249 lines
7.7 KiB
C++
249 lines
7.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2005/06/14 13:46:20 ponchio
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Minibug: Box2f -> Box2 in the template.
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Revision 1.5 2005/05/06 14:02:37 croccia
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replaced all the occurences of min.v[0] with min.X(), max.v[0] with max.X() etc.
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Revision 1.3 2005/05/05 10:20:24 croccia
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changed #include <vcg/space/point3> to #include <vcg/space/point2.h>
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croccia
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Revision 1.2 2004/03/10 21:38:39 cignoni
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Written some documentation and added to the space module
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Revision 1.1 2004/02/15 23:34:04 cignoni
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Initial commit
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****************************************************************************/
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#ifndef __VCGLIB_BOX2
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#define __VCGLIB_BOX2
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#include <assert.h>
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#include <vcg/math/base.h>
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#include <vcg/space/point2.h>
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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Templated class for a 2D bounding box. It is stored just as two Point2
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@param BoxScalarType (Template Parameter) Specifies the scalar field.
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*/
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template <class BoxScalarType>
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class Box2
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{
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public:
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/// The scalar type
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typedef BoxScalarType ScalarType;
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/// min coordinate point
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Point2<BoxScalarType> min;
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/// max coordinate point
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Point2<BoxScalarType> max;
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/// Standard constructor
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inline Box2() { min.X()= 1; max.X()= -1; min.Y()= 1; max.Y()= -1; }
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/// Copy constructor
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inline Box2( const Box2 & b ) { min=b.min; max=b.max; }
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/// Distructor
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inline ~Box2() { }
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/// Operator to compare two bounding box
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inline bool operator == ( Box2 const & p ) const
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{
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return min==p.min && max==p.max;
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}
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/// Initializing the bounding box with a point
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void Set( const Point2<BoxScalarType> & p )
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{
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min = max = p;
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}
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// Initializing with the values
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inline void Set( BoxScalarType minx, BoxScalarType miny, BoxScalarType maxx, BoxScalarType maxy )
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{
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min[0] = minx;
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min[1] = miny;
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max[0] = maxx;
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max[1] = maxy;
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}
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/// Set the bounding box to a null value
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void SetNull()
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{
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min.X()= 1; max.X()= -1; min.Y()= 1; max.Y()= -1;
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}
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/** Function to add two bounding box
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@param b Il bounding box che si vuole aggiungere
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*/
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void Add( Box2 const & b )
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{
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if(IsNull())
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{
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min=b.min;
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max=b.max;
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}
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else
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{
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if(min.X() > b.min.X()) min.X() = b.min.X();
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if(min.Y() > b.min.Y()) min.Y() = b.min.Y();
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if(max.X() < b.max.X()) max.X() = b.max.X();
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if(max.Y() < b.max.Y()) max.Y() = b.max.Y();
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}
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}
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/** Funzione per aggiungere un punto al bounding box. Il bounding box viene modificato se il punto
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cade fuori da esso.
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@param p The point 2D
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*/
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void Add( const Point2<BoxScalarType> & p )
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{
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if(IsNull()) Set(p);
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else
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{
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if(min.X() > p.X()) min.X() = p.X();
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if(min.Y() > p.Y()) min.Y() = p.Y();
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if(max.X() < p.X()) max.X() = p.X();
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if(max.Y() < p.Y()) max.Y() = p.Y();
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}
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}
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/** Calcola l'intersezione tra due bounding box. Al bounding box viene assegnato il valore risultante.
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@param b Il bounding box con il quale si vuole effettuare l'intersezione
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*/
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void Intersect( const Box2 & b )
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{
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if(min.X() < b.min.X()) min.X() = b.min.X();
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if(min.Y() < b.min.Y()) min.Y() = b.min.Y();
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if(max.X() > b.max.X()) max.X() = b.max.X();
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if(max.Y() > b.max.Y()) max.Y() = b.max.Y();
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if(min.X()>max.X() || min.Y()>max.Y()) SetNull();
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}
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/** Trasla il bounding box di un valore definito dal parametro.
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@param p Il bounding box trasla sulla x e sulla y in base alle coordinate del parametro
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*/
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void Translate( const Point2<BoxScalarType> & p )
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{
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min += p;
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max += p;
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}
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/** Verifica se un punto appartiene ad un bounding box.
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@param p The point 2D
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@return True se p appartiene al bounding box, false altrimenti
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*/
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bool IsIn( Point2<BoxScalarType> const & p ) const
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{
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return (
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min.X() <= p.X() && p.X() <= max.X() &&
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min.Y() <= p.Y() && p.Y() <= max.Y()
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);
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}
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/** Verifica se un punto appartiene ad un bounding box aperto sul max.
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@param p The point 2D
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@return True se p appartiene al bounding box, false altrimenti
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*/
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bool IsInEx( Point2<BoxScalarType> const & p ) const
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{
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return (
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min.X() <= p.X() && p.X() < max.X() &&
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min.Y() <= p.Y() && p.Y() < max.Y()
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);
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}
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/** Verifica se due bounding box collidono cioe' se hanno una intersezione non vuota. Per esempio
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due bounding box adiacenti non collidono.
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@param b A bounding box
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@return True se collidoo, false altrimenti
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*/
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bool Collide( Box2 const &b )
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{
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Box2 bb=*this;
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bb.Intersect(b);
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return bb.IsValid();
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}
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/** Controlla se il bounding box e' nullo.
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@return True se il bounding box e' nullo, false altrimenti
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*/
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inline bool IsNull() const { return min.X()>max.X() || min.Y()>max.Y(); }
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/** Controlla se il bounding box e' consistente.
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@return True se il bounding box e' consistente, false altrimenti
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*/
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inline bool IsValid() const { return min.X()<max.X() && min.Y()<max.Y(); }
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/** Controlla se il bounding box e' vuoto.
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@return True se il bounding box e' vuoto, false altrimenti
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*/
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inline bool IsEmpty() const { return min==max; }
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/// Restituisce la lunghezza della diagonale del bounding box.
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BoxScalarType Diag() const
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{
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return Distance(min,max);
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}
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/// Calcola il centro del bounding box.
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Point2<BoxScalarType> Center() const
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{
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return (min+max)/2;
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}
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/// Calcola l'area del Bounding box.
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inline BoxScalarType Area() const
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{
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return (max.v[0]-min.v[0])*(max.v[1]-min.v[1]);
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}
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/// Calcola la dimensione del bounding box sulla x.
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inline BoxScalarType DimX() const { return max.X()-min.X(); }
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/// Calcola la dimensione del bounding box sulla y.
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inline BoxScalarType DimY() const { return max.Y()-min.Y(); }
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/// Calcola la dimensione del bounding box.
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inline Point2<BoxScalarType> Dim() const { return max-min; }
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inline void Normalize( Point2<BoxScalarType> & p )
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{
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p -= min;
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p[0] /= max[0]-min[0];
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p[1] /= max[1]-min[1];
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}
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}; // end class definition
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/// Specificazione di box of short
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typedef Box2<short> Box2s;
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/// Specificazione di box of int
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typedef Box2<int> Box2i;
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/// Specificazione di box of float
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typedef Box2<float> Box2f;
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/// Specificazione di box of double
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typedef Box2<double> Box2d;
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/*@}*/
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} // end namespace
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#endif
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