vcglib/wrap/qt/qt_thread_safe_texture_name...

94 lines
3.5 KiB
C++

/***************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2014 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
#define __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
#include <vector>
#include <wrap/qt/qt_thread_safe_memory_info.h>
namespace vcg
{
struct QtThreadSafeTextureNamesContainer
{
QtThreadSafeTextureNamesContainer()
:_tmid(),_lock(QReadWriteLock::Recursive)
{
_tmid.push_back(0);
}
~QtThreadSafeTextureNamesContainer()
{
}
void push_back(GLuint textid)
{
QWriteLocker locker(&_lock);
_tmid.push_back(textid);
}
GLuint remove(GLuint textid)
{
QWriteLocker locker(&_lock);
std::vector<GLuint>::iterator it = std::find(_tmid.begin(),_tmid.end(),textid);
GLuint res = 0;
if (it != _tmid.end())
{
res = *it;
_tmid.erase(it);
}
return res;
}
size_t size() const
{
QReadLocker locker(&_lock);
return _tmid.size();
}
bool empty() const
{
QReadLocker locker(&_lock);
return _tmid.empty();
}
GLuint operator[](size_t ii) const
{
QReadLocker locker(&_lock);
return _tmid[ii];
};
////WARNING! By itself when i exit from the function scope the returned vector is NOT thread-safe!!!!
////BUT after i use it in another function that is thread-safe again, so it should not be problems...maybe...
const std::vector<GLuint>& textId() const
{
QReadLocker locker(&_lock);
return _tmid;
}
private:
std::vector<GLuint> _tmid;
mutable QReadWriteLock _lock;
};
}
#endif