307 lines
8.1 KiB
C++
307 lines
8.1 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.14 2004/10/18 17:10:22 ganovelli
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added ::FaceBorderFLags
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Revision 1.13 2004/10/01 15:58:00 ponchio
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Added include <vector>
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Revision 1.12 2004/09/09 13:02:12 ponchio
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Linux compatible path in #include
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Revision 1.11 2004/08/07 16:18:20 pietroni
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addet testFFTopology and testVFTopology functions used to test the rispective topology....
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Revision 1.10 2004/07/15 11:35:08 ganovelli
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Vfb to VFp
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Revision 1.9 2004/07/15 00:13:39 cignoni
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Better doxigen documentation
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Revision 1.8 2004/06/02 16:42:44 ganovelli
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typename for gcc compilation
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Revision 1.7 2004/06/02 16:28:22 ganovelli
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minor changes (swap =>> math::Swap)
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Revision 1.6 2004/05/10 15:23:43 cignoni
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Changed a FV -> VF in VertexFace topology computation
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Revision 1.5 2004/05/06 15:24:38 pietroni
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changed names to topology functions
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Revision 1.4 2004/03/31 14:44:43 cignoni
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Added Vertex-Face Topology
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Revision 1.3 2004/03/12 15:22:19 cignoni
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Written some documentation and added to the trimes doxygen module
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Revision 1.2 2004/03/05 21:49:21 cignoni
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First working version for face face
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Revision 1.1 2004/03/04 00:53:24 cignoni
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Initial commit
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****************************************************************************/
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#ifndef __VCG_TRI_UPDATE_TOPOLOGY
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#define __VCG_TRI_UPDATE_TOPOLOGY
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#include <algorithm>
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#include <vector>
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#include <vcg/simplex/face/pos.h>
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namespace vcg {
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namespace tri {
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/** \addtogroup trimesh */
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/*@{*/
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/** Generation of per-vertex and per-face topological information.
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**/
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template <class UpdateMeshType>
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class UpdateTopology
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{
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public:
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typedef UpdateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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/// Auxiliairy data structure for computing face face adjacency information.
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// It identifies and edge storing two vertex pointer and a face pointer where it belong.
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class PEdge
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{
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public:
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VertexPointer v[2]; // the two Vertex pointer are ordered!
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FacePointer f; // the face where this edge belong
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int z; // index in [0..2] of the edge of the face
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PEdge() {}
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void Set( FacePointer pf, const int nz )
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{
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assert(pf!=0);
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assert(nz>=0);
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assert(nz<3);
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v[0] = pf->V(nz);
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v[1] = pf->V((nz+1)%3);
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assert(v[0] != v[1]);
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if( v[0] > v[1] ) math::Swap(v[0],v[1]);
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f = pf;
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z = nz;
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}
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inline bool operator < ( const PEdge & pe ) const
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{
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if( v[0]<pe.v[0] ) return true;
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else if( v[0]>pe.v[0] ) return false;
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else return v[1] < pe.v[1];
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}
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inline bool operator <= ( const PEdge & pe ) const
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{
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if( v[0]<pe.v[0] ) return true;
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else if( v[0]>pe.v[0] ) return false;
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else return v[1] <= pe.v[1];
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}
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inline bool operator > ( const PEdge & pe ) const
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{
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if( v[0]>pe.v[0] ) return true;
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else if( v[0]<pe.v[0] ) return false;
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else return v[1] > pe.v[1];
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}
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inline bool operator >= ( const PEdge & pe ) const
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{
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if( v[0]>pe.v[0] ) return true;
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else if( v[0]<pe.v[0] ) return false;
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else return v[1] >= pe.v[1];
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}
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inline bool operator == ( const PEdge & pe ) const
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{
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return v[0]==pe.v[0] && v[1]==pe.v[1];
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}
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inline bool operator != ( const PEdge & pe ) const
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{
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return v[0]!=pe.v[0] || v[1]!=pe.v[1];
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}
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};
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/** Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
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*/
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static void FaceFace(MeshType &m)
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{
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if(!m.HasFFTopology()) return;
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std::vector<PEdge> e;
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FaceIterator pf;
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typename std::vector<PEdge>::iterator p;
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if( m.fn == 0 ) return;
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e.resize(m.fn*3); // Alloco il vettore ausiliario
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p = e.begin();
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for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce
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if( ! (*pf).IsD() )
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for(int j=0;j<3;++j)
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{
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(*p).Set(&(*pf),j);
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++p;
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}
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assert(p==e.end());
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sort(e.begin(), e.end()); // Lo ordino per vertici
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int ne = 0; // Numero di edge reali
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typename std::vector<PEdge>::iterator pe,ps;
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for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario
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{
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if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali
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{
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typename std::vector<PEdge>::iterator q,q_next;
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for (q=ps;q<pe-1;++q) // Scansione facce associate
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{
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assert((*q).z>=0);
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assert((*q).z< 3);
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q_next = q;
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++q_next;
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assert((*q_next).z>=0);
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assert((*q_next).z< 3);
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(*q).f->FFp(q->z) = (*q_next).f; // Collegamento in lista delle facce
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(*q).f->FFi(q->z) = (*q_next).z;
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}
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assert((*q).z>=0);
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assert((*q).z< 3);
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(*q).f->FFp((*q).z) = ps->f;
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(*q).f->FFi((*q).z) = ps->z;
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ps = pe;
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++ne; // Aggiorno il numero di edge
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}
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}
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}
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/** Update the Vertex-Face topological relation by allowing to retrieve for each vertex the list of faces sharing this vertex..
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*/
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static void VertexFace(MeshType &m)
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{
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if(!m.HasVFTopology()) return;
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VertexIterator vi;
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FaceIterator fi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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(*vi).VFp() = 0;
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(*vi).VFi() = 0;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if( ! (*fi).IsD() )
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{
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for(int j=0;j<3;++j)
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{
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(*fi).VFp(j) = (*fi).V(j)->VFp();
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(*fi).VFi(j) = (*fi).V(j)->VFi();
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(*fi).V(j)->VFp() = &(*fi);
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(*fi).V(j)->VFi() = j;
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}
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}
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}
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///test correctness of VFtopology
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static void TestVertexFace(MeshType &m)
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{
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if(!m.HasVFTopology()) return;
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VertexIterator vi;
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vcg::face::VFIterator<FaceType> VFi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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if (!vi->IsD())
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{
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//the vertex must be linked to one face
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assert(vi->VFp()!=0);
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VFi.f=vi->VFp();
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VFi.z=vi->VFi();
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while (!VFi.End())
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{
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assert(!VFi.F()->IsD());
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assert((VFi.F()->V(VFi.I()))==&(*vi));
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VFi++;
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}
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}
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}
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}
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///test correctness of FFtopology
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static void TestFaceFace(MeshType &m)
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{
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if(!m.HasFFTopology()) return;
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FaceIterator Fi;
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for(Fi=m.face.begin();Fi!=m.face.end();++Fi)
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{
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if (!Fi->IsD())
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{
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for (int i=0;i<3;i++)
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{
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FaceType *f=Fi->FFp(i);
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int e=Fi->FFi(i);
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//invariant property of fftopology
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assert(f->FFp(e)=&(*Fi));
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//control if the vertex are the same
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assert(((f->V(e)==Fi->V(i))&&(f->V((e+1)%3)==Fi->V((i+1)%3)))||
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((f->V(e)==Fi->V((i+1)%3))&&(f->V((e+1)%3)==Fi->V(i))));
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}
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}
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}
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}
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}; // end class
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/*@}*/
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} // End namespace
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} // End namespace
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#endif
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