60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
#ifndef __VCG_TRI_UPDATE_BOUNDING
|
|
#define __VCG_TRI_UPDATE_BOUNDING
|
|
|
|
namespace vcg {
|
|
namespace tri {
|
|
|
|
/// \ingroup trimesh
|
|
/// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h
|
|
/// \brief This class is used to compute or update the bounding box of a mesh..
|
|
|
|
template <class ComputeMeshType>
|
|
class UpdateBounding
|
|
{
|
|
|
|
public:
|
|
typedef ComputeMeshType MeshType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::VertexPointer VertexPointer;
|
|
typedef typename MeshType::VertexIterator VertexIterator;
|
|
|
|
/// \brief Calculates the bounding box of the given mesh m
|
|
|
|
static void Box(ComputeMeshType &m)
|
|
{
|
|
m.bbox.SetNull();
|
|
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
|
if( !(*vi).IsD() ) m.bbox.Add((*vi).cP());
|
|
}
|
|
|
|
|
|
}; // end class
|
|
|
|
} // End namespace
|
|
} // End namespace
|
|
|
|
|
|
#endif
|