vcglib/wrap/glw/texturecube.h

313 lines
7.7 KiB
C++

#ifndef GLW_TEXTURECUBE_H
#define GLW_TEXTURECUBE_H
#include "./texture.h"
namespace glw
{
class TextureCubeArguments : public TextureArguments
{
public:
typedef TextureArguments BaseType;
typedef TextureCubeArguments ThisType;
GLsizei size;
GLenum dataFormat;
GLenum dataType;
const void * data;
TextureSampleMode sampler;
TextureCubeArguments(void)
{
this->clear();
}
void clear(void)
{
BaseType::clear();
this->size = 0;
this->dataFormat = GL_NONE;
this->dataType = GL_NONE;
this->data = 0;
this->sampler.clear();
}
};
class TextureCube : public Texture
{
friend class Context;
public:
typedef Texture BaseType;
typedef TextureCube ThisType;
virtual Type type(void) const
{
return TextureCubeType;
}
virtual int imageDimensions(void) const
{
return 2;
}
virtual bool isArray(void) const
{
return false;
}
GLsizei size(void) const
{
return this->m_size;
}
GLsizei width(void) const
{
return this->size();
}
GLsizei height(void) const
{
return this->size();
}
void setImage(GLenum target, GLint unit, GLint level, GLsizei size, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glTexImage2D(target, level, this->m_format, size, size, 0, dataFormat, dataType, data);
}
void getImage(GLenum target, GLint unit, GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGetTexImage(target, level, dataFormat, dataType, data);
}
void setSubImage(GLenum target, GLint unit, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glTexSubImage2D(target, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
}
void generateMipmap(GLenum target, GLint unit)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGenerateMipmap(target);
}
void setSampleMode(GLenum target, GLint unit, const TextureSampleMode & sampler)
{
(void)unit;
GLW_ASSERT(this->isValid());
if (GLW_CARE_OF(sampler.minFilter)) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, sampler.minFilter);
if (GLW_CARE_OF(sampler.magFilter)) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, sampler.magFilter);
if (GLW_CARE_OF(sampler.wrapS )) glTexParameteri(target, GL_TEXTURE_WRAP_S, sampler.wrapS );
if (GLW_CARE_OF(sampler.wrapT )) glTexParameteri(target, GL_TEXTURE_WRAP_T, sampler.wrapT );
}
protected:
GLsizei m_size;
TextureCube(Context * ctx)
: BaseType (ctx)
, m_size (0)
{
;
}
bool create(const TextureCubeArguments & args)
{
this->destroy();
GLint boundName = 0;
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundName);
glGenTextures(1, &(this->m_name));
glBindTexture(GL_TEXTURE_CUBE_MAP, this->m_name);
for (int f=0; f<6; ++f)
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, 0, args.format, args.size, args.size, 0, args.dataFormat, args.dataType, args.data);
}
this->m_format = args.format;
this->m_size = args.size;
this->setSampleMode(GL_TEXTURE_CUBE_MAP, 0, args.sampler);
glBindTexture(GL_TEXTURE_CUBE_MAP, boundName);
return true;
}
virtual void doDestroy(void)
{
BaseType::doDestroy();
this->m_format = GL_NONE;
this->m_size = 0;
}
virtual bool doIsValid(void) const
{
return ((this->m_format != GL_NONE) && (this->m_size > 0));
}
};
namespace detail { template <> struct BaseOf <TextureCube> { typedef Texture Type; }; };
typedef detail::ObjectSharedPointerTraits <TextureCube> ::Type TextureCubePtr;
class SafeTextureCube : public SafeTexture
{
friend class Context;
friend class BoundTextureCube;
public:
typedef SafeTexture BaseType;
typedef SafeTextureCube ThisType;
SafeTextureCube(void)
: BaseType()
{
;
}
GLsizei size(void) const
{
return this->object()->size();
}
GLsizei width(void) const
{
return this->object()->width();
}
GLsizei height(void) const
{
return this->object()->height();
}
protected:
SafeTextureCube(const TextureCubePtr & texture2D)
: BaseType(texture2D)
{
;
}
const TextureCubePtr & object(void) const
{
return static_cast<const TextureCubePtr &>(BaseType::object());
}
TextureCubePtr & object(void)
{
return static_cast<TextureCubePtr &>(BaseType::object());
}
};
namespace detail { template <> struct BaseOf <SafeTextureCube> { typedef SafeTexture Type; }; };
namespace detail { template <> struct ObjectBase <SafeTextureCube> { typedef TextureCube Type; }; };
namespace detail { template <> struct ObjectSafe <TextureCube > { typedef SafeTextureCube Type; }; };
typedef detail::ObjectSharedPointerTraits <SafeTextureCube> ::Type TextureCubeHandle;
class TextureCubeBindingParams : public TextureBindingParams
{
public:
typedef TextureBindingParams BaseType;
typedef TextureCubeBindingParams ThisType;
TextureCubeBindingParams(void)
: BaseType()
{
;
}
TextureCubeBindingParams(GLenum aUnit)
: BaseType(GL_TEXTURE_CUBE_MAP, aUnit)
{
;
}
};
class BoundTextureCube : public BoundTexture
{
friend class Context;
public:
typedef BoundTexture BaseType;
typedef BoundTextureCube ThisType;
BoundTextureCube(void)
: BaseType()
{
;
}
const TextureCubeHandle & handle(void) const
{
return static_cast<const TextureCubeHandle &>(BaseType::handle());
}
TextureCubeHandle & handle(void)
{
return static_cast<TextureCubeHandle &>(BaseType::handle());
}
void setSampleMode(const TextureSampleMode & sampler)
{
this->object()->setSampleMode(this->m_target, this->m_unit, sampler);
}
void setImage(GLenum face, GLint level, GLsizei size, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setImage(face, this->m_unit, level, size, dataFormat, dataType, data);
}
void getImage(GLenum face, GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
this->object()->getImage(face, this->m_unit, level, dataFormat, dataType, data);
}
void setSubImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setSubImage(face, this->m_unit, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
}
void generateMipmap(void)
{
this->object()->generateMipmap(this->m_target, this->m_unit);
}
protected:
BoundTextureCube(const TextureCubeHandle & handle, const TextureCubeBindingParams & params)
: BaseType(handle, params)
{
;
}
const TextureCubePtr & object(void) const
{
return this->handle()->object();
}
TextureCubePtr & object(void)
{
return this->handle()->object();
}
};
namespace detail { template <> struct ParamsOf <BoundTextureCube> { typedef TextureCubeBindingParams Type; }; };
namespace detail { template <> struct BaseOf <BoundTextureCube> { typedef BoundObject Type; }; };
namespace detail { template <> struct ObjectBase <BoundTextureCube> { typedef TextureCube Type; }; };
namespace detail { template <> struct ObjectBound <TextureCube > { typedef BoundTextureCube Type; }; };
typedef detail::ObjectSharedPointerTraits <BoundTextureCube> ::Type BoundTextureCubeHandle;
};
#endif // GLW_TEXTURECUBE_H