384 lines
14 KiB
C++
384 lines
14 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.17 2005/10/05 17:02:52 pietroni
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corrected bugs on GEtKClosestVert and GetInSphereVert
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Revision 1.16 2005/10/03 16:19:07 spinelli
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fixed some bugs
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Revision 1.15 2005/10/03 13:59:39 pietroni
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added GetInSphere and GetInBox functions
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rensmed Functions respectively with Face suffix or Vertex suffix for query on vertex or faces
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Revision 1.14 2005/09/30 13:10:37 pietroni
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used functor defined in face/distance.h for distance point-face
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used functor defined in intersection3.h for ray-triangle intersection
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added GetKClosest and DoRay Functions
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Revision 1.13 2005/09/28 08:30:48 cignoni
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changed name of include, removed use of an undefined type (scalar instead of Scalar)
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removed unused code portions (the old closest code)
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Revision 1.12 2005/09/21 09:24:30 pietroni
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Added RayIterators.
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Added ClosestIterators on Triangles and Vertices.
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Added Closest Functions on triangles and Vertices.
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Revision 1.11 2005/09/19 13:36:24 pietroni
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added ray iterator of faces
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Revision 1.10 2005/09/16 11:53:51 cignoni
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Small gcc compliling issues
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Revision 1.9 2005/09/15 13:16:10 spinelli
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fixed bugs
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Revision 1.8 2005/09/15 11:15:00 pietroni
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minor changes
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Revision 1.7 2005/09/14 12:56:47 pietroni
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used closest function from grid
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Revision 1.6 2005/08/26 09:12:48 cignoni
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changed typedef A2UGridLink da 'GridStaticPtr<MESH::FaceContainer,double>::Link' a typedef 'GRID::Link'
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Revision 1.5 2005/02/08 17:49:38 pietroni
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added if (!l->Elem()->IsD()) test on each element
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Revision 1.4 2005/01/28 12:00:33 cignoni
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small gcc compiling issues for namespaces
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Revision 1.3 2005/01/24 11:47:23 cignoni
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Now used also by the official Metro
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Removed using namespace (NEVER IN HEADERS!)
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Made the computation of barycentric coords only when necessary
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Renamed Mindistpoint to Closest
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Revision 1.2 2005/01/21 17:13:09 pietroni
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included distance.h changed Dist to vcg::face::PointDistance
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Revision 1.1 2004/10/04 15:32:16 ganovelli
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moved from metro core
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Revision 1.6 2004/05/14 00:34:36 ganovelli
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header added
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****************************************************************************/
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#ifndef __VCG_TRIMESH_CLOSEST
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#define __VCG_TRIMESH_CLOSEST
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#include <math.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/point4.h>
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#include <vcg/math/base.h>
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#include <vcg/simplex/face/distance.h>
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#include <vcg/simplex/vertex/distance.h>
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#include <vcg/space/intersection3.h>
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#include <vcg/space/index/space_iterators.h>
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namespace vcg {
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namespace trimesh {
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//**MARKER CLASSES**//
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template <class MESH_TYPE,class OBJ_TYPE>
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class Tmark
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{
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MESH_TYPE *m;
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public:
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Tmark(){}
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void UnMarkAll(){m->UnMarkAll();}
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bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
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void Mark(OBJ_TYPE* obj){m->Mark(obj);}
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void SetMesh(MESH_TYPE *_m)
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{m=_m;}
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};
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template <class MESH_TYPE>
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class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
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{};
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template <class MESH_TYPE>
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class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
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{};
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//**CLOSEST FUNCTION DEFINITION**//
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/*
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aka MetroCore
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data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
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un punto dato.
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*/
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// input: mesh, punto, griglia (gr), distanza limite (mdist)
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// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
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// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
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// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFace( MESH & mesh, GRID & gr, const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _minDist,
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typename GRID::CoordType _closestPt, typename GRID::CoordType & _normf,
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typename GRID::CoordType & _ip)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceFunctor FDistFunct;
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_minDist=_maxDist;
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typename MESH::FaceType* bestf= gr.GetClosest(FDistFunct, mf, _p, _maxDist, _minDist, _closestPt);
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if(_maxDist> ScalarType(fabs(_minDist)))
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{
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// f=bestf;
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typename MESH::ScalarType alfa, beta, gamma;
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//calcolo normale con interpolazione trilineare
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bestf->InterpolationParameters(_closestPt, alfa, beta, gamma);
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_normf = (bestf->V(0)->cN())*alfa+
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(bestf->V(1)->cN())*beta+
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(bestf->V(2)->cN())*gamma ;
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_ip=Point3x(alfa,beta,gamma);
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//normf.Normalize(); inutile si assume le normali ai vertici benfatte
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_minDist = fabs(_minDist);
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return(bestf);
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}
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return (0);
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFace( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType _closestPt,typename GRID::CoordType & _normf)
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{
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Point3<typename GRID::ScalarType> _ip;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceFunctor FDistFunct;
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return ( gr.GetClosest(FDistFunct,mf,_p,_maxDist,_minDist,_closestPt) );
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFace( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType _closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceFunctor PDistFunct;
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_minDist=_maxDist;
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return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor VDistFunct;
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_minDist=_maxDist;
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Point3x _closestPt;
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return (gr.GetClosest/*<VDistFunct,MarkerVert>*/(VDistFunct(),mv,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosestFace(MESH & mesh,GRID & gr, const unsigned int _k,
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const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
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OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceFunctor FDistFunct;
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return (gr.GetKClosest /*<vcg::face::PointDistanceFunctor, MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(FDistFunct,mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosestVertex(MESH & mesh,GRID & gr, const unsigned int _k,
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const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
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OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor VDistFunct;
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return (gr.GetKClosest/* <VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(VDistFunct(),mv,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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//template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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// unsigned int GetInSphereFace(MESH & mesh,
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// GRID & gr,
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// const typename GRID::CoordType & _p,
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// const typename GRID::ScalarType & _r,
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// OBJPTRCONTAINER & _objectPtrs,
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// DISTCONTAINER & _distances,
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// POINTCONTAINER & _points)
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//{
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// typedef FaceTmark<MESH> MarkerFace;
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// MarkerFace mf;
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// mf.SetMesh(&mesh);
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// typedef vcg::face::PointDistanceFunctor F DistFunct;
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// return (gr.GetInSphere/*<FDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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// (FDistFunct(),mf,_p,_r,_maxDist,_objectPtrs,_distances,_points));
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//}
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template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetInSphereVertex(MESH & mesh,
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GRID & gr,
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const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _r,
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OBJPTRCONTAINER & _objectPtrs,
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DISTCONTAINER & _distances,
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POINTCONTAINER & _points)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor VDistFunct;
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return (gr.GetInSphere/*<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(VDistFunct(),mv,_p,_r,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER>
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unsigned int GetInBoxFace(MESH & mesh,
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GRID & gr,
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const vcg::Box3<typename GRID::ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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return(gr.GetInBox/*<MarkerFace,OBJPTRCONTAINER>*/(mf,_bbox,_objectPtrs));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER>
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unsigned int GetInBoxVertex(MESH & mesh,
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GRID & gr,
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const vcg::Box3<typename GRID::ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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return(gr.GetInBox/*<MarkerVert,OBJPTRCONTAINER>*/(mv,_bbox,_objectPtrs));
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}
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template <class MESH, class GRID>
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typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
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const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
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{
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
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return(gr.DoRay(FintFunct(),mf,_ray,_maxDist,_t));
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}
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//**ITERATORS DEFINITION**//
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template <class GRID,class MESH>
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class ClosestFaceIterator:public vcg::ClosestIterator<GRID,
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vcg::face::PointDistanceFunctor, FaceTmark<MESH> >
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{
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public:
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typedef GRID GridType;
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typedef MESH MeshType;
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typedef FaceTmark<MESH> MarkerFace;
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typedef vcg::face::PointDistanceFunctor PDistFunct;
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typedef vcg::ClosestIterator<GRID,PDistFunct, FaceTmark<MESH> > ClosestBaseType;
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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//ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct<FaceType,ScalarType>()){}
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ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct()){}
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// Commented out: it seems unuseful and make gcc complain. p.
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// void SetMesh(MeshType *m)
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// {tm.SetMesh(m);}
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};
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template <class GRID,class MESH>
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class ClosestVertexIterator:public vcg::ClosestIterator<GRID, vcg::vertex::PointDistanceFunctor, VertTmark<MESH> >
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{
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public:
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typedef GRID GridType;
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typedef MESH MeshType;
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typedef VertTmark<MESH> MarkerVert;
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typedef vcg::vertex::PointDistanceFunctor VDistFunct;
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typedef vcg::ClosestIterator<GRID, VDistFunct, VertTmark<MESH> > ClosestBaseType;
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ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
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// Commented out: it seems unuseful and make gcc complain. p.
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// void SetMesh(MeshType *m)
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// {tm.SetMesh(m);}
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};
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template <class GRID,class MESH>
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class TriRayIterator:public vcg::RayIterator<GRID,vcg::RayTriangleIntersectionFunctor<true>,FaceTmark<MESH> >
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{
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public:
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typedef GRID GridType;
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typedef MESH MeshType;
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typedef FaceTmark<MESH> MarkerFace;
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typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
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typedef vcg::RayIterator<GRID,FintFunct, FaceTmark<MESH> > RayBaseType;
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
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// Commented out: it seems unuseful and make gcc complain. p.
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// void SetMesh(MeshType *m)
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// {tm.SetMesh(m);}
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};
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} // end namespace trimesh
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} // end namespace vcg
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#endif
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