vcglib/vcg/complex/local_optimization.h

304 lines
9.8 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
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****************************************************************************/
/****************************************************************************
$Log: not supported by cvs2svn $
Revision 1.6 2004/09/28 09:57:08 cignoni
Better Doxygen docs
Revision 1.5 2004/09/15 10:40:20 ponchio
typedef LocalOptimization HeapType -> public:
Revision 1.4 2004/09/08 15:10:59 ganovelli
*** empty log message ***
Revision 1.3 2004/07/27 09:46:15 cignoni
First working version of the LocalOptimization/Simplification Framework
Revision 1.1 2004/07/15 12:04:14 ganovelli
minor changes
Revision 1.2 2004/07/09 10:22:56 ganovelli
working draft
Revision 1.1 2004/07/08 08:25:15 ganovelli
first draft
****************************************************************************/
#ifndef __VCGLIB_LOCALOPTIMIZATION
#define __VCGLIB_LOCALOPTIMIZATION
#include<vector>
#include<algorithm>
#include<time.h>
#include<math.h>
namespace vcg{
template<class MeshType>
class LocalOptimization;
enum ModifierType{ TetraEdgeCollapseOp, TriEdgeSwapOp, TriVertexSplitOp,
TriEdgeCollapseOp,TetraEdgeSpliOpt,TetraEdgeSwapOp};
/** \addtogroup tetramesh */
/*@{*/
/// This abstract class define which functions a local modification to be used in the LocalOptimization.
template <class MeshType>
class LocalModification
{
public:
typedef typename LocalOptimization<MeshType>::HeapType HeapType;
typedef typename MeshType::ScalarType ScalarType;
LocalModification(){};
virtual ~LocalModification(){};
/// return the type of operation
virtual ModifierType IsOfType() = 0 ;
/// return true if the data have not changed since it was created
virtual bool IsUpToDate() = 0 ;
/// return true if no constraint disallow this operation to be performed (ex: change of topology in edge collapses)
virtual bool IsFeasible() = 0;
/// Compute the priority to be used in the heap
virtual ScalarType ComputePriority()=0;
/// Return the priority to be used in the heap (implement static priority)
virtual ScalarType Priority() const =0;
/// Perform the operation and return the variation in the number of simplicies (>0 is refinement, <0 is simplification)
virtual void Execute(MeshType &m)=0;
/// perform initialization
static void Init(MeshType &m, HeapType&);
virtual const char *Info(MeshType &) {return 0;}
/// Update the heap as a consequence of this operation
virtual void UpdateHeap(HeapType&)=0;
}; //end class local modification
/// LocalOptimization:
/// This class implements the algorihms running on 0-1-2-3-simplicial complex that are based on local modification
/// The local modification can be and edge_collpase, or an edge_swap, a vertex plit...as far as they implement
/// the interface defined in LocalModification.
/// Implementation note: in order to keep the local modification itself indepented by its use in this class, they are not
/// really derived by LocalModification. Instead, a wrapper is done to this purpose (see vcg/complex/tetramesh/decimation/collapse.h)
template<class MeshType>
class LocalOptimization
{
public:
LocalOptimization(MeshType &mm): m(mm){ ClearTermination();e=0.0;}
struct HeapElem;
// scalar type
typedef typename MeshType::ScalarType ScalarType;
// type of the heap
typedef typename std::vector<HeapElem> HeapType;
// modification type
typedef LocalModification <MeshType> LocModType;
// modification Pointer type
typedef LocalModification <MeshType> * LocModPtrType;
/// termination conditions
enum LOTermination {
LOnSimplices = 0x01, // test number of simplicies
LOnVertices = 0x02, // test number of verticies
LOnOps = 0x04, // test number of operations
LOMetric = 0x08, // test Metric (error, quality...instance dependent)
LOTime = 0x10 // test how much time is passed since the start
} ;
int tf;
int nPerfmormedOps,
nTargetOps,
nTargetSimplices,
nTargetVertices;
float timeBudget,
start,
currMetric,
targetMetric;
void SetTerminationFlag (int v){tf |= v;}
void ClearTerminationFlag (int v){tf &= ~v;}
bool IsTerminationFlag (int v){return (tf & v);}
void SetTargetSimplices (int ts ){nTargetSimplices = ts; SetTerminationFlag(LOnSimplices); }
void SetTargetVertices (int tv ){nTargetVertices = tv; SetTerminationFlag(LOnVertices); }
void SetTargetOperations(int to ){nTargetOps = to; SetTerminationFlag(LOnOps); }
void SetTargetMetric (ScalarType tm ){targetMetric = tm; SetTerminationFlag(LOMetric); }
void SetTimeBudget (float tb ){timeBudget = tb; SetTerminationFlag(LOTime); }
void ClearTermination()
{
tf=0;
nTargetSimplices=0;
nTargetOps=0;
targetMetric=0;
timeBudget=0;
nTargetVertices=0;
}
/// the mesh to optimize
MeshType & m;
///the heap of operations
HeapType h;
///the element of the heap
// it is just a wrapper of the pointer to the localMod.
// std heap does not work for
// pointers and we want pointers to have heterogenous heaps.
struct HeapElem
{
HeapElem(){locModPtr = NULL;}
~HeapElem(){}
///pointer to instance of local modifier
LocModPtrType locModPtr;
HeapElem( LocModPtrType _locModPtr)
{
locModPtr = _locModPtr;
};
/// STL heap has the largest element as the first one.
/// usually we mean priority as an error so we should invert the comparison
const bool operator <(const HeapElem & h) const
{
return (locModPtr->Priority() < h.locModPtr->Priority());
}
bool IsUpToDate()
{
return locModPtr->IsUpToDate();
}
};
/// Default Constructor
LocalOptimization(MeshType *_m):m(_m){};
/// Default distructor
~LocalOptimization(){};
double e;
/// main cycle of optimization
bool DoOptimization()
{
start=clock();
nPerfmormedOps =0;
FILE * fo=fopen("log.txt","w");
while( !GoalReached() && !h.empty())
{
std::pop_heap(h.begin(),h.end());
LocModPtrType locMod = h.back().locModPtr;
h.pop_back();
if( locMod->IsUpToDate() )
{
//printf("popped out: %s\n",locMod->Info(m));
// check if it is feasible
if (locMod->IsFeasible())
{
//assert(e>locMod->Priority());
//e = locMod->Priority();
fprintf(fo,"%.22f\n",locMod->Priority());
// printf("ops: %d heap: %d \n",nPerfmormedOps,h.size());
nPerfmormedOps++;
locMod->Execute(m);
locMod->UpdateHeap(h);
}
}
//else printf("popped out unfeasible\n");
delete locMod;
}
fclose(fo);
return !(h.empty());
}
///initialize for all vertex the temporary mark must call only at the start of decimation
///by default it takes the first element in the heap and calls Init (static funcion) of that type
///of local modification.
template <class LocalModificationType> void Init()
{
m.InitVertexIMark();
LocalModificationType::Init(m,h);
std::make_heap(h.begin(),h.end());
}
/// say if the process is to end or not: the process ends when any of the termination conditions is verified
/// override this function to implemetn other tests
bool GoalReached(){
assert ( ( ( tf & LOnSimplices )==0) || ( nTargetSimplices!= -1));
assert ( ( ( tf & LOnVertices )==0) || ( nTargetVertices != -1));
assert ( ( ( tf & LOnOps )==0) || ( nTargetOps != -1));
assert ( ( ( tf & LOMetric )==0) || ( targetMetric != -1));
assert ( ( ( tf & LOTime )==0) || ( timeBudget != -1));
if ( IsTerminationFlag(LOnSimplices) && ( m.SimplexNumber()< nTargetSimplices)) return true;
if ( IsTerminationFlag(LOnVertices) && ( m.VertexNumber() < nTargetVertices)) return true;
if ( IsTerminationFlag(LOnOps) && (nPerfmormedOps == nTargetOps)) return true;
if ( IsTerminationFlag(LOMetric) && ( currMetric > targetMetric)) return true;
if ( IsTerminationFlag(LOTime) && ( (clock()-start)/(float)CLOCKS_PER_SEC > timeBudget)) return true;
return false;
}
///erase from the heap the operations that are out of date
void ClearHeap()
{
typename HeapType::iterator hi;
for(hi=h.begin();hi!=h.end();++hi)
if(!(*hi).locModPtr->IsUpToDate())
{
*hi=h.back();
h.pop_back();
if(hi==h.end()) break;
}
//printf("\nReduced heap from %i to %i",sz,h.size());
make_heap(h.begin(),h.end());
}
};//end class decimation
}//end namespace
#endif