887 lines
22 KiB
C++
887 lines
22 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.20 2004/10/11 17:45:05 ganovelli
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added template on corrdinate type (default Point3)
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Revision 1.19 2004/09/28 15:24:56 fiorin
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DUMMY classes definition moved into vcg namespace
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Revision 1.18 2004/08/25 15:15:27 ganovelli
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minor changes to comply gcc compiler (typename's and stuff)
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Revision 1.17 2004/07/20 15:24:53 pietroni
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corrected NormalizedNormalV function...
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Revision 1.16 2004/07/15 11:25:01 ganovelli
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VFb moved to VFp, userbit to bitflag,setV, inclusion of pos.h
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Revision 1.15 2004/07/15 10:13:48 pietroni
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adde NormalizedNormalV funtion to compute the normal on a vertex
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Revision 1.14 2004/05/13 22:44:40 ganovelli
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syntax error (typo)
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Revision 1.13 2004/05/13 22:40:02 ganovelli
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default template parameters
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Revision 1.12 2004/05/13 12:49:22 pietroni
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no default template parameters... each one must be specified
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Revision 1.12 2004/05/10 13:31:13 ganovelli
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function for edge adjacency added
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$Log: not supported by cvs2svn $
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Revision 1.20 2004/10/11 17:45:05 ganovelli
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added template on corrdinate type (default Point3)
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Revision 1.19 2004/09/28 15:24:56 fiorin
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DUMMY classes definition moved into vcg namespace
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Revision 1.18 2004/08/25 15:15:27 ganovelli
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minor changes to comply gcc compiler (typename's and stuff)
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Revision 1.17 2004/07/20 15:24:53 pietroni
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corrected NormalizedNormalV function...
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Revision 1.16 2004/07/15 11:25:01 ganovelli
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VFb moved to VFp, userbit to bitflag,setV, inclusion of pos.h
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Revision 1.15 2004/07/15 10:13:48 pietroni
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adde NormalizedNormalV funtion to compute the normal on a vertex
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Revision 1.14 2004/05/13 22:44:40 ganovelli
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syntax error (typo)
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Revision 1.13 2004/05/13 22:40:02 ganovelli
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default template parameters
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Revision 1.12 2004/05/13 12:49:22 pietroni
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no default template parameters... each one must be specified
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Revision 1.11 2004/05/10 13:31:13 ganovelli
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function for edge adjacency added
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Revision 1.10 2004/05/10 13:13:17 cignoni
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added void to Convert, corrected return object in VFp
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Revision 1.9 2004/05/06 15:28:10 pietroni
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changed names to VF topology function (was missed)
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Revision 1.8 2004/05/05 17:03:25 pietroni
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changed name to topology functions
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Revision 1.7 2004/04/28 11:37:14 pietroni
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*** empty log message ***
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Revision 1.6 2004/04/26 09:40:15 pietroni
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*** empty log message ***
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Revision 1.6 2004/04/23 14:55:06 pietroni
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conversion funtion
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Revision 1.5 2004/03/10 00:59:06 cignoni
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minor changes
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Revision 1.4 2004/03/03 16:07:57 cignoni
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Yet another cr lf mismatch
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Revision 1.3 2004/02/24 21:36:39 cignoni
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grouped documentation, changed typenames and reflection mechanism
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Revision 1.2 2004/02/13 02:09:39 cignoni
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First working release, with doxygen comment structure
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Revision 1.1 2004/02/10 01:11:28 cignoni
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Edited Comments and GPL license
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****************************************************************************/
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#ifndef VERTEX_TYPE
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#pragma message("\nYou should never directly include this file\_n")
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#else
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#include<vcg/space/point3.h>
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#include<vcg/space/color4.h>
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#include<vcg/space/tcoord2.h>
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#include<vcg/simplex/face/pos.h>
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namespace vcg {
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class DUMMYFACETYPE;
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class DUMMYEDGETYPE;
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class DUMMYTETRATYPE;
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/** \addtogroup vertex */
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//@{
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/*!
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* This class represent the generic configurable Vertex;
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* Usually you never direclty use this class with this name but you build
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* your own type by directly including one of the .h files under the face/with
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* directory. Each file specify a class type with the desired fields. So for example
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* including 'vcg/simplex/vertex/with/VCVN.h' allow you to use the class VertVCVN that has per-vertex color and normal stored inside.
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*/
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template <class FLTYPE, class VETYPE = DUMMYEDGETYPE, class VFTYPE = DUMMYFACETYPE, class VTTYPE = DUMMYTETRATYPE,class TCTYPE = TCoord2<float,1>, class CoordTYPE= Point3<FLTYPE> > class VERTEX_TYPE
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{
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public:
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/// The scalar type used to represent coords (i.e. float, double, ...)
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typedef FLTYPE ScalarType;
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/// The coordinate type used to represent the point (i.e. Point3f, Point3d, ...)
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typedef CoordTYPE CoordType;
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typedef Point3<ScalarType> NormalType;
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/// The type base of the vertex, useful for recovering the original typename after user subclassing
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typedef VERTEX_TYPE BaseVertexType;
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/// The type of the face pointed by the vertex if vertex edge topology is present
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typedef VETYPE EdgeType;
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/// The type base of the vertex, useful for recovering the original typename after user subclassing
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typedef VFTYPE FaceType;
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/***********************************************/
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/** @name Vertex Coords
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blah
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blah
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**/
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//@{
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protected:
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/// Spatial coordinates of the vertex
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CoordType _p;
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public:
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/// Return the spatial coordinate of the vertex
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inline CoordType & P()
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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assert( (_flags & NOTWRITE) == 0 );
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return _p;
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}
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/// Return the constant spatial coordinate of the vertex
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inline const CoordType & P() const
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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return _p;
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}
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/// Return the constant spatial coordinate of the vertex
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inline const CoordType & cP() const
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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return _p;
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}
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/// Return the spatial coordinate of the vertex, senza effettuare controlli sul flag
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inline CoordType & UberP()
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{
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return _p;
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}
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/// Return the constant spatial coordinate of the vertex, senza effettuare controlli sul flag
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inline const CoordType & UberP() const
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{
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return _p;
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}
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//@}
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/***********************************************/
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/** @name Vertex Flags
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For each vertex we store a set of boolean values packed in a int.
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The default value for each flag is 0. Most commonly used flags are the \a deleted and the \a selected ones.
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Users can ask and dispose for a bit for their own purposes with the vcg::VertexFull::NewUserBit() and vcg::VertexFull::DeleteUserBit() functions.
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The value returned by these functions has to be passed to the
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vcg::VertexFull::SetUserBit() vcg::VertexFull::ClearUserBit() and vcg::VertexFull::IsUserBit() functions to check and modify the obtained bit flag.
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**/
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//@{
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protected:
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/// This are the flags of vertex, the default (reasonable) value is 0
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int _flags;
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public:
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/// Return the vector of _flags
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inline int & Flags ()
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{
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assert( (_flags & DELETED) == 0 );
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assert( (_flags & NOTREAD) == 0 );
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return _flags;
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}
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/// Return the vector of _flags, senza effettuare controlli sui bit
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inline int & UberFlags ()
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{
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return _flags;
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}
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inline const int UberFlags() const
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{
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return _flags;
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}
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/// checks if the vertex is deleted
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bool IsD() const {return (_flags & DELETED) != 0;}
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/// checks if the vertex is readable
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bool IsR() const {return (_flags & NOTREAD) == 0;}
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/// checks if the vertex is modifiable
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bool IsW() const {return (_flags & NOTWRITE)== 0;}
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/// This funcion checks whether the vertex is both readable and modifiable
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bool IsRW() const {return (_flags & (NOTREAD | NOTWRITE)) == 0;}
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/// checks if the vertex is Modified
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bool IsS() const {return (_flags & SELECTED) != 0;}
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/// checks if the vertex is readable
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bool IsB() const {return (_flags & BORDER) != 0;}
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/// checks if the vertex is visited
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bool IsV() const {return (_flags & VISITED) != 0;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void SetFlags(int flagp) {_flags=flagp;}
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/** Set the flag value
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@param flagp Valore da inserire nel flag
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*/
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void ClearFlags() {_flags=0;}
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/// deletes the vertex from the mesh
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void SetD() {_flags |=DELETED;}
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/// un-delete a vertex
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void ClearD() {_flags &=(~DELETED);}
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/// marks the vertex as readable
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void SetR() {_flags &=(~NOTREAD);}
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/// marks the vertex as not readable
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void ClearR() {_flags |=NOTREAD;}
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/// marks the vertex as writable
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void ClearW() {_flags |=NOTWRITE;}
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/// marks the vertex as not writable
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void SetW() {_flags &=(~NOTWRITE);}
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/// select the vertex
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void SetS() {_flags |=SELECTED;}
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/// Un-select a vertex
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void ClearS() {_flags &= ~SELECTED;}
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/// Set vertex as ob border
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void SetB() {_flags |=BORDER;}
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void ClearB() {_flags &=~BORDER;}
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/// checks if the vertex is visited
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void ClearV() {_flags &= ~VISITED;}
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/// checks if the vertex is visited
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void SetV() {_flags |=VISITED;}
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/// Return the first bit that is not still used
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static int &LastBitFlag()
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{
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static int b =USER0;
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return b;
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}
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/// allocate a bit among the flags that can be used by user.
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static inline int NewBitFlag()
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{
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LastBitFlag()=LastBitFlag()<<1;
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return LastBitFlag();
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}
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// de-allocate a bit among the flags that can be used by user.
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static inline bool DeleteBitFlag(int bitval)
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{
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if(LastBitFlag()==bitval) {
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LastBitFlag()= LastBitFlag()>>1;
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return true;
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}
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assert(0);
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return false;
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}
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/// This function checks if the given user bit is true
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bool IsUserBit(int userBit){return (_flags & userBit) != 0;}
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/// This function set the given user bit
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void SetUserBit(int userBit){_flags |=userBit;}
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/// This function clear the given user bit
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void ClearUserBit(int userBit){_flags &= (~userBit);}
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//@}
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/***********************************************/
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/** @name Vertex Texture Coords
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blah
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blah
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**/
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//@{
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#ifdef __VCGLIB_VERTEX_VT
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protected:
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TCTYPE _t;
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#endif
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public:
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TCTYPE & T()
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{
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#ifdef __VCGLIB_VERTEX_VT
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return _t;
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#else
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assert(0);
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return *(TCTYPE*)(&_flags);
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#endif
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}
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const TCTYPE & T() const
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{
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#ifdef __VCGLIB_VERTEX_VT
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return _t;
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#else
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assert(0);
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return *(TCTYPE*)(&_flags);
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#endif
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}
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//@}
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/***********************************************/
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/** @name Per vertex Color
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blah
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blah
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**/
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//@{
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#ifdef __VCGLIB_VERTEX_VC
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protected:
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Color4b _c;
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#endif
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public:
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Color4b & C()
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{
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#ifdef __VCGLIB_VERTEX_VC
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return _c;
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#else
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assert(0);
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return *(Color4b*)(&_flags);
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#endif
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}
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const Color4b & C() const
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{
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#ifdef __VCGLIB_VERTEX_VC
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return _c;
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#else
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return Color4b(Color4b::White);
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#endif
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}
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//@}
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/***********************************************/
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/** @name Vertex Quality
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blah
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blah
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**/
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//@{
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#ifdef __VCGLIB_VERTEX_VQ
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protected:
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float _q;
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#endif
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public:
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float & Q()
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{
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#ifdef __VCGLIB_VERTEX_VQ
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return _q;
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#else
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assert(0);
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return *(float*)(&_flags);
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#endif
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}
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const float & Q() const
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{
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#ifdef __VCGLIB_VERTEX_VQ
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return _q;
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#else
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return 1;
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#endif
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}
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//@}
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/** @name Vertex-Edge Adjacency
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blah
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blah
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**/
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//@{
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#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
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// Puntatore ad un edge appartenente alla stella del vertice, implementa l'adiacenza vertice-edge
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protected:
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EdgeType *_ep;
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int _ei;
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#endif
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public:
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inline EdgeType * & Ep()
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{
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#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
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return _ep;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return *((EdgeType **)(_flags));
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#endif
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}
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inline const EdgeType * & Ep() const
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{
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#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
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return _ep;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return (EdgeType *)this;
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#endif
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}
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inline int & Ei()
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{
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#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
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return _ei;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return _flags;
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#endif
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}
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inline const int & Ei() const
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{
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#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
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return _ei;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return (void *)this;
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#endif
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}
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//@}
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/***********************************************/
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/** @name Vertex-Face Adjacency
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blah
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blah
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**/
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//@{
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#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
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// Puntatore ad una faccia appartenente alla stella del vertice, implementa l'adiacenza vertice-faccia
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protected:
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VFTYPE *_vfb;
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int _vfi;
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#endif
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public:
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inline VFTYPE * & VFp()
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{
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#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
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return _vfb;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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static VFTYPE *dum;
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return dum;
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#endif
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}
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inline const VFTYPE * & VFp() const
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{
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#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
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return _vfb;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return (VFTYPE *)this;
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#endif
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}
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inline int & VFi()
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{
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#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
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return _vfi;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return _flags;
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#endif
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}
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inline const int & VFi() const
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{
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#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
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return _vfi;
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#else
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assert(0);// you are probably trying to use VF topology in a vertex without it
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return (void *)this;
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#endif
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}
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//@}
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/***********************************************/
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/** @name Vertex-Tetrahedron Adjacency
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blah
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blah
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**/
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//@{
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#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
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// Pointer to first tetrahedron of the start implements the Vertex-Tetrahedron Topology
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protected:
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VTTYPE *_vtb;
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|
int _vti;
|
|
#endif
|
|
|
|
public:
|
|
inline VTTYPE * & VTb()
|
|
{
|
|
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
|
return _vtb;
|
|
#else
|
|
assert(0);// you are probably trying to use VF topology in a vertex without it
|
|
return *((VTTYPE **)(_flags));
|
|
#endif
|
|
}
|
|
|
|
inline const VTTYPE * & VTb() const
|
|
{
|
|
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
|
return _vtb;
|
|
#else
|
|
assert(0);// you are probably trying to use VF topology in a vertex without it
|
|
return (VTTYPE *)this;
|
|
#endif
|
|
}
|
|
|
|
inline int & VTi()
|
|
{
|
|
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
|
|
|
return _vti;
|
|
#else
|
|
assert(0);// you are probably trying to use VF topology in a vertex without it
|
|
return _flags;
|
|
#endif
|
|
}
|
|
|
|
inline const int & VTi() const
|
|
{
|
|
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
|
return _vti;
|
|
#else
|
|
assert(0);// you are probably trying to use VF topology in a vertex without it
|
|
return (void *)this;
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
//@}
|
|
|
|
/***********************************************/
|
|
/** @name Vertex Incremental Mark
|
|
blah
|
|
blah
|
|
**/
|
|
//@{
|
|
|
|
#ifdef __VCGLIB_VERTEX_VM
|
|
protected:
|
|
/// The incremental vertex mark
|
|
int _imark;
|
|
#endif // Mark
|
|
public:
|
|
#ifdef __VCGLIB_VERTEX_VM
|
|
/// This function return the vertex incremental mark
|
|
inline int & IMark()
|
|
{
|
|
assert( (_flags & DELETED) == 0 );
|
|
assert( (_flags & NOTREAD) == 0 );
|
|
assert( (_flags & NOTWRITE) == 0 );
|
|
return _imark;
|
|
}
|
|
|
|
/// This function return the constant vertex incremental mark
|
|
inline const int & IMark() const
|
|
{
|
|
assert( (_flags & DELETED) == 0 );
|
|
assert( (_flags & NOTREAD) == 0 );
|
|
return _imark;
|
|
}
|
|
#endif
|
|
|
|
/// Initialize the _imark system of the vertex
|
|
inline void InitIMark()
|
|
{
|
|
#ifdef __VCGLIB_VERTEX_VM
|
|
_imark = 0;
|
|
#endif
|
|
}
|
|
|
|
//@}
|
|
|
|
/***********************************************/
|
|
/** @name Vertex Normal
|
|
blah
|
|
blah
|
|
**/
|
|
//@{
|
|
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
protected:
|
|
CoordType _n;
|
|
#endif
|
|
|
|
public:
|
|
/// Return the vertex normal
|
|
inline CoordType & N()
|
|
{
|
|
assert( (_flags & DELETED) == 0 );
|
|
assert( (_flags & NOTREAD) == 0 );
|
|
assert( (_flags & NOTWRITE) == 0 );
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return _n;
|
|
#else
|
|
assert(0);
|
|
return *(CoordType *)this;
|
|
#endif
|
|
}
|
|
|
|
/// Return the constant vertex normal
|
|
inline const CoordType & N() const
|
|
{
|
|
assert( (_flags & DELETED) == 0 );
|
|
assert( (_flags & NOTREAD) == 0 );
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return _n;
|
|
#else
|
|
assert(0);
|
|
return *(CoordType *)this;
|
|
#endif
|
|
}
|
|
|
|
inline const CoordType cN() const
|
|
{
|
|
assert( (_flags & DELETED) == 0 );
|
|
assert( (_flags & NOTREAD) == 0 );
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return _n;
|
|
#else
|
|
return CoordType(0,0,0);
|
|
#endif
|
|
}
|
|
/// Return the Normal of the vertex
|
|
inline CoordType & UberN()
|
|
{
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return _n;
|
|
#else
|
|
assert(0);
|
|
return *(CoordType *)this;
|
|
#endif
|
|
}
|
|
|
|
/// Return the constant normal of the vertex
|
|
inline const CoordType & UberN() const
|
|
{
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return _n;
|
|
#else
|
|
assert(0);
|
|
return *(CoordType *)this;
|
|
#endif
|
|
}
|
|
//@}
|
|
|
|
/***********************************************/
|
|
/** @name Reflection Functions
|
|
Static functions that give information about the current vertex type.
|
|
Reflection is a mechanism making it possible to investigate yourself. Reflection is used to investigate format of objects at runtime, invoke methods and access fields of these objects. Here we provide static const functions that are resolved at compile time and they give information about the data (normal, color etc.) supported by the current vertex type.
|
|
**/
|
|
//@{
|
|
|
|
static bool HasNormal() {
|
|
#ifdef __VCGLIB_VERTEX_VN
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasColor() {
|
|
#ifdef __VCGLIB_VERTEX_VC
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasMark() {
|
|
#ifdef __VCGLIB_VERTEX_VM
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasQuality() {
|
|
#ifdef __VCGLIB_VERTEX_VQ
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasTexture() {
|
|
#ifdef __VCGLIB_VERTEX_VT
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasVFAdjacency() {
|
|
#ifdef __VCGLIB_VERTEX_AF
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
static bool HasVTAdjacency() {
|
|
#ifdef __VCGLIB_VERTEX_AT
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static bool HasVEAdjacency() {
|
|
#ifdef __VCGLIB_VERTEX_EA
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
//@}
|
|
|
|
/***********************************************/
|
|
/** @Conversion to other vertex
|
|
**/
|
|
//@{
|
|
|
|
template <class VERT_TYPE>
|
|
inline void Convert( VERT_TYPE &v )
|
|
{
|
|
P()=v.P();
|
|
Flags()=v.Flags();
|
|
if ((HasNormal())&&(v.HasNormal()))
|
|
N()=v.N();
|
|
if ((HasColor())&&(v.HasColor()))
|
|
C()=v.C();
|
|
#ifdef __VCGLIB_VERTEX_VM
|
|
if ((HasMark())&&(v.HasMark()))
|
|
IMark()=v.IMark();
|
|
#endif
|
|
if ((HasQuality())&&(v.HasQuality()))
|
|
Q()=v.Q();
|
|
if ((HasTexture())&&(v.HasTexture()))
|
|
T()=v.T();
|
|
}
|
|
|
|
//@}
|
|
|
|
enum {
|
|
// This bit indicate that the vertex is deleted from the mesh
|
|
DELETED = 0x0001, // cancellato
|
|
// This bit indicate that the vertex of the mesh is not readable
|
|
NOTREAD = 0x0002, // non leggibile (ma forse modificabile)
|
|
// This bit indicate that the vertex is not modifiable
|
|
NOTWRITE = 0x0004, // non modificabile (ma forse leggibile)
|
|
// This bit indicate that the vertex is modified
|
|
MODIFIED = 0x0008, // modificato
|
|
// This bit can be used to mark the visited vertex
|
|
VISITED = 0x0010, // Visited
|
|
// This bit can be used to select
|
|
SELECTED = 0x0020, // Selection flag
|
|
// Border Flag
|
|
BORDER = 0x0100,
|
|
// First user bit
|
|
USER0 = 0x0200 // Fisrt user bit
|
|
};
|
|
|
|
|
|
/** Return the i-th spatial value of the vertex coordinate.
|
|
@param i Index of the spatial vertex coordinate (x=0 y=1 z=2).
|
|
*/
|
|
inline ScalarType & operator [] ( const int i ){
|
|
assert(i>=0 && i<3);
|
|
return P().V(i);
|
|
}
|
|
/** Return the i-th spatial value of the const vertex coordinate.
|
|
@param i Index of the spatial vertex coordinate (x=0 y=1 z=2).
|
|
*/
|
|
inline const FLTYPE & operator [] ( const int i ) const {
|
|
assert(i>=0 && i<3);
|
|
return P().V(i);
|
|
}
|
|
/// Operator to compare two vertices using lexicographic order
|
|
inline bool operator < ( const VERTEX_TYPE & ve) const {
|
|
return _p < ve._p;
|
|
}
|
|
inline VERTEX_TYPE() {
|
|
#ifdef _DEBUG
|
|
_flags=0;
|
|
#endif
|
|
};
|
|
|
|
};
|
|
|
|
template <class VERTEX_TYPE> typename VERTEX_TYPE::CoordType NormalizedNormalV(VERTEX_TYPE *v)
|
|
{
|
|
if (!v->HasVFAdjacency())
|
|
{
|
|
assert(0);
|
|
return (VERTEX_TYPE::CoordType (0,0,0));
|
|
}
|
|
else
|
|
{
|
|
vcg::face::VFIterator<typename VERTEX_TYPE::FaceType> VFi=vcg::face::VFIterator<typename VERTEX_TYPE::FaceType>();
|
|
VFi.f=v->VFp();
|
|
VFi.z=v->VFi();
|
|
typename VERTEX_TYPE::CoordType N= typename VERTEX_TYPE::CoordType(0,0,0);
|
|
int i=0;
|
|
while (!VFi.End())
|
|
{
|
|
N+=VFi.f->NormalizedNormal();
|
|
i++;
|
|
VFi++;
|
|
}
|
|
return ((typename VERTEX_TYPE::CoordType) N/(typename VERTEX_TYPE::CoordType::ScalarType)i);
|
|
}
|
|
}
|
|
//@}
|
|
} // end namespace
|
|
#endif
|
|
|