vcglib/apps/sample/trimesh_implicit_smooth/trimesh_implicit_smooth.cpp

82 lines
3.5 KiB
C++

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/*! \file trimesh_inertia.cpp
\ingroup code_sample
\brief An example of computing the inertia properties of meshes
Two meshes are created a rectangular box and a torus and their mass properties are computed and shown.
The result should match the closed formula for these objects (with a reasonable approximation)
*/
#include<vcg/complex/complex.h>
#include<wrap/io_trimesh/import_ply.h>
#include<wrap/io_trimesh/export_ply.h>
#include<vcg/complex/algorithms/implicit_smooth.h>
using namespace vcg;
using namespace std;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex> ::AsVertexType,
vcg::Use<MyEdge> ::AsEdgeType,
vcg::Use<MyFace> ::AsFaceType>{};
class MyVertex : public vcg::Vertex<MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags >{};
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::FFAdj, vcg::face::Normal3f, vcg::face::VertexRef, vcg::face::BitFlags > {};
class MyEdge : public vcg::Edge<MyUsedTypes>{};
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> , std::vector<MyEdge> > {};
int main( int argc, char **argv )
{
MyMesh m;
if(argc < 2 )
{
printf("Usage: trimesh_implicit_smooth mesh.ply\n");
return -1;
}
int ret= tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
if(ret!=0)
{
printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY<MyMesh>::ErrorMsg(ret));
return -1;
}
tri::UpdateTopology<MyMesh>::FaceFace(m);
ImplicitSmoother<MyMesh>::Parameter par;
par.lambda = 0.5f;
ImplicitSmoother<MyMesh>::Compute(m,par);
tri::io::ExporterPLY<MyMesh>::Save(m,"smooth.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY);
return 0;
}