272 lines
7.2 KiB
C++
272 lines
7.2 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
$Log: not supported by cvs2svn $
|
|
Revision 1.4 2004/10/19 04:23:57 ponchio
|
|
Added trackball.
|
|
|
|
Revision 1.3 2004/09/17 15:25:09 ponchio
|
|
First working (hopefully) release.
|
|
|
|
Revision 1.2 2004/07/05 15:49:39 ponchio
|
|
Windows (DevCpp, mingw) port.
|
|
|
|
Revision 1.1 2004/07/04 15:30:00 ponchio
|
|
Changed directory structure.
|
|
|
|
Revision 1.3 2004/07/02 13:03:34 ponchio
|
|
*** empty log message ***
|
|
|
|
Revision 1.2 2004/07/01 21:33:46 ponchio
|
|
Added remap reading.
|
|
|
|
Revision 1.1 2004/06/23 00:10:38 ponchio
|
|
Created
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
#include <iostream>
|
|
using namespace std;
|
|
|
|
#include <wrap/gui/trackball.h>
|
|
|
|
#include <SDL/SDL.h>
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
|
|
#include <apps/nexus/crude.h>
|
|
#include <apps/nexus/vert_remap.h>
|
|
|
|
using namespace vcg;
|
|
using namespace nxs;
|
|
|
|
bool fullscreen = false;
|
|
int width =1024;
|
|
int height = 768;
|
|
|
|
//TrackHand hand;
|
|
|
|
SDL_Surface *screen = NULL;
|
|
|
|
bool init() {
|
|
|
|
if(SDL_Init(SDL_INIT_VIDEO) != 0) {
|
|
return false;
|
|
}
|
|
|
|
const SDL_VideoInfo *info = SDL_GetVideoInfo();
|
|
int bpp = info->vfmt->BitsPerPixel;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
int flags = SDL_OPENGL;
|
|
if(fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
screen = SDL_SetVideoMode(width, height, bpp, flags);
|
|
if(!screen) {
|
|
return false;
|
|
}
|
|
|
|
SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL);
|
|
SDL_WM_SetCaption(" Inspector", "Inspector");
|
|
|
|
|
|
glDisable(GL_DITHER);
|
|
glShadeModel(GL_SMOOTH);
|
|
glHint( GL_FOG_HINT, GL_NICEST );
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc( GL_LEQUAL );
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
int main(int argc, char *argv[]) {
|
|
|
|
if(argc < 2) {
|
|
cerr << "Usage: " << argv[0] << " <crude file>\n";
|
|
return -1;
|
|
}
|
|
|
|
Crude crude;
|
|
if(!crude.Load(argv[1])) {
|
|
cerr << "Could not load crude file: " << argv[1] << endl;
|
|
return -1;
|
|
}
|
|
Box3f box = crude.GetBox();
|
|
|
|
bool vremap = false;
|
|
bool fremap = false;
|
|
|
|
VFile<unsigned int> face_remap;
|
|
if(face_remap.Load(argv[1] + string(".rmf"))) {
|
|
cerr << "Found face remap.\n";
|
|
fremap = true;
|
|
} else {
|
|
cerr << "Face remap not found.\n";
|
|
}
|
|
|
|
VertRemap vert_remap;
|
|
if(vert_remap.Load(argv[1])) {
|
|
cerr << "Found vert remap.\n";
|
|
vremap = true;
|
|
}
|
|
|
|
|
|
if(!init()) {
|
|
cerr << "Could not init SDL window\n";
|
|
return -1;
|
|
}
|
|
|
|
Trackball track;
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_NORMALIZE);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
|
|
bool redraw = false;
|
|
bool show_normals = true;
|
|
int quit = 0;
|
|
SDL_Event event;
|
|
int x, y;
|
|
float alpha = 0;
|
|
while( !quit ) {
|
|
bool first = true;
|
|
SDL_WaitEvent(&event);
|
|
while( first || SDL_PollEvent( &event ) ){
|
|
first = false;
|
|
switch( event.type ) {
|
|
case SDL_QUIT: quit = 1; break;
|
|
case SDL_KEYDOWN:
|
|
switch(event.key.keysym.sym) {
|
|
case SDLK_RCTRL:
|
|
case SDLK_LCTRL:
|
|
track.ButtonDown(Trackball::KEY_CTRL); break;
|
|
case SDLK_q: exit(0); break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
x = event.button.x;
|
|
y = event.button.y;
|
|
if(event.button.button == SDL_BUTTON_WHEELUP)
|
|
track.MouseWheel(1);
|
|
else if(event.button.button == SDL_BUTTON_WHEELDOWN)
|
|
track.MouseWheel(-1);
|
|
else if(event.button.button == SDL_BUTTON_LEFT)
|
|
track.MouseDown(x, y, Trackball::BUTTON_LEFT);
|
|
else if(event.button.button == SDL_BUTTON_RIGHT)
|
|
track.MouseDown(x, y, Trackball::BUTTON_RIGHT);
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
x = event.button.x;
|
|
y = event.button.y;
|
|
if(event.button.button == SDL_BUTTON_LEFT)
|
|
track.MouseUp(x, y, Trackball::BUTTON_LEFT);
|
|
else if(event.button.button == SDL_BUTTON_RIGHT)
|
|
track.MouseUp(x, y, Trackball::BUTTON_RIGHT);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
|
|
x = event.motion.x;
|
|
y = event.motion.y;
|
|
track.MouseMove(x, y);
|
|
break;
|
|
default: break;
|
|
}
|
|
redraw = true;
|
|
}
|
|
|
|
if(!redraw) continue;
|
|
redraw = false;
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluPerspective(60, 1, 0.1, 100);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
gluLookAt(0,0,3, 0,0,0, 0,1,0);
|
|
|
|
track.GetView();
|
|
track.Apply();
|
|
|
|
float scale = 3/box.Diag();
|
|
glScalef(0.4, 0.4, 0.4);
|
|
// glRotatef(alpha, 0, 1, 0);
|
|
// alpha++;
|
|
// if(alpha > 360) alpha = 0;
|
|
glScalef(scale, scale, scale);
|
|
Point3f center = box.Center();
|
|
glTranslatef(-center[0], -center[1], -center[2]);
|
|
// render.render();
|
|
glColor3f(0, 1, 0);
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
for(unsigned int i = 0;i < crude.Faces(); i++) {
|
|
Crude::Face &face = crude.GetFace(i);
|
|
if(fremap) {
|
|
unsigned int val = face_remap[i];
|
|
glColor3ub((val * 27)%255, (val * 37)%255, (val * 87)%255);
|
|
}
|
|
Point3f &p0 = crude.GetVertex(face[0]);
|
|
Point3f &p1 = crude.GetVertex(face[1]);
|
|
Point3f &p2 = crude.GetVertex(face[2]);
|
|
|
|
if(show_normals) {
|
|
Point3f n = ((p1 - p0) ^ (p2 - p0));
|
|
glNormal3f(n[0], n[1], n[2]);
|
|
}
|
|
glVertex3f(p0[0], p0[1], p0[2]);
|
|
glVertex3f(p1[0], p1[1], p1[2]);
|
|
glVertex3f(p2[0], p2[1], p2[2]);
|
|
|
|
}
|
|
glEnd();
|
|
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
// Clean up
|
|
|
|
SDL_Quit();
|
|
return -1;
|
|
}
|
|
|
|
|