType::Name(nameList);
ElementDescriptor faceDescr(NNP_FACE_ELEM);
count = info.GetFaceCount();
std::vector<std::vector<unsigned int>> faceIndex;
std::vector<vcg::ndim::Point<6, FaceTexScalar>> wedgeTexCoord;
if (nameList.size() > 0 && count > 0)
{
vcg::tri::Allocator<MeshType>::AddFaces(mesh, count);
if ((bitMask & BitMask::IO_FACEINDEX) && FaceType::HasVertexRef())
{
faceIndex.resize(count);
faceDescr.dataDescriptor.push_back(new DataDescriptor<std::vector<unsigned int>,0, unsigned int>(NNP_FACE_VERTEX_LIST, &faceIndex[0]));
}
if ((bitMask & BitMask::IO_FACEFLAGS) && vcg::tri::HasPerFaceFlags(mesh))
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 1, FaceFlag>(NNP_BITFLAG, &(*mesh.face.begin()).Flags()));
if ((bitMask & BitMask::IO_FACECOLOR) && vcg::tri::HasPerFaceColor(mesh))
{
if (ocfFaceMask & BitMask::IO_FACECOLOR)
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceColorType, 4, FaceColorScalar>(NNP_CRGBA, (*mesh.face.begin()).C().V()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 4, FaceColorScalar>(NNP_CRGBA, (*mesh.face.begin()).C().V()));
}
if ((bitMask & BitMask::IO_FACEQUALITY) && vcg::tri::HasPerFaceQuality(mesh))
{
if (ocfFaceMask & BitMask::IO_FACEQUALITY)
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceQuality, 1, FaceQuality>(NNP_QUALITY, &(*mesh.face.begin()).Q()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 1, FaceQuality>(NNP_QUALITY, &(*mesh.face.begin()).Q()));
}
if ((bitMask & BitMask::IO_FACENORMAL) && vcg::tri::HasPerFaceNormal(mesh))
{
if (ocfFaceMask & BitMask::IO_FACENORMAL)
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceNormalType, 3, FaceNormScalar>(NNP_NXYZ, (*mesh.face.begin()).N().V()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 3, FaceNormScalar>(NNP_NXYZ, (*mesh.face.begin()).N().V()));
}
if ((bitMask & BitMask::IO_FACECURVDIR) && vcg::tri::HasPerFaceCurvatureDir(mesh))
{
if (ocfFaceMask & BitMask::IO_FACECURVDIR)
{
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceCurDirType, 1, FaceDirCurScalar>(NNP_K1, &(*mesh.face.begin()).K1()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceCurDirType, 1, FaceDirCurScalar>(NNP_K2, &(*mesh.face.begin()).K2()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceCurDirType, 3, FaceDirCurVecScalar>(NNP_K1DIR, (*mesh.face.begin()).PD1().V()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceCurDirType, 3, FaceDirCurVecScalar>(NNP_K2DIR, (*mesh.face.begin()).PD2().V()));
}
else
{
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 1, FaceDirCurScalar>(NNP_K1, &(*mesh.face.begin()).K1()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 1, FaceDirCurScalar>(NNP_K2, &(*mesh.face.begin()).K2()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 3, FaceDirCurVecScalar>(NNP_K1DIR, (*mesh.face.begin()).PD1().V()));
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 3, FaceDirCurVecScalar>(NNP_K2DIR, (*mesh.face.begin()).PD2().V()));
}
}
if (((bitMask & BitMask::IO_WEDGTEXCOORD) || (bitMask & BitMask::IO_WEDGTEXMULTI)) && vcg::tri::HasPerWedgeTexCoord(mesh))
{
wedgeTexCoord.resize(count);
faceDescr.dataDescriptor.push_back(new DataDescriptor<vcg::ndim::Point<6, FaceTexScalar>, 6, FaceTexScalar>(NNP_FACE_WEDGE_TEX, (*wedgeTexCoord.begin()).V()));
}
if ((bitMask & BitMask::IO_WEDGTEXMULTI) && vcg::tri::HasPerWedgeTexCoord(mesh))
{
if (ocfFaceMask & BitMask::IO_WEDGTEXMULTI)
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceTexCoordType, 1, short>(NNP_TEXTUREINDEX, &(*mesh.face.begin()).WT(0).N()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 1, short>(NNP_TEXTUREINDEX, &(*mesh.face.begin()).WT(0).N()));
}
if ((bitMask & BitMask::IO_WEDGCOLOR) && vcg::tri::HasPerWedgeColor(mesh))
{
if (ocfFaceMask & BitMask::IO_WEDGCOLOR)
faceDescr.dataDescriptor.push_back(new DataDescriptor<WedgeColorType, 12, WedgeColorScalar>(NNP_FACE_WEDGE_COLOR, (*mesh.face.begin()).WC(0).V()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 12, WedgeColorScalar>(NNP_FACE_WEDGE_COLOR, (*mesh.face.begin()).WC(0).V()));
}
if ((bitMask & BitMask::IO_WEDGNORMAL) && vcg::tri::HasPerWedgeNormal(mesh))
{
if (ocfFaceMask & BitMask::IO_WEDGNORMAL)
faceDescr.dataDescriptor.push_back(new DataDescriptor<WedgeNormalType, 9, WedgeNormalScalar>(NNP_FACE_WEDGE_NORMAL, (*mesh.face.begin()).WN(0).V()));
else
faceDescr.dataDescriptor.push_back(new DataDescriptor<FaceType, 9, WedgeNormalScalar>(NNP_FACE_WEDGE_NORMAL, (*mesh.face.begin()).WN(0).V()));
}
if (bitMask & BitMask::IO_FACEATTRIB)
{
custom.AddFaceAttrib(mesh, mesh.face_attr, info.GetFaceElement());
for (int i = 0; i < custom.faceAttrib.size(); i++)
{
if ((*custom.faceAttrib[i]).base != NULL)
faceDescr.dataDescriptor.push_back(custom.faceAttrib[i]);
}
}
}
std::vector<ElementDescriptor*> meshDescr;
meshDescr.push_back(&cameraDescr);
meshDescr.push_back(&vertexDescr);
meshDescr.push_back(&edgeDescr);
meshDescr.push_back(&faceDescr);
//Mesh attribute
if ((bitMask & BitMask::IO_MESHATTRIB))
{
CustomAttributeDescriptor::MapMeshAttribIter iter = custom.meshAttrib.begin();
for (; iter != custom.meshAttrib.end(); iter++)
{
std::string name((*iter).first);
meshDescr.push_back(new ElementDescriptor(name));
count = info.GetElementCount(name);
if (count > 1)
{
meshDescr.back()->dataDescriptor = (*iter).second;
}
}
}
if (!OpenModel(info, meshDescr))
return info.errInfo;
mesh.shot.SetViewPoint(tra);
mesh.shot.Extrinsics.SetRot(rot);
bool triangleMesh = true;
for (int i = 0; i < faceIndex.size(); i++)
if (faceIndex[i].size() > 3)
triangleMesh = false;
if (!triangleMesh && !vcg::tri::HasPolyInfo(mesh))
{
bool hasFaceFlags = (bitMask & BitMask::IO_FACEFLAGS) && vcg::tri::HasPerFaceFlags(mesh);
bool hasFaceColor = (bitMask & BitMask::IO_FACECOLOR) && vcg::tri::HasPerFaceColor(mesh);
bool hasFaceQuality = (bitMask & BitMask::IO_FACEQUALITY) && vcg::tri::HasPerFaceQuality(mesh);
bool hasFaceNormal = (bitMask & BitMask::IO_FACENORMAL) && vcg::tri::HasPerFaceNormal(mesh);
for (int i = 0; i < faceIndex.size(); i++)
{
if (faceIndex[i].size() >= 3)
{
for (int j = 0; j < 3; j++)
mesh.face[i].V(j) = &mesh.vert[faceIndex[i][j]];
if (hasFaceFlags)
mesh.face[i].SetF(2);
FaceIterator fi = vcg::tri::Allocator<MeshType>::AddFaces(mesh, faceIndex[i].size() - 3);
for (int j = 3; j < faceIndex[i].size(); j++)
{
(*fi).V(0) = &mesh.vert[faceIndex[i][0]];
(*fi).V(1) = &mesh.vert[faceIndex[i][j - 1]];
(*fi).V(2) = &mesh.vert[faceIndex[i][j]];
if (hasFaceFlags)
{
(*fi).SetFlags(mesh.face[i].Flags());
(*fi).SetF(0);
if (j == faceIndex[i].size() - 1)
(*fi).ClearF(2);
}
if (hasFaceColor)
(*fi).C() = mesh.face[i].C();
if (hasFaceQuality)
(*fi).Q() = mesh.face[i].Q();
if (hasFaceNormal)
(*fi).N() = mesh.face[i].N();
fi++;
}
}
else
mesh.face[i].V(0) = mesh.face[i].V(1) = mesh.face[i].V(2) = &mesh.vert[0];
}
}
else
{
for (int i = 0; i < faceIndex.size(); i++)
{
mesh.face[i].Alloc(faceIndex[i].size());
for (int j = 0; j < faceIndex[i].size(); j++)
mesh.face[i].V(j) = &mesh.vert[faceIndex[i][j]];
}
for (int i = 0; i < wedgeTexCoord.size(); i++)
{
for (int j = 0; j < 3; j++)
{
mesh.face[i].WT(j).U() = wedgeTexCoord[i][j * 2];
mesh.face[i].WT(j).V() = wedgeTexCoord[i][j * 2 + 1];
}
}
}
for (int i = 0; i < edgeIndex.size(); i++)
{
mesh.edge[i].V(0) = &mesh.vert[edgeIndex[i].X()];
mesh.edge[i].V(1) = &mesh.vert[edgeIndex[i].Y()];
}
for (int i = 0; i < cameraDescr.dataDescriptor.size(); i++)
delete cameraDescr.dataDescriptor[i];
for (int i = 0; i < vertexDescr.dataDescriptor.size(); i++)
if (vertexDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete vertexDescr.dataDescriptor[i];
for (int i = 0; i < edgeDescr.dataDescriptor.size(); i++)
if (edgeDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete edgeDescr.dataDescriptor[i];
for (int i = 0; i < faceDescr.dataDescriptor.size(); i++)
if (faceDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete faceDescr.dataDescriptor[i];
mesh.textures = info.textureFile;
return info.errInfo;
}
static int LoadModel(const char* filename, MeshType& mesh, unsigned int bitMask)
{
CustomAttributeDescriptor custom;
return LoadModel(filename, mesh, bitMask, custom);
}
static bool SaveModel(const char* filename, MeshType& mesh, unsigned int bitMask, CustomAttributeDescriptor& custom, bool binary)
{
unsigned int ocfVertexMask = OcfManager<MeshType>::VertexOcfMask(mesh.vert);
unsigned int ocfFaceMask = OcfManager<MeshType>::FaceOcfMask(mesh.face);
//Camera
std::vector<PlyProperty> cameraProp;
ElementDescriptor cameraDescr(std::string("camera"));
vcg::Point3<ScalarType> tra = mesh.shot.Extrinsics.Tra();
vcg::Matrix44<ScalarType> rot = mesh.shot.Extrinsics.Rot();
if (bitMask & BitMask::IO_CAMERA)
{
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("view_px"), &tra[0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("view_py"), &tra[1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("view_pz"), &tra[2]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("x_axisx"), &rot[0][0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("x_axisy"), &rot[0][1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("x_axisz"), &rot[0][2]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("y_axisx"), &rot[1][0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("y_axisy"), &rot[1][1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("y_axisz"), &rot[1][2]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("z_axisx"), &rot[2][0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("z_axisy"), &rot[2][1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("z_axisz"), &rot[2][2]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("focal"), &mesh.shot.Intrinsics.FocalMm);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("scalex"), &mesh.shot.Intrinsics.PixelSizeMm[0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("scaley"), &mesh.shot.Intrinsics.PixelSizeMm[1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("centerx"), &mesh.shot.Intrinsics.CenterPx[0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("centery"), &mesh.shot.Intrinsics.CenterPx[1]);
PushDescriport<int, int, 1>(cameraProp, cameraDescr, std::string("viewportx"), &mesh.shot.Intrinsics.ViewportPx[0]);
PushDescriport<int, int, 1>(cameraProp, cameraDescr, std::string("viewporty"), &mesh.shot.Intrinsics.ViewportPx[1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("k1"), &mesh.shot.Intrinsics.k[0]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("k2"), &mesh.shot.Intrinsics.k[1]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("k3"), &mesh.shot.Intrinsics.k[2]);
PushDescriport<ScalarType, ScalarType, 1>(cameraProp, cameraDescr, std::string("k4"), &mesh.shot.Intrinsics.k[3]);
}
//Vertex
std::vector<std::string> nameList;
VertexType::Name(nameList);
std::vector<PlyProperty> vertexProp;
ElementDescriptor vertexDescr(NNP_VERTEX_ELEM);
if (nameList.size() > 0 && mesh.vert.size() > 0)
{
if ((bitMask & BitMask::IO_VERTCOORD) && VertexType::HasCoord())
PushDescriport<VertexType, VertexCoordScalar, 3>(vertexProp, vertexDescr, NNP_PXYZ, (*mesh.vert.begin()).P().V());
if ((bitMask & BitMask::IO_VERTNORMAL) && vcg::tri::HasPerVertexNormal(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTNORMAL)
PushDescriport<VertexNormalType, VertexNormScalar, 3>(vertexProp, vertexDescr, NNP_NXYZ, (*mesh.vert.begin()).N().V());
else
PushDescriport<VertexType, VertexNormScalar, 3>(vertexProp, vertexDescr, NNP_NXYZ, (*mesh.vert.begin()).N().V());
}
if ((bitMask & BitMask::IO_VERTCOLOR) && vcg::tri::HasPerVertexColor(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTCOLOR)
PushDescriport<VertexColorType, VertexColorScalar, 4>(vertexProp, vertexDescr, NNP_CRGBA, (*mesh.vert.begin()).C().V());
else
PushDescriport<VertexType, VertexColorScalar, 4>(vertexProp, vertexDescr, NNP_CRGBA, (*mesh.vert.begin()).C().V());
}
if ((bitMask & BitMask::IO_VERTQUALITY) && vcg::tri::HasPerVertexQuality(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTQUALITY)
PushDescriport<VertexQuality, VertexQuality, 1>(vertexProp, vertexDescr, NNP_QUALITY, &(*mesh.vert.begin()).Q());
else
PushDescriport<VertexType, VertexQuality, 1>(vertexProp, vertexDescr, NNP_QUALITY, &(*mesh.vert.begin()).Q());
}
if ((bitMask & BitMask::IO_VERTFLAGS) && vcg::tri::HasPerVertexFlags(mesh))
PushDescriport<VertexType, VertexFlag, 1>(vertexProp, vertexDescr, NNP_BITFLAG, &(*mesh.vert.begin()).Flags());
if ((bitMask & BitMask::IO_VERTRADIUS) && vcg::tri::HasPerVertexRadius(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTRADIUS)
PushDescriport<VertexRadius, VertexRadius, 1>(vertexProp, vertexDescr, NNP_DENSITY, &(*mesh.vert.begin()).R());
else
PushDescriport<VertexType, VertexRadius, 1>(vertexProp, vertexDescr, NNP_DENSITY, &(*mesh.vert.begin()).R());
}
if ((bitMask & BitMask::IO_VERTTEXCOORD) && vcg::tri::HasPerVertexTexCoord(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTTEXCOORD)
PushDescriport<VertexTexCoordType, VertexTexScalar, 2>(vertexProp, vertexDescr, NNP_TEXTURE2D, (*mesh.vert.begin()).T().P().V());
else
PushDescriport<VertexType, VertexTexScalar, 2>(vertexProp, vertexDescr, NNP_TEXTURE2D, (*mesh.vert.begin()).T().P().V());
}
if ((bitMask & BitMask::IO_VERTCURV) && vcg::tri::HasPerVertexCurvature(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTTEXCOORD)
{
PushDescriport<VertexCurType, VertexCurScalar, 1>(vertexProp, vertexDescr, NNP_KG, &(*mesh.vert.begin()).Kg());
PushDescriport<VertexCurType, VertexCurScalar, 1>(vertexProp, vertexDescr, NNP_KH, &(*mesh.vert.begin()).Kh());
}
else
{
PushDescriport<VertexType, VertexCurScalar, 1>(vertexProp, vertexDescr, NNP_KG, &(*mesh.vert.begin()).Kg());
PushDescriport<VertexType, VertexCurScalar, 1>(vertexProp, vertexDescr, NNP_KH, &(*mesh.vert.begin()).Kh());
}
}
if ((bitMask & BitMask::IO_VERTCURVDIR) && vcg::tri::HasPerVertexCurvatureDir(mesh))
{
if (ocfVertexMask & BitMask::IO_VERTCURVDIR)
{
PushDescriport<VertexCurDirType, VertexDirCurScalar, 1>(vertexProp, vertexDescr, NNP_K1, &(*mesh.vert.begin()).K1());
PushDescriport<VertexCurDirType, VertexDirCurScalar, 1>(vertexProp, vertexDescr, NNP_K2, &(*mesh.vert.begin()).K2());
PushDescriportList<VertexCurDirType, VertexDirCurVecScalar, 3>(vertexProp, vertexDescr, NNP_K1DIR, (*mesh.vert.begin()).PD1().V());
PushDescriportList<VertexCurDirType, VertexDirCurVecScalar, 3>(vertexProp, vertexDescr, NNP_K2DIR, (*mesh.vert.begin()).PD2().V());
}
else
{
PushDescriport<VertexType, VertexDirCurScalar, 1>(vertexProp, vertexDescr, NNP_K1, &(*mesh.vert.begin()).K1());
PushDescriport<VertexType, VertexDirCurScalar, 1>(vertexProp, vertexDescr, NNP_K2, &(*mesh.vert.begin()).K2());
PushDescriportList<VertexType, VertexDirCurVecScalar, 3>(vertexProp, vertexDescr, NNP_K1DIR, (*mesh.vert.begin()).PD1().V());
PushDescriportList<VertexType, VertexDirCurVecScalar, 3>(vertexProp, vertexDescr, NNP_K2DIR, (*mesh.vert.begin()).PD2().V());
}
}
if ((bitMask & BitMask::IO_VERTATTRIB))
{
std::set<PointerToAttribute>::iterator ai;
int userSize = custom.vertexAttrib.size();
for (ai = mesh.vert_attr.begin(); ai != mesh.vert_attr.end(); ++ai)
{
bool userDescr = false;
for (int i = 0; i < userSize; i++)
{
if ((*custom.vertexAttrib[i]).name == (*ai)._name)
{
userDescr = true;
break;
}
}
if (!userDescr)
custom.CreateVertexAttribDescriptor(&(*ai));
}
for (int i = 0; i < custom.vertexAttrib.size(); i++)
{
vertexProp.push_back(custom.vertexAttribProp[i]);
vertexDescr.dataDescriptor.push_back(custom.vertexAttrib[i]);
}
}
}
//Edge
nameList.clear();
EdgeType::Name(nameList);
std::vector<PlyProperty> edgeProp;
ElementDescriptor edgeDescr(NNP_VERTEX_ELEM);
std::vector<vcg::Point2i> edgeIndex;
for (int i = 0; i < mesh.edge.size(); i++)
edgeIndex.push_back(vcg::Point2i(vcg::tri::Index(mesh, mesh.edge[i].V(0)), vcg::tri::Index(mesh, mesh.edge[i].V(1))));
if (nameList.size() > 0 && mesh.edge.size() > 0)
{
if ((bitMask & BitMask::IO_EDGEINDEX) && EdgeType::HasVertexRef())
{
PushDescriport<vcg::Point2i, int, 1>(edgeProp, edgeDescr, NNP_EDGE_V1, &(*edgeIndex.begin()).V()[0]);
PushDescriport<vcg::Point2i, int, 1>(edgeProp, edgeDescr, NNP_EDGE_V2, &(*edgeIndex.begin()).V()[1]);
}
if ((bitMask & BitMask::IO_EDGEQUALITY) && vcg::tri::HasPerEdgeQuality(mesh))
PushDescriport<EdgeType, EdgeQuality, 1>(edgeProp, edgeDescr, NNP_QUALITY, &(*mesh.edge.begin()).Q());
if ((bitMask & BitMask::IO_EDGECOLOR) && vcg::tri::HasPerEdgeColor(mesh))
PushDescriport<EdgeType, EdgeColorScalar, 4>(edgeProp, edgeDescr, NNP_CRGBA, (*mesh.edge.begin()).C().V());
if ((bitMask & BitMask::IO_EDGEFLAGS) && vcg::tri::HasPerEdgeFlags(mesh))
PushDescriport<EdgeType, EdgeFlag, 1>(edgeProp, edgeDescr, NNP_BITFLAG, &(*mesh.edge.begin()).Flags());
if ((bitMask & BitMask::IO_EDGEATTRIB))
{
std::set<PointerToAttribute>::iterator ai;
int userSize = custom.edgeAttrib.size();
for (ai = mesh.edge_attr.begin(); ai != mesh.edge_attr.end(); ++ai)
{
bool userDescr = false;
for (int i = 0; i < userSize; i++)
{
if ((*custom.edgeAttrib[i]).name == (*ai)._name)
{
userDescr = true;
break;
}
}
if (!userDescr)
custom.CreateEdgeAttribDescriptor(&(*ai));
}
for (int i = 0; i < custom.edgeAttrib.size(); i++)
{
edgeProp.push_back(custom.edgeAttribProp[i]);
edgeDescr.dataDescriptor.push_back(custom.edgeAttrib[i]);
}
}
}
//Face
nameList.clear();
FaceType::Name(nameList);
std::vector<PlyProperty> faceProp;
ElementDescriptor faceDescr(NNP_FACE_ELEM);
std::vector<std::vector<unsigned int>> faceIndex;
std::vector<vcg::ndim::Point<6, FaceTexScalar>> wedgeTexCoord;
for (int i = 0; i < mesh.face.size(); i++)
{
faceIndex.push_back(std::vector<unsigned int>());
for (int j = 0; j < mesh.face[i].VN(); j++)
faceIndex.back().push_back(vcg::tri::Index(mesh, mesh.face[i].V(j)));
}
if (((bitMask & BitMask::IO_WEDGTEXCOORD) || (bitMask & BitMask::IO_WEDGTEXMULTI)) && vcg::tri::HasPerWedgeTexCoord(mesh))
{
for (int i = 0; i < mesh.face.size(); i++)
{
wedgeTexCoord.push_back(vcg::ndim::Point<6, FaceTexScalar>());
for (int j = 0; j < 3; j++)
{
wedgeTexCoord.back()[j * 2] = mesh.face[i].WT(j).U();
wedgeTexCoord.back()[j * 2 + 1] = mesh.face[i].WT(j).V();
}
}
}
if (nameList.size() > 0 && mesh.face.size() > 0)
{
if ((bitMask & BitMask::IO_FACEINDEX) && FaceType::HasVertexRef())
PushDescriportList<std::vector<unsigned int>, unsigned int, 0>(faceProp, faceDescr, NNP_FACE_VERTEX_LIST, &faceIndex[0]);
if ((bitMask & BitMask::IO_FACEFLAGS) && vcg::tri::HasPerFaceFlags(mesh))
PushDescriport<FaceType, FaceFlag, 1>(faceProp, faceDescr, NNP_BITFLAG, &(*mesh.face.begin()).Flags());
if ((bitMask & BitMask::IO_FACECOLOR) && vcg::tri::HasPerFaceColor(mesh))
{
if (ocfFaceMask & BitMask::IO_FACECOLOR)
PushDescriport<FaceColorType, FaceColorScalar, 4>(faceProp, faceDescr, NNP_CRGBA, (*mesh.face.begin()).C().V());
else
PushDescriport<FaceType, FaceColorScalar, 4>(faceProp, faceDescr, NNP_CRGBA, (*mesh.face.begin()).C().V());
}
if ((bitMask & BitMask::IO_FACEQUALITY) && vcg::tri::HasPerFaceQuality(mesh))
{
if (ocfFaceMask & BitMask::IO_FACEQUALITY)
PushDescriport<FaceQuality, FaceQuality, 1>(faceProp, faceDescr, NNP_QUALITY, &(*mesh.face.begin()).Q());
else
PushDescriport<FaceType, FaceQuality, 1>(faceProp, faceDescr, NNP_QUALITY, &(*mesh.face.begin()).Q());
}
if ((bitMask & BitMask::IO_FACENORMAL) && vcg::tri::HasPerFaceNormal(mesh))
{
if (ocfFaceMask & BitMask::IO_FACENORMAL)
PushDescriport<FaceNormalType, FaceNormScalar, 3>(faceProp, faceDescr, NNP_NXYZ, (*mesh.face.begin()).N().V());
else
PushDescriport<FaceType, FaceNormScalar, 3>(faceProp, faceDescr, NNP_NXYZ, (*mesh.face.begin()).N().V());
}
if ((bitMask & BitMask::IO_VERTCURVDIR) && vcg::tri::HasPerFaceCurvatureDir(mesh))
{
if (ocfFaceMask & BitMask::IO_VERTCURVDIR)
{
PushDescriport<FaceCurDirType, FaceDirCurScalar, 1>(faceProp, faceDescr, NNP_K1, &(*mesh.face.begin()).K1());
PushDescriport<FaceCurDirType, FaceDirCurScalar, 1>(faceProp, faceDescr, NNP_K2, &(*mesh.face.begin()).K2());
PushDescriportList<FaceCurDirType, FaceDirCurVecScalar, 3>(faceProp, faceDescr, NNP_K1DIR, (*mesh.face.begin()).PD1().V());
PushDescriportList<FaceCurDirType, FaceDirCurVecScalar, 3>(faceProp, faceDescr, NNP_K2DIR, (*mesh.face.begin()).PD2().V());
}
else
{
PushDescriport<FaceType, FaceDirCurScalar, 1>(faceProp, faceDescr, NNP_K1, &(*mesh.face.begin()).K1());
PushDescriport<FaceType, FaceDirCurScalar, 1>(faceProp, faceDescr, NNP_K2, &(*mesh.face.begin()).K2());
PushDescriportList<FaceType, FaceDirCurVecScalar, 3>(faceProp, faceDescr, NNP_K1DIR, (*mesh.face.begin()).PD1().V());
PushDescriportList<FaceType, FaceDirCurVecScalar, 3>(faceProp, faceDescr, NNP_K2DIR, (*mesh.face.begin()).PD2().V());
}
}
if (((bitMask & BitMask::IO_WEDGTEXCOORD) || (bitMask & BitMask::IO_WEDGTEXMULTI)) && vcg::tri::HasPerWedgeTexCoord(mesh))
PushDescriportList<vcg::ndim::Point<6, FaceTexScalar>, FaceTexScalar, 6>(faceProp, faceDescr, NNP_FACE_WEDGE_TEX, (*wedgeTexCoord.begin()).V());
if ((bitMask & BitMask::IO_WEDGTEXMULTI) && vcg::tri::HasPerWedgeTexCoord(mesh))
{
if (ocfFaceMask & BitMask::IO_VERTCURVDIR)
PushDescriport<FaceTexCoordType, short, 1>(faceProp, faceDescr, NNP_TEXTUREINDEX, &(*mesh.face.begin()).WT(0).N());
else
PushDescriport<FaceType, short, 1>(faceProp, faceDescr, NNP_TEXTUREINDEX, &(*mesh.face.begin()).WT(0).N());
}
if ((bitMask & BitMask::IO_WEDGCOLOR) && vcg::tri::HasPerWedgeColor(mesh))
{
if (ocfFaceMask & BitMask::IO_WEDGCOLOR)
PushDescriportList<WedgeColorType, WedgeColorScalar, 12>(faceProp, faceDescr, NNP_FACE_WEDGE_COLOR, (*mesh.face.begin()).WC(0).V());
else
PushDescriportList<FaceType, WedgeColorScalar, 12>(faceProp, faceDescr, NNP_FACE_WEDGE_COLOR, (*mesh.face.begin()).WC(0).V());
}
if ((bitMask & BitMask::IO_WEDGNORMAL) && vcg::tri::HasPerWedgeNormal(mesh))
{
if (ocfFaceMask & BitMask::IO_WEDGNORMAL)
PushDescriportList<WedgeNormalType, WedgeNormalScalar, 9>(faceProp, faceDescr, NNP_FACE_WEDGE_NORMAL, (*mesh.face.begin()).WN(0).V());
else
PushDescriportList<FaceType, WedgeNormalScalar, 9>(faceProp, faceDescr, NNP_FACE_WEDGE_NORMAL, (*mesh.face.begin()).WN(0).V());
}
if ((bitMask & BitMask::IO_FACEATTRIB))
{
std::set<PointerToAttribute>::iterator ai;
int userSize = custom.faceAttrib.size();
for (ai = mesh.face_attr.begin(); ai != mesh.face_attr.end(); ++ai)
{
bool userDescr = false;
for (int i = 0; i < userSize; i++)
{
if ((*custom.faceAttrib[i]).name == (*ai)._name)
{
userDescr = true;
break;
}
}
if (!userDescr)
custom.CreateFaceAttribDescriptor(&(*ai));
}
for (int i = 0; i < custom.faceAttrib.size(); i++)
{
faceProp.push_back(custom.faceAttribProp[i]);
faceDescr.dataDescriptor.push_back(custom.faceAttrib[i]);
}
}
}
Info infoSave;
infoSave.filename = filename;
infoSave.binary = binary;
PlyElement cameraElem(std::string("camera"), cameraProp, 1);
PlyElement vertexElem(NNP_VERTEX_ELEM, vertexProp, mesh.vert.size());
PlyElement edgeElem(NNP_EDGE_ELEM, edgeProp, mesh.edge.size());
PlyElement faceElem(NNP_FACE_ELEM, faceProp, mesh.face.size());
infoSave.AddPlyElement(cameraElem);
infoSave.AddPlyElement(vertexElem);
infoSave.AddPlyElement(edgeElem);
infoSave.AddPlyElement(faceElem);
infoSave.textureFile = mesh.textures;
std::vector<ElementDescriptor*> meshDescr;
meshDescr.push_back(&cameraDescr);
meshDescr.push_back(&vertexDescr);
meshDescr.push_back(&edgeDescr);
meshDescr.push_back(&faceDescr);
//Mesh attribute
if ((bitMask & BitMask::IO_MESHATTRIB))
{
CustomAttributeDescriptor::MapMeshAttribIter iter = custom.meshAttrib.begin();
CustomAttributeDescriptor::MapMeshAttribPropIter iterProp = custom.meshAttribProp.begin();
for (; iter != custom.meshAttrib.end(); iter++, iterProp++)
{
std::string name((*iter).first);
PlyElement customElem(name, (*iterProp).second, custom.meshAttribCnt[(*iter).first]);
infoSave.AddPlyElement(customElem);
meshDescr.push_back(new ElementDescriptor(name));
meshDescr.back()->dataDescriptor = (*iter).second;
}
}
bool flag = nanoply::SaveModel(infoSave.filename, meshDescr, infoSave);
for (int i = 0; i < cameraDescr.dataDescriptor.size(); i++)
delete cameraDescr.dataDescriptor[i];
for (int i = 0; i < vertexDescr.dataDescriptor.size(); i++)
if (vertexDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete vertexDescr.dataDescriptor[i];
for (int i = 0; i < edgeDescr.dataDescriptor.size(); i++)
if (edgeDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete edgeDescr.dataDescriptor[i];
for (int i = 0; i < faceDescr.dataDescriptor.size(); i++)
if (faceDescr.dataDescriptor[i]->elem != NNP_UNKNOWN_ENTITY)
delete faceDescr.dataDescriptor[i];
return flag;
}
static bool SaveModel(const char* filename, MeshType& mesh, unsigned int bitMask, bool binary)
{
CustomAttributeDescriptor custom;
return SaveModel(filename, mesh, bitMask, custom, binary);
}
};
}
#endif